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Alfakhori authored6024905a
<!doctype html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Cube Demo</title>
<!-- three.js -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
</head>
<body>
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<script>
// ------------------------------------------------
// BASIC SETUP
// ------------------------------------------------
// Create an empty scene
var scene = new THREE.Scene();
// Create a basic perspective camera
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
camera.position.z = 4;
// Create a renderer with Antialiasing
var renderer = new THREE.WebGLRenderer({antialias:true});
// Configure renderer clear color
renderer.setClearColor("#000000");
// Configure renderer size
renderer.setSize( window.innerWidth, window.innerHeight );
// Append Renderer to DOM
document.body.appendChild( renderer.domElement );
// ------------------------------------------------
// FUN STARTS HERE
// ------------------------------------------------
// Create a Cube Mesh with basic material
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: "#433F81" } );
var cube = new THREE.Mesh( geometry, material );
// Add cube to Scene
scene.add( cube );
// Render Loop
var render = function () {
requestAnimationFrame( render );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
// Render the scene
renderer.render(scene, camera);
};
render();
</script>
</body>
</html>