Commit dc29d45c authored by Ramirez's avatar Ramirez
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parent 8e885e31
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<!doctype html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Tap to Place Demo</title>
<!-- three.js -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
<script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
</head>
<body>
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button onclick="activateXR()">Start Tap to Place Demo</button>
<script>
async function activateXR() {
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
const canvas = document.createElement("canvas");
document.body.appendChild(canvas);
const gl = canvas.getContext("webgl", {xrCompatible: true});
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const renderer = new THREE.WebGLRenderer({
alpha: true,
preserveDrawingBuffer: true,
canvas: canvas,
context: gl
});
renderer.autoClear = false;
// To be continued in upcoming steps.
const loader = new THREE.GLTFLoader();
let model;
loader.load("URL_TO_YOUR_GTLF_MODEL", function(gltf) {
model = gltf.scene;
});
const session = await navigator.xr.requestSession("immersive-ar", { requiredFeatures: ['hit-test'] });
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl)
});
const referenceSpace = await session.requestReferenceSpace('local');
const viewerSpace = await session.requestReferenceSpace('viewer');
const hitTestSource = await session.requestHitTestSource({ space: viewerSpace });
const reticle = new THREE.Mesh(
new THREE.RingGeometry(0.1, 0.12, 32),
new THREE.MeshBasicMaterial({ color: 0x00ff00 })
);
reticle.visible = false;
scene.add(reticle);
const onXRFrame = (time, frame) => {
session.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer)
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