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GeoVistoogsi
AR
Commits
ccd5cd14
Commit
ccd5cd14
authored
4 months ago
by
Percen
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Update public/index.html
parent
36602065
master
21caog1bif-master-patch-76399
21caog1bif-master-patch-83779
21caog1bif-master-patch-96693
1 merge request
!50
Update public/index.html
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-88
public/index.html
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88 deletions
+66
-88
public/index.html
+
66
-
88
View file @
ccd5cd14
...
...
@@ -79,16 +79,19 @@
background-color
:
#1E88E5
;
}
</style>
<!-- Include Three.js and Three-Mesh-UI -->
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
<script
src=
"https://cdn.jsdelivr.net/npm/three-mesh-ui"
></script>
<script
src=
"https://cdn.jsdelivr.net/npm/three-mesh-ui
@3.4.0/dist/three-mesh-ui.min.js
"
></script>
</head>
<body>
<script>
let
selectedModel
=
'
car
'
;
// Standardauswahl
let
models
=
{};
let
reticle
;
let
men
u
;
let
u
i
;
async
function
activateXR
()
{
const
canvas
=
document
.
createElement
(
'
canvas
'
);
...
...
@@ -122,100 +125,75 @@
models
.
lamp
=
gltf
.
scene
;
});
// 3D-Menü erstellen
const
ui
=
new
THREE
.
MeshUI
.
UI
({
containerWidth
:
3
,
containerHeight
:
2
,
fontSize
:
0.1
,
// 3D UI mit three-mesh-ui erstellen
ui
=
new
ThreeMeshUI
.
Block
({
width
:
0.4
,
height
:
0.3
,
padding
:
0.05
,
fontSize
:
0.05
,
backgroundColor
:
new
THREE
.
Color
(
0x333333
),
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
0.05
});
ui
.
position
.
set
(
0
,
-
0.5
,
-
1
);
// Vor der Kamera positionieren
scene
.
add
(
ui
);
// Text hinzufügen
const
text
=
new
THREE
.
MeshUI
.
Text
({
content
:
'
Modell auswählen
'
,
fontSize
:
0.2
,
color
:
new
THREE
.
Color
(
0xFFFFFF
)
});
ui
.
add
(
text
);
// Buttons hinzufügen
const
buttonGeometry
=
new
THREE
.
PlaneGeometry
(
0.5
,
0.3
);
const
button1
=
new
THREE
.
MeshUI
.
Button
({
width
:
0.8
,
height
:
0.4
,
backgroundColor
:
new
THREE
.
Color
(
0x2196F3
),
});
button1
.
position
.
set
(
-
0.5
,
-
0.8
,
0
);
button1
.
onClick
=
()
=>
{
selectedModel
=
'
car
'
;
console
.
log
(
'
Auto ausgewählt
'
);
};
ui
.
add
(
button1
);
const
button2
=
new
THREE
.
MeshUI
.
Button
({
width
:
0.8
,
height
:
0.4
,
backgroundColor
:
new
THREE
.
Color
(
0xFF9800
),
});
button2
.
position
.
set
(
0.5
,
-
0.8
,
0
);
button2
.
onClick
=
()
=>
{
selectedModel
=
'
lamp
'
;
console
.
log
(
'
Laterne ausgewählt
'
);
};
ui
.
add
(
button2
);
// AR-Session starten
const
session
=
await
navigator
.
xr
.
requestSession
(
'
immersive-ar
'
,
{
requiredFeatures
:
[
'
hit-test
'
]
});
session
.
updateRenderState
({
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
const
viewerSpace
=
await
session
.
requestReferenceSpace
(
'
viewer
'
);
const
hitTestSource
=
await
session
.
requestHitTestSource
({
space
:
viewerSpace
});
session
.
requestAnimationFrame
(
onXRFrame
);
session
.
addEventListener
(
"
select
"
,
(
event
)
=>
{
if
(
!
reticle
)
return
;
// Modell platzieren, wenn kein Button angeklickt wurde
if
(
models
[
selectedModel
])
{
const
clone
=
models
[
selectedModel
].
clone
();
clone
.
position
.
copy
(
reticle
.
position
);
clone
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
// Größe anpassen
scene
.
add
(
clone
);
console
.
log
(
`
${
selectedModel
}
platziert`
);
}
});
try
{
const
session
=
await
navigator
.
xr
.
requestSession
(
'
immersive-ar
'
,
{
requiredFeatures
:
[
'
hit-test
'
]
});
session
.
updateRenderState
({
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
const
viewerSpace
=
await
session
.
requestReferenceSpace
(
'
viewer
'
);
const
hitTestSource
=
await
session
.
requestHitTestSource
({
space
:
viewerSpace
});
// AR-Rendering
function
onXRFrame
(
time
,
frame
)
{
session
.
requestAnimationFrame
(
onXRFrame
);
gl
.
bindFramebuffer
(
gl
.
