Commit 98582931 authored by athanasios's avatar athanasios
Browse files

bug fix

parent f768a7c1
...@@ -6,12 +6,11 @@ define([ ...@@ -6,12 +6,11 @@ define([
return declare(null, { return declare(null, {
constructor: function () { constructor: function () {
let viewer = CesiumViewer.getViewer(); this._viewer = CesiumViewer.getViewer();
this._scene = viewer.scene;
}, },
cullingVolume2Url: function () { cullingVolume2Url: function () {
let planes = this._scene.frameState.cullingVolume.planes; let planes = this._viewer.camera.frustum._offCenterFrustum._cullingVolume.planes;
let result = []; let result = [];
for (i = 0, len = planes.length; i < len; i++) { for (i = 0, len = planes.length; i < len; i++) {
result.push(planes[i].x) result.push(planes[i].x)
...@@ -23,7 +22,7 @@ define([ ...@@ -23,7 +22,7 @@ define([
}, },
camera2Url: function () { camera2Url: function () {
let camera = this._scene.frameState.camera; let camera = this._viewer.camera;
let position = camera.position; let position = camera.position;
let direction = camera.direction; let direction = camera.direction;
let result = []; let result = [];
...@@ -37,9 +36,9 @@ define([ ...@@ -37,9 +36,9 @@ define([
}, },
frustum2Url: function () { frustum2Url: function () {
let near = this._scene.frameState.camera.frustum._offCenterFrustum.near; let near = this._viewer.camera.frustum._offCenterFrustum.near;
let top = this._scene.frameState.camera.frustum._offCenterFrustum.top; let top = this._viewer.camera.frustum._offCenterFrustum.top;
let right = this._scene.frameState.camera.frustum._offCenterFrustum.right; let right = this._viewer.camera.frustum._offCenterFrustum.right;
let result = []; let result = [];
result.push(near); result.push(near);
result.push(top); result.push(top);
...@@ -48,8 +47,8 @@ define([ ...@@ -48,8 +47,8 @@ define([
}, },
drawingBuffer2Url: function () { drawingBuffer2Url: function () {
let width = this._scene.frameState.context.drawingBufferWidth; let width = this._viewer.scene.frameState.context.drawingBufferWidth;
let height = this._scene.frameState.context.drawingBufferHeight; let height = this._viewer.scene.frameState.context.drawingBufferHeight;
let result = []; let result = [];
result.push(width); result.push(width);
result.push(height); result.push(height);
......
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