Commit 74e48dbc authored by Esguerra Montana's avatar Esguerra Montana
Browse files

Update index.html

parent 0b9d5be5
Pipeline #9423 passed with stage
in 8 seconds
......@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Torus Demo</title>
<title>Tetrahedron Demo</title>
<!-- three.js -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
......@@ -13,7 +13,7 @@
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button onclick="activateXR()">Start Torus</button>
<button onclick="activateXR()">Start Tetrahedron</button>
<script>
async function activateXR() {
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
......@@ -23,48 +23,58 @@ async function activateXR() {
const scene = new THREE.Scene();
// Color of the torus geometry.
const material = new THREE.MeshPhysicalMaterial({ color: 0xff0000, roughness: 0.5, metalness: 0.5, clearcoat: 1.0, clearcoatRoughness: 0.1 });
// Add lighting to the scene
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(1, 1, 1).normalize();
scene.add(light);
// Create the torus and add it to the demo scene.
const torus = new THREE.Mesh( new THREE.TetrahedronGeometry(1), material);
//position the next geometry (sphere)
torus.position.set(0, 0, -1);
// Add the mesh to the scene
scene.add( torus );
const ambientLight = new THREE.AmbientLight(0x404040); // soft white light
scene.add(ambientLight);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const renderer = new THREE.WebGLRenderer({
// Color of the tetrahedron geometry.
const material = new THREE.MeshPhysicalMaterial({ color: 0xff0000, roughness: 0.5, metalness: 0.5, clearcoat: 1.0, clearcoatRoughness: 0.1 });
// Create the tetrahedron and add it to the demo scene.
const tetrahedron = new THREE.Mesh(new THREE.TetrahedronGeometry(1), material);
// Position the tetrahedron
tetrahedron.position.set(0, 0, -1);
// Add the mesh to the scene
scene.add(tetrahedron);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const renderer = new THREE.WebGLRenderer({
alpha: true,
preserveDrawingBuffer: true,
canvas: canvas,
context: gl
});
renderer.autoClear = false;
// The API directly updates the camera matrices.
// Disable matrix auto updates so three.js doesn't attempt
// to handle the matrices independently.
const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false;
// Initialize a WebXR session using "immersive-ar".
const session = await navigator.xr.requestSession("immersive-ar");
session.updateRenderState({
});
renderer.autoClear = false;
// The API directly updates the camera matrices.
// Disable matrix auto updates so three.js doesn't attempt
// to handle the matrices independently.
const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false;
// Initialize a WebXR session using "immersive-ar".
const session = await navigator.xr.requestSession("immersive-ar");
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl)
});
});
// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const referenceSpace = await session.requestReferenceSpace('local');
// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const referenceSpace = await session.requestReferenceSpace('local');
// Create a render loop that allows us to draw on the AR view.
const onXRFrame = (time, frame) => {
// Create a render loop that allows us to draw on the AR view.
const onXRFrame = (time, frame) => {
// Queue up the next draw request.
session.requestAnimationFrame(onXRFrame);
// Bind the graphics framebuffer to the baseLayer's framebuffer
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer)
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
// Retrieve the pose of the device.
// XRFrame.getViewerPose can return null while the session attempts to establish tracking.
......@@ -74,19 +84,18 @@ const onXRFrame = (time, frame) => {
const view = pose.views[0];
const viewport = session.renderState.baseLayer.getViewport(view);
renderer.setSize(viewport.width, viewport.height)
renderer.setSize(viewport.width, viewport.height);
// Use the view's transform matrix and projection matrix to configure the THREE.camera.
camera.matrix.fromArray(view.transform.matrix)
camera.matrix.fromArray(view.transform.matrix);
camera.projectionMatrix.fromArray(view.projectionMatrix);
camera.updateMatrixWorld(true);
// Render the scene with THREE.WebGLRenderer.
renderer.render(scene, camera)
renderer.render(scene, camera);
}
}
session.requestAnimationFrame(onXRFrame);
};
session.requestAnimationFrame(onXRFrame);
}
</script>
</body>
......
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