Commit 98ff14d4 authored by Percen's avatar Percen
Browse files

Merge branch '21pesi1bif-master-patch-86055' into 'master'

Update public/index.html

See merge request !46
parents b575900e 4362d7c5
Pipeline #10534 passed with stage
in 6 seconds
...@@ -3,18 +3,57 @@ ...@@ -3,18 +3,57 @@
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D-Menü in AR</title> <title>AR mit HTML-Menü</title>
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
<script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script> <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
/* HTML-Menü für Modelle */
#menu {
position: fixed;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
display: flex;
gap: 10px;
background: rgba(0, 0, 0, 0.7);
padding: 10px;
border-radius: 10px;
}
button {
padding: 10px;
background: #2196F3;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
font-size: 14px;
}
button:hover {
background: #1976D2;
}
</style>
</head> </head>
<body> <body>
<script> <!-- Menü für Auswahl der Modelle -->
let selectedModel = 'car'; // Standardmodell <div id="menu">
let models = {}; <button onclick="selectModel('robot')">Roboter</button>
let reticle; <button onclick="selectModel('tree')">Baum</button>
<button onclick="selectModel('lamp')">Lampe</button>
// Aktiviert die AR-Session </div>
async function activateXR() {
<script>
let selectedModel = 'robot';
let models = {};
let reticle;
async function activateXR() {
const canvas = document.createElement('canvas'); const canvas = document.createElement('canvas');
document.body.appendChild(canvas); document.body.appendChild(canvas);
...@@ -31,7 +70,7 @@ async function activateXR() { ...@@ -31,7 +70,7 @@ async function activateXR() {
light.position.set(10, 10, 10); light.position.set(10, 10, 10);
scene.add(light); scene.add(light);
// Reticle zum Platzieren der Modelle // Reticle (Cursor zum Platzieren)
const loader = new THREE.GLTFLoader(); const loader = new THREE.GLTFLoader();
loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", (gltf) => { loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", (gltf) => {
reticle = gltf.scene; reticle = gltf.scene;
...@@ -40,25 +79,9 @@ async function activateXR() { ...@@ -40,25 +79,9 @@ async function activateXR() {
}); });
// Modelle laden // Modelle laden
loader.load("https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb", (gltf) => models.car = gltf.scene); loader.load("https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb", (gltf) => models.robot = gltf.scene);
loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", (gltf) => models.tree = gltf.scene); loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", (gltf) => models.tree = gltf.scene);
loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/lamp/lamp.gltf", (gltf) => models.lamp = gltf.scene);
// 3D-Menü erstellen
const buttonGeometry = new THREE.PlaneGeometry(0.2, 0.1);
const carMaterial = new THREE.MeshBasicMaterial({ color: 0x2196F3 });
const treeMaterial = new THREE.MeshBasicMaterial({ color: 0x4CAF50 });
const carButton = new THREE.Mesh(buttonGeometry, carMaterial);
carButton.position.set(-0.3, -0.5, -1); // Links
scene.add(carButton);
const treeButton = new THREE.Mesh(buttonGeometry, treeMaterial);
treeButton.position.set(0.3, -0.5, -1); // Rechts
scene.add(treeButton);
// Raycaster für Interaktionen
const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2();
// AR-Session starten // AR-Session starten
const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] }); const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] });
...@@ -69,28 +92,18 @@ async function activateXR() { ...@@ -69,28 +92,18 @@ async function activateXR() {
session.requestAnimationFrame(onXRFrame); session.requestAnimationFrame(onXRFrame);
// Modell platzieren
session.addEventListener("select", () => { session.addEventListener("select", () => {
raycaster.setFromCamera(pointer, camera); if (reticle && models[selectedModel]) {
const intersects = raycaster.intersectObjects([carButton, treeButton]);
if (intersects.length > 0) {
const clickedButton = intersects[0].object;
if (clickedButton === carButton) {
selectedModel = 'car';
console.log('Auto ausgewählt');
} else if (clickedButton === treeButton) {
selectedModel = 'tree';
console.log('Baum ausgewählt');
}
} else if (reticle && models[selectedModel]) {
const clone = models[selectedModel].clone(); const clone = models[selectedModel].clone();
clone.position.copy(reticle.position); clone.position.copy(reticle.position);
clone.scale.set(0.5, 0.5, 0.5); clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen
scene.add(clone); scene.add(clone);
console.log(`${selectedModel} platziert`); console.log(`${selectedModel} platziert`);
} }
}); });
// AR-Rendering
function onXRFrame(time, frame) { function onXRFrame(time, frame) {
session.requestAnimationFrame(onXRFrame); session.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
...@@ -110,15 +123,22 @@ async function activateXR() { ...@@ -110,15 +123,22 @@ async function activateXR() {
const hitPose = hitTestResults[0].getPose(referenceSpace); const hitPose = hitTestResults[0].getPose(referenceSpace);
reticle.visible = true; reticle.visible = true;
reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z);
reticle.updateMatrixWorld(true);
} }
renderer.render(scene, camera); renderer.render(scene, camera);
} }
} }
} }
// Funktion, um das Modell zu wechseln
function selectModel(modelName) {
selectedModel = modelName;
console.log(`Ausgewähltes Modell: ${selectedModel}`);
}
// AR starten // AR starten
if (navigator.xr) { if (navigator.xr) {
const startButton = document.createElement('button'); const startButton = document.createElement('button');
startButton.textContent = 'Start AR'; startButton.textContent = 'Start AR';
startButton.style.cssText = "position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); padding: 15px; font-size: 18px;"; startButton.style.cssText = "position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); padding: 15px; font-size: 18px;";
...@@ -127,9 +147,9 @@ if (navigator.xr) { ...@@ -127,9 +147,9 @@ if (navigator.xr) {
startButton.remove(); startButton.remove();
activateXR(); activateXR();
}; };
} else { } else {
alert('WebXR wird nicht unterstützt.'); alert('WebXR wird nicht unterstützt.');
} }
</script> </script>
</body> </body>
</html> </html>
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