FRAMEBUFFER
,
session
.
renderState
.
baseLayer
.
framebuffer
);
const
pose
=
frame
.
getViewerPose
(
referenceSpace
);
if
(
pose
)
{
const
view
=
pose
.
views
[
0
];
const
viewport
=
session
.
renderState
.
baseLayer
.
getViewport
(
view
);
renderer
.
setSize
(
viewport
.
width
,
viewport
.
height
);
camera
.
matrix
.
fromArray
(
view
.
transform
.
matrix
);
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
updateMatrixWorld
(
true
);
// Menü bleibt fixiert vor der Kamera
ui
.
position
.
set
(
0
,
-
0.5
,
-
1
);
ui
.
lookAt
(
camera
.
position
);
const
hitTestResults
=
frame
.
getHitTestResults
(
hitTestSource
);
if
(
hitTestResults
.
length
>
0
)
{
const
hitPose
=
hitTestResults
[
0
].
getPose
(
referenceSpace
);
reticle
.
visible
=
true
;
reticle
.
position
.
set
(
hitPose
.
transform
.
position
.
x
,
hitPose
.
transform
.
position
.
y
,
hitPose
.
transform
.
position
.
z
);
reticle
.
updateMatrixWorld
(
true
);
}
renderer
.
render
(
scene
,
camera
);
session
.
addEventListener
(
"
select
"
,
(
event
)
=>
{
if
(
!
reticle
)
return
;
// Modell platzieren, wenn kein Button angeklickt wurde
if
(
models
[
selectedModel
])
{
const
clone
=
models
[
selectedModel
].
clone
();
clone
.
position
.
copy
(
reticle
.
position
);
clone
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
// Größe anpassen
scene
.
add
(
clone
);
console
.
log
(
`
${
selectedModel
}
platziert`
);
}
});
function
onXRFrame
(
time
,
frame
)
{
session
.
requestAnimationFrame
(
onXRFrame
);
gl
.
bindFramebuffer
(
gl
.
FRAMEBUFFER
,
session
.
renderState
.
baseLayer
.
framebuffer
);
const
pose
=
frame
.
getViewerPose
(
referenceSpace
);
if
(
pose
)
{
const
view
=
pose
.
views
[
0
];
const
viewport
=
session
.
renderState
.
baseLayer
.
getViewport
(
view
);
renderer
.
setSize
(
viewport
.
width
,
viewport
.
height
);
camera
.
matrix
.
fromArray
(
view
.
transform
.
matrix
);
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
updateMatrixWorld
(
true
);
// UI bleibt fixiert vor der Kamera
ui
.
position
.
set
(
0
,
-
0.5
,
-
1
);
ui
.
lookAt
(
camera
.
position
);
const
hitTestResults
=
frame
.
getHitTestResults
(
hitTestSource
);
if
(
hitTestResults
.
length
>
0
)
{
const
hitPose
=
hitTestResults
[
0
].
getPose
(
referenceSpace
);
reticle
.
visible
=
true
;
reticle
.
position
.
set
(
hitPose
.
transform
.
position
.
x
,
hitPose
.
transform
.
position
.
y
,
hitPose
.
transform
.
position
.
z
);
reticle
.
updateMatrixWorld
(
true
);
}
renderer
.
render
(
scene
,
camera
);
}
}
}
catch
(
e
)
{
console
.
error
(
"
AR-Session konnte nicht gestartet werden:
"
,
e
);
alert
(
"
AR konnte nicht gestartet werden. Bitte sicherstellen, dass WebXR und AR auf deinem Gerät unterstützt werden.
"
);
}
}
...
...
@@ -230,7 +208,7 @@
activateXR
();
};
}
else
{
alert
(
'
WebXR wird nicht unterstützt.
'
);
alert
(
'
WebXR wird
von diesem Browser
nicht unterstützt.
'
);
}
</script>
</body>
...
...
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