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GeoVistoogsi
AR
Commits
dd579f31
Commit
dd579f31
authored
Dec 12, 2024
by
Percen
Browse files
Update public/index.html
parent
c309510c
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1
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dd579f31
...
@@ -7,51 +7,55 @@
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@@ -7,51 +7,55 @@
<style>
<style>
body
{
body
{
margin
:
0
;
margin
:
0
;
font-family
:
Arial
,
sans-serif
;
background-color
:
#f0f0f0
;
color
:
#333
;
height
:
100vh
;
overflow
:
hidden
;
overflow
:
hidden
;
font-family
:
Arial
,
sans-serif
;
}
}
.container
{
/* Menüleiste */
position
:
absolute
;
.menu-bar
{
top
:
50%
;
position
:
fixed
;
bottom
:
0
;
left
:
50%
;
left
:
50%
;
transform
:
translate
(
-50%
,
-50%
);
transform
:
translateX
(
-50%
);
text-align
:
center
;
display
:
flex
;
background
:
rgba
(
0
,
0
,
0
,
0.6
);
gap
:
10px
;
color
:
white
;
background
:
rgba
(
0
,
0
,
0
,
0.7
);
padding
:
20px
;
padding
:
10px
;
border-radius
:
10px
;
border-radius
:
10px
10px
0
0
;
z-index
:
10
;
}
}
button
{
.menu-bar
button
{
background
-color
:
#4CAF50
;
background
:
#2196F3
;
color
:
white
;
color
:
white
;
padding
:
10px
20px
;
border
:
none
;
border
:
none
;
border-radius
:
5px
;
padding
:
10px
20px
;
font-size
:
16px
;
cursor
:
pointer
;
cursor
:
pointer
;
border-radius
:
5px
;
transition
:
background
0.3s
;
}
.menu-bar
button
:hover
{
background
:
#1E88E5
;
}
}
</style>
</style>
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
</head>
</head>
<body>
<body>
<
div
class=
"container"
>
<
!-- Menüleiste --
>
<
h1>
GeoVis AR Projekt
</h1
>
<
div
class=
"menu-bar"
>
<
p>
Starte AR, um dein Menü zu sehen!
</p
>
<
button
onclick=
"selectModel('car')"
>
Auto
</button
>
<button
onclick=
"
activateXR()"
>
Start AR
</button>
<button
onclick=
"
selectModel('lamp')"
>
Laterne
</button>
</div>
</div>
<script>
<script>
let
menu
;
// Menü-Objekt
let
selectedModel
=
'
car
'
;
// Standardauswahl
let
models
=
{};
// Hier speichern wir die geladenen Modelle
let
reticle
;
async
function
activateXR
()
{
async
function
activateXR
()
{
// UI ausblenden
document
.
querySelector
(
'
.container
'
).
style
.
display
=
'
none
'
;
// WebGL-Renderer erstellen
// WebGL-Renderer erstellen
const
canvas
=
document
.
createElement
(
'
canvas
'
);
const
canvas
=
document
.
createElement
(
'
canvas
'
);
document
.
body
.
appendChild
(
canvas
);
document
.
body
.
appendChild
(
canvas
);
...
@@ -69,52 +73,87 @@
...
@@ -69,52 +73,87 @@
light
.
position
.
set
(
10
,
10
,
10
);
light
.
position
.
set
(
10
,
10
,
10
);
scene
.
add
(
light
);
scene
.
add
(
light
);
// Menü erstellen
// Reticle (Platzierungshilfe)
const
menuGeometry
=
new
THREE
.
PlaneGeometry
(
0.5
,
0.25
);
// Größe kleiner für AR
const
loader
=
new
THREE
.
GLTFLoader
();
const
menuMaterial
=
new
THREE
.
MeshBasicMaterial
({
color
:
0x2196F3
,
side
:
THREE
.
DoubleSide
});
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf
"
,
(
gltf
)
=>
{
menu
=
new
THREE
.
