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Alfakhori
M4labplatform
Commits
c53f4211
Commit
c53f4211
authored
Feb 24, 2021
by
Patrick
Browse files
update vcs version
parent
a7c8b61b
Changes
156
Expand all
Show whitespace changes
Inline
Side-by-side
vcm/lib/Cesium/Workers/ComponentDatatype-a29c6075.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./WebGLConstants-779bf0bc
"
],
function
(
r
,
a
,
e
,
n
){
"
use strict
"
;
var
E
=
{
BYTE
:
n
.
WebGLConstants
.
BYTE
,
UNSIGNED_BYTE
:
n
.
WebGLConstants
.
UNSIGNED_BYTE
,
SHORT
:
n
.
WebGLConstants
.
SHORT
,
UNSIGNED_SHORT
:
n
.
WebGLConstants
.
UNSIGNED_SHORT
,
INT
:
n
.
WebGLConstants
.
INT
,
UNSIGNED_INT
:
n
.
WebGLConstants
.
UNSIGNED_INT
,
FLOAT
:
n
.
WebGLConstants
.
FLOAT
,
DOUBLE
:
n
.
WebGLConstants
.
DOUBLE
,
getSizeInBytes
:
function
(
r
){
switch
(
r
){
case
E
.
BYTE
:
return
Int8Array
.
BYTES_PER_ELEMENT
;
case
E
.
UNSIGNED_BYTE
:
return
Uint8Array
.
BYTES_PER_ELEMENT
;
case
E
.
SHORT
:
return
Int16Array
.
BYTES_PER_ELEMENT
;
case
E
.
UNSIGNED_SHORT
:
return
Uint16Array
.
BYTES_PER_ELEMENT
;
case
E
.
INT
:
return
Int32Array
.
BYTES_PER_ELEMENT
;
case
E
.
UNSIGNED_INT
:
return
Uint32Array
.
BYTES_PER_ELEMENT
;
case
E
.
FLOAT
:
return
Float32Array
.
BYTES_PER_ELEMENT
;
case
E
.
DOUBLE
:
return
Float64Array
.
BYTES_PER_ELEMENT
}},
fromTypedArray
:
function
(
r
){
return
r
instanceof
Int8Array
?
E
.
BYTE
:
r
instanceof
Uint8Array
?
E
.
UNSIGNED_BYTE
:
r
instanceof
Int16Array
?
E
.
SHORT
:
r
instanceof
Uint16Array
?
E
.
UNSIGNED_SHORT
:
r
instanceof
Int32Array
?
E
.
INT
:
r
instanceof
Uint32Array
?
E
.
UNSIGNED_INT
:
r
instanceof
Float32Array
?
E
.
FLOAT
:
r
instanceof
Float64Array
?
E
.
DOUBLE
:
void
0
},
validate
:
function
(
r
){
return
a
.
defined
(
r
)
&&
(
r
===
E
.
BYTE
||
r
===
E
.
UNSIGNED_BYTE
||
r
===
E
.
SHORT
||
r
===
E
.
UNSIGNED_SHORT
||
r
===
E
.
INT
||
r
===
E
.
UNSIGNED_INT
||
r
===
E
.
FLOAT
||
r
===
E
.
DOUBLE
)},
createTypedArray
:
function
(
r
,
e
){
switch
(
r
){
case
E
.
BYTE
:
return
new
Int8Array
(
e
);
case
E
.
UNSIGNED_BYTE
:
return
new
Uint8Array
(
e
);
case
E
.
SHORT
:
return
new
Int16Array
(
e
);
case
E
.
UNSIGNED_SHORT
:
return
new
Uint16Array
(
e
);
case
E
.
INT
:
return
new
Int32Array
(
e
);
case
E
.
UNSIGNED_INT
:
return
new
Uint32Array
(
e
);
case
E
.
FLOAT
:
return
new
Float32Array
(
e
);
case
E
.
DOUBLE
:
return
new
Float64Array
(
e
)}},
createArrayBufferView
:
function
(
r
,
e
,
n
,
t
){
switch
(
n
=
a
.
defaultValue
(
n
,
0
),
t
=
a
.
defaultValue
(
t
,(
e
.
byteLength
-
n
)
/
E
.
getSizeInBytes
(
r
)),
r
){
case
E
.
BYTE
:
return
new
Int8Array
(
e
,
n
,
t
);
case
E
.
UNSIGNED_BYTE
:
return
new
Uint8Array
(
e
,
n
,
t
);
case
E
.
SHORT
:
return
new
Int16Array
(
e
,
n
,
t
);
case
E
.
UNSIGNED_SHORT
:
return
new
Uint16Array
(
e
,
n
,
t
);
case
E
.
INT
:
return
new
Int32Array
(
e
,
n
,
t
);
case
E
.
UNSIGNED_INT
:
return
new
Uint32Array
(
e
,
n
,
t
);
case
E
.
FLOAT
:
return
new
Float32Array
(
e
,
n
,
t
);
case
E
.
DOUBLE
:
return
new
Float64Array
(
e
,
n
,
t
)}},
fromName
:
function
(
r
){
switch
(
r
){
case
"
BYTE
"
:
return
E
.
BYTE
;
case
"
UNSIGNED_BYTE
"
:
return
E
.
UNSIGNED_BYTE
;
case
"
SHORT
"
:
return
E
.
SHORT
;
case
"
UNSIGNED_SHORT
"
:
return
E
.
UNSIGNED_SHORT
;
case
"
INT
"
:
return
E
.
INT
;
case
"
UNSIGNED_INT
"
:
return
E
.
UNSIGNED_INT
;
case
"
FLOAT
"
:
return
E
.
FLOAT
;
case
"
DOUBLE
"
:
return
E
.
DOUBLE
}}},
t
=
Object
.
freeze
(
E
);
r
.
ComponentDatatype
=
t
});
vcm/lib/Cesium/Workers/CoplanarPolygonGeometryLibrary-680f7588.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./Check-4274a1fd
"
,
"
./Cartesian2-2951f601
"
,
"
./Transforms-53ff6d12
"
,
"
./OrientedBoundingBox-23288f54
"
],
function
(
n
,
t
,
l
,
x
,
B
){
"
use strict
"
;
var
e
=
{},
s
=
new
l
.
Cartesian3
,
P
=
new
l
.
Cartesian3
,
M
=
new
l
.
Cartesian3
,
h
=
new
l
.
Cartesian3
,
v
=
new
B
.
OrientedBoundingBox
;
function
o
(
n
,
t
,
e
,
r
,
a
){
var
i
=
l
.
Cartesian3
.
subtract
(
n
,
t
,
s
),
o
=
l
.
Cartesian3
.
dot
(
e
,
i
),
u
=
l
.
Cartesian3
.
dot
(
r
,
i
);
return
l
.
Cartesian2
.
fromElements
(
o
,
u
,
a
)}
e
.
validOutline
=
function
(
n
){
var
t
=
B
.
OrientedBoundingBox
.
fromPoints
(
n
,
v
).
halfAxes
,
e
=
x
.
Matrix3
.
getColumn
(
t
,
0
,
P
),
r
=
x
.
Matrix3
.
getColumn
(
t
,
1
,
M
),
a
=
x
.
Matrix3
.
getColumn
(
t
,
2
,
h
),
i
=
l
.
Cartesian3
.
magnitude
(
e
),
o
=
l
.
Cartesian3
.
magnitude
(
r
),
u
=
l
.
Cartesian3
.
magnitude
(
a
);
return
!
(
0
===
i
&&
(
0
===
o
||
0
===
u
)
||
0
===
o
&&
0
===
u
)},
e
.
computeProjectTo2DArguments
=
function
(
n
,
t
,
e
,
r
){
var
a
,
i
,
o
=
B
.
OrientedBoundingBox
.
fromPoints
(
n
,
v
),
u
=
o
.
halfAxes
,
s
=
x
.
Matrix3
.
getColumn
(
u
,
0
,
P
),
C
=
x
.
Matrix3
.
getColumn
(
u
,
1
,
M
),
m
=
x
.
Matrix3
.
getColumn
(
u
,
2
,
h
),
c
=
l
.
Cartesian3
.
magnitude
(
s
),
f
=
l
.
Cartesian3
.
magnitude
(
C
),
d
=
l
.
Cartesian3
.
magnitude
(
m
),
g
=
Math
.
min
(
c
,
f
,
d
);
return
(
0
!==
c
||
0
!==
f
&&
0
!==
d
)
&&
(
0
!==
f
||
0
!==
d
)
&&
(
g
!==
f
&&
g
!==
d
||
(
a
=
s
),
g
===
c
?
a
=
C
:
g
===
d
&&
(
i
=
C
),
g
!==
c
&&
g
!==
f
||
(
i
=
m
),
l
.
Cartesian3
.
normalize
(
a
,
e
),
l
.
Cartesian3
.
normalize
(
i
,
r
),
l
.
Cartesian3
.
clone
(
o
.
center
,
t
),
!
0
)},
e
.
createProjectPointsTo2DFunction
=
function
(
r
,
a
,
i
){
return
function
(
n
){
for
(
var
t
=
new
Array
(
n
.
length
),
e
=
0
;
e
<
n
.
length
;
e
++
)
t
[
e
]
=
o
(
n
[
e
],
r
,
a
,
i
);
return
t
}},
e
.
createProjectPointTo2DFunction
=
function
(
e
,
r
,
a
){
return
function
(
n
,
t
){
return
o
(
n
,
e
,
r
,
a
,
t
)}},
n
.
CoplanarPolygonGeometryLibrary
=
e
});
vcm/lib/Cesium/Workers/CorridorGeometryLibrary-bae4b3ca.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Math-9d37f659
"
,
"
./Cartesian2-2951f601
"
,
"
./Transforms-53ff6d12
"
,
"
./PolylineVolumeGeometryLibrary-a55f99d5
"
,
"
./PolylinePipeline-30fab084
"
],
function
(
a
,
o
,
M
,
T
,
d
,
N
,
L
){
"
use strict
"
;
var
e
=
{},
O
=
new
T
.
Cartesian3
,
p
=
new
T
.
Cartesian3
,
m
=
new
T
.
Cartesian3
,
f
=
new
T
.
Cartesian3
,
R
=
[
new
T
.
Cartesian3
,
new
T
.
Cartesian3
],
V
=
new
T
.
Cartesian3
,
Q
=
new
T
.
Cartesian3
,
U
=
new
T
.
Cartesian3
,
G
=
new
T
.
Cartesian3
,
I
=
new
T
.
Cartesian3
,
q
=
new
T
.
Cartesian3
,
j
=
new
T
.
Cartesian3
,
k
=
new
T
.
Cartesian3
,
F
=
new
T
.
Cartesian3
,
H
=
new
T
.
Cartesian3
,
c
=
new
d
.
Quaternion
,
g
=
new
d
.
Matrix3
;
function
J
(
a
,
e
,
r
,
n
,
t
){
var
i
,
s
=
T
.
Cartesian3
.
angleBetween
(
T
.
Cartesian3
.
subtract
(
e
,
a
,
O
),
T
.
Cartesian3
.
subtract
(
r
,
a
,
p
)),
o
=
n
===
N
.
CornerType
.
BEVELED
?
1
:
Math
.
ceil
(
s
/
M
.
CesiumMath
.
toRadians
(
5
))
+
1
,
C
=
3
*
o
,
l
=
new
Array
(
C
);
l
[
C
-
3
]
=
r
.
x
,
l
[
C
-
2
]
=
r
.
y
,
l
[
C
-
1
]
=
r
.
z
,
i
=
t
?
d
.
Matrix3
.
fromQuaternion
(
d
.
Quaternion
.
fromAxisAngle
(
T
.
Cartesian3
.
negate
(
a
,
O
),
s
/
o
,
c
),
g
):
d
.
Matrix3
.
fromQuaternion
(
d
.
Quaternion
.
fromAxisAngle
(
a
,
s
/
o
,
c
),
g
);
var
y
=
0
;
e
=
T
.
Cartesian3
.
clone
(
e
,
O
);
for
(
var
u
=
0
;
u
<
o
;
u
++
)
e
=
d
.
Matrix3
.
multiplyByVector
(
i
,
e
,
e
),
l
[
y
++
]
=
e
.
x
,
l
[
y
++
]
=
e
.
y
,
l
[
y
++
]
=
e
.
z
;
return
l
}
function
K
(
a
,
e
,
r
,
n
){
var
t
=
O
;
return
[(
t
=
(
n
||
(
e
=
T
.
Cartesian3
.
negate
(
e
,
e
)),
T
.
Cartesian3
.
add
(
a
,
e
,
t
))).
x
,
t
.
y
,
t
.
z
,
r
.
x
,
r
.
y
,
r
.
z
]}
function
W
(
a
,
e
,
r
,
n
){
for
(
var
t
=
new
Array
(
a
.
length
),
i
=
new
Array
(
a
.
length
),
s
=
T
.
Cartesian3
.
multiplyByScalar
(
e
,
r
,
O
),
o
=
T
.
Cartesian3
.
negate
(
s
,
p
),
C
=
0
,
l
=
a
.
length
-
1
,
y
=
0
;
y
<
a
.
length
;
y
+=
3
){
var
u
=
T
.
Cartesian3
.
fromArray
(
a
,
y
,
m
),
d
=
T
.
Cartesian3
.
add
(
u
,
o
,
f
);
t
[
C
++
]
=
d
.
x
,
t
[
C
++
]
=
d
.
y
,
t
[
C
++
]
=
d
.
z
;
var
c
=
T
.
Cartesian3
.
add
(
u
,
s
,
f
);
i
[
l
--
]
=
c
.
z
,
i
[
l
--
]
=
c
.
y
,
i
[
l
--
]
=
c
.
x
}
return
n
.
push
(
t
,
i
),
n
}
e
.
addAttribute
=
function
(
a
,
e
,
r
,
n
){
var
t
=
e
.
x
,
i
=
e
.
y
,
s
=
e
.
z
;
o
.
defined
(
r
)
&&
(
a
[
r
]
=
t
,
a
[
r
+
1
]
=
i
,
a
[
r
+
2
]
=
s
),
o
.
defined
(
n
)
&&
(
a
[
n
]
=
s
,
a
[
n
-
1
]
=
i
,
a
[
n
-
2
]
=
t
)};
var
X
=
new
T
.
Cartesian3
,
Y
=
new
T
.
Cartesian3
;
e
.
computePositions
=
function
(
a
){
var
e
=
a
.
granularity
,
r
=
a
.
positions
,
n
=
a
.
ellipsoid
,
t
=
a
.
width
/
2
,
i
=
a
.
cornerType
,
s
=
a
.
saveAttributes
,
o
=
V
,
C
=
Q
,
l
=
U
,
y
=
G
,
u
=
I
,
d
=
q
,
c
=
j
,
p
=
k
,
m
=
F
,
f
=
H
,
g
=
[],
h
=
s
?[]:
void
0
,
w
=
s
?[]:
void
0
,
z
=
r
[
0
],
x
=
r
[
1
];
C
=
T
.
Cartesian3
.
normalize
(
T
.
Cartesian3
.
subtract
(
x
,
z
,
C
),
C
),
o
=
n
.
geodeticSurfaceNormal
(
z
,
o
),
y
=
T
.
Cartesian3
.
normalize
(
T
.
Cartesian3
.
cross
(
o
,
C
,
y
),
y
),
s
&&
(
h
.
push
(
y
.
x
,
y
.
y
,
y
.
z
),
w
.
push
(
o
.
x
,
o
.
y
,
o
.
z
)),
c
=
T
.
Cartesian3
.
clone
(
z
,
c
),
z
=
x
,
l
=
T
.
Cartesian3
.
negate
(
C
,
l
);
var
v
,
P
,
A
=
[],
B
=
r
.
length
;
for
(
v
=
1
;
v
<
B
-
1
;
v
++
){
o
=
n
.
geodeticSurfaceNormal
(
z
,
o
),
x
=
r
[
v
+
1
],
C
=
T
.
Cartesian3
.
normalize
(
T
.
Cartesian3
.
subtract
(
x
,
z
,
C
),
C
),
u
=
T
.
Cartesian3
.
normalize
(
T
.
Cartesian3
.
add
(
C
,
l
,
u
),
u
);
var
E
=
T
.
Cartesian3
.
multiplyByScalar
(
o
,
T
.
Cartesian3
.
dot
(
C
,
o
),
X
);
T
.
Cartesian3
.
subtract
(
C
,
E
,
E
),
T
.
Cartesian3
.
normalize
(
E
,
E
);
var
S
=
T
.
Cartesian3
.
multiplyByScalar
(
o
,
T
.
Cartesian3
.
dot
(
l
,
o
),
Y
);
if
(
T
.
Cartesian3
.
subtract
(
l
,
S
,
S
),
T
.
Cartesian3
.
normalize
(
S
,
S
),
!
M
.
CesiumMath
.
equalsEpsilon
(
Math
.
abs
(
T
.
Cartesian3
.
dot
(
E
,
S
)),
1
,
M
.
CesiumMath
.
EPSILON7
)){
u
=
T
.
Cartesian3
.
cross
(
u
,
o
,
u
),
u
=
T
.
Cartesian3
.
cross
(
o
,
u
,
u
),
u
=
T
.
Cartesian3
.
normalize
(
u
,
u
);
var
b
=
t
/
Math
.
max
(.
25
,
T
.
Cartesian3
.
magnitude
(
T
.
Cartesian3
.
cross
(
u
,
l
,
O
))),
D
=
N
.
PolylineVolumeGeometryLibrary
.
angleIsGreaterThanPi
(
C
,
l
,
z
,
n
);
u
=
T
.
Cartesian3
.
multiplyByScalar
(
u
,
b
,
u
),
D
?(
p
=
T
.
Cartesian3
.
add
(
z
,
u
,
p
),
f
=
T
.
Cartesian3
.
add
(
p
,
T
.
Cartesian3
.
multiplyByScalar
(
y
,
t
,
f
),
f
),
m
=
T
.
Cartesian3
.
add
(
p
,
T
.
Cartesian3
.
multiplyByScalar
(
y
,
2
*
t
,
m
),
m
),
R
[
0
]
=
T
.
Cartesian3
.
clone
(
c
,
R
[
0
]),
R
[
1
]
=
T
.
Cartesian3
.
clone
(
f
,
R
[
1
]),
g
=
W
(
L
.
PolylinePipeline
.
generateArc
({
positions
:
R
,
granularity
:
e
,
ellipsoid
:
n
}),
y
,
t
,
g
),
s
&&
(
h
.
push
(
y
.
x
,
y
.
y
,
y
.
z
),
w
.
push
(
o
.
x
,
o
.
y
,
o
.
z
)),
d
=
T
.
Cartesian3
.
clone
(
m
,
d
),
y
=
T
.
Cartesian3
.
normalize
(
T
.
Cartesian3
.
cross
(
o
,
C
,
y
),
y
),
m
=
T
.
Cartesian3
.
add
(
p
,
T
.
Cartesian3
.
multiplyByScalar
(
y
,
2
*
t
,
m
),
m
),
c
=
T
.
Cartesian3
.
add
(
p
,
T
.
Cartesian3
.
multiplyByScalar
(
y
,
t
,
c
),
c
),
i
===
N
.
CornerType
.
ROUNDED
||
i
===
N
.
CornerType
.
BEVELED
?
A
.
push
({
leftPositions
:
J
(
p
,
d
,
m
,
i
,
D
)}):
A
.
push
({
leftPositions
:
K
(
z
,
T
.
Cartesian3
.
negate
(
u
,
u
),
m
,
D
)})):(
m
=
T
.
Cartesian3
.
add
(
z
,
u
,
m
),
f
=
T
.
Cartesian3
.
add
(
m
,
T
.
Cartesian3
.
negate
(
T
.
Cartesian3
.
multiplyByScalar
(
y
,
t
,
f
),
f
),
f
),
p
=
T
.
Cartesian3
.
add
(
m
,
T
.
Cartesian3
.
negate
(
T
.
Cartesian3
.
multiplyByScalar
(
y
,
2
*
t
,
p
),
p
),
p
),
R
[
0
]
=
T
.
Cartesian3
.
clone
(
c
,
R
[
0
]),
R
[
1
]
=
T
.
Cartesian3
.
clone
(
f
,
R
[
1
]),
g
=
W
(
L
.
