Skip to content
GitLab
Explore
Projects
Groups
Snippets
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in
Toggle navigation
Menu
Open sidebar
Alfakhori
ar
Commits
d93dba95
Commit
d93dba95
authored
2 years ago
by
Alfakhori
Browse files
Options
Download
Email Patches
Plain Diff
Update public/1-Cube.html, public/2-Hit.html
parent
18808727
Pipeline
#7425
passed with stage
in 6 seconds
Changes
2
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
public/1-Cube.html
+2
-2
public/1-Cube.html
public/2-Hit.html
+2
-2
public/2-Hit.html
with
4 additions
and
4 deletions
+4
-4
public/1-Cube.html
+
2
-
2
View file @
d93dba95
...
...
@@ -4,7 +4,7 @@
<meta
charset=
"UTF-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"
>
<title>
Hello WebXR! 6.0
</title>
<title>
Cube Demo
</title>
<!-- three.js -->
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
...
...
@@ -13,7 +13,7 @@
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button
onclick=
"activateXR()"
>
Start
Hello WebXR
</button>
<button
onclick=
"activateXR()"
>
Start
Cube Demo
</button>
<script>
async
function
activateXR
()
{
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
...
...
This diff is collapsed.
Click to expand it.
public/2-Hit.html
+
2
-
2
View file @
d93dba95
...
...
@@ -4,7 +4,7 @@
<meta
charset=
"UTF-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"
>
<title>
Hit
6.0
</title>
<title>
Hit
to Place Demo
</title>
<!-- three.js -->
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
...
...
@@ -15,7 +15,7 @@
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button
onclick=
"activateXR()"
>
Start H
ello WebXR
</button>
<button
onclick=
"activateXR()"
>
Start H
it to Place Demo
</button>
<script>
async
function
activateXR
()
{
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
...
...
This diff is collapsed.
Click to expand it.
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment
Menu
Explore
Projects
Groups
Snippets