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LAU
AR
Commits
cfe5e6b4
Commit
cfe5e6b4
authored
Jun 19, 2023
by
LAU
Browse files
Update index.html
parent
8d5277bf
Pipeline
#7894
passed with stage
in 4 seconds
Changes
1
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1
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public/index.html
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cfe5e6b4
...
...
@@ -21,8 +21,6 @@ async function activateXR() {
document
.
body
.
appendChild
(
canvas
);
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
// To be continued in upcoming steps.
const
scene
=
new
THREE
.
Scene
();
// The cube will have a different color on each side.
...
...
@@ -36,16 +34,9 @@ const materials = [
];
// Create the cube and add it to the demo scene.
//const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), materials);
//cube.position.set(1, 1, 1);
//scene.add(cube);
const
scene
=
new
THREE
.
Scene
();
const
directionalLight
=
new
THREE
.
DirectionalLight
(
0xffffff
,
0.3
);
directionalLight
.
position
.
set
(
10
,
15
,
10
);
scene
.
add
(
directionalLight
);
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.5
,
0.5
,
0.5
),
materials
);
cube
.
position
.
set
(
0
,
0
,
-
1
);
scene
.
add
(
cube
);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const
renderer
=
new
THREE
.
WebGLRenderer
({
...
...
@@ -63,17 +54,15 @@ const camera = new THREE.PerspectiveCamera();
camera
.
matrixAutoUpdate
=
false
;
// Initialize a WebXR session using "immersive-ar".
const
session
=
await
navigator
.
xr
.
requestSession
(
"
immersive-ar
"
,
{
requiredFeatures
:
[
'
hit-test
'
]}
);
const
session
=
await
navigator
.
xr
.
requestSession
(
"
immersive-ar
"
);
session
.
updateRenderState
({
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
// Create a render loop that allows us to draw on the AR view.
const
onXRFrame
=
(
time
,
frame
)
=>
{
// Queue up the next draw request.
...
...
@@ -103,7 +92,6 @@ const onXRFrame = (time, frame) => {
}
session
.
requestAnimationFrame
(
onXRFrame
);
}
</script>
</body>
...
...
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