PolylinePipeline
.
generateArc
({
positions
:
R
,
granularity
:
e
,
ellipsoid
:
n
}),
y
,
t
,
g
),
s
&&
(
h
.
push
(
y
.
x
,
y
.
y
,
y
.
z
),
w
.
push
(
o
.
x
,
o
.
y
,
o
.
z
)),
d
=
T
.
Cartesian3
.
clone
(
p
,
d
),
y
=
T
.
Cartesian3
.
normalize
(
T
.
Cartesian3
.
cross
(
o
,
C
,
y
),
y
),
p
=
T
.
Cartesian3
.
add
(
m
,
T
.
Cartesian3
.
negate
(
T
.
Cartesian3
.
multiplyByScalar
(
y
,
2
*
t
,
p
),
p
),
p
),
c
=
T
.
Cartesian3
.
add
(
m
,
T
.
Cartesian3
.
negate
(
T
.
Cartesian3
.
multiplyByScalar
(
y
,
t
,
c
),
c
),
c
),
i
===
N
.
CornerType
.
ROUNDED
||
i
===
N
.
CornerType
.
BEVELED
?
A
.
push
({
rightPositions
:
J
(
m
,
d
,
p
,
i
,
D
)}):
A
.
push
({
rightPositions
:
K
(
z
,
u
,
p
,
D
)})),
l
=
T
.
Cartesian3
.
negate
(
C
,
l
)}
z
=
x
}
return
o
=
n
.
geodeticSurfaceNormal
(
z
,
o
),
R
[
0
]
=
T
.
Cartesian3
.
clone
(
c
,
R
[
0
]),
R
[
1
]
=
T
.
Cartesian3
.
clone
(
z
,
R
[
1
]),
g
=
W
(
L
.
PolylinePipeline
.
generateArc
({
positions
:
R
,
granularity
:
e
,
ellipsoid
:
n
}),
y
,
t
,
g
),
s
&&
(
h
.
push
(
y
.
x
,
y
.
y
,
y
.
z
),
w
.
push
(
o
.
x
,
o
.
y
,
o
.
z
)),
i
===
N
.
CornerType
.
ROUNDED
&&
(
P
=
function
(
a
){
var
e
=
V
,
r
=
Q
,
n
=
U
,
t
=
a
[
1
];
r
=
T
.
Cartesian3
.
fromArray
(
a
[
1
],
t
.
length
-
3
,
r
),
n
=
T
.
Cartesian3
.
fromArray
(
a
[
0
],
0
,
n
);
var
i
=
J
(
e
=
T
.
Cartesian3
.
midpoint
(
r
,
n
,
e
),
r
,
n
,
N
.
CornerType
.
ROUNDED
,
!
1
),
s
=
a
.
length
-
1
,
o
=
a
[
s
-
1
];
return
t
=
a
[
s
],
r
=
T
.
Cartesian3
.
fromArray
(
o
,
o
.
length
-
3
,
r
),
n
=
T
.
Cartesian3
.
fromArray
(
t
,
0
,
n
),[
i
,
J
(
e
=
T
.
Cartesian3
.
midpoint
(
r
,
n
,
e
),
r
,
n
,
N
.
CornerType
.
ROUNDED
,
!
1
)]}(
g
)),{
positions
:
g
,
corners
:
A
,
lefts
:
h
,
normals
:
w
,
endPositions
:
P
}},
a
.
CorridorGeometryLibrary
=
e
});
vcm/lib/Cesium/Workers/CylinderGeometry-268e0ea7.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Math-9d37f659
"
,
"
./Cartesian2-2951f601
"
,
"
./Transforms-53ff6d12
"
,
"
./ComponentDatatype-a29c6075
"
,
"
./GeometryAttribute-2f728681
"
,
"
./GeometryAttributes-130e4d69
"
,
"
./IndexDatatype-527cbd94
"
,
"
./GeometryOffsetAttribute-8756c94a
"
,
"
./VertexFormat-6af5bab1
"
,
"
./CylinderGeometryLibrary-4f028ebf
"
],
function
(
t
,
I
,
e
,
U
,
S
,
B
,
Y
,
Z
,
J
,
W
,
j
,
u
,
q
){
"
use strict
"
;
var
H
=
new
S
.
Cartesian2
,
K
=
new
S
.
Cartesian3
,
Q
=
new
S
.
Cartesian3
,
X
=
new
S
.
Cartesian3
,
$
=
new
S
.
Cartesian3
;
function
f
(
t
){
var
e
=
(
t
=
I
.
defaultValue
(
t
,
I
.
defaultValue
.
EMPTY_OBJECT
)).
length
,
a
=
t
.
topRadius
,
r
=
t
.
bottomRadius
,
n
=
I
.
defaultValue
(
t
.
vertexFormat
,
u
.
VertexFormat
.
DEFAULT
),
o
=
I
.
defaultValue
(
t
.
slices
,
128
);
this
.
_length
=
e
,
this
.
_topRadius
=
a
,
this
.
_bottomRadius
=
r
,
this
.
_vertexFormat
=
u
.
VertexFormat
.
clone
(
n
),
this
.
_slices
=
o
,
this
.
_offsetAttribute
=
t
.
offsetAttribute
,
this
.
_workerName
=
"
createCylinderGeometry
"
}
f
.
packedLength
=
u
.
VertexFormat
.
packedLength
+
5
,
f
.
pack
=
function
(
t
,
e
,
a
){
return
a
=
I
.
defaultValue
(
a
,
0
),
u
.
VertexFormat
.
pack
(
t
.
_vertexFormat
,
e
,
a
),
a
+=
u
.
VertexFormat
.
packedLength
,
e
[
a
++
]
=
t
.
_length
,
e
[
a
++
]
=
t
.
_topRadius
,
e
[
a
++
]
=
t
.
_bottomRadius
,
e
[
a
++
]
=
t
.
_slices
,
e
[
a
]
=
I
.
defaultValue
(
t
.
_offsetAttribute
,
-
1
),
e
};
var
a
,
d
=
new
u
.
VertexFormat
,
p
=
{
vertexFormat
:
d
,
length
:
void
0
,
topRadius
:
void
0
,
bottomRadius
:
void
0
,
slices
:
void
0
,
offsetAttribute
:
void
0
};
f
.
unpack
=
function
(
t
,
e
,
a
){
e
=
I
.
defaultValue
(
e
,
0
);
var
r
=
u
.
VertexFormat
.
unpack
(
t
,
e
,
d
);
e
+=
u
.
VertexFormat
.
packedLength
;
var
n
=
t
[
e
++
],
o
=
t
[
e
++
],
i
=
t
[
e
++
],
s
=
t
[
e
++
],
m
=
t
[
e
];
return
I
.
defined
(
a
)?(
a
.
_vertexFormat
=
u
.
VertexFormat
.
clone
(
r
,
a
.
_vertexFormat
),
a
.
_length
=
n
,
a
.
_topRadius
=
o
,
a
.
_bottomRadius
=
i
,
a
.
_slices
=
s
,
a
.
_offsetAttribute
=-
1
===
m
?
void
0
:
m
,
a
):(
p
.
length
=
n
,
p
.
topRadius
=
o
,
p
.
bottomRadius
=
i
,
p
.
slices
=
s
,
p
.
offsetAttribute
=-
1
===
m
?
void
0
:
m
,
new
f
(
p
))},
f
.
createGeometry
=
function
(
t
){
var
e
=
t
.
_length
,
a
=
t
.
_topRadius
,
r
=
t
.
_bottomRadius
,
n
=
t
.
_vertexFormat
,
o
=
t
.
_slices
;
if
(
!
(
e
<=
0
||
a
<
0
||
r
<
0
||
0
===
a
&&
0
===
r
)){
var
i
,
s
=
o
+
o
,
m
=
o
+
s
,
u
=
s
+
s
,
f
=
q
.
CylinderGeometryLibrary
.
computePositions
(
e
,
a
,
r
,
o
,
!
0
),
d
=
n
.
st
?
new
Float32Array
(
2
*
u
):
void
0
,
p
=
n
.
normal
?
new
Float32Array
(
3
*
u
):
void
0
,
y
=
n
.
tangent
?
new
Float32Array
(
3
*
u
):
void
0
,
l
=
n
.
bitangent
?
new
Float32Array
(
3
*
u
):
void
0
,
b
=
n
.
normal
||
n
.
tangent
||
n
.
bitangent
;
if
(
b
){
var
c
=
n
.
tangent
||
n
.
bitangent
,
v
=
0
,
A
=
0
,
g
=
0
,
h
=
Math
.
atan2
(
r
-
a
,
e
),
x
=
K
;
x
.
z
=
Math
.
sin
(
h
);
var
_
=
Math
.
cos
(
h
),
C
=
X
,
F
=
Q
;
for
(
i
=
0
;
i
<
o
;
i
++
){
var
w
=
i
/
o
*
U
.
CesiumMath
.
TWO_PI
,
G
=
_
*
Math
.
cos
(
w
),
D
=
_
*
Math
.
sin
(
w
);
b
&&
(
x
.
x
=
G
,
x
.
y
=
D
,
c
&&
(
C
=
S
.
Cartesian3
.
normalize
(
S
.
Cartesian3
.
cross
(
S
.
Cartesian3
.
UNIT_Z
,
x
,
C
),
C
)),
n
.
normal
&&
(
p
[
v
++
]
=
x
.
x
,
p
[
v
++
]
=
x
.
y
,
p
[
v
++
]
=
x
.
z
,
p
[
v
++
]
=
x
.
x
,
p
[
v
++
]
=
x
.
y
,
p
[
v
++
]
=
x
.
z
),
n
.
tangent
&&
(
y
[
A
++
]
=
C
.
x
,
y
[
A
++
]
=
C
.
y
,
y
[
A
++
]
=
C
.
z
,
y
[
A
++
]
=
C
.
x
,
y
[
A
++
]
=
C
.
y
,
y
[
A
++
]
=
C
.
z
),
n
.
bitangent
&&
(
F
=
S
.
Cartesian3
.
normalize
(
S
.
Cartesian3
.
cross
(
x
,
C
,
F
),
F
),
l
[
g
++
]
=
F
.
x
,
l
[
g
++
]
=
F
.
y
,
l
[
g
++
]
=
F
.
z
,
l
[
g
++
]
=
F
.
x
,
l
[
g
++
]
=
F
.
y
,
l
[
g
++
]
=
F
.
z
))}
for
(
i
=
0
;
i
<
o
;
i
++
)
n
.
normal
&&
(
p
[
v
++
]
=
0
,
p
[
v
++
]
=
0
,
p
[
v
++
]
=-
1
),
n
.
tangent
&&
(
y
[
A
++
]
=
1
,
y
[
A
++
]
=
0
,
y
[
A
++
]
=
0
),
n
.
bitangent
&&
(
l
[
g
++
]
=
0
,
l
[
g
++
]
=-
1
,
l
[
g
++
]
=
0
);
for
(
i
=
0
;
i
<
o
;
i
++
)
n
.
normal
&&
(
p
[
v
++
]
=
0
,
p
[
v
++
]
=
0
,
p
[
v
++
]
=
1
),
n
.
tangent
&&
(
y
[
A
++
]
=
1
,
y
[
A
++
]
=
0
,
y
[
A
++
]
=
0
),
n
.
bitangent
&&
(
l
[
g
++
]
=
0
,
l
[
g
++
]
=
1
,
l
[
g
++
]
=
0
)}
var
R
=
12
*
o
-
12
,
V
=
W
.
IndexDatatype
.
createTypedArray
(
u
,
R
),
T
=
0
,
O
=
0
;
for
(
i
=
0
;
i
<
o
-
1
;
i
++
)
V
[
T
++
]
=
O
,
V
[
T
++
]
=
O
+
2
,
V
[
T
++
]
=
O
+
3
,
V
[
T
++
]
=
O
,
V
[
T
++
]
=
O
+
3
,
V
[
T
++
]
=
O
+
1
,
O
+=
2
;
for
(
V
[
T
++
]
=
s
-
2
,
V
[
T
++
]
=
0
,
V
[
T
++
]
=
1
,
V
[
T
++
]
=
s
-
2
,
V
[
T
++
]
=
1
,
V
[
T
++
]
=
s
-
1
,
i
=
1
;
i
<
o
-
1
;
i
++
)
V
[
T
++
]
=
s
+
i
+
1
,
V
[
T
++
]
=
s
+
i
,
V
[
T
++
]
=
s
;
for
(
i
=
1
;
i
<
o
-
1
;
i
++
)
V
[
T
++
]
=
m
,
V
[
T
++
]
=
m
+
i
,
V
[
T
++
]
=
m
+
i
+
1
;
var
L
=
0
;
if
(
n
.
st
){
var
P
=
Math
.
max
(
a
,
r
);
for
(
i
=
0
;
i
<
u
;
i
++
){
var
k
=
S
.
Cartesian3
.
fromArray
(
f
,
3
*
i
,
$
);
d
[
L
++
]
=
(
k
.
x
+
P
)
/
(
2
*
P
),
d
[
L
++
]
=
(
k
.
y
+
P
)
/
(
2
*
P
)}}
var
M
=
new
J
.
GeometryAttributes
;
n
.
position
&&
(
M
.
position
=
new
Z
.
GeometryAttribute
({
componentDatatype
:
Y
.
ComponentDatatype
.
DOUBLE
,
componentsPerAttribute
:
3
,
values
:
f
})),
n
.
normal
&&
(
M
.
normal
=
new
Z
.
GeometryAttribute
({
componentDatatype
:
Y
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
p
})),
n
.
tangent
&&
(
M
.
tangent
=
new
Z
.
GeometryAttribute
({
componentDatatype
:
Y
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
y
})),
n
.
bitangent
&&
(
M
.
bitangent
=
new
Z
.
GeometryAttribute
({
componentDatatype
:
Y
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
l
})),
n
.
st
&&
(
M
.
st
=
new
Z
.
GeometryAttribute
({
componentDatatype
:
Y
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
2
,
values
:
d
})),
H
.
x
=
.
5
*
e
,
H
.
y
=
Math
.
max
(
r
,
a
);
var
z
=
new
B
.
BoundingSphere
(
S
.
Cartesian3
.
ZERO
,
S
.
Cartesian2
.
magnitude
(
H
));
if
(
I
.
defined
(
t
.
_offsetAttribute
)){
e
=
f
.
length
;
var
E
=
new
Uint8Array
(
e
/
3
),
N
=
t
.
_offsetAttribute
===
j
.
GeometryOffsetAttribute
.
NONE
?
0
:
1
;
j
.
arrayFill
(
E
,
N
),
M
.
applyOffset
=
new
Z
.
GeometryAttribute
({
componentDatatype
:
Y
.
ComponentDatatype
.
UNSIGNED_BYTE
,
componentsPerAttribute
:
1
,
values
:
E
})}
return
new
Z
.
Geometry
({
attributes
:
M
,
indices
:
V
,
primitiveType
:
Z
.
PrimitiveType
.
TRIANGLES
,
boundingSphere
:
z
,
offsetAttribute
:
t
.
_offsetAttribute
})}},
f
.
getUnitCylinder
=
function
(){
return
I
.
defined
(
a
)
||
(
a
=
f
.
createGeometry
(
new
f
({
topRadius
:
1
,
bottomRadius
:
1
,
length
:
1
,
vertexFormat
:
u
.
VertexFormat
.
POSITION_ONLY
}))),
a
},
t
.
CylinderGeometry
=
f
});
vcm/lib/Cesium/Workers/CylinderGeometryLibrary-4f028ebf.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./Math-9d37f659
"
],
function
(
r
,
b
){
"
use strict
"
;
var
t
=
{
computePositions
:
function
(
r
,
t
,
e
,
a
,
i
){
var
n
,
o
=
.
5
*
r
,
s
=-
o
,
u
=
a
+
a
,
c
=
new
Float64Array
(
3
*
(
i
?
2
*
u
:
u
)),
f
=
0
,
h
=
0
,
y
=
i
?
3
*
u
:
0
,
M
=
i
?
3
*
(
u
+
a
):
3
*
a
;
for
(
n
=
0
;
n
<
a
;
n
++
){
var
d
=
n
/
a
*
b
.
CesiumMath
.
TWO_PI
,
m
=
Math
.
cos
(
d
),
v
=
Math
.
sin
(
d
),
l
=
m
*
e
,
p
=
v
*
e
,
C
=
m
*
t
,
P
=
v
*
t
;
c
[
h
+
y
]
=
l
,
c
[
h
+
y
+
1
]
=
p
,
c
[
h
+
y
+
2
]
=
s
,
c
[
h
+
M
]
=
C
,
c
[
h
+
M
+
1
]
=
P
,
c
[
h
+
M
+
2
]
=
o
,
h
+=
3
,
i
&&
(
c
[
f
++
]
=
l
,
c
[
f
++
]
=
p
,
c
[
f
++
]
=
s
,
c
[
f
++
]
=
C
,
c
[
f
++
]
=
P
,
c
[
f
++
]
=
o
)}
return
c
}};
r
.
CylinderGeometryLibrary
=
t
});
vcm/lib/Cesium/Workers/EllipseGeometry-c010a381.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Math-9d37f659
"
,
"
./Cartesian2-2951f601
"
,
"
./Transforms-53ff6d12
"
,
"
./ComponentDatatype-a29c6075
"
,
"
./GeometryAttribute-2f728681
"
,
"
./GeometryAttributes-130e4d69
"
,
"
./GeometryPipeline-7b394c2b
"
,
"
./IndexDatatype-527cbd94
"
,
"
./GeometryOffsetAttribute-8756c94a
"
,
"
./VertexFormat-6af5bab1
"
,
"
./EllipseGeometryLibrary-bffb8c3e
"
,
"
./GeometryInstance-9e435e40
"
],
function
(
e
,
U
,
t
,
y
,
Q
,
W
,
J
,
q
,
Z
,
b
,
v
,
K
,
f
,
B
,
C
){
"
use strict
"
;
var
X
=
new
Q
.
Cartesian3
,
$
=
new
Q
.
Cartesian3
,
ee
=
new
Q
.
Cartesian3
,
te
=
new
Q
.
Cartesian3
,
re
=
new
Q
.
Cartesian2
,
ae
=
new
W
.
Matrix3
,
Y
=
new
W
.
Matrix3
,
ie
=
new
W
.
Quaternion
,
ne
=
new
Q
.
Cartesian3
,
oe
=
new
Q
.
Cartesian3
,
se
=
new
Q
.
Cartesian3
,
le
=
new
Q
.
Cartographic
,
ue
=
new
Q
.
Cartesian3
,
me
=
new
Q
.
Cartesian2
,
pe
=
new
Q
.
Cartesian2
;
function
w
(
e
,
t
,
r
){
var
a
=
t
.
vertexFormat
,
i
=
t
.
center
,
n
=
t
.
semiMajorAxis
,
o
=
t
.
semiMinorAxis
,
s
=
t
.
ellipsoid
,
l
=
t
.
stRotation
,
u
=
r
?
e
.
length
/
3
*
2
:
e
.
length
/
3
,
m
=
t
.
shadowVolume
,
p
=
a
.
st
?
new
Float32Array
(
2
*
u
):
void
0
,
y
=
a
.
normal
?
new
Float32Array
(
3
*
u
):
void
0
,
c
=
a
.
tangent
?
new
Float32Array
(
3
*
u
):
void
0
,
d
=
a
.
bitangent
?
new
Float32Array
(
3
*
u
):
void
0
,
f
=
m
?
new
Float32Array
(
3
*
u
):
void
0
,
A
=
0
,
h
=
ne
,
x
=
oe
,
g
=
se
,
_
=
new
W
.
GeographicProjection
(
s
),
b
=
_
.
project
(
s
.
cartesianToCartographic
(
i
,
le
),
ue
),
v
=
s
.
scaleToGeodeticSurface
(
i
,
X
);
s
.
geodeticSurfaceNormal
(
v
,
v
);
var
C
=
ae
,
w
=
Y
;
if
(
0
!==
l
){
var
M
=
W
.
Quaternion
.
fromAxisAngle
(
v
,
l
,
ie
);
C
=
W
.
Matrix3
.
fromQuaternion
(
M
,
C
),
M
=
W
.
Quaternion
.
fromAxisAngle
(
v
,
-
l
,
ie
),
w
=
W
.
Matrix3
.
fromQuaternion
(
M
,
w
)}
else
C
=
W
.
Matrix3
.
clone
(
W
.
Matrix3
.
IDENTITY
,
C
),
w
=
W
.
