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<!doctype html>
<html lang="de">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>GeoVis AR Projekt</title>
    <style>
    body {
      margin: 0;
      font-family: Arial, sans-serif;
      background-color: #f0f0f0;
      color: #333;
      display: flex;
      justify-content: center;
      align-items: center;
      height: 100vh;
      background-image: url('https://www.hft-stuttgart.de/fileadmin/Dateien/Hochschule/-_R_Juergen_Pollak_HFT_18.04.18-0091.jpg');
      background-size: cover;
      background-position: center;
    .container {
      text-align: center;
      background-color: rgba(0, 0, 0, 0.5);
      padding: 50px;
      border-radius: 10px;
      color: white;
      max-width: 80%;
      box-shadow: 0px 0px 15px rgba(0, 0, 0, 0.5);
//teste
    h1 {
      font-size: 3em;
      margin-bottom: 20px;
    p {
      font-size: 1.2em;
      margin-bottom: 30px;
    button {
      background-color: #4CAF50;
      color: white;
      font-size: 1.5em;
      padding: 15px 30px;
      border: none;
      border-radius: 5px;
      cursor: pointer;
      transition: background-color 0.3s;
      margin: 10px;
    button:hover {
      background-color: #45a049;
    button:active {
      background-color: #387a39;
    .menu-bar {
      position: fixed;
      top: 0;
      left: 0;
      right: 0;
      display: flex;
      justify-content: center;
      background-color: rgba(0, 0, 0, 0.7);
      padding: 10px;
z-index: 10; } .menu-bar button { background-color: #2196F3; } .menu-bar button:hover { background-color: #1E88E5; } </style> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script> </head> <body> <script> let selectedModel = 'car'; // Standardauswahl let models = {}; let reticle; let menu; async function activateXR() { const canvas = document.createElement('canvas'); document.body.appendChild(canvas); const gl = canvas.getContext('webgl', { xrCompatible: true }); const renderer = new THREE.WebGLRenderer({ alpha: true, canvas, context: gl }); renderer.autoClear = false; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(); camera.matrixAutoUpdate = false; // Licht hinzufügen const light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(10, 10, 10); scene.add(light); // Reticle (Cursor) const loader = new THREE.GLTFLoader(); loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", (gltf) => { reticle = gltf.scene; reticle.visible = false; scene.add(reticle); }); const container = new ThreeMeshUI.Block({ width: 1.2, height: 0.7, padding: 0.2, fontFamily: './assets/Roboto-msdf.json', fontTexture: './assets/Roboto-msdf.png', }); // const text = new ThreeMeshUI.Text({ content: "Some text to be displayed" }); container.add( text ); // scene is a THREE.Scene (see three.js) scene.add( container ); // This is typically done in the render loop : ThreeMeshUI.update(); // Modelle laden loader.load("https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb", (gltf) => { models.car = gltf.scene; });
loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", (gltf) => { models.lamp = gltf.scene; }); // 3D-Menü erstellen const menuGeometry = new THREE.PlaneGeometry(0.5, 0.2); // Menügröße const menuMaterial = new THREE.MeshBasicMaterial({ color: 0x333333, opacity: 0.8, transparent: true }); menu = new THREE.Mesh(menuGeometry, menuMaterial); menu.position.set(0, -0.5, -1); // Unten im Kamerasichtfeld scene.add(menu); // Menü-Buttons als Flächen const buttonGeometry = new THREE.PlaneGeometry(0.15, 0.1); const buttonMaterial1 = new THREE.MeshBasicMaterial({ color: 0x2196F3 }); const buttonMaterial2 = new THREE.MeshBasicMaterial({ color: 0xFF9800 }); const carButton = new THREE.Mesh(buttonGeometry, buttonMaterial1); carButton.position.set(-0.2, -0.5, -0.99); // Links unten scene.add(carButton); const lampButton = new THREE.Mesh(buttonGeometry, buttonMaterial2); lampButton.position.set(0.2, -0.5, -0.99); // Rechts unten scene.add(lampButton); // Raycaster für Button-Interaktion const raycaster = new THREE.Raycaster(); const pointer = new THREE.Vector2(); // AR-Session starten const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] }); session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); const referenceSpace = await session.requestReferenceSpace('local'); const viewerSpace = await session.requestReferenceSpace('viewer'); const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); session.requestAnimationFrame(onXRFrame); session.addEventListener("select", (event) => { if (!reticle) return; // Raycaster von der Kameraposition (Mitte des Bildschirms) raycaster.setFromCamera(pointer, camera); const intersects = raycaster.intersectObjects([carButton, lampButton]); // Prüfen, ob ein Button getroffen wurde if (intersects.length > 0) { const clickedButton = intersects[0].object; if (clickedButton === carButton) { selectedModel = 'car'; console.log('Auto ausgewählt'); } else if (clickedButton === lampButton) { selectedModel = 'lamp'; console.log('Laterne ausgewählt'); } } // Kein Button getroffen -> Modell platzieren else if (models[selectedModel]) { const clone = models[selectedModel].clone(); clone.position.copy(reticle.position); clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen scene.add(clone); console.log(`${selectedModel} platziert`); } }); // AR-Rendering function onXRFrame(time, frame) {
session.requestAnimationFrame(onXRFrame); gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); const pose = frame.getViewerPose(referenceSpace); if (pose) { const view = pose.views[0]; const viewport = session.renderState.baseLayer.getViewport(view); renderer.setSize(viewport.width, viewport.height); camera.matrix.fromArray(view.transform.matrix); camera.projectionMatrix.fromArray(view.projectionMatrix); camera.updateMatrixWorld(true); // Menü bleibt fixiert vor der Kamera menu.position.set(0, -0.5, -1); menu.lookAt(camera.position); carButton.position.set(-0.2, -0.5, -0.99); lampButton.position.set(0.2, -0.5, -0.99); const hitTestResults = frame.getHitTestResults(hitTestSource); if (hitTestResults.length > 0) { const hitPose = hitTestResults[0].getPose(referenceSpace); reticle.visible = true; reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); reticle.updateMatrixWorld(true); } renderer.render(scene, camera); } } } // AR starten if (navigator.xr) { const startButton = document.createElement('button'); startButton.textContent = 'Start AR'; startButton.style.cssText = "position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); padding: 15px; font-size: 18px;"; document.body.appendChild(startButton); startButton.onclick = () => { startButton.remove(); activateXR(); }; } else { alert('WebXR wird nicht unterstützt.'); } </script> </body> </html>