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Rafiei
Ar_test
Commits
018b413d
Commit
018b413d
authored
Jun 17, 2024
by
Rafiei
Browse files
Update index.html
parent
a44edc4a
Pipeline
#9663
passed with stage
in 5 seconds
Changes
1
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1
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public/index.html
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018b413d
...
...
@@ -3,26 +3,24 @@
<head>
<meta
charset=
"UTF-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"
>
content=
"width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"
>
<title>
Cube Demo
</title>
<!-- three.js -->
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
</head>
<body>
<!-- Starting an immersive WebXR session requires user interaction.
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button
onclick=
"activateXR()"
>
Start Cube Demo
</button>
<script>
async
function
activateXR
()
{
<button
onclick=
"activateXR()"
>
Start Cube Demo
</button>
<script>
async
function
activateXR
()
{
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
const
canvas
=
document
.
createElement
(
"
canvas
"
);
document
.
body
.
appendChild
(
canvas
);
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
// To be continued in upcoming steps.
const
scene
=
new
THREE
.
Scene
();
// The cube will have a different color on each side.
...
...
@@ -36,8 +34,8 @@ const materials = [
];
// Create the cube and add it to the demo scene.
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.
2
,
0.
2
,
0.
2
),
materials
);
cube
.
position
.
set
(
1
,
1
,
1
);
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.
5
,
0.
5
,
0.
5
),
materials
);
cube
.
position
.
set
(
0
,
0
,
-
1
);
scene
.
add
(
cube
);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
...
...
@@ -54,6 +52,7 @@ renderer.autoClear = false;
// to handle the matrices independently.
const
camera
=
new
THREE
.
PerspectiveCamera
();
camera
.
matrixAutoUpdate
=
false
;
// Initialize a WebXR session using "immersive-ar".
const
session
=
await
navigator
.
xr
.
requestSession
(
"
immersive-ar
"
);
session
.
updateRenderState
({
...
...
@@ -63,6 +62,7 @@ session.updateRenderState({
// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
// Create a render loop that allows us to draw on the AR view.
const
onXRFrame
=
(
time
,
frame
)
=>
{
// Queue up the next draw request.
...
...
@@ -92,9 +92,7 @@ const onXRFrame = (time, frame) => {
}
session
.
requestAnimationFrame
(
onXRFrame
);
}
</script>
</script>
</body>
</html>
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