BuildingVisualisation.ts 5.32 KB
Newer Older
Rushikesh Padsala's avatar
Rushikesh Padsala committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
/*
 * Copyright 2019 Esri
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */
import { subclass, property } from "esri/core/accessorSupport/decorators";

// Esri
import Accessor from "esri/core/Accessor";
import BuildingSceneLayer from "esri/layers/BuildingSceneLayer";
import * as watchUtils from "esri/core/watchUtils";
import Renderer from "esri/renderers/Renderer";
import { createFilterFor, FLOOR_FILTER_NAME, definitionExpressions } from "./visualVariables";

// App
import AppState from "../AppState";
import * as buildingSceneLayerUtils from "./buildingSceneLayerUtils";

interface BuildingVisualisationCtorArgs {
  layer: BuildingSceneLayer;
  appState: AppState;
  customBaseRenderer?: any;
  floorMapping?: (originalFloor: number) => number;
  extraQuery?: string;
}

@subclass("support/BuildingVisualisation")
class BuildingVisualisation extends Accessor {
  //--------------------------------------------------------------------------
  //
  //  Properties
  //
  //--------------------------------------------------------------------------
  @property()
  layer: BuildingSceneLayer;

  private initialRenderer: HashMap<Renderer> = {};

  @property({
    readOnly: true,
    dependsOn: [
      "appState.pageLocation",
      "appState.BldgLevel"
    ]
  })
  get layerRenderer() {
    return buildingSceneLayerUtils
      .getVisualVarsFromAppState(
        this.appState,
        "mainBuilding",
        "renderer"
      );
  }

  @property()
  customBaseRenderer: Renderer;

  @property({
    readOnly: true,
    dependsOn: [
      "appState.pageLocation",
      "appState.BldgLevel"
    ]
  })
  get buildingFilters() {
    if (this.appState.pageLocation === "FloorSurface") {
      return createFilterFor(this.floorMapping(this.appState.BldgLevel), this.extraQuery);
    }
    return null;
  }

  @property({ constructOnly: true })
  appState: AppState;

  @property()
  extraQuery: string;

  //--------------------------------------------------------------------------
  //
  //  Life circle
  //
  //--------------------------------------------------------------------------
  constructor(args: BuildingVisualisationCtorArgs) {
    super();

    this.appState = args.appState;

    this.layer = args.layer;

    if (args.floorMapping) {
      this.floorMapping = args.floorMapping;
    }

    if (args.extraQuery) {
      this.extraQuery = args.extraQuery;
    }

    // Save the initial renderers, so that we can set it back:
    buildingSceneLayerUtils.goThroughSubLayers(args.layer, (sublayer) => {
      if (sublayer.type === "building-component") {
        this.initialRenderer[sublayer.title] = (sublayer as any).renderer;
      }
    });

    // To improve performance, we will set a definition expression that will
    // force the api to load the data for floor attribute:
    buildingSceneLayerUtils.goThroughSubLayers(args.layer, (sublayer) => {
      if (sublayer.type === "building-component") {
        sublayer.definitionExpression = definitionExpressions.basic;
      }
    });

    watchUtils.init(this, "layerRenderer", this._updateBaseRenderer);
    watchUtils.init(this, "customBaseRenderer", this._updateBaseRenderer);

    // Set the building filters when necessary:
    watchUtils.init(this, "buildingFilters", (buildingFilters) => {
      if (!this.appState.pageLocation || this.appState.pageLocation !== "FloorSurface") {
        this.layer.activeFilterId = null;
      }
      else {
        const currentFilter = this.layer.filters.find((filter: any) => filter.name === FLOOR_FILTER_NAME);
        if (currentFilter) {
          this.layer.filters.remove(currentFilter);
        }
        this.layer.filters.push(buildingFilters);
        this.layer.activeFilterId = this.layer.filters.find((filter: any) => filter.name === FLOOR_FILTER_NAME).id;
      }
    });

  }

  normalizeCtorArgs(args: BuildingVisualisationCtorArgs) {
    return {
      appState: args.appState
    };
  }


  //--------------------------------------------------------------------------
  //
  //  Private Methods
  //
  //--------------------------------------------------------------------------

  private _updateBaseRenderer() {
    if (this.customBaseRenderer) {
      buildingSceneLayerUtils.updateSubLayers(this.layer, ["renderer"], this.customBaseRenderer);  
    }
    else if (!this.appState.pageLocation || this.appState.pageLocation === "home" || this.appState.pageLocation === "custom") {
      buildingSceneLayerUtils.goThroughSubLayers(this.layer, (sublayer) => {
        if (sublayer.type === "building-component") {
          sublayer.renderer = this.initialRenderer[sublayer.title] && (this.initialRenderer[sublayer.title] as any).clone();
        }
      });
    }
    else {
      buildingSceneLayerUtils.updateSubLayers(this.layer, ["renderer"], this.layerRenderer);
    }
  }

  private floorMapping(originalFloor: number) {
    return originalFloor;
  }

}

export = BuildingVisualisation;