Commit f05c6aaf authored by Percen's avatar Percen
Browse files

Merge branch '21pesi1bif-master-patch-08019' into 'master'

Update public/index.html

See merge request !37
1 merge request!37Update public/index.html
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Showing with 88 additions and 49 deletions
+88 -49
......@@ -7,51 +7,55 @@
<style>
body {
margin: 0;
font-family: Arial, sans-serif;
background-color: #f0f0f0;
color: #333;
height: 100vh;
overflow: hidden;
font-family: Arial, sans-serif;
}
.container {
position: absolute;
top: 50%;
/* Menüleiste */
.menu-bar {
position: fixed;
bottom: 0;
left: 50%;
transform: translate(-50%, -50%);
text-align: center;
background: rgba(0, 0, 0, 0.6);
color: white;
padding: 20px;
border-radius: 10px;
transform: translateX(-50%);
display: flex;
gap: 10px;
background: rgba(0, 0, 0, 0.7);
padding: 10px;
border-radius: 10px 10px 0 0;
z-index: 10;
}
button {
background-color: #4CAF50;
.menu-bar button {
background: #2196F3;
color: white;
padding: 10px 20px;
border: none;
border-radius: 5px;
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
border-radius: 5px;
transition: background 0.3s;
}
.menu-bar button:hover {
background: #1E88E5;
}
</style>
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
<script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
</head>
<body>
<div class="container">
<h1>GeoVis AR Projekt</h1>
<p>Starte AR, um dein Menü zu sehen!</p>
<button onclick="activateXR()">Start AR</button>
<!-- Menüleiste -->
<div class="menu-bar">
<button onclick="selectModel('car')">Auto</button>
<button onclick="selectModel('lamp')">Laterne</button>
</div>
<script>
let menu; // Menü-Objekt
let selectedModel = 'car'; // Standardauswahl
let models = {}; // Hier speichern wir die geladenen Modelle
let reticle;
async function activateXR() {
// UI ausblenden
document.querySelector('.container').style.display = 'none';
// WebGL-Renderer erstellen
const canvas = document.createElement('canvas');
document.body.appendChild(canvas);
......@@ -69,52 +73,87 @@
light.position.set(10, 10, 10);
scene.add(light);
// Menü erstellen
const menuGeometry = new THREE.PlaneGeometry(0.5, 0.25); // Größe kleiner für AR
const menuMaterial = new THREE.MeshBasicMaterial({ color: 0x2196F3, side: THREE.DoubleSide });
menu = new THREE.Mesh(menuGeometry, menuMaterial);
scene.add(menu);
// Reticle (Platzierungshilfe)
const loader = new THREE.GLTFLoader();
loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", (gltf) => {
reticle = gltf.scene;
reticle.visible = false;
scene.add(reticle);
});
// AR-Session starten
const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['local-floor'] });
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl)
// Modelle laden
loader.load("https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb", (gltf) => {
models.car = gltf.scene;
});
loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", (gltf) => {
models.lamp = gltf.scene;
});
const referenceSpace = await session.requestReferenceSpace('local-floor');
// AR-Session starten
const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] });
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
const referenceSpace = await session.requestReferenceSpace('local');
const viewerSpace = await session.requestReferenceSpace('viewer');
const hitTestSource = await session.requestHitTestSource({ space: viewerSpace });
session.requestAnimationFrame(onXRFrame);
// Hauptloop für AR-Rendering
function onXRFrame(time, frame) {
const pose = frame.getViewerPose(referenceSpace);
session.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
const pose = frame.getViewerPose(referenceSpace);
if (pose) {
const view = pose.views[0];
const viewport = session.renderState.baseLayer.getViewport(view);
renderer.setSize(viewport.width, viewport.height);
// Kamera aktualisieren
camera.matrix.fromArray(view.transform.matrix);
camera.projectionMatrix.fromArray(view.projectionMatrix);
camera.updateMatrixWorld(true);
// Menü vor der Kamera platzieren
const cameraPosition = new THREE.Vector3();
camera.getWorldPosition(cameraPosition);
const hitTestResults = frame.getHitTestResults(hitTestSource);
if (hitTestResults.length > 0) {
const hitPose = hitTestResults[0].getPose(referenceSpace);
reticle.visible = true;
reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z);
reticle.updateMatrixWorld(true);
}
const cameraDirection = new THREE.Vector3();
camera.getWorldDirection(cameraDirection);
menu.position.copy(cameraPosition);
menu.position.add(cameraDirection.multiplyScalar(1)); // 1 Meter vor der Kamera
menu.lookAt(cameraPosition);
// Szene rendern
renderer.render(scene, camera);
}
}
// Objekt bei Klick platzieren
session.addEventListener("select", () => {
if (reticle && models[selectedModel]) {
const clone = models[selectedModel].clone();
clone.position.copy(reticle.position);
clone.scale.set(0.5, 0.5, 0.5); // Skalierung anpassen
scene.add(clone);
}
});
}
// Modell auswählen
function selectModel(model) {
selectedModel = model;
console.log(`Ausgewähltes Modell: ${model}`);
}
// AR starten
if (navigator.xr) {
const startButton = document.createElement('button');
startButton.textContent = 'Starte AR';
startButton.style.cssText = "position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); padding: 15px; font-size: 18px;";
document.body.appendChild(startButton);
startButton.onclick = () => {
startButton.remove();
activateXR();
};
} else {
alert('WebXR wird von diesem Gerät oder Browser nicht unterstützt.');
}
</script>
</body>
......
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