Matrix3
.
clone
(
W
.
Matrix3
.
IDENTITY
,
w
);
for
(
var
E
=
Q
.
Cartesian2
.
fromElements
(
Number
.
POSITIVE_INFINITY
,
Number
.
POSITIVE_INFINITY
,
me
),
I
=
Q
.
Cartesian2
.
fromElements
(
Number
.
NEGATIVE_INFINITY
,
Number
.
NEGATIVE_INFINITY
,
pe
),
T
=
e
.
length
,
G
=
r
?
T
:
0
,
N
=
G
/
3
*
2
,
P
=
0
;
P
<
T
;
P
+=
3
){
var
F
=
P
+
1
,
V
=
P
+
2
,
D
=
Q
.
Cartesian3
.
fromArray
(
e
,
P
,
X
);
if
(
a
.
st
){
var
O
=
W
.
Matrix3
.
multiplyByVector
(
C
,
D
,
$
),
S
=
_
.
project
(
s
.
cartesianToCartographic
(
O
,
le
),
ee
);
Q
.
Cartesian3
.
subtract
(
S
,
b
,
S
),
re
.
x
=
(
S
.
x
+
n
)
/
(
2
*
n
),
re
.
y
=
(
S
.
y
+
o
)
/
(
2
*
o
),
E
.
x
=
Math
.
min
(
re
.
x
,
E
.
x
),
E
.
y
=
Math
.
min
(
re
.
y
,
E
.
y
),
I
.
x
=
Math
.
max
(
re
.
x
,
I
.
x
),
I
.
y
=
Math
.
max
(
re
.
y
,
I
.
y
),
r
&&
(
p
[
A
+
N
]
=
re
.
x
,
p
[
A
+
1
+
N
]
=
re
.
y
),
p
[
A
++
]
=
re
.
x
,
p
[
A
++
]
=
re
.
y
}(
a
.
normal
||
a
.
tangent
||
a
.
bitangent
||
m
)
&&
(
h
=
s
.
geodeticSurfaceNormal
(
D
,
h
),
m
&&
(
f
[
P
+
G
]
=-
h
.
x
,
f
[
F
+
G
]
=-
h
.
y
,
f
[
V
+
G
]
=-
h
.
z
),(
a
.
normal
||
a
.
tangent
||
a
.
bitangent
)
&&
((
a
.
tangent
||
a
.
bitangent
)
&&
(
x
=
Q
.
Cartesian3
.
normalize
(
Q
.
Cartesian3
.
cross
(
Q
.
Cartesian3
.
UNIT_Z
,
h
,
x
),
x
),
W
.
Matrix3
.
multiplyByVector
(
w
,
x
,
x
)),
a
.
normal
&&
(
y
[
P
]
=
h
.
x
,
y
[
F
]
=
h
.
y
,
y
[
V
]
=
h
.
z
,
r
&&
(
y
[
P
+
G
]
=-
h
.
x
,
y
[
F
+
G
]
=-
h
.
y
,
y
[
V
+
G
]
=-
h
.
z
)),
a
.
tangent
&&
(
c
[
P
]
=
x
.
x
,
c
[
F
]
=
x
.
y
,
c
[
V
]
=
x
.
z
,
r
&&
(
c
[
P
+
G
]
=-
x
.
x
,
c
[
F
+
G
]
=-
x
.
y
,
c
[
V
+
G
]
=-
x
.
z
)),
a
.
bitangent
&&
(
g
=
Q
.
Cartesian3
.
normalize
(
Q
.
Cartesian3
.
cross
(
h
,
x
,
g
),
g
),
d
[
P
]
=
g
.
x
,
d
[
F
]
=
g
.
y
,
d
[
V
]
=
g
.
z
,
r
&&
(
d
[
P
+
G
]
=
g
.
x
,
d
[
F
+
G
]
=
g
.
y
,
d
[
V
+
G
]
=
g
.
z
))))}
if
(
a
.
st
){
T
=
p
.
length
;
for
(
var
L
=
0
;
L
<
T
;
L
+=
2
)
p
[
L
]
=
(
p
[
L
]
-
E
.
x
)
/
(
I
.
x
-
E
.
x
),
p
[
L
+
1
]
=
(
p
[
L
+
1
]
-
E
.
y
)
/
(
I
.
y
-
E
.
y
)}
var
R
=
new
Z
.
GeometryAttributes
;
if
(
a
.
position
){
var
j
=
B
.
EllipseGeometryLibrary
.
raisePositionsToHeight
(
e
,
t
,
r
);
R
.
position
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
DOUBLE
,
componentsPerAttribute
:
3
,
values
:
j
})}
if
(
a
.
st
&&
(
R
.
st
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
2
,
values
:
p
})),
a
.
normal
&&
(
R
.
normal
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
y
})),
a
.
tangent
&&
(
R
.
tangent
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
c
})),
a
.
bitangent
&&
(
R
.
bitangent
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
d
})),
m
&&
(
R
.
extrudeDirection
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
f
})),
r
&&
U
.
defined
(
t
.
offsetAttribute
)){
var
k
=
new
Uint8Array
(
u
);
if
(
t
.
offsetAttribute
===
K
.
GeometryOffsetAttribute
.
TOP
)
k
=
K
.
arrayFill
(
k
,
1
,
0
,
u
/
2
);
else
{
var
z
=
t
.
offsetAttribute
===
K
.
GeometryOffsetAttribute
.
NONE
?
0
:
1
;
k
=
K
.
arrayFill
(
k
,
z
)}
R
.
applyOffset
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
UNSIGNED_BYTE
,
componentsPerAttribute
:
1
,
values
:
k
})}
return
R
}
function
M
(
e
){
var
t
,
r
,
a
,
i
,
n
,
o
=
new
Array
(
e
*
(
e
+
1
)
*
12
-
6
),
s
=
0
;
for
(
a
=
1
,
i
=
t
=
0
;
i
<
3
;
i
++
)
o
[
s
++
]
=
a
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
;
for
(
i
=
2
;
i
<
e
+
1
;
++
i
){
for
(
a
=
i
*
(
i
+
1
)
-
1
,
t
=
(
i
-
1
)
*
i
-
1
,
o
[
s
++
]
=
a
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
,
r
=
2
*
i
,
n
=
0
;
n
<
r
-
1
;
++
n
)
o
[
s
++
]
=
a
,
o
[
s
++
]
=
t
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
;
o
[
s
++
]
=
a
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
}
for
(
r
=
2
*
e
,
++
a
,
++
t
,
i
=
0
;
i
<
r
-
1
;
++
i
)
o
[
s
++
]
=
a
,
o
[
s
++
]
=
t
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
;
for
(
o
[
s
++
]
=
a
,
o
[
s
++
]
=
t
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
++
,
o
[
s
++
]
=
t
++
,
o
[
s
++
]
=
t
,
++
t
,
i
=
e
-
1
;
1
<
i
;
--
i
){
for
(
o
[
s
++
]
=
t
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
,
r
=
2
*
i
,
n
=
0
;
n
<
r
-
1
;
++
n
)
o
[
s
++
]
=
a
,
o
[
s
++
]
=
t
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
;
o
[
s
++
]
=
t
++
,
o
[
s
++
]
=
t
++
,
o
[
s
++
]
=
a
++
}
for
(
i
=
0
;
i
<
3
;
i
++
)
o
[
s
++
]
=
t
++
,
o
[
s
++
]
=
t
,
o
[
s
++
]
=
a
;
return
o
}
var
u
=
new
Q
.
Cartesian3
;
var
E
=
new
W
.
BoundingSphere
,
I
=
new
W
.
BoundingSphere
;
function
m
(
e
){
var
t
=
e
.
center
,
r
=
e
.
ellipsoid
,
a
=
e
.
semiMajorAxis
,
i
=
Q
.
Cartesian3
.
multiplyByScalar
(
r
.
geodeticSurfaceNormal
(
t
,
X
),
e
.
height
,
X
);
E
.
center
=
Q
.
Cartesian3
.
add
(
t
,
i
,
E
.
center
),
E
.
radius
=
a
,
i
=
Q
.
Cartesian3
.
multiplyByScalar
(
r
.
geodeticSurfaceNormal
(
t
,
i
),
e
.
extrudedHeight
,
i
),
I
.
center
=
Q
.
Cartesian3
.
add
(
t
,
i
,
I
.
center
),
I
.
radius
=
a
;
var
n
=
B
.
EllipseGeometryLibrary
.
computeEllipsePositions
(
e
,
!
0
,
!
0
),
o
=
n
.
positions
,
s
=
n
.
numPts
,
l
=
n
.
outerPositions
,
u
=
W
.
BoundingSphere
.
union
(
E
,
I
),
m
=
w
(
o
,
e
,
!
0
),
p
=
M
(
s
),
y
=
p
.
length
;
p
.
length
=
2
*
y
;
for
(
var
c
=
o
.
length
/
3
,
d
=
0
;
d
<
y
;
d
+=
3
)
p
[
d
+
y
]
=
p
[
d
+
2
]
+
c
,
p
[
d
+
1
+
y
]
=
p
[
d
+
1
]
+
c
,
p
[
d
+
2
+
y
]
=
p
[
d
]
+
c
;
var
f
=
v
.
IndexDatatype
.
createTypedArray
(
2
*
c
/
3
,
p
),
A
=
new
q
.
Geometry
({
attributes
:
m
,
indices
:
f
,
primitiveType
:
q
.
PrimitiveType
.
TRIANGLES
}),
h
=
function
(
e
,
t
){
var
r
=
t
.
vertexFormat
,
a
=
t
.
center
,
i
=
t
.
semiMajorAxis
,
n
=
t
.
semiMinorAxis
,
o
=
t
.
ellipsoid
,
s
=
t
.
height
,
l
=
t
.
extrudedHeight
,
u
=
t
.
stRotation
,
m
=
e
.
length
/
3
*
2
,
p
=
new
Float64Array
(
3
*
m
),
y
=
r
.
st
?
new
Float32Array
(
2
*
m
):
void
0
,
c
=
r
.
normal
?
new
Float32Array
(
3
*
m
):
void
0
,
d
=
r
.
tangent
?
new
Float32Array
(
3
*
m
):
void
0
,
f
=
r
.
bitangent
?
new
Float32Array
(
3
*
m
):
void
0
,
A
=
t
.
shadowVolume
,
h
=
A
?
new
Float32Array
(
3
*
m
):
void
0
,
x
=
0
,
g
=
ne
,
_
=
oe
,
b
=
se
,
v
=
new
W
.
GeographicProjection
(
o
),
C
=
v
.
project
(
o
.
cartesianToCartographic
(
a
,
le
),
ue
),
w
=
o
.
scaleToGeodeticSurface
(
a
,
X
);
o
.
geodeticSurfaceNormal
(
w
,
w
);
for
(
var
M
=
W
.
Quaternion
.
fromAxisAngle
(
w
,
u
,
ie
),
E
=
W
.
Matrix3
.
fromQuaternion
(
M
,
ae
),
I
=
Q
.
Cartesian2
.
fromElements
(
Number
.
POSITIVE_INFINITY
,
Number
.
POSITIVE_INFINITY
,
me
),
T
=
Q
.
Cartesian2
.
fromElements
(
Number
.
NEGATIVE_INFINITY
,
Number
.
NEGATIVE_INFINITY
,
pe
),
G
=
e
.
length
,
N
=
G
/
3
*
2
,
P
=
0
;
P
<
G
;
P
+=
3
){
var
F
,
V
=
P
+
1
,
D
=
P
+
2
,
O
=
Q
.
Cartesian3
.
fromArray
(
e
,
P
,
X
);
if
(
r
.
st
){
var
S
=
W
.
Matrix3
.
multiplyByVector
(
E
,
O
,
$
),
L
=
v
.
project
(
o
.
cartesianToCartographic
(
S
,
le
),
ee
);
Q
.
Cartesian3
.
subtract
(
L
,
C
,
L
),
re
.
x
=
(
L
.
x
+
i
)
/
(
2
*
i
),
re
.
y
=
(
L
.
y
+
n
)
/
(
2
*
n
),
I
.
x
=
Math
.
min
(
re
.
x
,
I
.
x
),
I
.
y
=
Math
.
min
(
re
.
y
,
I
.
y
),
T
.
x
=
Math
.
max
(
re
.
x
,
T
.
x
),
T
.
y
=
Math
.
max
(
re
.
y
,
T
.
y
),
y
[
x
+
N
]
=
re
.
x
,
y
[
x
+
1
+
N
]
=
re
.
y
,
y
[
x
++
]
=
re
.
x
,
y
[
x
++
]
=
re
.
y
}
O
=
o
.
scaleToGeodeticSurface
(
O
,
O
),
F
=
Q
.
Cartesian3
.
clone
(
O
,
$
),
g
=
o
.
geodeticSurfaceNormal
(
O
,
g
),
A
&&
(
h
[
P
+
G
]
=-
g
.
x
,
h
[
V
+
G
]
=-
g
.
y
,
h
[
D
+
G
]
=-
g
.
z
);
var
R
=
Q
.
Cartesian3
.
multiplyByScalar
(
g
,
s
,
te
);
if
(
O
=
Q
.
Cartesian3
.
add
(
O
,
R
,
O
),
R
=
Q
.
Cartesian3
.
multiplyByScalar
(
g
,
l
,
R
),
F
=
Q
.
Cartesian3
.
add
(
F
,
R
,
F
),
r
.
position
&&
(
p
[
P
+
G
]
=
F
.
x
,
p
[
V
+
G
]
=
F
.
y
,
p
[
D
+
G
]
=
F
.
z
,
p
[
P
]
=
O
.
x
,
p
[
V
]
=
O
.
y
,
p
[
D
]
=
O
.
z
),
r
.
normal
||
r
.
tangent
||
r
.
bitangent
){
b
=
Q
.
Cartesian3
.
clone
(
g
,
b
);
var
j
=
Q
.
Cartesian3
.
fromArray
(
e
,(
P
+
3
)
%
G
,
te
);
Q
.
Cartesian3
.
subtract
(
j
,
O
,
j
);
var
k
=
Q
.
Cartesian3
.
subtract
(
F
,
O
,
ee
);
g
=
Q
.
Cartesian3
.
normalize
(
Q
.
Cartesian3
.
cross
(
k
,
j
,
g
),
g
),
r
.
normal
&&
(
c
[
P
]
=
g
.
x
,
c
[
V
]
=
g
.
y
,
c
[
D
]
=
g
.
z
,
c
[
P
+
G
]
=
g
.
x
,
c
[
V
+
G
]
=
g
.
y
,
c
[
D
+
G
]
=
g
.
z
),
r
.
tangent
&&
(
_
=
Q
.
Cartesian3
.
normalize
(
Q
.
Cartesian3
.
cross
(
b
,
g
,
_
),
_
),
d
[
P
]
=
_
.
x
,
d
[
V
]
=
_
.
y
,
d
[
D
]
=
_
.
z
,
d
[
P
+
G
]
=
_
.
x
,
d
[
P
+
1
+
G
]
=
_
.
y
,
d
[
P
+
2
+
G
]
=
_
.
z
),
r
.
bitangent
&&
(
f
[
P
]
=
b
.
x
,
f
[
V
]
=
b
.
y
,
f
[
D
]
=
b
.
z
,
f
[
P
+
G
]
=
b
.
x
,
f
[
V
+
G
]
=
b
.
y
,
f
[
D
+
G
]
=
b
.
z
)}}
if
(
r
.
st
){
G
=
y
.
length
;
for
(
var
z
=
0
;
z
<
G
;
z
+=
2
)
y
[
z
]
=
(
y
[
z
]
-
I
.
x
)
/
(
T
.
x
-
I
.
x
),
y
[
z
+
1
]
=
(
y
[
z
+
1
]
-
I
.
y
)
/
(
T
.
y
-
I
.
y
)}
var
B
=
new
Z
.
GeometryAttributes
;
if
(
r
.
position
&&
(
B
.
position
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
DOUBLE
,
componentsPerAttribute
:
3
,
values
:
p
})),
r
.
st
&&
(
B
.
st
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
2
,
values
:
y
})),
r
.
normal
&&
(
B
.
normal
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
c
})),
r
.
tangent
&&
(
B
.
tangent
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
d
})),
r
.
bitangent
&&
(
B
.
bitangent
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
f
})),
A
&&
(
B
.
extrudeDirection
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
h
})),
U
.
defined
(
t
.
offsetAttribute
)){
var
Y
=
new
Uint8Array
(
m
);
if
(
t
.
offsetAttribute
===
K
.
GeometryOffsetAttribute
.
TOP
)
Y
=
K
.
arrayFill
(
Y
,
1
,
0
,
m
/
2
);
else
{
var
H
=
t
.
offsetAttribute
===
K
.
GeometryOffsetAttribute
.
NONE
?
0
:
1
;
Y
=
K
.
arrayFill
(
Y
,
H
)}
B
.
applyOffset
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
UNSIGNED_BYTE
,
componentsPerAttribute
:
1
,
values
:
Y
})}
return
B
}(
l
,
e
);
p
=
function
(
e
){
for
(
var
t
=
e
.
length
/
3
,
r
=
v
.
IndexDatatype
.
createTypedArray
(
t
,
6
*
t
),
a
=
0
,
i
=
0
;
i
<
t
;
i
++
){
var
n
=
i
+
t
,
o
=
(
i
+
1
)
%
t
,
s
=
o
+
t
;
r
[
a
++
]
=
i
,
r
[
a
++
]
=
n
,
r
[
a
++
]
=
o
,
r
[
a
++
]
=
o
,
r
[
a
++
]
=
n
,
r
[
a
++
]
=
s
}
return
r
}(
l
);
var
x
=
v
.
IndexDatatype
.
createTypedArray
(
2
*
l
.
length
/
3
,
p
),
g
=
new
q
.
Geometry
({
attributes
:
h
,
indices
:
x
,
primitiveType
:
q
.
PrimitiveType
.
TRIANGLES
}),
_
=
b
.
GeometryPipeline
.
combineInstances
([
new
C
.
GeometryInstance
({
geometry
:
A
}),
new
C
.
GeometryInstance
({
geometry
:
g
})]);
return
{
boundingSphere
:
u
,
attributes
:
_
[
0
].
attributes
,
indices
:
_
[
0
].
indices
}}
function
s
(
e
,
t
,
r
,
a
,
i
,
n
,
o
){
for
(
var
s
=
B
.
EllipseGeometryLibrary
.
computeEllipsePositions
({
center
:
e
,
semiMajorAxis
:
t
,
semiMinorAxis
:
r
,
rotation
:
a
,
granularity
:
i
},
!
1
,
!
0
).
outerPositions
,
l
=
s
.
length
/
3
,
u
=
new
Array
(
l
),
m
=
0
;
m
<
l
;
++
m
)
u
[
m
]
=
Q
.
Cartesian3
.
fromArray
(
s
,
3
*
m
);
var
p
=
Q
.
Rectangle
.
fromCartesianArray
(
u
,
n
,
o
);
return
p
.
width
>
y
.
CesiumMath
.
PI
&&
(
p
.
north
=
0
<
p
.
north
?
y
.
CesiumMath
.
PI_OVER_TWO
-
y
.
CesiumMath
.
EPSILON7
:
p
.
north
,
p
.
south
=
p
.
south
<
0
?
y
.
CesiumMath
.
EPSILON7
-
y
.
CesiumMath
.
PI_OVER_TWO
:
p
.
south
,
p
.
east
=
y
.
CesiumMath
.
PI
,
p
.
west
=-
y
.
CesiumMath
.
PI
),
p
}
function
A
(
e
){
var
t
=
(
e
=
U
.
defaultValue
(
e
,
U
.
defaultValue
.
EMPTY_OBJECT
)).
center
,
r
=
U
.
defaultValue
(
e
.
ellipsoid
,
Q
.
Ellipsoid
.
WGS84
),
a
=
e
.
semiMajorAxis
,
i
=
e
.
semiMinorAxis
,
n
=
U
.
defaultValue
(
e
.
granularity
,
y
.
CesiumMath
.
RADIANS_PER_DEGREE
),
o
=
U
.
defaultValue
(
e
.
vertexFormat
,
f
.
VertexFormat
.
DEFAULT
),
s
=
U
.
defaultValue
(
e
.
height
,
0
),
l
=
U
.
defaultValue
(
e
.
extrudedHeight
,
s
);
this
.
_center
=
Q
.
Cartesian3
.
clone
(
t
),
this
.
