place.html 4.23 KB
Newer Older
Riegel's avatar
Riegel committed
1
2
3
4
5
6
<!doctype html>
<html>
<head>
  <meta charset="UTF-8">
  <meta name="viewport"
        content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
Riegel's avatar
Riegel committed
7
  <title>Hit to Place Demo</title>
Riegel's avatar
Riegel committed
8

Riegel's avatar
Riegel committed
9
10
  <!-- three.js -->
  <script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
Riegel's avatar
Riegel committed
11

Riegel's avatar
Riegel committed
12
  <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
Riegel's avatar
Riegel committed
13
14
15
16
17
</head>
<body>

<!-- Starting an immersive WebXR session requires user interaction.
    We start this one with a simple button. -->
Riegel's avatar
Riegel committed
18
<button onclick="activateXR()">Start Hit to Place Demo</button>
Riegel's avatar
Riegel committed
19
20
21
22
23
24
25
<script>
async function activateXR() {
  // Add a canvas element and initialize a WebGL context that is compatible with WebXR.
  const canvas = document.createElement("canvas");
  document.body.appendChild(canvas);
  const gl = canvas.getContext("webgl", {xrCompatible: true});

Riegel's avatar
Riegel committed
26
  const scene = new THREE.Scene();
Riegel's avatar
Riegel committed
27

Riegel's avatar
Riegel committed
28
29
30
  const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
  directionalLight.position.set(10, 15, 10);
  scene.add(directionalLight);
Riegel's avatar
Riegel committed
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47

// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const renderer = new THREE.WebGLRenderer({
  alpha: true,
  preserveDrawingBuffer: true,
  canvas: canvas,
  context: gl
});
renderer.autoClear = false;

// The API directly updates the camera matrices.
// Disable matrix auto updates so three.js doesn't attempt
// to handle the matrices independently.
const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false;

// Initialize a WebXR session using "immersive-ar".
Riegel's avatar
Riegel committed
48
const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']});
Riegel's avatar
Riegel committed
49
50
51
session.updateRenderState({
  baseLayer: new XRWebGLLayer(session, gl)
});
Riegel's avatar
Riegel committed
52
53
54
55
56

// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const referenceSpace = await session.requestReferenceSpace('local');

Riegel's avatar
Riegel committed
57
58
59
60
61
62
// Create another XRReferenceSpace that has the viewer as the origin.
const viewerSpace = await session.requestReferenceSpace('viewer');
// Perform hit testing using the viewer as origin.
const hitTestSource = await session.requestHitTestSource({ space: viewerSpace });


Riegel's avatar
Riegel committed
63
64


Riegel's avatar
Riegel committed
65
66
67
68
69
70
71
72
73
const loader = new THREE.GLTFLoader();
let reticle;
loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) {
  reticle = gltf.scene;
  reticle.visible = false;
  scene.add(reticle);
})

let flower;
Riegel's avatar
Riegel committed
74
loader.load("https://transfer.hft-stuttgart.de/pages/22rial1mpg/vis_exc3_ar_riegel/source/model.gltf", function(gltf) {
Riegel's avatar
Riegel committed
75
76
77
78
79
80
81
82
83
84
85
  flower = gltf.scene;
});

session.addEventListener("select", (event) => {
  if (flower) {
    const clone = flower.clone();
    clone.position.copy(reticle.position);
    scene.add(clone);
  }
});

Riegel's avatar
Riegel committed
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
// Create a render loop that allows us to draw on the AR view.
const onXRFrame = (time, frame) => {
  // Queue up the next draw request.
  session.requestAnimationFrame(onXRFrame);

  // Bind the graphics framebuffer to the baseLayer's framebuffer
  gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer)

  // Retrieve the pose of the device.
  // XRFrame.getViewerPose can return null while the session attempts to establish tracking.
  const pose = frame.getViewerPose(referenceSpace);
  if (pose) {
    // In mobile AR, we only have one view.
    const view = pose.views[0];

    const viewport = session.renderState.baseLayer.getViewport(view);
    renderer.setSize(viewport.width, viewport.height)

    // Use the view's transform matrix and projection matrix to configure the THREE.camera.
    camera.matrix.fromArray(view.transform.matrix)
    camera.projectionMatrix.fromArray(view.projectionMatrix);
    camera.updateMatrixWorld(true);

Riegel's avatar
Riegel committed
109
110
111
112
113
114
115
116
    const hitTestResults = frame.getHitTestResults(hitTestSource);
    if (hitTestResults.length > 0 && reticle) {
      const hitPose = hitTestResults[0].getPose(referenceSpace);
      reticle.visible = true;
      reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z)
      reticle.updateMatrixWorld(true);
    }

Riegel's avatar
Riegel committed
117
    
Riegel's avatar
Riegel committed
118

Riegel's avatar
Riegel committed
119
120
121
122
123
124
    // Render the scene with THREE.WebGLRenderer.
    renderer.render(scene, camera)
  }
}
session.requestAnimationFrame(onXRFrame);

Riegel's avatar
Riegel committed
125
126
127



Riegel's avatar
Riegel committed
128
129
130
131
}
</script>
</body>
</html>