Mesh
(
menuGeometry
,
menuMaterial
);
reticle
=
gltf
.
scene
;
scene
.
add
(
menu
);
reticle
.
visible
=
false
;
scene
.
add
(
reticle
);
});
// AR-Session starten
// Modelle laden
const
session
=
await
navigator
.
xr
.
requestSession
(
'
immersive-ar
'
,
{
requiredFeatures
:
[
'
local-floor
'
]
});
loader
.
load
(
"
https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb
"
,
(
gltf
)
=>
{
session
.
updateRenderState
({
models
.
car
=
gltf
.
scene
;
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf
"
,
(
gltf
)
=>
{
models
.
lamp
=
gltf
.
scene
;
});
});
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local-floor
'
);
// AR-Session starten
const
session
=
await
navigator
.
xr
.
requestSession
(
'
immersive-ar
'
,
{
requiredFeatures
:
[
'
hit-test
'
]
});
session
.
updateRenderState
({
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
const
viewerSpace
=
await
session
.
requestReferenceSpace
(
'
viewer
'
);
const
hitTestSource
=
await
session
.
requestHitTestSource
({
space
:
viewerSpace
});
session
.
requestAnimationFrame
(
onXRFrame
);
session
.
requestAnimationFrame
(
onXRFrame
);
// Hauptloop für AR-Rendering
function
onXRFrame
(
time
,
frame
)
{
function
onXRFrame
(
time
,
frame
)
{
const
pose
=
frame
.
getViewerPose
(
referenceSpace
);
session
.
requestAnimationFrame
(
onXRFrame
);
session
.
requestAnimationFrame
(
onXRFrame
);
gl
.
bindFramebuffer
(
gl
.
FRAMEBUFFER
,
session
.
renderState
.
baseLayer
.
framebuffer
);
gl
.
bindFramebuffer
(
gl
.
FRAMEBUFFER
,
session
.
renderState
.
baseLayer
.
framebuffer
);
const
pose
=
frame
.
getViewerPose
(
referenceSpace
);
if
(
pose
)
{
if
(
pose
)
{
const
view
=
pose
.
views
[
0
];
const
view
=
pose
.
views
[
0
];
const
viewport
=
session
.
renderState
.
baseLayer
.
getViewport
(
view
);
const
viewport
=
session
.
renderState
.
baseLayer
.
getViewport
(
view
);
renderer
.
setSize
(
viewport
.
width
,
viewport
.
height
);
renderer
.
setSize
(
viewport
.
width
,
viewport
.
height
);
// Kamera aktualisieren
camera
.
matrix
.
fromArray
(
view
.
transform
.
matrix
);
camera
.
matrix
.
fromArray
(
view
.
transform
.
matrix
);
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
updateMatrixWorld
(
true
);
camera
.
updateMatrixWorld
(
true
);
// Menü vor der Kamera platzieren
const
hitTestResults
=
frame
.
getHitTestResults
(
hitTestSource
);
const
cameraPosition
=
new
THREE
.
Vector3
();
if
(
hitTestResults
.
length
>
0
)
{
camera
.
getWorldPosition
(
cameraPosition
);
const
hitPose
=
hitTestResults
[
0
].
getPose
(
referenceSpace
);
reticle
.
visible
=
true
;
const
cameraDirection
=
new
THREE
.
Vector3
();
reticle
.
position
.
set
(
hitPose
.
transform
.
position
.
x
,
hitPose
.
transform
.
position
.
y
,
hitPose
.
transform
.
position
.
z
);
camera
.
getWorldDirection
(
cameraDirection
);
reticle
.
updateMatrixWorld
(
true
);
}
menu
.
position
.
copy
(
cameraPosition
);
menu
.
position
.
add
(
cameraDirection
.
multiplyScalar
(
1
));
// 1 Meter vor der Kamera
menu
.
lookAt
(
cameraPosition
);
// Szene rendern
renderer
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
}
}
}
}
// Objekt bei Klick platzieren
session
.
addEventListener
(
"
select
"
,
()
=>
{
if
(
reticle
&&
models
[
selectedModel
])
{
const
clone
=
models
[
selectedModel
].
clone
();
clone
.
position
.
copy
(
reticle
.
position
);
clone
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
// Skalierung anpassen
scene
.
add
(
clone
);
}
});
}
// Modell auswählen
function
selectModel
(
model
)
{
selectedModel
=
model
;
console
.
log
(
`Ausgewähltes Modell:
${
model
}
`
);
}
// AR starten
if
(
navigator
.
xr
)
{
const
startButton
=
document
.
createElement
(
'
button
'
);
startButton
.
textContent
=
'
Starte AR
'
;
startButton
.
style
.
cssText
=
"
position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); padding: 15px; font-size: 18px;
"
;
document
.
body
.
appendChild
(
startButton
);
startButton
.
onclick
=
()
=>
{
startButton
.
remove
();
activateXR
();
};
}
else
{
alert
(
'
WebXR wird von diesem Gerät oder Browser nicht unterstützt.
'
);
}
}
</script>
</script>
</body>
</body>
...
...
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