_semiMajorAxis
=
a
,
this
.
_semiMinorAxis
=
i
,
this
.
_ellipsoid
=
Q
.
Ellipsoid
.
clone
(
r
),
this
.
_rotation
=
U
.
defaultValue
(
e
.
rotation
,
0
),
this
.
_stRotation
=
U
.
defaultValue
(
e
.
stRotation
,
0
),
this
.
_height
=
Math
.
max
(
l
,
s
),
this
.
_granularity
=
n
,
this
.
_vertexFormat
=
f
.
VertexFormat
.
clone
(
o
),
this
.
_extrudedHeight
=
Math
.
min
(
l
,
s
),
this
.
_shadowVolume
=
U
.
defaultValue
(
e
.
shadowVolume
,
!
1
),
this
.
_workerName
=
"
createEllipseGeometry
"
,
this
.
_offsetAttribute
=
e
.
offsetAttribute
,
this
.
_rectangle
=
void
0
,
this
.
_textureCoordinateRotationPoints
=
void
0
}
A
.
packedLength
=
Q
.
Cartesian3
.
packedLength
+
Q
.
Ellipsoid
.
packedLength
+
f
.
VertexFormat
.
packedLength
+
9
,
A
.
pack
=
function
(
e
,
t
,
r
){
return
r
=
U
.
defaultValue
(
r
,
0
),
Q
.
Cartesian3
.
pack
(
e
.
_center
,
t
,
r
),
r
+=
Q
.
Cartesian3
.
packedLength
,
Q
.
Ellipsoid
.
pack
(
e
.
_ellipsoid
,
t
,
r
),
r
+=
Q
.
Ellipsoid
.
packedLength
,
f
.
VertexFormat
.
pack
(
e
.
_vertexFormat
,
t
,
r
),
r
+=
f
.
VertexFormat
.
packedLength
,
t
[
r
++
]
=
e
.
_semiMajorAxis
,
t
[
r
++
]
=
e
.
_semiMinorAxis
,
t
[
r
++
]
=
e
.
_rotation
,
t
[
r
++
]
=
e
.
_stRotation
,
t
[
r
++
]
=
e
.
_height
,
t
[
r
++
]
=
e
.
_granularity
,
t
[
r
++
]
=
e
.
_extrudedHeight
,
t
[
r
++
]
=
e
.
_shadowVolume
?
1
:
0
,
t
[
r
]
=
U
.
defaultValue
(
e
.
_offsetAttribute
,
-
1
),
t
};
var
h
=
new
Q
.
Cartesian3
,
x
=
new
Q
.
Ellipsoid
,
g
=
new
f
.
VertexFormat
,
_
=
{
center
:
h
,
ellipsoid
:
x
,
vertexFormat
:
g
,
semiMajorAxis
:
void
0
,
semiMinorAxis
:
void
0
,
rotation
:
void
0
,
stRotation
:
void
0
,
height
:
void
0
,
granularity
:
void
0
,
extrudedHeight
:
void
0
,
shadowVolume
:
void
0
,
offsetAttribute
:
void
0
};
A
.
unpack
=
function
(
e
,
t
,
r
){
t
=
U
.
defaultValue
(
t
,
0
);
var
a
=
Q
.
Cartesian3
.
unpack
(
e
,
t
,
h
);
t
+=
Q
.
Cartesian3
.
packedLength
;
var
i
=
Q
.
Ellipsoid
.
unpack
(
e
,
t
,
x
);
t
+=
Q
.
Ellipsoid
.
packedLength
;
var
n
=
f
.
VertexFormat
.
unpack
(
e
,
t
,
g
);
t
+=
f
.
VertexFormat
.
packedLength
;
var
o
=
e
[
t
++
],
s
=
e
[
t
++
],
l
=
e
[
t
++
],
u
=
e
[
t
++
],
m
=
e
[
t
++
],
p
=
e
[
t
++
],
y
=
e
[
t
++
],
c
=
1
===
e
[
t
++
],
d
=
e
[
t
];
return
U
.
defined
(
r
)?(
r
.
_center
=
Q
.
Cartesian3
.
clone
(
a
,
r
.
_center
),
r
.
_ellipsoid
=
Q
.
Ellipsoid
.
clone
(
i
,
r
.
_ellipsoid
),
r
.
_vertexFormat
=
f
.
VertexFormat
.
clone
(
n
,
r
.
_vertexFormat
),
r
.
_semiMajorAxis
=
o
,
r
.
_semiMinorAxis
=
s
,
r
.
_rotation
=
l
,
r
.
_stRotation
=
u
,
r
.
_height
=
m
,
r
.
_granularity
=
p
,
r
.
_extrudedHeight
=
y
,
r
.
_shadowVolume
=
c
,
r
.
_offsetAttribute
=-
1
===
d
?
void
0
:
d
,
r
):(
_
.
height
=
m
,
_
.
extrudedHeight
=
y
,
_
.
granularity
=
p
,
_
.
stRotation
=
u
,
_
.
rotation
=
l
,
_
.
semiMajorAxis
=
o
,
_
.
semiMinorAxis
=
s
,
_
.
shadowVolume
=
c
,
_
.
offsetAttribute
=-
1
===
d
?
void
0
:
d
,
new
A
(
_
))},
A
.
computeRectangle
=
function
(
e
,
t
){
var
r
=
(
e
=
U
.
defaultValue
(
e
,
U
.
defaultValue
.
EMPTY_OBJECT
)).
center
,
a
=
U
.
defaultValue
(
e
.
ellipsoid
,
Q
.
Ellipsoid
.
WGS84
),
i
=
e
.
semiMajorAxis
,
n
=
e
.
semiMinorAxis
,
o
=
U
.
defaultValue
(
e
.
granularity
,
y
.
CesiumMath
.
RADIANS_PER_DEGREE
);
return
s
(
r
,
i
,
n
,
U
.
defaultValue
(
e
.
rotation
,
0
),
o
,
a
,
t
)},
A
.
createGeometry
=
function
(
e
){
if
(
!
(
e
.
_semiMajorAxis
<=
0
||
e
.
_semiMinorAxis
<=
0
)){
var
t
=
e
.
_height
,
r
=
e
.
_extrudedHeight
,
a
=!
y
.
CesiumMath
.
equalsEpsilon
(
t
,
r
,
0
,
y
.
CesiumMath
.
EPSILON2
);
e
.
_center
=
e
.
_ellipsoid
.
scaleToGeodeticSurface
(
e
.
_center
,
e
.
_center
);
var
i
,
n
=
{
center
:
e
.
_center
,
semiMajorAxis
:
e
.
_semiMajorAxis
,
semiMinorAxis
:
e
.
_semiMinorAxis
,
ellipsoid
:
e
.
_ellipsoid
,
rotation
:
e
.
_rotation
,
height
:
t
,
granularity
:
e
.
_granularity
,
vertexFormat
:
e
.
_vertexFormat
,
stRotation
:
e
.
_stRotation
};
if
(
a
)
n
.
extrudedHeight
=
r
,
n
.
shadowVolume
=
e
.
_shadowVolume
,
n
.
offsetAttribute
=
e
.
_offsetAttribute
,
i
=
m
(
n
);
else
if
(
i
=
function
(
e
){
var
t
=
e
.
center
;
u
=
Q
.
Cartesian3
.
multiplyByScalar
(
e
.
ellipsoid
.
geodeticSurfaceNormal
(
t
,
u
),
e
.
height
,
u
),
u
=
Q
.
Cartesian3
.
add
(
t
,
u
,
u
);
var
r
=
new
W
.
BoundingSphere
(
u
,
e
.
semiMajorAxis
),
a
=
B
.
EllipseGeometryLibrary
.
computeEllipsePositions
(
e
,
!
0
,
!
1
),
i
=
a
.
positions
,
n
=
a
.
numPts
,
o
=
w
(
i
,
e
,
!
1
),
s
=
M
(
n
);
return
{
boundingSphere
:
r
,
attributes
:
o
,
indices
:
s
=
v
.
IndexDatatype
.
createTypedArray
(
i
.
length
/
3
,
s
)}}(
n
),
U
.
defined
(
e
.
_offsetAttribute
)){
var
o
=
i
.
attributes
.
position
.
values
.
length
,
s
=
new
Uint8Array
(
o
/
3
),
l
=
e
.
_offsetAttribute
===
K
.
GeometryOffsetAttribute
.
NONE
?
0
:
1
;
K
.
arrayFill
(
s
,
l
),
i
.
attributes
.
applyOffset
=
new
q
.
GeometryAttribute
({
componentDatatype
:
J
.
ComponentDatatype
.
UNSIGNED_BYTE
,
componentsPerAttribute
:
1
,
values
:
s
})}
return
new
q
.
Geometry
({
attributes
:
i
.
attributes
,
indices
:
i
.
indices
,
primitiveType
:
q
.
PrimitiveType
.
TRIANGLES
,
boundingSphere
:
i
.
boundingSphere
,
offsetAttribute
:
e
.
_offsetAttribute
})}},
A
.
createShadowVolume
=
function
(
e
,
t
,
r
){
var
a
=
e
.
_granularity
,
i
=
e
.
_ellipsoid
,
n
=
t
(
a
,
i
),
o
=
r
(
a
,
i
);
return
new
A
({
center
:
e
.
_center
,
semiMajorAxis
:
e
.
_semiMajorAxis
,
semiMinorAxis
:
e
.
_semiMinorAxis
,
ellipsoid
:
i
,
rotation
:
e
.
_rotation
,
stRotation
:
e
.
_stRotation
,
granularity
:
a
,
extrudedHeight
:
n
,
height
:
o
,
vertexFormat
:
f
.
VertexFormat
.
POSITION_ONLY
,
shadowVolume
:
!
0
})},
Object
.
defineProperties
(
A
.
prototype
,{
rectangle
:{
get
:
function
(){
return
U
.
defined
(
this
.
_rectangle
)
||
(
this
.
_rectangle
=
s
(
this
.
_center
,
this
.
_semiMajorAxis
,
this
.
_semiMinorAxis
,
this
.
_rotation
,
this
.
_granularity
,
this
.
_ellipsoid
)),
this
.
_rectangle
}},
textureCoordinateRotationPoints
:{
get
:
function
(){
return
U
.
defined
(
this
.
_textureCoordinateRotationPoints
)
||
(
this
.
_textureCoordinateRotationPoints
=
function
(
e
){
var
t
=-
e
.
_stRotation
;
if
(
0
==
t
)
return
[
0
,
0
,
0
,
1
,
1
,
0
];
for
(
var
r
=
B
.
EllipseGeometryLibrary
.
computeEllipsePositions
({
center
:
e
.
_center
,
semiMajorAxis
:
e
.
_semiMajorAxis
,
semiMinorAxis
:
e
.
_semiMinorAxis
,
rotation
:
e
.
_rotation
,
granularity
:
e
.
_granularity
},
!
1
,
!
0
).
outerPositions
,
a
=
r
.
length
/
3
,
i
=
new
Array
(
a
),
n
=
0
;
n
<
a
;
++
n
)
i
[
n
]
=
Q
.
Cartesian3
.
fromArray
(
r
,
3
*
n
);
var
o
=
e
.
_ellipsoid
,
s
=
e
.
rectangle
;
return
q
.
Geometry
.
_textureCoordinateRotationPoints
(
i
,
t
,
o
,
s
)}(
this
)),
this
.
_textureCoordinateRotationPoints
}}}),
e
.
EllipseGeometry
=
A
});
vcm/lib/Cesium/Workers/EllipseGeometryLibrary-bffb8c3e.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./Math-9d37f659
"
,
"
./Cartesian2-2951f601
"
,
"
./Transforms-53ff6d12
"
],
function
(
a
,
R
,
W
,
c
){
"
use strict
"
;
var
r
=
{},
x
=
new
W
.
Cartesian3
,
M
=
new
W
.
Cartesian3
,
f
=
new
c
.
Quaternion
,
z
=
new
c
.
Matrix3
;
function
S
(
a
,
r
,
e
,
t
,
i
,
n
,
s
,
o
,
l
,
C
){
var
y
=
a
+
r
;
W
.
Cartesian3
.
multiplyByScalar
(
t
,
Math
.
cos
(
y
),
x
),
W
.
Cartesian3
.
multiplyByScalar
(
e
,
Math
.
sin
(
y
),
M
),
W
.
Cartesian3
.
add
(
x
,
M
,
x
);
var
u
=
Math
.
cos
(
a
);
u
*=
u
;
var
m
=
Math
.
sin
(
a
);
m
*=
m
;
var
h
=
n
/
Math
.
sqrt
(
s
*
u
+
i
*
m
)
/
o
;
return
c
.
Quaternion
.
fromAxisAngle
(
x
,
h
,
f
),
c
.
Matrix3
.
fromQuaternion
(
f
,
z
),
c
.
Matrix3
.
multiplyByVector
(
z
,
l
,
C
),
W
.
Cartesian3
.
normalize
(
C
,
C
),
W
.
Cartesian3
.
multiplyByScalar
(
C
,
o
,
C
),
C
}
var
B
=
new
W
.
Cartesian3
,
Q
=
new
W
.
Cartesian3
,
b
=
new
W
.
Cartesian3
,
d
=
new
W
.
Cartesian3
;
r
.
raisePositionsToHeight
=
function
(
a
,
r
,
e
){
for
(
var
t
=
r
.
ellipsoid
,
i
=
r
.
height
,
n
=
r
.
extrudedHeight
,
s
=
e
?
a
.
length
/
3
*
2
:
a
.
length
/
3
,
o
=
new
Float64Array
(
3
*
s
),
l
=
a
.
length
,
C
=
e
?
l
:
0
,
y
=
0
;
y
<
l
;
y
+=
3
){
var
u
=
y
+
1
,
m
=
y
+
2
,
h
=
W
.
Cartesian3
.
fromArray
(
a
,
y
,
B
);
t
.
scaleToGeodeticSurface
(
h
,
h
);
var
c
=
W
.
Cartesian3
.
clone
(
h
,
Q
),
x
=
t
.
geodeticSurfaceNormal
(
h
,
d
),
M
=
W
.
Cartesian3
.
multiplyByScalar
(
x
,
i
,
b
);
W
.
Cartesian3
.
add
(
h
,
M
,
h
),
e
&&
(
W
.
Cartesian3
.
multiplyByScalar
(
x
,
n
,
M
),
W
.
Cartesian3
.
add
(
c
,
M
,
c
),
o
[
y
+
C
]
=
c
.
x
,
o
[
u
+
C
]
=
c
.
y
,
o
[
m
+
C
]
=
c
.
z
),
o
[
y
]
=
h
.
x
,
o
[
u
]
=
h
.
y
,
o
[
m
]
=
h
.
z
}
return
o
};
var
G
=
new
W
.
Cartesian3
,
H
=
new
W
.
Cartesian3
,
N
=
new
W
.
Cartesian3
;
r
.
computeEllipsePositions
=
function
(
a
,
r
,
e
){
var
t
=
a
.
semiMinorAxis
,
i
=
a
.
semiMajorAxis
,
n
=
a
.
rotation
,
s
=
a
.
center
,
o
=
8
*
a
.
granularity
,
l
=
t
*
t
,
C
=
i
*
i
,
y
=
i
*
t
,
u
=
W
.
Cartesian3
.
magnitude
(
s
),
m
=
W
.
Cartesian3
.
normalize
(
s
,
G
),
h
=
W
.
Cartesian3
.
cross
(
W
.
Cartesian3
.
UNIT_Z
,
s
,
H
);
h
=
W
.
Cartesian3
.
normalize
(
h
,
h
);
var
c
=
W
.
Cartesian3
.
cross
(
m
,
h
,
N
),
x
=
1
+
Math
.
ceil
(
R
.
CesiumMath
.
PI_OVER_TWO
/
o
),
M
=
R
.
CesiumMath
.
PI_OVER_TWO
/
(
x
-
1
),
f
=
R
.
CesiumMath
.
PI_OVER_TWO
-
x
*
M
;
f
<
0
&&
(
x
-=
Math
.
ceil
(
Math
.
abs
(
f
)
/
M
));
var
z
,
d
,
_
,
v
,
O
,
p
=
r
?
new
Array
(
3
*
(
x
*
(
x
+
2
)
*
2
)):
void
0
,
w
=
0
,
P
=
B
,
T
=
Q
,
I
=
4
*
x
*
3
,
g
=
I
-
1
,
E
=
0
,
V
=
e
?
new
Array
(
I
):
void
0
;
for
(
P
=
S
(
f
=
R
.
CesiumMath
.
PI_OVER_TWO
,
n
,
c
,
h
,
l
,
y
,
C
,
u
,
m
,
P
),
r
&&
(
p
[
w
++
]
=
P
.
x
,
p
[
w
++
]
=
P
.
y
,
p
[
w
++
]
=
P
.
z
),
e
&&
(
V
[
g
--
]
=
P
.
z
,
V
[
g
--
]
=
P
.
y
,
V
[
g
--
]
=
P
.
x
),
f
=
R
.
CesiumMath
.
PI_OVER_TWO
-
M
,
z
=
1
;
z
<
x
+
1
;
++
z
){
if
(
P
=
S
(
f
,
n
,
c
,
h
,
l
,
y
,
C
,
u
,
m
,
P
),
T
=
S
(
Math
.
PI
-
f
,
n
,
c
,
h
,
l
,
y
,
C
,
u
,
m
,
T
),
r
){
for
(
p
[
w
++
]
=
P
.
x
,
p
[
w
++
]
=
P
.
y
,
p
[
w
++
]
=
P
.
z
,
_
=
2
*
z
+
2
,
d
=
1
;
d
<
_
-
1
;
++
d
)
v
=
d
/
(
_
-
1
),
O
=
W
.
Cartesian3
.
lerp
(
P
,
T
,
v
,
b
),
p
[
w
++
]
=
O
.
x
,
p
[
w
++
]
=
O
.
y
,
p
[
w
++
]
=
O
.
z
;
p
[
w
++
]
=
T
.
x
,
p
[
w
++
]
=
T
.
y
,
p
[
w
++
]
=
T
.
z
}
e
&&
(
V
[
g
--
]
=
P
.
z
,
V
[
g
--
]
=
P
.
y
,
V
[
g
--
]
=
P
.
x
,
V
[
E
++
]
=
T
.
x
,
V
[
E
++
]
=
T
.
y
,
V
[
E
++
]
=
T
.
z
),
f
=
R
.
CesiumMath
.
PI_OVER_TWO
-
(
z
+
1
)
*
M
}
for
(
z
=
x
;
1
<
z
;
--
z
){
if
(
P
=
S
(
-
(
f
=
R
.
CesiumMath
.
PI_OVER_TWO
-
(
z
-
1
)
*
M
),
n
,
c
,
h
,
l
,
y
,
C
,
u
,
m
,
P
),
T
=
S
(
f
+
Math
.
PI
,
n
,
c
,
h
,
l
,
y
,
C
,
u
,
m
,
T
),
r
){
for
(
p
[
w
++
]
=
P
.
x
,
p
[
w
++
]
=
P
.
y
,
p
[
w
++
]
=
P
.
z
,
_
=
2
*
(
z
-
1
)
+
2
,
d
=
1
;
d
<
_
-
1
;
++
d
)
v
=
d
/
(
_
-
1
),
O
=
W
.
Cartesian3
.
lerp
(
P
,
T
,
v
,
b
),
p
[
w
++
]
=
O
.
x
,
p
[
w
++
]
=
O
.
y
,
p
[
w
++
]
=
O
.
z
;
p
[
w
++
]
=
T
.
x
,
p
[
w
++
]
=
T
.
y
,
p
[
w
++
]
=
T
.
z
}
e
&&
(
V
[
g
--
]
=
P
.
z
,
V
[
g
--
]
=
P
.
y
,
V
[
g
--
]
=
P
.
x
,
V
[
E
++
]
=
T
.
x
,
V
[
E
++
]
=
T
.
y
,
V
[
E
++
]
=
T
.
z
)}
P
=
S
(
-
(
f
=
R
.
CesiumMath
.
PI_OVER_TWO
),
n
,
c
,
h
,
l
,
y
,
C
,
u
,
m
,
P
);
var
A
=
{};
return
r
&&
(
p
[
w
++
]
=
P
.
x
,
p
[
w
++
]
=
P
.
y
,
p
[
w
++
]
=
P
.
z
,
A
.
positions
=
p
,
A
.
numPts
=
x
),
e
&&
(
V
[
g
--
]
=
P
.
z
,
V
[
g
--
]
=
P
.
y
,
V
[
g
--
]
=
P
.
x
,
A
.
outerPositions
=
V
),
A
},
a
.
