Commit 3d3e6751 authored by Kramer's avatar Kramer
Browse files

Update index.html with tutorial code

parent 349bce24
<!DOCTYPE html>
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="generator" content="GitLab Pages">
<title>Plain HTML site using GitLab Pages</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="navbar">
<a href="https://pages.gitlab.io/plain-html/">Plain HTML Example</a>
<a href="https://gitlab.com/pages/plain-html/">Repository</a>
<a href="https://gitlab.com/pages/">Other Examples</a>
</div>
<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Cube Demo</title>
<h1>Hello World!</h1>
<!-- three.js -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
</head>
<body>
<p>
This is a simple plain-HTML website on GitLab Pages, without any fancy static site generator.
</p>
</body>
</html>
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button onclick="activateXR()">Start Cube Demo</button>
<script>
async function activateXR() {
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
const canvas = document.createElement("canvas");
document.body.appendChild(canvas);
const gl = canvas.getContext("webgl", {xrCompatible: true});
// To be continued in upcoming steps.
}
</script>
</body>
</html>
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