Commit 9a4dbea3 authored by Alfakhori's avatar Alfakhori
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Update public/aktuelles.html

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<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<head> <head>
<title>AR.js Hello World Example</title> <title>AR.js A-Frame</title>
<script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script> <script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>
<script type='text/javascript' src='./assets/aframe-ar-nft.js'></script> <!-- Assumes AR.js build is in the 'AR.js' directory -->
</head> <script type='text/javascript' src='./assets/ar-threex-location-only.js'></script>
<body> <script type='text/javascript' src='./assets/aframe-ar.js'></script>
<a-scene </head>
vr-mode-ui="enabled: false" <body>
arjs='sourceType: webcam; videoTexture: true; debugUIEnabled: false;' <!--
renderer='antialias: true; alpha: true'> This is using a simulated location. If testing on a mobile device, remove the
<a-camera gps-camera rotation-reader></a-camera> 'simulateLatitude' and 'simulateLongitude' properties from 'gps-new-camera' and
<a-box gps-entity-place='latitude: 48.806618; longitude: 9.229491' color='red' scale='20 20 20'></a-box> change the 'latitude' and 'longitude' properties to a location around 0.001
</a-scene> degrees from your real location.
</body> -->
<a-scene vr-mode-ui='enabled: false' arjs='sourceType: webcam; videoTexture: true; debugUIEnabled: false' renderer='antialias: true; alpha: true'>
<a-camera gps-new-camera='gpsMinDistance: 5; simulateLatitude: 51.049; simulateLongitude: -0.723'></a-camera>
<a-entity material='color: red' geometry='primitive: box' gps-new-entity-place="latitude: 51.05; longitude: -0.723" scale="10 10 10"></a-entity>
</a-scene>
</body>
</html> </html>
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