EllipseGeometryLibrary
=
r
});
vcm/lib/Cesium/Workers/EllipseOutlineGeometry-857d46e0.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Math-9d37f659
"
,
"
./Cartesian2-2951f601
"
,
"
./Transforms-53ff6d12
"
,
"
./ComponentDatatype-a29c6075
"
,
"
./GeometryAttribute-2f728681
"
,
"
./GeometryAttributes-130e4d69
"
,
"
./IndexDatatype-527cbd94
"
,
"
./GeometryOffsetAttribute-8756c94a
"
,
"
./EllipseGeometryLibrary-bffb8c3e
"
],
function
(
e
,
A
,
t
,
_
,
g
,
v
,
x
,
E
,
M
,
C
,
G
,
L
){
"
use strict
"
;
var
O
=
new
g
.
Cartesian3
,
u
=
new
g
.
Cartesian3
;
var
S
=
new
v
.
BoundingSphere
,
V
=
new
v
.
BoundingSphere
;
function
c
(
e
){
var
t
=
(
e
=
A
.
defaultValue
(
e
,
A
.
defaultValue
.
EMPTY_OBJECT
)).
center
,
i
=
A
.
defaultValue
(
e
.
ellipsoid
,
g
.
Ellipsoid
.
WGS84
),
r
=
e
.
semiMajorAxis
,
a
=
e
.
semiMinorAxis
,
n
=
A
.
defaultValue
(
e
.
granularity
,
_
.
CesiumMath
.
RADIANS_PER_DEGREE
),
o
=
A
.
defaultValue
(
e
.
height
,
0
),
s
=
A
.
defaultValue
(
e
.
extrudedHeight
,
o
);
this
.
_center
=
g
.
Cartesian3
.
clone
(
t
),
this
.
_semiMajorAxis
=
r
,
this
.
_semiMinorAxis
=
a
,
this
.
_ellipsoid
=
g
.
Ellipsoid
.
clone
(
i
),
this
.
_rotation
=
A
.
defaultValue
(
e
.
rotation
,
0
),
this
.
_height
=
Math
.
max
(
s
,
o
),
this
.
_granularity
=
n
,
this
.
_extrudedHeight
=
Math
.
min
(
s
,
o
),
this
.
_numberOfVerticalLines
=
Math
.
max
(
A
.
defaultValue
(
e
.
numberOfVerticalLines
,
16
),
0
),
this
.
_offsetAttribute
=
e
.
offsetAttribute
,
this
.
_workerName
=
"
createEllipseOutlineGeometry
"
}
c
.
packedLength
=
g
.
Cartesian3
.
packedLength
+
g
.
Ellipsoid
.
packedLength
+
8
,
c
.
pack
=
function
(
e
,
t
,
i
){
return
i
=
A
.
defaultValue
(
i
,
0
),
g
.
Cartesian3
.
pack
(
e
.
_center
,
t
,
i
),
i
+=
g
.
Cartesian3
.
packedLength
,
g
.
Ellipsoid
.
pack
(
e
.
_ellipsoid
,
t
,
i
),
i
+=
g
.
Ellipsoid
.
packedLength
,
t
[
i
++
]
=
e
.
_semiMajorAxis
,
t
[
i
++
]
=
e
.
_semiMinorAxis
,
t
[
i
++
]
=
e
.
_rotation
,
t
[
i
++
]
=
e
.
_height
,
t
[
i
++
]
=
e
.
_granularity
,
t
[
i
++
]
=
e
.
_extrudedHeight
,
t
[
i
++
]
=
e
.
_numberOfVerticalLines
,
t
[
i
]
=
A
.
defaultValue
(
e
.
_offsetAttribute
,
-
1
),
t
};
var
m
=
new
g
.
Cartesian3
,
h
=
new
g
.
Ellipsoid
,
y
=
{
center
:
m
,
ellipsoid
:
h
,
semiMajorAxis
:
void
0
,
semiMinorAxis
:
void
0
,
rotation
:
void
0
,
height
:
void
0
,
granularity
:
void
0
,
extrudedHeight
:
void
0
,
numberOfVerticalLines
:
void
0
,
offsetAttribute
:
void
0
};
c
.
unpack
=
function
(
e
,
t
,
i
){
t
=
A
.
defaultValue
(
t
,
0
);
var
r
=
g
.
Cartesian3
.
unpack
(
e
,
t
,
m
);
t
+=
g
.
Cartesian3
.
packedLength
;
var
a
=
g
.
Ellipsoid
.
unpack
(
e
,
t
,
h
);
t
+=
g
.
Ellipsoid
.
packedLength
;
var
n
=
e
[
t
++
],
o
=
e
[
t
++
],
s
=
e
[
t
++
],
l
=
e
[
t
++
],
u
=
e
[
t
++
],
d
=
e
[
t
++
],
f
=
e
[
t
++
],
p
=
e
[
t
];
return
A
.
defined
(
i
)?(
i
.
_center
=
g
.
Cartesian3
.
clone
(
r
,
i
.
_center
),
i
.
_ellipsoid
=
g
.
Ellipsoid
.
clone
(
a
,
i
.
_ellipsoid
),
i
.
_semiMajorAxis
=
n
,
i
.
_semiMinorAxis
=
o
,
i
.
_rotation
=
s
,
i
.
_height
=
l
,
i
.
_granularity
=
u
,
i
.
_extrudedHeight
=
d
,
i
.
_numberOfVerticalLines
=
f
,
i
.
_offsetAttribute
=-
1
===
p
?
void
0
:
p
,
i
):(
y
.
height
=
l
,
y
.
extrudedHeight
=
d
,
y
.
granularity
=
u
,
y
.
rotation
=
s
,
y
.
semiMajorAxis
=
n
,
y
.
semiMinorAxis
=
o
,
y
.
numberOfVerticalLines
=
f
,
y
.
offsetAttribute
=-
1
===
p
?
void
0
:
p
,
new
c
(
y
))},
c
.
createGeometry
=
function
(
e
){
if
(
!
(
e
.
_semiMajorAxis
<=
0
||
e
.
_semiMinorAxis
<=
0
)){
var
t
=
e
.
_height
,
i
=
e
.
_extrudedHeight
,
r
=!
_
.
CesiumMath
.
equalsEpsilon
(
t
,
i
,
0
,
_
.
CesiumMath
.
EPSILON2
);
e
.
_center
=
e
.
_ellipsoid
.
scaleToGeodeticSurface
(
e
.
_center
,
e
.
_center
);
var
a
,
n
=
{
center
:
e
.
_center
,
semiMajorAxis
:
e
.
_semiMajorAxis
,
semiMinorAxis
:
e
.
_semiMinorAxis
,
ellipsoid
:
e
.
_ellipsoid
,
rotation
:
e
.
_rotation
,
height
:
t
,
granularity
:
e
.
_granularity
,
numberOfVerticalLines
:
e
.
_numberOfVerticalLines
};
if
(
r
)
n
.
extrudedHeight
=
i
,
n
.
offsetAttribute
=
e
.
_offsetAttribute
,
a
=
function
(
e
){
var
t
=
e
.
center
,
i
=
e
.
ellipsoid
,
r
=
e
.
semiMajorAxis
,
a
=
g
.
Cartesian3
.
multiplyByScalar
(
i
.
geodeticSurfaceNormal
(
t
,
O
),
e
.
height
,
O
);
S
.
center
=
g
.
Cartesian3
.
add
(
t
,
a
,
S
.
center
),
S
.
radius
=
r
,
a
=
g
.
Cartesian3
.
multiplyByScalar
(
i
.
geodeticSurfaceNormal
(
t
,
a
),
e
.
extrudedHeight
,
a
),
V
.
center
=
g
.
Cartesian3
.
add
(
t
,
a
,
V
.
center
),
V
.
radius
=
r
;
var
n
=
L
.
EllipseGeometryLibrary
.
computeEllipsePositions
(
e
,
!
1
,
!
0
).
outerPositions
,
o
=
new
M
.
GeometryAttributes
({
position
:
new
E
.
GeometryAttribute
({
componentDatatype
:
x
.
ComponentDatatype
.
DOUBLE
,
componentsPerAttribute
:
3
,
values
:
L
.
EllipseGeometryLibrary
.
raisePositionsToHeight
(
n
,
e
,
!
0
)})});
n
=
o
.
position
.
values
;
var
s
=
v
.
BoundingSphere
.
union
(
S
,
V
),
l
=
n
.
length
/
3
;
if
(
A
.
defined
(
e
.
offsetAttribute
)){
var
u
=
new
Uint8Array
(
l
);
if
(
e
.
offsetAttribute
===
G
.
GeometryOffsetAttribute
.
TOP
)
u
=
G
.
arrayFill
(
u
,
1
,
0
,
l
/
2
);
else
{
var
d
=
e
.
offsetAttribute
===
G
.
GeometryOffsetAttribute
.
NONE
?
0
:
1
;
u
=
G
.
arrayFill
(
u
,
d
)}
o
.
applyOffset
=
new
E
.
GeometryAttribute
({
componentDatatype
:
x
.
ComponentDatatype
.
UNSIGNED_BYTE
,
componentsPerAttribute
:
1
,
values
:
u
})}
var
f
=
A
.
defaultValue
(
e
.
numberOfVerticalLines
,
16
);
f
=
_
.
CesiumMath
.
clamp
(
f
,
0
,
l
/
2
);
var
p
=
C
.
IndexDatatype
.
createTypedArray
(
l
,
2
*
l
+
2
*
f
);
l
/=
2
;
var
c
,
m
,
h
=
0
;
for
(
c
=
0
;
c
<
l
;
++
c
)
p
[
h
++
]
=
c
,
p
[
h
++
]
=
(
c
+
1
)
%
l
,
p
[
h
++
]
=
c
+
l
,
p
[
h
++
]
=
(
c
+
1
)
%
l
+
l
;
if
(
0
<
f
){
var
y
=
Math
.
min
(
f
,
l
);
m
=
Math
.
round
(
l
/
y
);
var
b
=
Math
.
min
(
m
*
f
,
l
);
for
(
c
=
0
;
c
<
b
;
c
+=
m
)
p
[
h
++
]
=
c
,
p
[
h
++
]
=
c
+
l
}
return
{
boundingSphere
:
s
,
attributes
:
o
,
indices
:
p
}}(
n
);
else
if
(
a
=
function
(
e
){
var
t
=
e
.
center
;
u
=
g
.
Cartesian3
.
multiplyByScalar
(
e
.
ellipsoid
.
geodeticSurfaceNormal
(
t
,
u
),
e
.
height
,
u
),
u
=
g
.
Cartesian3
.
add
(
t
,
u
,
u
);
for
(
var
i
=
new
v
.
BoundingSphere
(
u
,
e
.
semiMajorAxis
),
r
=
L
.
EllipseGeometryLibrary
.
computeEllipsePositions
(
e
,
!
1
,
!
0
).
outerPositions
,
a
=
new
M
.
GeometryAttributes
({
position
:
new
E
.
GeometryAttribute
({
componentDatatype
:
x
.
ComponentDatatype
.
DOUBLE
,
componentsPerAttribute
:
3
,
values
:
L
.
EllipseGeometryLibrary
.
raisePositionsToHeight
(
r
,
e
,
!
1
)})}),
n
=
r
.
length
/
3
,
o
=
C
.
IndexDatatype
.
createTypedArray
(
n
,
2
*
n
),
s
=
0
,
l
=
0
;
l
<
n
;
++
l
)
o
[
s
++
]
=
l
,
o
[
s
++
]
=
(
l
+
1
)
%
n
;
return
{
boundingSphere
:
i
,
attributes
:
a
,
indices
:
o
}}(
n
),
A
.
defined
(
e
.
_offsetAttribute
)){
var
o
=
a
.
attributes
.
position
.
values
.
length
,
s
=
new
Uint8Array
(
o
/
3
),
l
=
e
.
_offsetAttribute
===
G
.
GeometryOffsetAttribute
.
NONE
?
0
:
1
;
G
.
arrayFill
(
s
,
l
),
a
.
attributes
.
applyOffset
=
new
E
.
GeometryAttribute
({
componentDatatype
:
x
.
ComponentDatatype
.
UNSIGNED_BYTE
,
componentsPerAttribute
:
1
,
values
:
s
})}
return
new
E
.
Geometry
({
attributes
:
a
.
attributes
,
indices
:
a
.
indices
,
primitiveType
:
E
.
PrimitiveType
.
LINES
,
boundingSphere
:
a
.
boundingSphere
,
offsetAttribute
:
e
.
_offsetAttribute
})}},
e
.
EllipseOutlineGeometry
=
c
});
vcm/lib/Cesium/Workers/EllipsoidGeodesic-0d3740b4.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Math-9d37f659
"
,
"
./Cartesian2-2951f601
"
],
function
(
t
,
w
,
a
,
T
,
R
){
"
use strict
"
;
function
z
(
t
,
a
,
i
,
n
,
e
,
s
,
r
){
var
h
,
o
,
d
=
(
h
=
t
)
*
(
o
=
i
)
*
(
4
+
h
*
(
4
-
3
*
o
))
/
16
;
return
(
1
-
d
)
*
t
*
a
*
(
n
+
d
*
e
*
(
r
+
d
*
s
*
(
2
*
r
*
r
-
1
)))}
var
y
=
new
R
.
Cartesian3
,
E
=
new
R
.
Cartesian3
;
function
e
(
t
,
a
,
i
,
n
){
var
e
,
s
,
r
,
h
,
o
,
d
,
u
,
c
,
M
,
l
,
g
,
_
,
p
,
f
,
v
,
m
,
C
,
H
,
O
,
S
,
q
,
U
,
w
,
A
,
b
;
R
.
Cartesian3
.
normalize
(
n
.
cartographicToCartesian
(
a
,
E
),
y
),
R
.
Cartesian3
.
normalize
(
n
.
cartographicToCartesian
(
i
,
E
),
E
);
!
function
(
t
,
a
,
i
,
n
,
e
,
s
,
r
){
var
h
,
o
,
d
,
u
,
c
,
M
=
(
a
-
i
)
/
a
,
l
=
s
-
n
,
g
=
Math
.
atan
((
1
-
M
)
*
Math
.
tan
(
e
)),
_
=
Math
.
atan
((
1
-
M
)
*
Math
.
tan
(
r
)),
p
=
Math
.
cos
(
g
),
f
=
Math
.
sin
(
g
),
v
=
Math
.
cos
(
_
),
m
=
Math
.
sin
(
_
),
C
=
p
*
v
,
H
=
p
*
m
,
O
=
f
*
m
,
S
=
f
*
v
,
q
=
l
,
U
=
T
.
CesiumMath
.
TWO_PI
,
w
=
Math
.
cos
(
q
),
A
=
Math
.
sin
(
q
);
do
{
w
=
Math
.
cos
(
q
),
A
=
Math
.
sin
(
q
);
var
b
,
R
=
H
-
S
*
w
;
d
=
Math
.
sqrt
(
v
*
v
*
A
*
A
+
R
*
R
),
o
=
O
+
C
*
w
,
h
=
Math
.
atan2
(
d
,
o
),
U
=
q
,
c
=
o
-
2
*
O
/
(
u
=
0
===
d
?(
b
=
0
,
1
):
1
-
(
b
=
C
*
A
/
d
)
*
b
),
isNaN
(
c
)
&&
(
c
=
0
),
q
=
l
+
z
(
M
,
b
,
u
,
h
,
d
,
o
,
c
)}
while
(
Math
.
abs
(
q
-
U
)
>
T
.
CesiumMath
.
EPSILON12
);
var
y
=
u
*
(
a
*
a
-
i
*
i
)
/
(
i
*
i
),
E
=
y
*
(
256
+
y
*
(
y
*
(
74
-
47
*
y
)
-
128
))
/
1024
,
P
=
c
*
c
,
x
=
i
*
(
1
+
y
*
(
4096
+
y
*
(
y
*
(
320
-
175
*
y
)
-
768
))
/
16384
)
*
(
h
-
E
*
d
*
(
c
+
E
*
(
o
*
(
2
*
P
-
1
)
-
E
*
c
*
(
4
*
d
*
d
-
3
)
*
(
4
*
P
-
3
)
/
6
)
/
4
)),
D
=
Math
.
atan2
(
v
*
A
,
H
-
S
*
w
),
N
=
Math
.
atan2
(
p
*
A
,
H
*
w
-
S
);
t
.
_distance
=
x
,
t
.
_startHeading
=
D
,
t
.
_endHeading
=
N
,
t
.
_uSquared
=
y
}(
t
,
n
.
maximumRadius
,
n
.
minimumRadius
,
a
.
longitude
,
a
.
latitude
,
i
.
longitude
,
i
.
latitude
),
t
.
_start
=
R
.
Cartographic
.
clone
(
a
,
t
.
_start
),
t
.
_end
=
R
.
Cartographic
.
clone
(
i
,
t
.
_end
),
t
.
_start
.
height
=
0
,
t
.
_end
.
height
=
0
,
s
=
(
e
=
t
).
_uSquared
,
r
=
e
.
_ellipsoid
.
maximumRadius
,
h
=
e
.
_ellipsoid
.
minimumRadius
,
o
=
(
r
-
h
)
/
r
,
d
=
Math
.
cos
(
e
.
_startHeading
),
u
=
Math
.
sin
(
e
.
_startHeading
),
c
=
(
1
-
o
)
*
Math
.
tan
(
e
.
_start
.
latitude
),
M
=
1
/
Math
.
sqrt
(
1
+
c
*
c
),
l
=
M
*
c
,
g
=
Math
.
atan2
(
c
,
d
),
f
=
1
-
(
p
=
(
_
=
M
*
u
)
*
_
),
v
=
Math
.
sqrt
(
f
),
U
=
1
-
3
*
(
m
=
s
/
4
)
+
35
*
(
C
=
m
*
m
)
/
4
,
w
=
1
-
5
*
m
,
A
=
(
S
=
1
+
m
-
3
*
C
/
4
+
5
*
(
H
=
C
*
m
)
/
4
-
175
*
(
O
=
C
*
C
)
/
64
)
*
g
-
(
q
=
1
-
m
+
15
*
C
/
8
-
35
*
H
/
8
)
*
Math
.
sin
(
2
*
g
)
*
m
/
2
-
U
*
Math
.
sin
(
4
*
g
)
*
C
/
16
-
w
*
Math
.
sin
(
6
*
g
)
*
H
/
48
-
5
*
Math
.
sin
(
8
*
g
)
*
O
/
512
,(
b
=
e
.
_constants
).
a
=
r
,
b
.
b
=
h
,
b
.
f
=
o
,
b
.
cosineHeading
=
d
,
b
.
sineHeading
=
u
,
b
.
tanU
=
c
,
b
.
cosineU
=
M
,
b
.
sineU
=
l
,
b
.
sigma
=
g
,
b
.
sineAlpha
=
_
,
b
.
sineSquaredAlpha
=
p
,
b
.
cosineSquaredAlpha
=
f
,
b
.
cosineAlpha
=
v
,
b
.
u2Over4
=
m
,
b
.
u4Over16
=
C
,
b
.
u6Over64
=
H
,
b
.
u8Over256
=
O
,
b
.
a0
=
S
,
b
.
a1
=
q
,
b
.
a2
=
U
,
b
.
a3
=
w
,
b
.
distanceRatio
=
A
}
function
i
(
t
,
a
,
i
){
var
n
=
w
.
defaultValue
(
i
,
R
.
Ellipsoid
.
WGS84
);
this
.
_ellipsoid
=
n
,
this
.
_start
=
new
R
.
Cartographic
,
this
.
_end
=
new
R
.
Cartographic
,
this
.
_constants
=
{},
this
.
_startHeading
=
void
0
,
this
.
_endHeading
=
void
0
,
this
.
_distance
=
void
0
,
this
.
_uSquared
=
void
0
,
w
.
defined
(
t
)
&&
w
.
defined
(
a
)
&&
e
(
this
,
t
,
a
,
n
)}
Object
.
defineProperties
(
i
.
prototype
,{
ellipsoid
:{
get
:
function
(){
return
this
.
_ellipsoid
}},
surfaceDistance
:{
get
:
function
(){
return
this
.
