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Mandic authoreda97614f8
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title> Hello X3DOM </title>
<link rel="stylesheet" type="text/css" href="x3dom.css">
</link>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/styles/vs.min.css">
<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/highlight.min.js"></script>
</head>
<body>
<h1> Hello X3DOM </h1>
<table width="100%" height="85%" border="0">
<tr>
<td width="50%" align="center" valign="top" scope="col">
<X3D id="shapedata" width="600px" height="600px" style="float:left">
<Scene>
<background transparency='0' skyColor='0.68, 0.95, 0.47'> </background>
<Shape>
<appearance>
<material diffuseColor='1 0 0'></material>
</appearance>
<Box> </Box>
</Shape>
</Scene>
</X3D>
</p>
</td>
<td width="50%" align="left" valign="top" scope="col">
In this example, a simple 3D scene is integrated into a web page. This is done by the <X3D> tag in the
HTML document.
The <X3D> tag is interpreted by the x3dom.js Java Script library. You can either make a local copy of the
library or use it
from the server. It is recommended to use the library from the server to ensure that you always have the latest
version.
A local copy of the library is useful for development, if you are not always connected.
<br>
<pre>
<code class="language-html">
<html>
<head>
<title>My first X3DOM page</title>
<script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'> </script>
<link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'></link>
</head>
<body>
<h1>Hello, X3DOM!</h1>
<p>
<X3D id="shapedata" width="600px" height="600px" style="float:left">
<Scene>
<background transparency='0' skyColor='0 0 1'> </background>
<Shape id=box>
<Box> </Box>
</Shape>
</Scene>
</X3D>
</p>
</body>
</html>
</code>
</pre>
The <X3D> tag defines the size of the 3D canvas on the web page as well as the scene graph.
An <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/concepts.html#scenegraph"
target="_blank"> X3D scene graph </a>
is defined as a directed acyclic graph.
The nodes of the scene graph will be rendered on the screen from a given camera position.
The default camera position is (0,0,10) pointing to the negative z-Axis.
So objects at the center of the coordinate system will be displayed on the screen.
A shape node contains a geometry. In this example, it is a simple box. The center of the box is at (0,0,0) with
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default size 2 in all dimensions
<br>
The color of the background can be changed in the attribute skyColor. Currently it is red.
The color is defined using <a href="http://en.wikipedia.org/wiki/RGB_color_model" target="_blank"> RGB color
model </a>
with arithmetic notation (0.0 to 1.0 per value). <br>
The color of the Box can be changed by applying an appearance to the shape node.
In X3D, the <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/index.html" target="_blank"> Shape
node </a> associates a geometry node with
nodes that define that geometry's appearance. The following example draws a blue box.
<pre>
<code class="language-html">
<X3D id="shapedata" width="600px" height="600px" style="float:left">
<Scene>
<background transparency='0' skyColor='1 0 0'> </background>
<Shape id=box>
<appearance >
<material diffuseColor='0 0 1'></material>
</appearance>
<Box> </Box>
</Shape>
</Scene>
</X3D>
</code>
</pre>
<shape>
<box></box>
</shape>
</td>
<script type="text/javascript" src="x3dom.js"></script>
</body>
</html>