Skip to content
GitLab
Explore
Projects
Groups
Snippets
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in
Toggle navigation
Menu
Open sidebar
GeoVistoogsi
AR
Commits
84f5fc75
Commit
84f5fc75
authored
4 months ago
by
Percen
Browse files
Options
Download
Email Patches
Plain Diff
Update public/index.html
parent
7a49a102
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
public/index.html
+10
-74
public/index.html
with
10 additions
and
74 deletions
+10
-74
public/index.html
+
10
-
74
View file @
84f5fc75
...
...
@@ -4,7 +4,7 @@
<meta
charset=
"UTF-8"
>
<meta
name=
"viewport"
content=
"width=device-width, initial-scale=1.0"
>
<title>
GeoVis AR Projekt
</title>
<style>
<style>
body
{
margin
:
0
;
font-family
:
Arial
,
sans-serif
;
...
...
@@ -28,7 +28,7 @@
max-width
:
80%
;
box-shadow
:
0px
0px
15px
rgba
(
0
,
0
,
0
,
0.5
);
}
//
teste
h1
{
font-size
:
3em
;
margin-bottom
:
20px
;
...
...
@@ -59,35 +59,15 @@
background-color
:
#387a39
;
}
.menu-bar
{
position
:
fixed
;
top
:
0
;
left
:
0
;
right
:
0
;
display
:
flex
;
justify-content
:
center
;
background-color
:
rgba
(
0
,
0
,
0
,
0.7
);
padding
:
10px
;
z-index
:
10
;
}
.menu-bar
button
{
background-color
:
#2196F3
;
}
.menu-bar
button
:hover
{
background-color
:
#1E88E5
;
}
</style>
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
</head>
<body>
<script>
let
selectedModel
=
'
car
'
;
// Sta
ndardauswahl
let
selectedModel
=
'
robot
'
;
// Sta
rt mit dem Roboter
let
models
=
{};
let
reticle
;
let
menu
;
async
function
activateXR
()
{
const
canvas
=
document
.
createElement
(
'
canvas
'
);
...
...
@@ -115,38 +95,12 @@
// Modelle laden
loader
.
load
(
"
https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb
"
,
(
gltf
)
=>
{
models
.
car
=
gltf
.
scene
;
models
.
robot
=
gltf
.
scene
;
});
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf
"
,
(
gltf
)
=>
{
models
.
lamp
=
gltf
.
scene
;
models
.
sunflower
=
gltf
.
scene
;
});
// 3D-Menü erstellen
const
menuGeometry
=
new
THREE
.
PlaneGeometry
(
0.5
,
0.2
);
// Menügröße
const
menuMaterial
=
new
THREE
.
MeshBasicMaterial
({
color
:
0x333333
,
opacity
:
0.8
,
transparent
:
true
});
menu
=
new
THREE
.
Mesh
(
menuGeometry
,
menuMaterial
);
menu
.
position
.
set
(
0
,
-
0.5
,
-
1
);
// Unten im Kamerasichtfeld
scene
.
add
(
menu
);
// Menü-Buttons als Flächen
const
buttonGeometry
=
new
THREE
.
PlaneGeometry
(
0.15
,
0.1
);
const
buttonMaterial1
=
new
THREE
.
MeshBasicMaterial
({
color
:
0x2196F3
});
const
buttonMaterial2
=
new
THREE
.
MeshBasicMaterial
({
color
:
0xFF9800
});
const
carButton
=
new
THREE
.
Mesh
(
buttonGeometry
,
buttonMaterial1
);
carButton
.
position
.
set
(
-
0.2
,
-
0.5
,
-
0.99
);
// Links unten
scene
.
add
(
carButton
);
const
lampButton
=
new
THREE
.
Mesh
(
buttonGeometry
,
buttonMaterial2
);
lampButton
.
position
.
set
(
0.2
,
-
0.5
,
-
0.99
);
// Rechts unten
scene
.
add
(
lampButton
);
// Raycaster für Button-Interaktion
const
raycaster
=
new
THREE
.
Raycaster
();
const
pointer
=
new
THREE
.
Vector2
();
// AR-Session starten
const
session
=
await
navigator
.
xr
.
requestSession
(
'
immersive-ar
'
,
{
requiredFeatures
:
[
'
hit-test
'
]
});
session
.
updateRenderState
({
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
...
...
@@ -159,24 +113,12 @@
session
.
addEventListener
(
"
select
"
,
(
event
)
=>
{
if
(
!
reticle
)
return
;
//
Raycaster von der Kameraposition (Mitte des Bildschirms
)
raycaster
.
setFromCamera
(
pointer
,
camera
)
;
cons
t
intersects
=
raycaster
.
intersectObjects
([
carButton
,
lampButton
]
);
//
Modell wechseln (zwischen Robot und Sonnenblume
)
selectedModel
=
selectedModel
===
'
robot
'
?
'
sunflower
'
:
'
robot
'
;
cons
ole
.
log
(
`
${
selectedModel
.
charAt
(
0
).
toUpperCase
()
+
selectedModel
.
slice
(
1
)}
ausgewählt`
);
// Prüfen, ob ein Button getroffen wurde
if
(
intersects
.
length
>
0
)
{
const
clickedButton
=
intersects
[
0
].
object
;
if
(
clickedButton
===
carButton
)
{
selectedModel
=
'
car
'
;
console
.
log
(
'
Auto ausgewählt
'
);
}
else
if
(
clickedButton
===
lampButton
)
{
selectedModel
=
'
lamp
'
;
console
.
log
(
'
Laterne ausgewählt
'
);
}
}
// Kein Button getroffen -> Modell platzieren
else
if
(
models
[
selectedModel
])
{
if
(
models
[
selectedModel
])
{
const
clone
=
models
[
selectedModel
].
clone
();
clone
.
position
.
copy
(
reticle
.
position
);
clone
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
// Größe anpassen
...
...
@@ -200,13 +142,7 @@
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
updateMatrixWorld
(
true
);
// Menü bleibt fixiert vor der Kamera
menu
.
position
.
set
(
0
,
-
0.5
,
-
1
);
menu
.
lookAt
(
camera
.
position
);
carButton
.
position
.
set
(
-
0.2
,
-
0.5
,
-
0.99
);
lampButton
.
position
.
set
(
0.2
,
-
0.5
,
-
0.99
);
// Reticle Position
const
hitTestResults
=
frame
.
getHitTestResults
(
hitTestSource
);
if
(
hitTestResults
.
length
>
0
)
{
const
hitPose
=
hitTestResults
[
0
].
getPose
(
referenceSpace
);
...
...
This diff is collapsed.
Click to expand it.
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment
Menu
Explore
Projects
Groups
Snippets