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GeoVistoogsi
AR
Commits
4017d7c2
Commit
4017d7c2
authored
4 months ago
by
Percen
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Update public/index.html
parent
03dd4844
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public/index.html
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82 deletions
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public/index.html
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24
-
82
View file @
4017d7c2
...
...
@@ -4,7 +4,7 @@
<meta
charset=
"UTF-8"
>
<meta
name=
"viewport"
content=
"width=device-width, initial-scale=1.0"
>
<title>
GeoVis AR Projekt
</title>
<style>
<style>
body
{
margin
:
0
;
font-family
:
Arial
,
sans-serif
;
...
...
@@ -18,7 +18,6 @@
background-size
:
cover
;
background-position
:
center
;
}
.container
{
text-align
:
center
;
background-color
:
rgba
(
0
,
0
,
0
,
0.5
);
...
...
@@ -28,17 +27,14 @@
max-width
:
80%
;
box-shadow
:
0px
0px
15px
rgba
(
0
,
0
,
0
,
0.5
);
}
//
teste
h1
{
font-size
:
3em
;
margin-bottom
:
20px
;
}
p
{
font-size
:
1.2em
;
margin-bottom
:
30px
;
}
button
{
background-color
:
#4CAF50
;
color
:
white
;
...
...
@@ -50,44 +46,21 @@
transition
:
background-color
0.3s
;
margin
:
10px
;
}
button
:hover
{
background-color
:
#45a049
;
}
button
:active
{
background-color
:
#387a39
;
}
.menu-bar
{
position
:
fixed
;
top
:
0
;
left
:
0
;
right
:
0
;
display
:
flex
;
justify-content
:
center
;
background-color
:
rgba
(
0
,
0
,
0
,
0.7
);
padding
:
10px
;
z-index
:
10
;
}
.menu-bar
button
{
background-color
:
#2196F3
;
}
.menu-bar
button
:hover
{
background-color
:
#1E88E5
;
}
</style>
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
</head>
<body>
<script>
let
selectedModel
=
'
car
'
;
// Standard
auswah
l
let
selectedModel
=
'
car
'
;
// Standard
model
l
let
models
=
{};
let
reticle
;
let
menu
;
async
function
activateXR
()
{
const
canvas
=
document
.
createElement
(
'
canvas
'
);
...
...
@@ -100,7 +73,6 @@
const
camera
=
new
THREE
.
PerspectiveCamera
();
camera
.
matrixAutoUpdate
=
false
;
// Licht hinzufügen
const
light
=
new
THREE
.
DirectionalLight
(
0xffffff
,
1
);
light
.
position
.
set
(
10
,
10
,
10
);
scene
.
add
(
light
);
...
...
@@ -121,29 +93,24 @@
models
.
lamp
=
gltf
.
scene
;
});
// 3D-Menü erstellen
const
menuGeometry
=
new
THREE
.
PlaneGeometry
(
0.5
,
0.2
);
// Menügröße
const
menuMaterial
=
new
THREE
.
MeshBasicMaterial
({
color
:
0x333333
,
opacity
:
0.8
,
transparent
:
true
});
menu
=
new
THREE
.
Mesh
(
menuGeometry
,
menuMaterial
);
menu
.
position
.
set
(
0
,
-
0.5
,
-
1
);
// Unten im Kamerasichtfeld
scene
.
add
(
menu
);
// Menü-Buttons als Flächen
const
buttonGeometry
=
new
THREE
.
PlaneGeometry
(
0.15
,
0.1
);
const
buttonMaterial1
=
new
THREE
.
MeshBasicMaterial
({
color
:
0x2196F3
});
const
buttonMaterial2
=
new
THREE
.
MeshBasicMaterial
({
color
:
0xFF9800
});
const
carButton
=
new
THREE
.
Mesh
(
buttonGeometry
,
buttonMaterial1
);
carButton
.
position
.
set
(
-
0.2
,
-
0.5
,
-
0.99
);
// Links unten
scene
.
add
(
carButton
);
const
lampButton
=
new
THREE
.