_distance
}},
start
:{
get
:
function
(){
return
this
.
_start
}},
end
:{
get
:
function
(){
return
this
.
_end
}},
startHeading
:{
get
:
function
(){
return
this
.
_startHeading
}},
endHeading
:{
get
:
function
(){
return
this
.
_endHeading
}}}),
i
.
prototype
.
setEndPoints
=
function
(
t
,
a
){
e
(
this
,
t
,
a
,
this
.
_ellipsoid
)},
i
.
prototype
.
interpolateUsingFraction
=
function
(
t
,
a
){
return
this
.
interpolateUsingSurfaceDistance
(
this
.
_distance
*
t
,
a
)},
i
.
prototype
.
interpolateUsingSurfaceDistance
=
function
(
t
,
a
){
var
i
=
this
.
_constants
,
n
=
i
.
distanceRatio
+
t
/
i
.
b
,
e
=
Math
.
cos
(
2
*
n
),
s
=
Math
.
cos
(
4
*
n
),
r
=
Math
.
cos
(
6
*
n
),
h
=
Math
.
sin
(
2
*
n
),
o
=
Math
.
sin
(
4
*
n
),
d
=
Math
.
sin
(
6
*
n
),
u
=
Math
.
sin
(
8
*
n
),
c
=
n
*
n
,
M
=
n
*
c
,
l
=
i
.
u8Over256
,
g
=
i
.
u2Over4
,
_
=
i
.
u6Over64
,
p
=
i
.
u4Over16
,
f
=
2
*
M
*
l
*
e
/
3
+
n
*
(
1
-
g
+
7
*
p
/
4
-
15
*
_
/
4
+
579
*
l
/
64
-
(
p
-
15
*
_
/
4
+
187
*
l
/
16
)
*
e
-
(
5
*
_
/
4
-
115
*
l
/
16
)
*
s
-
29
*
l
*
r
/
16
)
+
(
g
/
2
-
p
+
71
*
_
/
32
-
85
*
l
/
16
)
*
h
+
(
5
*
p
/
16
-
5
*
_
/
4
+
383
*
l
/
96
)
*
o
-
c
*
((
_
-
11
*
l
/
2
)
*
h
+
5
*
l
*
o
/
2
)
+
(
29
*
_
/
96
-
29
*
l
/
16
)
*
d
+
539
*
l
*
u
/
1536
,
v
=
Math
.
asin
(
Math
.
sin
(
f
)
*
i
.
cosineAlpha
),
m
=
Math
.
atan
(
i
.
a
/
i
.
b
*
Math
.
tan
(
v
));
f
-=
i
.
sigma
;
var
C
=
Math
.
cos
(
2
*
i
.
sigma
+
f
),
H
=
Math
.
sin
(
f
),
O
=
Math
.
cos
(
f
),
S
=
i
.
cosineU
*
O
,
q
=
i
.
sineU
*
H
,
U
=
Math
.
atan2
(
H
*
i
.
sineHeading
,
S
-
q
*
i
.
cosineHeading
)
-
z
(
i
.
f
,
i
.
sineAlpha
,
i
.
cosineSquaredAlpha
,
f
,
H
,
O
,
C
);
return
w
.
defined
(
a
)?(
a
.
longitude
=
this
.
_start
.
longitude
+
U
,
a
.
latitude
=
m
,
a
.
height
=
0
,
a
):
new
R
.
Cartographic
(
this
.
_start
.
longitude
+
U
,
m
,
0
)},
t
.
EllipsoidGeodesic
=
i
});
vcm/lib/Cesium/Workers/EllipsoidGeometry-a1c1e12f.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Math-9d37f659
"
,
"
./Cartesian2-2951f601
"
,
"
./Transforms-53ff6d12
"
,
"
./ComponentDatatype-a29c6075
"
,
"
./GeometryAttribute-2f728681
"
,
"
./GeometryAttributes-130e4d69
"
,
"
./IndexDatatype-527cbd94
"
,
"
./GeometryOffsetAttribute-8756c94a
"
,
"
./VertexFormat-6af5bab1
"
],
function
(
t
,
ut
,
e
,
lt
,
ft
,
ct
,
dt
,
Ct
,
pt
,
yt
,
_t
,
d
){
"
use strict
"
;
var
vt
=
new
ft
.
Cartesian3
,
ht
=
new
ft
.
Cartesian3
,
At
=
new
ft
.
Cartesian3
,
xt
=
new
ft
.
Cartesian3
,
bt
=
new
ft
.
Cartesian3
,
l
=
new
ft
.
Cartesian3
(
1
,
1
,
1
),
kt
=
Math
.
cos
,
wt
=
Math
.
sin
;
function
C
(
t
){
t
=
ut
.
defaultValue
(
t
,
ut
.
defaultValue
.
EMPTY_OBJECT
);
var
e
=
ut
.
defaultValue
(
t
.
radii
,
l
),
a
=
ut
.
defaultValue
(
t
.
innerRadii
,
e
),
i
=
ut
.
defaultValue
(
t
.
minimumClock
,
0
),
r
=
ut
.
defaultValue
(
t
.
maximumClock
,
lt
.
CesiumMath
.
TWO_PI
),
n
=
ut
.
defaultValue
(
t
.
minimumCone
,
0
),
o
=
ut
.
defaultValue
(
t
.
maximumCone
,
lt
.
CesiumMath
.
PI
),
m
=
Math
.
round
(
ut
.
defaultValue
(
t
.
stackPartitions
,
64
)),
s
=
Math
.
round
(
ut
.
defaultValue
(
t
.
slicePartitions
,
64
)),
u
=
ut
.
defaultValue
(
t
.
vertexFormat
,
d
.
VertexFormat
.
DEFAULT
);
this
.
_radii
=
ft
.
Cartesian3
.
clone
(
e
),
this
.
_innerRadii
=
ft
.
Cartesian3
.
clone
(
a
),
this
.
_minimumClock
=
i
,
this
.
_maximumClock
=
r
,
this
.
_minimumCone
=
n
,
this
.
_maximumCone
=
o
,
this
.
_stackPartitions
=
m
,
this
.
_slicePartitions
=
s
,
this
.
_vertexFormat
=
d
.
VertexFormat
.
clone
(
u
),
this
.
_offsetAttribute
=
t
.
offsetAttribute
,
this
.
_workerName
=
"
createEllipsoidGeometry
"
}
C
.
packedLength
=
2
*
ft
.
Cartesian3
.
packedLength
+
d
.
VertexFormat
.
packedLength
+
7
,
C
.
pack
=
function
(
t
,
e
,
a
){
return
a
=
ut
.
defaultValue
(
a
,
0
),
ft
.
Cartesian3
.
pack
(
t
.
_radii
,
e
,
a
),
a
+=
ft
.
Cartesian3
.
packedLength
,
ft
.
Cartesian3
.
pack
(
t
.
_innerRadii
,
e
,
a
),
a
+=
ft
.
Cartesian3
.
packedLength
,
d
.
VertexFormat
.
pack
(
t
.
_vertexFormat
,
e
,
a
),
a
+=
d
.
VertexFormat
.
packedLength
,
e
[
a
++
]
=
t
.
_minimumClock
,
e
[
a
++
]
=
t
.
_maximumClock
,
e
[
a
++
]
=
t
.
_minimumCone
,
e
[
a
++
]
=
t
.
_maximumCone
,
e
[
a
++
]
=
t
.
_stackPartitions
,
e
[
a
++
]
=
t
.
_slicePartitions
,
e
[
a
]
=
ut
.
defaultValue
(
t
.
_offsetAttribute
,
-
1
),
e
};
var
a
,
p
=
new
ft
.
Cartesian3
,
y
=
new
ft
.
Cartesian3
,
_
=
new
d
.
VertexFormat
,
v
=
{
radii
:
p
,
innerRadii
:
y
,
vertexFormat
:
_
,
minimumClock
:
void
0
,
maximumClock
:
void
0
,
minimumCone
:
void
0
,
maximumCone
:
void
0
,
stackPartitions
:
void
0
,
slicePartitions
:
void
0
,
offsetAttribute
:
void
0
};
C
.
unpack
=
function
(
t
,
e
,
a
){
e
=
ut
.
defaultValue
(
e
,
0
);
var
i
=
ft
.
Cartesian3
.
unpack
(
t
,
e
,
p
);
e
+=
ft
.
Cartesian3
.
packedLength
;
var
r
=
ft
.
Cartesian3
.
unpack
(
t
,
e
,
y
);
e
+=
ft
.
Cartesian3
.
packedLength
;
var
n
=
d
.
VertexFormat
.
unpack
(
t
,
e
,
_
);
e
+=
d
.
VertexFormat
.
packedLength
;
var
o
=
t
[
e
++
],
m
=
t
[
e
++
],
s
=
t
[
e
++
],
u
=
t
[
e
++
],
l
=
t
[
e
++
],
f
=
t
[
e
++
],
c
=
t
[
e
];
return
ut
.
defined
(
a
)?(
a
.
_radii
=
ft
.
Cartesian3
.
clone
(
i
,
a
.
_radii
),
a
.
_innerRadii
=
ft
.
Cartesian3
.
clone
(
r
,
a
.
_innerRadii
),
a
.
_vertexFormat
=
d
.
VertexFormat
.
clone
(
n
,
a
.
_vertexFormat
),
a
.
_minimumClock
=
o
,
a
.
_maximumClock
=
m
,
a
.
_minimumCone
=
s
,
a
.
_maximumCone
=
u
,
a
.
_stackPartitions
=
l
,
a
.
_slicePartitions
=
f
,
a
.
_offsetAttribute
=-
1
===
c
?
void
0
:
c
,
a
):(
v
.
minimumClock
=
o
,
v
.
maximumClock
=
m
,
v
.
minimumCone
=
s
,
v
.
maximumCone
=
u
,
v
.
stackPartitions
=
l
,
v
.
slicePartitions
=
f
,
v
.
offsetAttribute
=-
1
===
c
?
void
0
:
c
,
new
C
(
v
))},
C
.
createGeometry
=
function
(
t
){
var
e
=
t
.
_radii
;
if
(
!
(
e
.
x
<=
0
||
e
.
y
<=
0
||
e
.
z
<=
0
)){
var
a
=
t
.
_innerRadii
;
if
(
!
(
a
.
x
<=
0
||
a
.
y
<=
0
||
a
.
z
<=
0
)){
var
i
,
r
,
n
=
t
.
_minimumClock
,
o
=
t
.
_maximumClock
,
m
=
t
.
_minimumCone
,
s
=
t
.
_maximumCone
,
u
=
t
.
_vertexFormat
,
l
=
t
.
_slicePartitions
+
1
,
f
=
t
.
_stackPartitions
+
1
;(
l
=
Math
.
round
(
l
*
Math
.
abs
(
o
-
n
)
/
lt
.
CesiumMath
.
TWO_PI
))
<
2
&&
(
l
=
2
),(
f
=
Math
.
round
(
f
*
Math
.
abs
(
s
-
m
)
/
lt
.
CesiumMath
.
PI
))
<
2
&&
(
f
=
2
);
var
c
=
0
,
d
=
[
m
],
C
=
[
n
];
for
(
i
=
0
;
i
<
f
;
i
++
)
d
.
push
(
m
+
i
*
(
s
-
m
)
/
(
f
-
1
));
for
(
d
.
push
(
s
),
r
=
0
;
r
<
l
;
r
++
)
C
.
push
(
n
+
r
*
(
o
-
n
)
/
(
l
-
1
));
C
.
push
(
o
);
var
p
=
d
.
length
,
y
=
C
.
length
,
_
=
0
,
v
=
1
,
h
=
a
.
x
!==
e
.
x
||
a
.
y
!==
e
.
y
||
a
.
z
!==
e
.
z
,
A
=!
1
,
x
=!
1
,
b
=!
1
;
h
&&
(
v
=
2
,
0
<
m
&&
(
A
=!
0
,
_
+=
l
-
1
),
s
<
Math
.
PI
&&
(
x
=!
0
,
_
+=
l
-
1
),(
o
-
n
)
%
lt
.
CesiumMath
.
TWO_PI
?(
b
=!
0
,
_
+=
2
*
(
f
-
1
)
+
1
):
_
+=
1
);
var
k
=
y
*
p
*
v
,
w
=
new
Float64Array
(
3
*
k
),
F
=
_t
.
arrayFill
(
new
Array
(
k
),
!
1
),
P
=
_t
.
arrayFill
(
new
Array
(
k
),
!
1
),
g
=
l
*
f
*
v
,
V
=
6
*
(
g
+
_
+
1
-
(
l
+
f
)
*
v
),
M
=
yt
.
IndexDatatype
.
createTypedArray
(
g
,
V
),
T
=
u
.
normal
?
new
Float32Array
(
3
*
k
):
void
0
,
D
=
u
.
tangent
?
new
Float32Array
(
3
*
k
):
void
0
,
G
=
u
.
bitangent
?
new
Float32Array
(
3
*
k
):
void
0
,
L
=
u
.
st
?
new
Float32Array
(
2
*
k
):
void
0
,
O
=
new
Array
(
p
),
I
=
new
Array
(
p
);
for
(
i
=
0
;
i
<
p
;
i
++
)
O
[
i
]
=
wt
(
d
[
i
]),
I
[
i
]
=
kt
(
d
[
i
]);
var
E
=
new
Array
(
y
),
z
=
new
Array
(
y
);
for
(
r
=
0
;
r
<
y
;
r
++
)
z
[
r
]
=
kt
(
C
[
r
]),
E
[
r
]
=
wt
(
C
[
r
]);
for
(
i
=
0
;
i
<
p
;
i
++
)
for
(
r
=
0
;
r
<
y
;
r
++
)
w
[
c
++
]
=
e
.
x
*
O
[
i
]
*
z
[
r
],
w
[
c
++
]
=
e
.
y
*
O
[
i
]
*
E
[
r
],
w
[
c
++
]
=
e
.
z
*
I
[
i
];
var
N
,
R
,
U
,
S
,
B
=
k
/
2
;
if
(
h
)
for
(
i
=
0
;
i
<
p
;
i
++
)
for
(
r
=
0
;
r
<
y
;
r
++
)
w
[
c
++
]
=
a
.
x
*
O
[
i
]
*
z
[
r
],
w
[
c
++
]
=
a
.
y
*
O
[
i
]
*
E
[
r
],
w
[
c
++
]
=
a
.
z
*
I
[
i
],
F
[
B
]
=!
0
,
0
<
i
&&
i
!==
p
-
1
&&
0
!==
r
&&
r
!==
y
-
1
&&
(
P
[
B
]
=!
0
),
B
++
;
for
(
c
=
0
,
i
=
1
;
i
<
p
-
2
;
i
++
)
for
(
N
=
i
*
y
,
R
=
(
i
+
1
)
*
y
,
r
=
1
;
r
<
y
-
2
;
r
++
)
M
[
c
++
]
=
R
+
r
,
M
[
c
++
]
=
R
+
r
+
1
,
M
[
c
++
]
=
N
+
r
+
1
,
M
[
c
++
]
=
R
+
r
,
M
[
c
++
]
=
N
+
r
+
1
,
M
[
c
++
]
=
N
+
r
;
if
(
h
){
var
W
=
p
*
y
;
for
(
i
=
1
;
i
<
p
-
2
;
i
++
)
for
(
N
=
W
+
i
*
y
,
R
=
W
+
(
i
+
1
)
*
y
,
r
=
1
;
r
<
y
-
2
;
r
++
)
M
[
c
++
]
=
R
+
r
,
M
[
c
++
]
=
N
+
r
,
M
[
c
++
]
=
N
+
r
+
1
,
M
[
c
++
]
=
R
+
r
,
M
[
c
++
]
=
N
+
r
+
1
,
M
[
c
++
]
=
R
+
r
+
1
}
if
(
h
){
if
(
A
)
for
(
S
=
p
*
y
,
i
=
1
;
i
<
y
-
2
;
i
++
)
M
[
c
++
]
=
i
,
M
[
c
++
]
=
i
+
1
,
M
[
c
++
]
=
S
+
i
+
1
,
M
[
c
++
]
=
i
,
M
[
c
++
]
=
S
+
i
+
1
,
M
[
c
++
]
=
S
+
i
;
if
(
x
)
for
(
U
=
p
*
y
-
y
,
S
=
p
*
y
*
v
-
y
,
i
=
1
;
i
<
y
-
2
;
i
++
)
M
[
c
++
]
=
U
+
i
+
1
,
M
[
c
++
]
=
U
+
i
,
M
[
c
++
]
=
S
+
i
,
M
[
c
++
]
=
U
+
i
+
1
,
M
[
c
++
]
=
S
+
i
,
M
[
c
++
]
=
S
+
i
+
1
}
if
(
b
){
for
(
i
=
1
;
i
<
p
-
2
;
i
++
)
S
=
y
*
p
+
y
*
i
,
U
=
y
*
i
,
M
[
c
++
]
=
S
,
M
[
c
++
]
=
U
+
y
,
M
[
c
++
]
=
U
,
M
[
c
++
]
=
S
,
M
[
c
++
]
=
S
+
y
,
M
[
c
++
]
=
U
+
y
;
for
(
i
=
1
;
i
<
p
-
2
;
i
++
)
S
=
y
*
p
+
y
*
(
i
+
1
)
-
1
,
U
=
y
*
(
i
+
1
)
-
1
,
M
[
c
++
]
=
U
+
y
,
M
[
c
++
]
=
S
,
M
[
c
++
]
=
U
,
M
[
c
++
]
=
U
+
y
,
M
[
c
++
]
=
S
+
y
,
M
[
c
++
]
=
S
}
var
Y
=
new
pt
.
GeometryAttributes
;
u
.
position
&&
(
Y
.
position
=
new
Ct
.
GeometryAttribute
({
componentDatatype
:
dt
.
ComponentDatatype
.
DOUBLE
,
componentsPerAttribute
:
3
,
values
:
w
}));
var
J
,
X
=
0
,
Z
=
0
,
j
=
0
,
q
=
0
,
H
=
k
/
2
,
K
=
ft
.
Ellipsoid
.
fromCartesian3
(
e
),
Q
=
ft
.
Ellipsoid
.
fromCartesian3
(
a
);
if
(
u
.
st
||
u
.
normal
||
u
.
tangent
||
u
.
bitangent
){
for
(
i
=
0
;
i
<
k
;
i
++
){
J
=
F
[
i
]?
Q
:
K
;
var
$
=
ft
.
Cartesian3
.
fromArray
(
w
,
3
*
i
,
vt
),
tt
=
J
.
geodeticSurfaceNormal
(
$
,
ht
);
if
(
P
[
i
]
&&
ft
.
Cartesian3
.
negate
(
tt
,
tt
),
u
.
st
){
var
et
=
ft
.
Cartesian2
.
negate
(
tt
,
bt
);
L
[
X
++
]
=
Math
.
atan2
(
et
.
y
,
et
.
x
)
/
lt
.
CesiumMath
.
TWO_PI
+
.
5
,
L
[
X
++
]
=
Math
.
asin
(
tt
.
z
)
/
Math
.
PI
+
.
5
}
if
(
u
.
normal
&&
(
T
[
Z
++
]
=
tt
.
x
,
T
[
Z
++
]
=
tt
.
y
,
T
[
Z
++
]
=
tt
.
z
),
u
.
tangent
||
u
.
bitangent
){
var
at
,
it
=
At
,
rt
=
0
;
if
(
F
[
i
]
&&
(
rt
=
H
),
at
=!
A
&&
rt
<=
i
&&
i
<
rt
+
2
*
y
?
ft
.
Cartesian3
.
UNIT_X
:
ft
.
Cartesian3
.
UNIT_Z
,
ft
.
Cartesian3
.
cross
(
at
,
tt
,
it
),
ft
.
Cartesian3
.
normalize
(
it
,
it
),
u
.
tangent
&&
(
D
[
j
++
]
=
it
.
x
,
D
[
j
++
]
=
it
.
y
,
D
[
j
++
]
=
it
.
z
),
u
.
bitangent
){
var
nt
=
ft
.
Cartesian3
.
cross
(
tt
,
it
,
xt
);
ft
.
Cartesian3
.
normalize
(
nt
,
nt
),
G
[
q
++
]
=
nt
.
x
,
G
[
q
++
]
=
nt
.
y
,
G
[
q
++
]
=
nt
.
z
}}}
u
.
st
&&
(
Y
.
st
=
new
Ct
.
