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Riegel
VIS_exc3_AR_Riegel
Commits
98fe175d
Commit
98fe175d
authored
1 year ago
by
Riegel
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Update public/index.html
parent
93e3efda
Pipeline
#7736
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in 6 seconds
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public/index.html
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98fe175d
...
@@ -22,7 +22,39 @@ async function activateXR() {
...
@@ -22,7 +22,39 @@ async function activateXR() {
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
// To be continued in upcoming steps.
// To be continued in upcoming steps.
const
scene
=
new
THREE
.
Scene
();
// The cube will have a different color on each side.
const
materials
=
[
new
THREE
.
MeshBasicMaterial
({
color
:
0xff0000
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x0000ff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x00ff00
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0xff00ff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x00ffff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0xffff00
})
];
// Create the cube and add it to the demo scene.
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.2
,
0.2
,
0.2
),
materials
);
cube
.
position
.
set
(
1
,
1
,
1
);
scene
.
add
(
cube
);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const
renderer
=
new
THREE
.
WebGLRenderer
({
alpha
:
true
,
preserveDrawingBuffer
:
true
,
canvas
:
canvas
,
context
:
gl
});
renderer
.
autoClear
=
false
;
// The API directly updates the camera matrices.
// Disable matrix auto updates so three.js doesn't attempt
// to handle the matrices independently.
const
camera
=
new
THREE
.
PerspectiveCamera
();
camera
.
matrixAutoUpdate
=
false
;
}
}
</script>
</script>
</body>
</body>
</html>
</html>
...
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