Commit d93dba95 authored by Alfakhori's avatar Alfakhori
Browse files

Update public/1-Cube.html, public/2-Hit.html

parent 18808727
Pipeline #7425 passed with stage
in 6 seconds
......@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Hello WebXR! 6.0</title>
<title>Cube Demo</title>
<!-- three.js -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
......@@ -13,7 +13,7 @@
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button onclick="activateXR()">Start Hello WebXR</button>
<button onclick="activateXR()">Start Cube Demo</button>
<script>
async function activateXR() {
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
......
......@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Hit 6.0</title>
<title>Hit to Place Demo</title>
<!-- three.js -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
......@@ -15,7 +15,7 @@
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button onclick="activateXR()">Start Hello WebXR</button>
<button onclick="activateXR()">Start Hit to Place Demo</button>
<script>
async function activateXR() {
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
......
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