Skip to content
GitLab
Menu
Projects
Groups
Snippets
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in
Toggle navigation
Menu
Open sidebar
Devkota
Augmented Reality
Commits
c09a1214
Commit
c09a1214
authored
Jun 08, 2024
by
Devkota
Browse files
Update index.html
parent
47210c84
Pipeline
#9270
passed with stage
in 6 seconds
Changes
1
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
public/index.html
View file @
c09a1214
...
...
@@ -20,7 +20,8 @@ async function activateXR() {
const
canvas
=
document
.
createElement
(
"
canvas
"
);
document
.
body
.
appendChild
(
canvas
);
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
const
scene
=
new
THREE
.
Scene
();
const
scene
=
new
THREE
.
Scene
();
// The cube will have a different color on each side.
const
materials
=
[
...
...
@@ -33,8 +34,8 @@ const materials = [
];
// Create the cube and add it to the demo scene.
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.
2
,
0.
2
,
0.
2
),
materials
);
cube
.
position
.
set
(
1
,
1
,
1
);
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.
5
,
0.
5
,
0.
5
),
materials
);
cube
.
position
.
set
(
0
,
0
,
-
1
);
scene
.
add
(
cube
);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
...
...
@@ -61,6 +62,7 @@ session.updateRenderState({
// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
// Create a render loop that allows us to draw on the AR view.
const
onXRFrame
=
(
time
,
frame
)
=>
{
// Queue up the next draw request.
...
...
@@ -90,8 +92,6 @@ const onXRFrame = (time, frame) => {
}
session
.
requestAnimationFrame
(
onXRFrame
);
// To be continued in upcoming steps.
}
</script>
</body>
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment