Commit cf26a8be authored by Thapa's avatar Thapa
Browse files

Update 1-Cube.html

parent 793399c5
Pipeline #8086 passed with stage
in 5 seconds
......@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Earth Globe Demo</title>
<title>Cube Demo</title>
<!-- three.js -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
......@@ -13,7 +13,7 @@
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button onclick="activateXR()">Start Earth Globe Demo</button>
<button onclick="activateXR()">Start Cube Demo</button>
<script>
async function activateXR() {
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
......@@ -23,50 +23,53 @@ async function activateXR() {
const scene = new THREE.Scene();
// Load the texture for the Earth globe.
const textureLoader = new THREE.TextureLoader();
const texture = textureLoader.load('earth_texture.jpg');
// Create the Earth sphere and add it to the demo scene.
const sphere = new THREE.Mesh(
new THREE.SphereBufferGeometry(0.5, 64, 64), // Adjust the radius as needed.
new THREE.MeshBasicMaterial({ map: texture }) // Apply the Earth texture to the sphere.
);
sphere.position.set(0, 0, -1);
scene.add(sphere);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const renderer = new THREE.WebGLRenderer({
// The cube will have a different color on each side.
const materials = [
new THREE.MeshBasicMaterial({color: 0x744700}),
new THREE.MeshBasicMaterial({color: 0x000000}),
new THREE.MeshBasicMaterial({color: 0x000000}),
new THREE.MeshBasicMaterial({color: 0x000000}),
new THREE.MeshBasicMaterial({color: 0x000000}),
new THREE.MeshBasicMaterial({color: 0x000000})
];
// Create the cube and add it to the demo scene.
const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials);
cube.position.set(0, 0, -1);
scene.add(cube);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const renderer = new THREE.WebGLRenderer({
alpha: true,
preserveDrawingBuffer: true,
canvas: canvas,
context: gl
});
renderer.autoClear = false;
// The API directly updates the camera matrices.
// Disable matrix auto updates so three.js doesn't attempt
// to handle the matrices independently.
const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false;
// Initialize a WebXR session using "immersive-ar".
const session = await navigator.xr.requestSession("immersive-ar");
session.updateRenderState({
});
renderer.autoClear = false;
// The API directly updates the camera matrices.
// Disable matrix auto updates so three.js doesn't attempt
// to handle the matrices independently.
const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false;
// Initialize a WebXR session using "immersive-ar".
const session = await navigator.xr.requestSession("immersive-ar");
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl)
});
});
// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const referenceSpace = await session.requestReferenceSpace('local');
// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const referenceSpace = await session.requestReferenceSpace('local');
// Create a render loop that allows us to draw on the AR view.
const onXRFrame = (time, frame) => {
// Create a render loop that allows us to draw on the AR view.
const onXRFrame = (time, frame) => {
// Queue up the next draw request.
session.requestAnimationFrame(onXRFrame);
// Bind the graphics framebuffer to the baseLayer's framebuffer.
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
// Bind the graphics framebuffer to the baseLayer's framebuffer
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer)
// Retrieve the pose of the device.
// XRFrame.getViewerPose can return null while the session attempts to establish tracking.
......@@ -76,10 +79,10 @@ async function activateXR() {
const view = pose.views[0];
const viewport = session.renderState.baseLayer.getViewport(view);
renderer.setSize(viewport.width, viewport.height);
renderer.setSize(viewport.width, viewport.height)
// Use the view's transform matrix and projection matrix to configure the THREE.camera.
camera.matrix.fromArray(view.transform.matrix);
camera.matrix.fromArray(view.transform.matrix)
camera.projectionMatrix.fromArray(view.projectionMatrix);
camera.updateMatrixWorld(true);
......
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