Commit 352d6d8b authored by Alfakhori's avatar Alfakhori
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Update public/page1.html

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Showing with 9 additions and 9 deletions
+9 -9
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" <meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Hit 1.0</title> <title>Hit 2.0</title>
<!-- three.js --> <!-- three.js -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
...@@ -24,8 +24,7 @@ async function activateXR() { ...@@ -24,8 +24,7 @@ async function activateXR() {
const scene = new THREE.Scene(); const scene = new THREE.Scene();
const scene = new THREE.Scene(); // The cube will have a different color on each side.
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.3); const directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);
directionalLight.position.set(10, 15, 10); directionalLight.position.set(10, 15, 10);
scene.add(directionalLight); scene.add(directionalLight);
...@@ -100,17 +99,18 @@ const onXRFrame = (time, frame) => { ...@@ -100,17 +99,18 @@ const onXRFrame = (time, frame) => {
renderer.setSize(viewport.width, viewport.height) renderer.setSize(viewport.width, viewport.height)
// Use the view's transform matrix and projection matrix to configure the THREE.camera. // Use the view's transform matrix and projection matrix to configure the THREE.camera.
camera.matrix.fromArray(view.transform.matrix)
camera.projectionMatrix.fromArray(view.projectionMatrix); camera.projectionMatrix.fromArray(view.projectionMatrix);
camera.updateMatrixWorld(true); camera.updateMatrixWorld(true);
const hitTestResults = frame.getHitTestResults(hitTestSource); const hitTestResults = frame.getHitTestResults(hitTestSource);
if (hitTestResults.length > 0 && reticle) { if (hitTestResults.length > 0 && reticle) {
const hitPose = hitTestResults[0].getPose(referenceSpace); const hitPose = hitTestResults[0].getPose(referenceSpace);
reticle.visible = true; reticle.visible = true;
reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z) reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z)
reticle.updateMatrixWorld(true); reticle.updateMatrixWorld(true);
} }
// Render the scene with THREE.WebGLRenderer. // Render the scene with THREE.WebGLRenderer.
renderer.render(scene, camera) renderer.render(scene, camera)
......
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