Skip to content
GitLab
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in
Toggle navigation
Menu
Open sidebar
Kramer
TestProject
Commits
3d3e6751
Commit
3d3e6751
authored
May 08, 2023
by
Kramer
Browse files
Update index.html with tutorial code
parent
349bce24
Changes
1
Hide whitespace changes
Inline
Side-by-side
public/index.html
View file @
3d3e6751
<!
DOCTYPE
html>
<!
doctype
html>
<html>
<html>
<head>
<head>
<meta
charset=
"utf-8"
>
<meta
charset=
"UTF-8"
>
<meta
name=
"generator"
content=
"GitLab Pages"
>
<meta
name=
"viewport"
<title>
Plain HTML site using GitLab Pages
</title>
content=
"width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"
>
<link
rel=
"stylesheet"
href=
"style.css"
>
<title>
Cube Demo
</title>
</head>
<body>
<div
class=
"navbar"
>
<a
href=
"https://pages.gitlab.io/plain-html/"
>
Plain HTML Example
</a>
<a
href=
"https://gitlab.com/pages/plain-html/"
>
Repository
</a>
<a
href=
"https://gitlab.com/pages/"
>
Other Examples
</a>
</div>
<h1>
Hello World!
</h1>
<!-- three.js -->
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
</head>
<body>
<p>
<!-- Starting an immersive WebXR session requires user interaction.
This is a simple plain-HTML website on GitLab Pages, without any fancy static site generator.
We start this one with a simple button. -->
</p>
<button
onclick=
"activateXR()"
>
Start Cube Demo
</button>
</body>
<script>
</html>
async
function
activateXR
()
{
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
const
canvas
=
document
.
createElement
(
"
canvas
"
);
document
.
body
.
appendChild
(
canvas
);
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
// To be continued in upcoming steps.
}
</script>
</body>
</html>
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment