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Kramer
TestProject
Commits
3d3e6751
Commit
3d3e6751
authored
May 08, 2023
by
Kramer
Browse files
Update index.html with tutorial code
parent
349bce24
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1
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public/index.html
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3d3e6751
<!
DOCTYPE
html>
<!
doctype
html>
<html>
<head>
<meta
charset=
"utf-8"
>
<meta
name=
"generator"
content=
"GitLab Pages"
>
<title>
Plain HTML site using GitLab Pages
</title>
<link
rel=
"stylesheet"
href=
"style.css"
>
</head>
<body>
<div
class=
"navbar"
>
<a
href=
"https://pages.gitlab.io/plain-html/"
>
Plain HTML Example
</a>
<a
href=
"https://gitlab.com/pages/plain-html/"
>
Repository
</a>
<a
href=
"https://gitlab.com/pages/"
>
Other Examples
</a>
</div>
<head>
<meta
charset=
"UTF-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"
>
<title>
Cube Demo
</title>
<h1>
Hello World!
</h1>
<!-- three.js -->
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
</head>
<body>
<p>
This is a simple plain-HTML website on GitLab Pages, without any fancy static site generator.
</p>
</body>
</html>
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button
onclick=
"activateXR()"
>
Start Cube Demo
</button>
<script>
async
function
activateXR
()
{
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
const
canvas
=
document
.
createElement
(
"
canvas
"
);
document
.
body
.
appendChild
(
canvas
);
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
// To be continued in upcoming steps.
}
</script>
</body>
</html>
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