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Matthias Betz authored
- pointer events with pointer capture: a drag only starts on the canvas, continues outside it and ends on release; deltas from clientX/Y instead of the non-standard layerX (a drag entering from outside made the camera NaN) - without WebGL 2 show a message in the page instead of an alert with raw HTML, and refuse to load files - normal fallback for zero-area polygons used vec3.create(args), which ignores its arguments and returned a zero normal - canvas resolution in device pixels (CSS size * devicePixelRatio), mouse movement stays in CSS pixels - index.html: charset, viewport and lang Co-Authored-By:Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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