GeometryAttribute
({
componentDatatype
:
dt
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
2
,
values
:
L
})),
u
.
normal
&&
(
Y
.
normal
=
new
Ct
.
GeometryAttribute
({
componentDatatype
:
dt
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
T
})),
u
.
tangent
&&
(
Y
.
tangent
=
new
Ct
.
GeometryAttribute
({
componentDatatype
:
dt
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
D
})),
u
.
bitangent
&&
(
Y
.
bitangent
=
new
Ct
.
GeometryAttribute
({
componentDatatype
:
dt
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
G
}))}
if
(
ut
.
defined
(
t
.
_offsetAttribute
)){
var
ot
=
w
.
length
,
mt
=
new
Uint8Array
(
ot
/
3
),
st
=
t
.
_offsetAttribute
===
_t
.
GeometryOffsetAttribute
.
NONE
?
0
:
1
;
_t
.
arrayFill
(
mt
,
st
),
Y
.
applyOffset
=
new
Ct
.
GeometryAttribute
({
componentDatatype
:
dt
.
ComponentDatatype
.
UNSIGNED_BYTE
,
componentsPerAttribute
:
1
,
values
:
mt
})}
return
new
Ct
.
Geometry
({
attributes
:
Y
,
indices
:
M
,
primitiveType
:
Ct
.
PrimitiveType
.
TRIANGLES
,
boundingSphere
:
ct
.
BoundingSphere
.
fromEllipsoid
(
K
),
offsetAttribute
:
t
.
_offsetAttribute
})}}},
C
.
getUnitEllipsoid
=
function
(){
return
ut
.
defined
(
a
)
||
(
a
=
C
.
createGeometry
(
new
C
({
radii
:
new
ft
.
Cartesian3
(
1
,
1
,
1
),
vertexFormat
:
d
.
VertexFormat
.
POSITION_ONLY
}))),
a
},
t
.
EllipsoidGeometry
=
C
});
vcm/lib/Cesium/Workers/EllipsoidOutlineGeometry-b61b516b.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Math-9d37f659
"
,
"
./Cartesian2-2951f601
"
,
"
./Transforms-53ff6d12
"
,
"
./ComponentDatatype-a29c6075
"
,
"
./GeometryAttribute-2f728681
"
,
"
./GeometryAttributes-130e4d69
"
,
"
./IndexDatatype-527cbd94
"
,
"
./GeometryOffsetAttribute-8756c94a
"
],
function
(
i
,
R
,
t
,
N
,
B
,
S
,
U
,
F
,
W
,
Y
,
J
){
"
use strict
"
;
var
f
=
new
B
.
Cartesian3
(
1
,
1
,
1
),
j
=
Math
.
cos
,
q
=
Math
.
sin
;
function
c
(
i
){
i
=
R
.
defaultValue
(
i
,
R
.
defaultValue
.
EMPTY_OBJECT
);
var
t
=
R
.
defaultValue
(
i
.
radii
,
f
),
e
=
R
.
defaultValue
(
i
.
innerRadii
,
t
),
a
=
R
.
defaultValue
(
i
.
minimumClock
,
0
),
n
=
R
.
defaultValue
(
i
.
maximumClock
,
N
.
CesiumMath
.
TWO_PI
),
r
=
R
.
defaultValue
(
i
.
minimumCone
,
0
),
o
=
R
.
defaultValue
(
i
.
maximumCone
,
N
.
CesiumMath
.
PI
),
s
=
Math
.
round
(
R
.
defaultValue
(
i
.
stackPartitions
,
10
)),
m
=
Math
.
round
(
R
.
defaultValue
(
i
.
slicePartitions
,
8
)),
u
=
Math
.
round
(
R
.
defaultValue
(
i
.
subdivisions
,
128
));
this
.
_radii
=
B
.
Cartesian3
.
clone
(
t
),
this
.
_innerRadii
=
B
.
Cartesian3
.
clone
(
e
),
this
.
_minimumClock
=
a
,
this
.
_maximumClock
=
n
,
this
.
_minimumCone
=
r
,
this
.
_maximumCone
=
o
,
this
.
_stackPartitions
=
s
,
this
.
_slicePartitions
=
m
,
this
.
_subdivisions
=
u
,
this
.
_offsetAttribute
=
i
.
offsetAttribute
,
this
.
_workerName
=
"
createEllipsoidOutlineGeometry
"
}
c
.
packedLength
=
2
*
B
.
Cartesian3
.
packedLength
+
8
,
c
.
pack
=
function
(
i
,
t
,
e
){
return
e
=
R
.
defaultValue
(
e
,
0
),
B
.
Cartesian3
.
pack
(
i
.
_radii
,
t
,
e
),
e
+=
B
.
Cartesian3
.
packedLength
,
B
.
Cartesian3
.
pack
(
i
.
_innerRadii
,
t
,
e
),
e
+=
B
.
Cartesian3
.
packedLength
,
t
[
e
++
]
=
i
.
_minimumClock
,
t
[
e
++
]
=
i
.
_maximumClock
,
t
[
e
++
]
=
i
.
_minimumCone
,
t
[
e
++
]
=
i
.
_maximumCone
,
t
[
e
++
]
=
i
.
_stackPartitions
,
t
[
e
++
]
=
i
.
_slicePartitions
,
t
[
e
++
]
=
i
.
_subdivisions
,
t
[
e
]
=
R
.
defaultValue
(
i
.
_offsetAttribute
,
-
1
),
t
};
var
C
=
new
B
.
Cartesian3
,
_
=
new
B
.
Cartesian3
,
h
=
{
radii
:
C
,
innerRadii
:
_
,
minimumClock
:
void
0
,
maximumClock
:
void
0
,
minimumCone
:
void
0
,
maximumCone
:
void
0
,
stackPartitions
:
void
0
,
slicePartitions
:
void
0
,
subdivisions
:
void
0
,
offsetAttribute
:
void
0
};
c
.
unpack
=
function
(
i
,
t
,
e
){
t
=
R
.
defaultValue
(
t
,
0
);
var
a
=
B
.
Cartesian3
.
unpack
(
i
,
t
,
C
);
t
+=
B
.
Cartesian3
.
packedLength
;
var
n
=
B
.
Cartesian3
.
unpack
(
i
,
t
,
_
);
t
+=
B
.
Cartesian3
.
packedLength
;
var
r
=
i
[
t
++
],
o
=
i
[
t
++
],
s
=
i
[
t
++
],
m
=
i
[
t
++
],
u
=
i
[
t
++
],
f
=
i
[
t
++
],
d
=
i
[
t
++
],
l
=
i
[
t
];
return
R
.
defined
(
e
)?(
e
.
_radii
=
B
.
Cartesian3
.
clone
(
a
,
e
.
_radii
),
e
.
_innerRadii
=
B
.
Cartesian3
.
clone
(
n
,
e
.
_innerRadii
),
e
.
_minimumClock
=
r
,
e
.
_maximumClock
=
o
,
e
.
_minimumCone
=
s
,
e
.
_maximumCone
=
m
,
e
.
_stackPartitions
=
u
,
e
.
_slicePartitions
=
f
,
e
.
_subdivisions
=
d
,
e
.
_offsetAttribute
=-
1
===
l
?
void
0
:
l
,
e
):(
h
.
minimumClock
=
r
,
h
.
maximumClock
=
o
,
h
.
minimumCone
=
s
,
h
.
maximumCone
=
m
,
h
.
stackPartitions
=
u
,
h
.
slicePartitions
=
f
,
h
.
subdivisions
=
d
,
h
.
offsetAttribute
=-
1
===
l
?
void
0
:
l
,
new
c
(
h
))},
c
.
createGeometry
=
function
(
i
){
var
t
=
i
.
_radii
;
if
(
!
(
t
.
x
<=
0
||
t
.
y
<=
0
||
t
.
z
<=
0
)){
var
e
=
i
.
_innerRadii
;
if
(
!
(
e
.
x
<=
0
||
e
.
y
<=
0
||
e
.
z
<=
0
)){
var
a
=
i
.
_minimumClock
,
n
=
i
.
_maximumClock
,
r
=
i
.
_minimumCone
,
o
=
i
.
_maximumCone
,
s
=
i
.
_subdivisions
,
m
=
B
.
Ellipsoid
.
fromCartesian3
(
t
),
u
=
i
.
_slicePartitions
+
1
,
f
=
i
.
_stackPartitions
+
1
;(
u
=
Math
.
round
(
u
*
Math
.
abs
(
n
-
a
)
/
N
.
CesiumMath
.
TWO_PI
))
<
2
&&
(
u
=
2
),(
f
=
Math
.
round
(
f
*
Math
.
abs
(
o
-
r
)
/
N
.
CesiumMath
.
PI
))
<
2
&&
(
f
=
2
);
var
d
=
0
,
l
=
1
,
c
=
e
.
x
!==
t
.
x
||
e
.
y
!==
t
.
y
||
e
.
z
!==
t
.
z
,
C
=!
1
,
_
=!
1
;
c
&&
(
l
=
2
,
0
<
r
&&
(
C
=!
0
,
d
+=
u
),
o
<
Math
.
PI
&&
(
_
=!
0
,
d
+=
u
));
var
h
,
p
,
v
,
y
,
k
=
s
*
l
*
(
f
+
u
),
b
=
new
Float64Array
(
3
*
k
),
A
=
2
*
(
k
+
d
-
(
u
+
f
)
*
l
),
x
=
Y
.
IndexDatatype
.
createTypedArray
(
k
,
A
),
P
=
0
,
w
=
new
Array
(
f
),
M
=
new
Array
(
f
);
for
(
h
=
0
;
h
<
f
;
h
++
)
y
=
r
+
h
*
(
o
-
r
)
/
(
f
-
1
),
w
[
h
]
=
q
(
y
),
M
[
h
]
=
j
(
y
);
var
V
=
new
Array
(
s
),
g
=
new
Array
(
s
);
for
(
h
=
0
;
h
<
s
;
h
++
)
v
=
a
+
h
*
(
n
-
a
)
/
(
s
-
1
),
V
[
h
]
=
q
(
v
),
g
[
h
]
=
j
(
v
);
for
(
h
=
0
;
h
<
f
;
h
++
)
for
(
p
=
0
;
p
<
s
;
p
++
)
b
[
P
++
]
=
t
.
x
*
w
[
h
]
*
g
[
p
],
b
[
P
++
]
=
t
.
y
*
w
[
h
]
*
V
[
p
],
b
[
P
++
]
=
t
.
z
*
M
[
h
];
if
(
c
)
for
(
h
=
0
;
h
<
f
;
h
++
)
for
(
p
=
0
;
p
<
s
;
p
++
)
b
[
P
++
]
=
e
.
x
*
w
[
h
]
*
g
[
p
],
b
[
P
++
]
=
e
.
y
*
w
[
h
]
*
V
[
p
],
b
[
P
++
]
=
e
.
z
*
M
[
h
];
for
(
w
.
length
=
s
,
M
.
length
=
s
,
h
=
0
;
h
<
s
;
h
++
)
y
=
r
+
h
*
(
o
-
r
)
/
(
s
-
1
),
w
[
h
]
=
q
(
y
),
M
[
h
]
=
j
(
y
);
for
(
V
.
length
=
u
,
g
.
length
=
u
,
h
=
0
;
h
<
u
;
h
++
)
v
=
a
+
h
*
(
n
-
a
)
/
(
u
-
1
),
V
[
h
]
=
q
(
v
),
g
[
h
]
=
j
(
v
);
for
(
h
=
0
;
h
<
s
;
h
++
)
for
(
p
=
0
;
p
<
u
;
p
++
)
b
[
P
++
]
=
t
.
x
*
w
[
h
]
*
g
[
p
],
b
[
P
++
]
=
t
.
y
*
w
[
h
]
*
V
[
p
],
b
[
P
++
]
=
t
.
z
*
M
[
h
];
if
(
c
)
for
(
h
=
0
;
h
<
s
;
h
++
)
for
(
p
=
0
;
p
<
u
;
p
++
)
b
[
P
++
]
=
e
.
x
*
w
[
h
]
*
g
[
p
],
b
[
P
++
]
=
e
.
y
*
w
[
h
]
*
V
[
p
],
b
[
P
++
]
=
e
.
z
*
M
[
h
];
for
(
h
=
P
=
0
;
h
<
f
*
l
;
h
++
){
var
G
=
h
*
s
;
for
(
p
=
0
;
p
<
s
-
1
;
p
++
)
x
[
P
++
]
=
G
+
p
,
x
[
P
++
]
=
G
+
p
+
1
}
var
E
=
f
*
s
*
l
;
for
(
h
=
0
;
h
<
u
;
h
++
)
for
(
p
=
0
;
p
<
s
-
1
;
p
++
)
x
[
P
++
]
=
E
+
h
+
p
*
u
,
x
[
P
++
]
=
E
+
h
+
(
p
+
1
)
*
u
;
if
(
c
)
for
(
E
=
f
*
s
*
l
+
u
*
s
,
h
=
0
;
h
<
u
;
h
++
)
for
(
p
=
0
;
p
<
s
-
1
;
p
++
)
x
[
P
++
]
=
E
+
h
+
p
*
u
,
x
[
P
++
]
=
E
+
h
+
(
p
+
1
)
*
u
;
if
(
c
){
var
O
=
f
*
s
*
l
,
D
=
O
+
s
*
u
;
if
(
C
)
for
(
h
=
0
;
h
<
u
;
h
++
)
x
[
P
++
]
=
O
+
h
,
x
[
P
++
]
=
D
+
h
;
if
(
_
)
for
(
O
+=
s
*
u
-
u
,
D
+=
s
*
u
-
u
,
h
=
0
;
h
<
u
;
h
++
)
x
[
P
++
]
=
O
+
h
,
x
[
P
++
]
=
D
+
h
}
var
I
=
new
W
.
GeometryAttributes
({
position
:
new
F
.
GeometryAttribute
({
componentDatatype
:
U
.
ComponentDatatype
.
DOUBLE
,
componentsPerAttribute
:
3
,
values
:
b
})});
if
(
R
.
defined
(
i
.
_offsetAttribute
)){
var
T
=
b
.
length
,
z
=
new
Uint8Array
(
T
/
3
),
L
=
i
.
_offsetAttribute
===
J
.
GeometryOffsetAttribute
.
NONE
?
0
:
1
;
J
.
arrayFill
(
z
,
L
),
I
.
applyOffset
=
new
F
.
GeometryAttribute
({
componentDatatype
:
U
.
ComponentDatatype
.
UNSIGNED_BYTE
,
componentsPerAttribute
:
1
,
values
:
z
})}
return
new
F
.
Geometry
({
attributes
:
I
,
indices
:
x
,
primitiveType
:
F
.
PrimitiveType
.
LINES
,
boundingSphere
:
S
.
BoundingSphere
.
fromEllipsoid
(
m
),
offsetAttribute
:
i
.
_offsetAttribute
})}}},
i
.
EllipsoidOutlineGeometry
=
c
});
vcm/lib/Cesium/Workers/EllipsoidRhumbLine-cbcd6a13.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Math-9d37f659
"
,
"
./Cartesian2-2951f601
"
],
function
(
t
,
m
,
i
,
_
,
g
){
"
use strict
"
;
function
p
(
t
,
i
,
a
){
if
(
0
===
t
)
return
i
*
a
;
var
e
=
t
*
t
,
n
=
e
*
e
,
s
=
n
*
e
,
h
=
s
*
e
,
u
=
h
*
e
,
r
=
u
*
e
,
o
=
a
;
return
i
*
((
1
-
e
/
4
-
3
*
n
/
64
-
5
*
s
/
256
-
175
*
h
/
16384
-
441
*
u
/
65536
-
4851
*
r
/
1048576
)
*
o
-
(
3
*
e
/
8
+
3
*
n
/
32
+
45
*
s
/
1024
+
105
*
h
/
4096
+
2205
*
u
/
131072
+
6237
*
r
/
524288
)
*
Math
.
sin
(
2
*
o
)
+
(
15
*
n
/
256
+
45
*
s
/
1024
+
525
*
h
/
16384
+
1575
*
u
/
65536
+
155925
*
r
/
8388608
)
*
Math
.
sin
(
4
*
o
)
-
(
35
*
s
/
3072
+
175
*
h
/
12288
+
3675
*
u
/
262144
+
13475
*
r
/
1048576
)
*
Math
.
sin
(
6
*
o
)
+
(
315
*
h
/
131072
+
2205
*
u
/
524288
+
43659
*
r
/
8388608
)
*
Math
.
sin
(
8
*
o
)
-
(
693
*
u
/
1310720
+
6237
*
r
/
5242880
)
*
Math
.
sin
(
10
*
o
)
+
1001
*
r
/
8388608
*
Math
.
sin
(
12
*
o
))}
function
C
(
t
,
i
){
if
(
0
===
t
)
return
Math
.
log
(
Math
.
tan
(.
5
*
(
_
.
CesiumMath
.
PI_OVER_TWO
+
i
)));
var
a
=
t
*
Math
.
sin
(
i
);
return
Math
.
log
(
Math
.
tan
(.
5
*
(
_
.
CesiumMath
.
PI_OVER_TWO
+
i
)))
-
t
/
2
*
Math
.
log
((
1
+
a
)
/
(
1
-
a
))}
var
f
=
new
g
.
Cartesian3
,
P
=
new
g
.
Cartesian3
;
function
n
(
t
,
i
,
a
,
e
){
g
.
Cartesian3
.
normalize
(
e
.
cartographicToCartesian
(
i
,
P
),
f
),
g
.
Cartesian3
.
normalize
(
e
.
cartographicToCartesian
(
a
,
P
),
P
);
var
n
,
s
,
h
,
u
,
r
,
o
,
l
,
d
=
e
.
maximumRadius
,
M
=
e
.
minimumRadius
,
c
=
d
*
d
,
m
=
M
*
M
;
t
.
_ellipticitySquared
=
(
c
-
m
)
/
c
,
t
.
_ellipticity
=
Math
.
sqrt
(
t
.
_ellipticitySquared
),
t
.
_start
=
g
.
Cartographic
.
clone
(
i
,
t
.
_start
),
t
.
_start
.
height
=
0
,
t
.
_end
=
g
.
Cartographic
.
clone
(
a
,
t
.
_end
),
t
.
_end
.
height
=
0
,
t
.
_heading
=
(
n
=
t
,
s
=
i
.
longitude
,
h
=
i
.
latitude
,
u
=
a
.
longitude
,
r
=
a
.
latitude
,
o
=
C
(
n
.
_ellipticity
,
h
),
l
=
C
(
n
.
_ellipticity
,
r
),
Math
.
atan2
(
_
.
CesiumMath
.
negativePiToPi
(
u
-
s
),
l
-
o
)),
t
.
_distance
=
function
(
t
,
i
,
a
,
e
,
n
,
s
,
h
){
var
u
=
t
.
_heading
,
r
=
s
-
e
,
o
=
0
;
if
(
_
.
CesiumMath
.
equalsEpsilon
(
Math
.
abs
(
u
),
_
.
CesiumMath
.
PI_OVER_TWO
,
_
.
CesiumMath
.
EPSILON8
))
if
(
i
===
a
)
o
=
i
*
Math
.
cos
(
n
)
*
_
.
CesiumMath
.
negativePiToPi
(
r
);
else
{
var
l
=
Math
.
sin
(
n
);
o
=
i
*
Math
.
cos
(
n
)
*
_
.
CesiumMath
.
negativePiToPi
(
r
)
/
Math
.
sqrt
(
1
-
t
.
_ellipticitySquared
*
l
*
l
)}
else
{
var
d
=
p
(
t
.
_ellipticity
,
i
,
n
);
o
=
(
p
(
t
.
_ellipticity
,
i
,
h
)
-
d
)
/
Math
.
cos
(
u
)}
return
Math
.
abs
(
o
)}(
t
,
e
.
maximumRadius
,
e
.
minimumRadius
,
i
.
longitude
,
i
.
latitude
,
a
.
longitude
,
a
.
latitude
)}
function
M
(
t
,
i
,
a
,
e
,
n
,
s
){
var
h
,
u
,
r
,
o
=
n
*
n
;
if
(
Math
.
abs
(
_
.
CesiumMath
.
PI_OVER_TWO
-
Math
.
abs
(
i
))
>
_
.
CesiumMath
.
