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Esguerra Montana
Web AR
Commits
0254cda9
Commit
0254cda9
authored
Jun 09, 2024
by
Esguerra Montana
Browse files
Update index.html
parent
d07d58e9
Pipeline
#9348
passed with stage
in 6 seconds
Changes
1
Pipelines
1
Show whitespace changes
Inline
Side-by-side
public/index.html
View file @
0254cda9
...
@@ -21,10 +21,7 @@ async function activateXR() {
...
@@ -21,10 +21,7 @@ async function activateXR() {
document
.
body
.
appendChild
(
canvas
);
document
.
body
.
appendChild
(
canvas
);
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
// To be continued in upcoming steps.
const
scene
=
new
THREE
.
Scene
();
}
const
scene
=
new
THREE
.
Scene
();
// The cube will have a different color on each side.
// The cube will have a different color on each side.
const
materials
=
[
const
materials
=
[
...
@@ -37,8 +34,8 @@ const materials = [
...
@@ -37,8 +34,8 @@ const materials = [
];
];
// Create the cube and add it to the demo scene.
// Create the cube and add it to the demo scene.
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.
2
,
0.
2
,
0.
2
),
materials
);
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.
5
,
0.
5
,
0.
5
),
materials
);
cube
.
position
.
set
(
1
,
1
,
1
);
cube
.
position
.
set
(
0
,
0
,
-
1
);
scene
.
add
(
cube
);
scene
.
add
(
cube
);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
...
@@ -95,7 +92,7 @@ const onXRFrame = (time, frame) => {
...
@@ -95,7 +92,7 @@ const onXRFrame = (time, frame) => {
}
}
session
.
requestAnimationFrame
(
onXRFrame
);
session
.
requestAnimationFrame
(
onXRFrame
);
}
</script>
</script>
</body>
</body>
</html>
</html>
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