Mesh
(
buttonGeometry
,
buttonMaterial2
);
lampButton
.
position
.
set
(
0.2
,
-
0.5
,
-
0.99
);
// Rechts unten
scene
.
add
(
lampButton
);
// Buttons für Auswahl erstellen
const
carButton
=
document
.
createElement
(
'
button
'
);
carButton
.
textContent
=
'
Auto auswählen
'
;
document
.
body
.
appendChild
(
carButton
);
carButton
.
style
.
cssText
=
"
position: fixed; bottom: 20px; left: 20px; z-index: 1000;
"
;
carButton
.
onclick
=
()
=>
{
selectedModel
=
'
car
'
;
console
.
log
(
'
Auto ausgewählt
'
);
};
// Raycaster für Button-Interaktion
const
raycaster
=
new
THREE
.
Raycaster
();
const
pointer
=
new
THREE
.
Vector2
();
const
lampButton
=
document
.
createElement
(
'
button
'
);
lampButton
.
textContent
=
'
Lampe auswählen
'
;
document
.
body
.
appendChild
(
lampButton
);
lampButton
.
style
.
cssText
=
"
position: fixed; bottom: 20px; right: 20px; z-index: 1000;
"
;
lampButton
.
onclick
=
()
=>
{
selectedModel
=
'
lamp
'
;
console
.
log
(
'
Lampe ausgewählt
'
);
};
// AR-Session starten
const
session
=
await
navigator
.
xr
.
requestSession
(
'
immersive-ar
'
,
{
requiredFeatures
:
[
'
hit-test
'
]
});
...
...
@@ -154,36 +121,16 @@
session
.
requestAnimationFrame
(
onXRFrame
);
session
.
addEventListener
(
"
select
"
,
(
event
)
=>
{
if
(
!
reticle
)
return
;
// Raycaster von der Kameraposition (Mitte des Bildschirms)
raycaster
.
setFromCamera
(
pointer
,
camera
);
const
intersects
=
raycaster
.
intersectObjects
([
carButton
,
lampButton
]);
// Prüfen, ob ein Button getroffen wurde
if
(
intersects
.
length
>
0
)
{
const
clickedButton
=
intersects
[
0
].
object
;
if
(
clickedButton
===
carButton
)
{
selectedModel
=
'
car
'
;
console
.
log
(
'
Auto ausgewählt
'
);
}
else
if
(
clickedButton
===
lampButton
)
{
selectedModel
=
'
lamp
'
;
console
.
log
(
'
Laterne ausgewählt
'
);
}
}
// Kein Button getroffen -> Modell platzieren
else
if
(
models
[
selectedModel
])
{
session
.
addEventListener
(
"
select
"
,
()
=>
{
if
(
reticle
&&
models
[
selectedModel
])
{
const
clone
=
models
[
selectedModel
].
clone
();
clone
.
position
.
copy
(
reticle
.
position
);
clone
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
// Größe anpassen
clone
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
scene
.
add
(
clone
);
console
.
log
(
`
${
selectedModel
}
platziert`
);
}
});
// AR-Rendering
function
onXRFrame
(
time
,
frame
)
{
session
.
requestAnimationFrame
(
onXRFrame
);
gl
.
bindFramebuffer
(
gl
.
FRAMEBUFFER
,
session
.
renderState
.
baseLayer
.
framebuffer
);
...
...
@@ -198,19 +145,14 @@
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
updateMatrixWorld
(
true
);
// Menü bleibt fixiert vor der Kamera
menu
.
position
.
set
(
0
,
-
0.5
,
-
1
);
menu
.
lookAt
(
camera
.
position
);
carButton
.
position
.
set
(
-
0.2
,
-
0.5
,
-
0.99
);
lampButton
.
position
.
set
(
0.2
,
-
0.5
,
-
0.99
);
const
hitTestResults
=
frame
.
getHitTestResults
(
hitTestSource
);
if
(
hitTestResults
.
length
>
0
)
{
const
hitPose
=
hitTestResults
[
0
].
getPose
(
referenceSpace
);
reticle
.
visible
=
true
;
reticle
.
position
.
set
(
hitPose
.
transform
.
position
.
x
,
hitPose
.
transform
.
position
.
y
,
hitPose
.
transform
.
position
.
z
);
reticle
.
updateMatrixWorld
(
true
);
}
else
{
reticle
.
visible
=
false
;
}
renderer
.
render
(
scene
,
camera
);
...
...
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