Commit 84f5fc75 authored by Percen's avatar Percen
Browse files

Update public/index.html

parent 7a49a102
Showing with 10 additions and 74 deletions
+10 -74
......@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>GeoVis AR Projekt</title>
<style>
<style>
body {
margin: 0;
font-family: Arial, sans-serif;
......@@ -28,7 +28,7 @@
max-width: 80%;
box-shadow: 0px 0px 15px rgba(0, 0, 0, 0.5);
}
//teste
h1 {
font-size: 3em;
margin-bottom: 20px;
......@@ -59,35 +59,15 @@
background-color: #387a39;
}
.menu-bar {
position: fixed;
top: 0;
left: 0;
right: 0;
display: flex;
justify-content: center;
background-color: rgba(0, 0, 0, 0.7);
padding: 10px;
z-index: 10;
}
.menu-bar button {
background-color: #2196F3;
}
.menu-bar button:hover {
background-color: #1E88E5;
}
</style>
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
<script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
</head>
<body>
<script>
let selectedModel = 'car'; // Standardauswahl
let selectedModel = 'robot'; // Start mit dem Roboter
let models = {};
let reticle;
let menu;
async function activateXR() {
const canvas = document.createElement('canvas');
......@@ -115,38 +95,12 @@
// Modelle laden
loader.load("https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb", (gltf) => {
models.car = gltf.scene;
models.robot = gltf.scene;
});
loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", (gltf) => {
models.lamp = gltf.scene;
models.sunflower = gltf.scene;
});
// 3D-Menü erstellen
const menuGeometry = new THREE.PlaneGeometry(0.5, 0.2); // Menügröße
const menuMaterial = new THREE.MeshBasicMaterial({ color: 0x333333, opacity: 0.8, transparent: true });
menu = new THREE.Mesh(menuGeometry, menuMaterial);
menu.position.set(0, -0.5, -1); // Unten im Kamerasichtfeld
scene.add(menu);
// Menü-Buttons als Flächen
const buttonGeometry = new THREE.PlaneGeometry(0.15, 0.1);
const buttonMaterial1 = new THREE.MeshBasicMaterial({ color: 0x2196F3 });
const buttonMaterial2 = new THREE.MeshBasicMaterial({ color: 0xFF9800 });
const carButton = new THREE.Mesh(buttonGeometry, buttonMaterial1);
carButton.position.set(-0.2, -0.5, -0.99); // Links unten
scene.add(carButton);
const lampButton = new THREE.Mesh(buttonGeometry, buttonMaterial2);
lampButton.position.set(0.2, -0.5, -0.99); // Rechts unten
scene.add(lampButton);
// Raycaster für Button-Interaktion
const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2();
// AR-Session starten
const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] });
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
......@@ -159,24 +113,12 @@
session.addEventListener("select", (event) => {
if (!reticle) return;
// Raycaster von der Kameraposition (Mitte des Bildschirms)
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects([carButton, lampButton]);
// Modell wechseln (zwischen Robot und Sonnenblume)
selectedModel = selectedModel === 'robot' ? 'sunflower' : 'robot';
console.log(`${selectedModel.charAt(0).toUpperCase() + selectedModel.slice(1)} ausgewählt`);
// Prüfen, ob ein Button getroffen wurde
if (intersects.length > 0) {
const clickedButton = intersects[0].object;
if (clickedButton === carButton) {
selectedModel = 'car';
console.log('Auto ausgewählt');
} else if (clickedButton === lampButton) {
selectedModel = 'lamp';
console.log('Laterne ausgewählt');
}
}
// Kein Button getroffen -> Modell platzieren
else if (models[selectedModel]) {
if (models[selectedModel]) {
const clone = models[selectedModel].clone();
clone.position.copy(reticle.position);
clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen
......@@ -200,13 +142,7 @@
camera.projectionMatrix.fromArray(view.projectionMatrix);
camera.updateMatrixWorld(true);
// Menü bleibt fixiert vor der Kamera
menu.position.set(0, -0.5, -1);
menu.lookAt(camera.position);
carButton.position.set(-0.2, -0.5, -0.99);
lampButton.position.set(0.2, -0.5, -0.99);
// Reticle Position
const hitTestResults = frame.getHitTestResults(hitTestSource);
if (hitTestResults.length > 0) {
const hitPose = hitTestResults[0].getPose(referenceSpace);
......
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