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LAU
AR2
Commits
0aa50393
Commit
0aa50393
authored
Jun 19, 2023
by
LAU
Browse files
Update 1-Cube.html
parent
7512358d
Pipeline
#7916
passed with stage
in 5 seconds
Changes
1
Pipelines
1
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Inline
Side-by-side
public/1-Cube.html
View file @
0aa50393
...
@@ -21,6 +21,8 @@ async function activateXR() {
...
@@ -21,6 +21,8 @@ async function activateXR() {
document
.
body
.
appendChild
(
canvas
);
document
.
body
.
appendChild
(
canvas
);
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
// To be continued in upcoming steps.
const
scene
=
new
THREE
.
Scene
();
const
scene
=
new
THREE
.
Scene
();
// The cube will have a different color on each side.
// The cube will have a different color on each side.
...
@@ -34,8 +36,8 @@ const materials = [
...
@@ -34,8 +36,8 @@ const materials = [
];
];
// Create the cube and add it to the demo scene.
// Create the cube and add it to the demo scene.
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.
5
,
0.
5
,
0.
5
),
materials
);
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.
2
,
0.
2
,
0.
2
),
materials
);
cube
.
position
.
set
(
0
,
0
,
-
1
);
cube
.
position
.
set
(
1
,
1
,
1
);
scene
.
add
(
cube
);
scene
.
add
(
cube
);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
...
@@ -63,6 +65,7 @@ session.updateRenderState({
...
@@ -63,6 +65,7 @@ session.updateRenderState({
// near the viewer's position at the time the session was created.
// near the viewer's position at the time the session was created.
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
// Create a render loop that allows us to draw on the AR view.
// Create a render loop that allows us to draw on the AR view.
const
onXRFrame
=
(
time
,
frame
)
=>
{
const
onXRFrame
=
(
time
,
frame
)
=>
{
// Queue up the next draw request.
// Queue up the next draw request.
...
@@ -92,6 +95,7 @@ const onXRFrame = (time, frame) => {
...
@@ -92,6 +95,7 @@ const onXRFrame = (time, frame) => {
}
}
session
.
requestAnimationFrame
(
onXRFrame
);
session
.
requestAnimationFrame
(
onXRFrame
);
}
}
</script>
</script>
</body>
</body>
...
...
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