EPSILON8
){
u
=
function
(
t
,
i
,
a
){
var
e
=
t
/
a
;
if
(
0
===
i
)
return
e
;
var
n
=
e
*
e
,
s
=
n
*
e
,
h
=
s
*
e
,
u
=
i
*
i
,
r
=
u
*
u
,
o
=
r
*
u
,
l
=
o
*
u
,
d
=
l
*
u
,
M
=
d
*
u
,
c
=
Math
.
sin
(
2
*
e
),
m
=
Math
.
cos
(
2
*
e
),
_
=
Math
.
sin
(
4
*
e
),
g
=
Math
.
cos
(
4
*
e
),
p
=
Math
.
sin
(
6
*
e
),
C
=
Math
.
cos
(
6
*
e
),
f
=
Math
.
sin
(
8
*
e
),
P
=
Math
.
cos
(
8
*
e
),
v
=
Math
.
sin
(
10
*
e
);
return
e
+
e
*
u
/
4
+
7
*
e
*
r
/
64
+
15
*
e
*
o
/
256
+
579
*
e
*
l
/
16384
+
1515
*
e
*
d
/
65536
+
16837
*
e
*
M
/
1048576
+
(
3
*
e
*
r
/
16
+
45
*
e
*
o
/
256
-
e
*
(
32
*
n
-
561
)
*
l
/
4096
-
e
*
(
232
*
n
-
1677
)
*
d
/
16384
+
e
*
(
399985
-
90560
*
n
+
512
*
h
)
*
M
/
5242880
)
*
m
+
(
21
*
e
*
o
/
256
+
483
*
e
*
l
/
4096
-
e
*
(
224
*
n
-
1969
)
*
d
/
16384
-
e
*
(
33152
*
n
-
112599
)
*
M
/
1048576
)
*
g
+
(
151
*
e
*
l
/
4096
+
4681
*
e
*
d
/
65536
+
1479
*
e
*
M
/
16384
-
453
*
s
*
M
/
32768
)
*
C
+
(
1097
*
e
*
d
/
65536
+
42783
*
e
*
M
/
1048576
)
*
P
+
8011
*
e
*
M
/
1048576
*
Math
.
cos
(
10
*
e
)
+
(
3
*
u
/
8
+
3
*
r
/
16
+
213
*
o
/
2048
-
3
*
n
*
o
/
64
+
255
*
l
/
4096
-
33
*
n
*
l
/
512
+
20861
*
d
/
524288
-
33
*
n
*
d
/
512
+
h
*
d
/
1024
+
28273
*
M
/
1048576
-
471
*
n
*
M
/
8192
+
9
*
h
*
M
/
4096
)
*
c
+
(
21
*
r
/
256
+
21
*
o
/
256
+
533
*
l
/
8192
-
21
*
n
*
l
/
512
+
197
*
d
/
4096
-
315
*
n
*
d
/
4096
+
584039
*
M
/
16777216
-
12517
*
n
*
M
/
131072
+
7
*
h
*
M
/
2048
)
*
_
+
(
151
*
o
/
6144
+
151
*
l
/
4096
+
5019
*
d
/
131072
-
453
*
n
*
d
/
16384
+
26965
*
M
/
786432
-
8607
*
n
*
M
/
131072
)
*
p
+
(
1097
*
l
/
131072
+
1097
*
d
/
65536
+
225797
*
M
/
10485760
-
1097
*
n
*
M
/
65536
)
*
f
+
(
8011
*
d
/
2621440
+
8011
*
M
/
1048576
)
*
v
+
293393
*
M
/
251658240
*
Math
.
sin
(
12
*
e
)}(
p
(
n
,
e
,
t
.
latitude
)
+
a
*
Math
.
cos
(
i
),
n
,
e
);
var
l
=
C
(
n
,
t
.
latitude
),
d
=
C
(
n
,
u
);
r
=
Math
.
tan
(
i
)
*
(
d
-
l
),
h
=
_
.
CesiumMath
.
negativePiToPi
(
t
.
longitude
+
r
)}
else
{
var
M
;
if
(
u
=
t
.
latitude
,
0
===
n
)
M
=
e
*
Math
.
cos
(
t
.
latitude
);
else
{
var
c
=
Math
.
sin
(
t
.
latitude
);
M
=
e
*
Math
.
cos
(
t
.
latitude
)
/
Math
.
sqrt
(
1
-
o
*
c
*
c
)}
r
=
a
/
M
,
h
=
0
<
i
?
_
.
CesiumMath
.
negativePiToPi
(
t
.
longitude
+
r
):
_
.
CesiumMath
.
negativePiToPi
(
t
.
longitude
-
r
)}
return
m
.
defined
(
s
)?(
s
.
longitude
=
h
,
s
.
latitude
=
u
,
s
.
height
=
0
,
s
):
new
g
.
Cartographic
(
h
,
u
,
0
)}
function
c
(
t
,
i
,
a
){
var
e
=
m
.
defaultValue
(
a
,
g
.
Ellipsoid
.
WGS84
);
this
.
_ellipsoid
=
e
,
this
.
_start
=
new
g
.
Cartographic
,
this
.
_end
=
new
g
.
Cartographic
,
this
.
_heading
=
void
0
,
this
.
_distance
=
void
0
,
this
.
_ellipticity
=
void
0
,
this
.
_ellipticitySquared
=
void
0
,
m
.
defined
(
t
)
&&
m
.
defined
(
i
)
&&
n
(
this
,
t
,
i
,
e
)}
Object
.
defineProperties
(
c
.
prototype
,{
ellipsoid
:{
get
:
function
(){
return
this
.
_ellipsoid
}},
surfaceDistance
:{
get
:
function
(){
return
this
.
_distance
}},
start
:{
get
:
function
(){
return
this
.
_start
}},
end
:{
get
:
function
(){
return
this
.
_end
}},
heading
:{
get
:
function
(){
return
this
.
_heading
}}}),
c
.
fromStartHeadingDistance
=
function
(
t
,
i
,
a
,
e
,
n
){
var
s
=
m
.
defaultValue
(
e
,
g
.
Ellipsoid
.
WGS84
),
h
=
s
.
maximumRadius
,
u
=
s
.
minimumRadius
,
r
=
h
*
h
,
o
=
u
*
u
,
l
=
Math
.
sqrt
((
r
-
o
)
/
r
),
d
=
M
(
t
,
i
=
_
.
CesiumMath
.
negativePiToPi
(
i
),
a
,
s
.
maximumRadius
,
l
);
return
!
m
.
defined
(
n
)
||
m
.
defined
(
e
)
&&!
e
.
equals
(
n
.
ellipsoid
)?
new
c
(
t
,
d
,
s
):(
n
.
setEndPoints
(
t
,
d
),
n
)},
c
.
prototype
.
setEndPoints
=
function
(
t
,
i
){
n
(
this
,
t
,
i
,
this
.
_ellipsoid
)},
c
.
prototype
.
interpolateUsingFraction
=
function
(
t
,
i
){
return
this
.
interpolateUsingSurfaceDistance
(
t
*
this
.
_distance
,
i
)},
c
.
prototype
.
interpolateUsingSurfaceDistance
=
function
(
t
,
i
){
return
M
(
this
.
_start
,
this
.
_heading
,
t
,
this
.
_ellipsoid
.
maximumRadius
,
this
.
_ellipticity
,
i
)},
c
.
prototype
.
findIntersectionWithLongitude
=
function
(
t
,
i
){
var
a
=
this
.
_ellipticity
,
e
=
this
.
_heading
,
n
=
Math
.
abs
(
e
),
s
=
this
.
_start
;
if
(
t
=
_
.
CesiumMath
.
negativePiToPi
(
t
),
_
.
CesiumMath
.
equalsEpsilon
(
Math
.
abs
(
t
),
Math
.
PI
,
_
.
CesiumMath
.
EPSILON14
)
&&
(
t
=
_
.
CesiumMath
.
sign
(
s
.
longitude
)
*
Math
.
PI
),
m
.
defined
(
i
)
||
(
i
=
new
g
.
Cartographic
),
Math
.
abs
(
_
.
CesiumMath
.
PI_OVER_TWO
-
n
)
<=
_
.
CesiumMath
.
EPSILON8
)
return
i
.
longitude
=
t
,
i
.
latitude
=
s
.
latitude
,
i
.
height
=
0
,
i
;
if
(
_
.
CesiumMath
.
equalsEpsilon
(
Math
.
abs
(
_
.
CesiumMath
.
PI_OVER_TWO
-
n
),
_
.
CesiumMath
.
PI_OVER_TWO
,
_
.
CesiumMath
.
EPSILON8
)){
if
(
_
.
CesiumMath
.
equalsEpsilon
(
t
,
s
.
longitude
,
_
.
CesiumMath
.
EPSILON12
))
return
;
return
i
.
longitude
=
t
,
i
.
latitude
=
_
.
CesiumMath
.
PI_OVER_TWO
*
_
.
CesiumMath
.
sign
(
_
.
CesiumMath
.
PI_OVER_TWO
-
e
),
i
.
height
=
0
,
i
}
var
h
,
u
=
s
.
latitude
,
r
=
a
*
Math
.
sin
(
u
),
o
=
Math
.
tan
(.
5
*
(
_
.
CesiumMath
.
PI_OVER_TWO
+
u
))
*
Math
.
exp
((
t
-
s
.
longitude
)
/
Math
.
tan
(
e
)),
l
=
(
1
+
r
)
/
(
1
-
r
),
d
=
s
.
latitude
;
do
{
h
=
d
;
var
M
=
a
*
Math
.
sin
(
h
),
c
=
(
1
+
M
)
/
(
1
-
M
);
d
=
2
*
Math
.
atan
(
o
*
Math
.
pow
(
c
/
l
,
a
/
2
))
-
_
.
CesiumMath
.
PI_OVER_TWO
}
while
(
!
_
.
CesiumMath
.
equalsEpsilon
(
d
,
h
,
_
.
CesiumMath
.
EPSILON12
));
return
i
.
longitude
=
t
,
i
.
latitude
=
d
,
i
.
height
=
0
,
i
},
c
.
prototype
.
findIntersectionWithLatitude
=
function
(
t
,
i
){
var
a
=
this
.
_ellipticity
,
e
=
this
.
_heading
,
n
=
this
.
_start
;
if
(
!
_
.
CesiumMath
.
equalsEpsilon
(
Math
.
abs
(
e
),
_
.
CesiumMath
.
PI_OVER_TWO
,
_
.
CesiumMath
.
EPSILON8
)){
var
s
=
C
(
a
,
n
.
latitude
),
h
=
C
(
a
,
t
),
u
=
Math
.
tan
(
e
)
*
(
h
-
s
),
r
=
_
.
CesiumMath
.
negativePiToPi
(
n
.
longitude
+
u
);
return
m
.
defined
(
i
)?(
i
.
longitude
=
r
,
i
.
latitude
=
t
,
i
.
height
=
0
,
i
):
new
g
.
Cartographic
(
r
,
t
,
0
)}},
t
.
EllipsoidRhumbLine
=
c
});
vcm/lib/Cesium/Workers/EllipsoidTangentPlane-f9b097b8.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Cartesian2-2951f601
"
,
"
./Transforms-53ff6d12
"
,
"
./IntersectionTests-57fe18b2
"
,
"
./Plane-df4a621e
"
],
function
(
e
,
p
,
n
,
x
,
s
,
o
,
a
){
"
use strict
"
;
function
y
(
e
,
n
,
t
){
this
.
minimum
=
x
.
Cartesian3
.
clone
(
p
.
defaultValue
(
e
,
x
.
Cartesian3
.
ZERO
)),
this
.
maximum
=
x
.
Cartesian3
.
clone
(
p
.
defaultValue
(
n
,
x
.
Cartesian3
.
ZERO
)),
t
=
p
.
defined
(
t
)?
x
.
Cartesian3
.
clone
(
t
):
x
.
Cartesian3
.
midpoint
(
this
.
minimum
,
this
.
maximum
,
new
x
.
Cartesian3
),
this
.
center
=
t
}
y
.
fromPoints
=
function
(
e
,
n
){
if
(
p
.
defined
(
n
)
||
(
n
=
new
y
),
!
p
.
defined
(
e
)
||
0
===
e
.
length
)
return
n
.
minimum
=
x
.
Cartesian3
.
clone
(
x
.
Cartesian3
.
ZERO
,
n
.
minimum
),
n
.
maximum
=
x
.
Cartesian3
.
clone
(
x
.
Cartesian3
.
ZERO
,
n
.
maximum
),
n
.
center
=
x
.
Cartesian3
.
clone
(
x
.
Cartesian3
.
ZERO
,
n
.
center
),
n
;
for
(
var
t
=
e
[
0
].
x
,
i
=
e
[
0
].
y
,
a
=
e
[
0
].
z
,
r
=
e
[
0
].
x
,
s
=
e
[
0
].
y
,
o
=
e
[
0
].
z
,
m
=
e
.
length
,
l
=
1
;
l
<
m
;
l
++
){
var
u
=
e
[
l
],
c
=
u
.
x
,
d
=
u
.
y
,
f
=
u
.
z
;
t
=
Math
.
min
(
c
,
t
),
r
=
Math
.
max
(
c
,
r
),
i
=
Math
.
min
(
d
,
i
),
s
=
Math
.
max
(
d
,
s
),
a
=
Math
.
min
(
f
,
a
),
o
=
Math
.
max
(
f
,
o
)}
var
h
=
n
.
minimum
;
h
.
x
=
t
,
h
.
y
=
i
,
h
.
z
=
a
;
var
C
=
n
.
maximum
;
return
C
.
x
=
r
,
C
.
y
=
s
,
C
.
z
=
o
,
n
.
center
=
x
.
Cartesian3
.
midpoint
(
h
,
C
,
n
.
center
),
n
},
y
.
clone
=
function
(
e
,
n
){
if
(
p
.
defined
(
e
))
return
p
.
defined
(
n
)?(
n
.
minimum
=
x
.
Cartesian3
.
clone
(
e
.
minimum
,
n
.
minimum
),
n
.
maximum
=
x
.
Cartesian3
.
clone
(
e
.
maximum
,
n
.
maximum
),
n
.
center
=
x
.
Cartesian3
.
clone
(
e
.
center
,
n
.
center
),
n
):
new
y
(
e
.
minimum
,
e
.
maximum
,
e
.
center
)},
y
.
equals
=
function
(
e
,
n
){
return
e
===
n
||
p
.
defined
(
e
)
&&
p
.
defined
(
n
)
&&
x
.
Cartesian3
.
equals
(
e
.
center
,
n
.
center
)
&&
x
.
Cartesian3
.
equals
(
e
.
minimum
,
n
.
minimum
)
&&
x
.
Cartesian3
.
equals
(
e
.
maximum
,
n
.
maximum
)};
var
m
=
new
x
.
Cartesian3
;
y
.
intersectPlane
=
function
(
e
,
n
){
m
=
x
.
Cartesian3
.
subtract
(
e
.
maximum
,
e
.
minimum
,
m
);
var
t
=
x
.
Cartesian3
.
multiplyByScalar
(
m
,.
5
,
m
),
i
=
n
.
normal
,
a
=
t
.
x
*
Math
.
abs
(
i
.
x
)
+
t
.
y
*
Math
.
abs
(
i
.
y
)
+
t
.
z
*
Math
.
abs
(
i
.
z
),
r
=
x
.
Cartesian3
.
dot
(
e
.
center
,
i
)
+
n
.
distance
;
return
0
<
r
-
a
?
s
.
Intersect
.
INSIDE
:
r
+
a
<
0
?
s
.
Intersect
.
OUTSIDE
:
s
.
Intersect
.
INTERSECTING
},
y
.
prototype
.
clone
=
function
(
e
){
return
y
.
clone
(
this
,
e
)},
y
.
prototype
.
intersectPlane
=
function
(
e
){
return
y
.
intersectPlane
(
this
,
e
)},
y
.
prototype
.
equals
=
function
(
e
){
return
y
.
equals
(
this
,
e
)};
var
r
=
new
s
.
Cartesian4
;
function
t
(
e
,
n
){
e
=
(
n
=
p
.
defaultValue
(
n
,
x
.
Ellipsoid
.
WGS84
)).
scaleToGeodeticSurface
(
e
);
var
t
=
s
.
Transforms
.
eastNorthUpToFixedFrame
(
e
,
n
);
this
.
_ellipsoid
=
n
,
this
.
_origin
=
e
,
this
.
_xAxis
=
x
.
Cartesian3
.
fromCartesian4
(
s
.
Matrix4
.
getColumn
(
t
,
0
,
r
)),
this
.
_yAxis
=
x
.
Cartesian3
.
fromCartesian4
(
s
.
Matrix4
.
getColumn
(
t
,
1
,
r
));
var
i
=
x
.
Cartesian3
.
fromCartesian4
(
s
.
Matrix4
.
getColumn
(
t
,
2
,
r
));
this
.
_plane
=
a
.
Plane
.
fromPointNormal
(
e
,
i
)}
Object
.
defineProperties
(
t
.
prototype
,{
ellipsoid
:{
get
:
function
(){
return
this
.
_ellipsoid
}},
origin
:{
get
:
function
(){
return
this
.
_origin
}},
plane
:{
get
:
function
(){
return
this
.
_plane
}},
xAxis
:{
get
:
function
(){
return
this
.
_xAxis
}},
yAxis
:{
get
:
function
(){
return
this
.
_yAxis
}},
zAxis
:{
get
:
function
(){
return
this
.
_plane
.
normal
}}});
var
i
=
new
y
;
t
.
fromPoints
=
function
(
e
,
n
){
return
new
t
(
y
.
fromPoints
(
e
,
i
).
center
,
n
)};
var
l
=
new
o
.
Ray
,
u
=
new
x
.
Cartesian3
;
t
.
prototype
.
projectPointOntoPlane
=
function
(
e
,
n
){
var
t
=
l
;
t
.
origin
=
e
,
x
.
Cartesian3
.
normalize
(
e
,
t
.
direction
);
var
i
=
o
.
IntersectionTests
.
rayPlane
(
t
,
this
.
_plane
,
u
);
if
(
p
.
defined
(
i
)
||
(
x
.
Cartesian3
.
negate
(
t
.
direction
,
t
.
direction
),
i
=
o
.
IntersectionTests
.
rayPlane
(
t
,
this
.
_plane
,
u
)),
p
.
defined
(
i
)){
var
a
=
x
.
Cartesian3
.
subtract
(
i
,
this
.
_origin
,
i
),
r
=
x
.
Cartesian3
.
dot
(
this
.
_xAxis
,
a
),
s
=
x
.
Cartesian3
.
dot
(
this
.
_yAxis
,
a
);
return
p
.
defined
(
n
)?(
n
.
x
=
r
,
n
.
y
=
s
,
n
):
new
x
.
Cartesian2
(
r
,
s
)}},
t
.
prototype
.
projectPointsOntoPlane
=
function
(
e
,
n
){
p
.
defined
(
n
)
||
(
n
=
[]);
for
(
var
t
=
0
,
i
=
e
.
length
,
a
=
0
;
a
<
i
;
a
++
){
var
r
=
this
.
projectPointOntoPlane
(
e
[
a
],
n
[
t
]);
p
.
defined
(
r
)
&&
(
n
[
t
]
=
r
,
t
++
)}
return
n
.
length
=
t
,
n
},
t
.
prototype
.
projectPointToNearestOnPlane
=
function
(
e
,
n
){
p
.
defined
(
n
)
||
(
n
=
new
x
.
Cartesian2
);
var
t
=
l
;
t
.
origin
=
e
,
x
.
Cartesian3
.
clone
(
this
.
_plane
.
normal
,
t
.
direction
);
var
i
=
o
.
IntersectionTests
.
rayPlane
(
t
,
this
.
_plane
,
u
);
p
.
defined
(
i
)
||
(
x
.
Cartesian3
.
negate
(
t
.
direction
,
t
.
direction
),
i
=
o
.
IntersectionTests
.
rayPlane
(
t
,
this
.
_plane
,
u
));
var
a
=
x
.
Cartesian3
.
subtract
(
i
,
this
.
_origin
,
i
),
r
=
x
.
Cartesian3
.
dot
(
this
.
_xAxis
,
a
),
s
=
x
.
Cartesian3
.
dot
(
this
.
_yAxis
,
a
);
return
n
.
x
=
r
,
n
.
y
=
s
,
n
},
t
.
prototype
.
projectPointsToNearestOnPlane
=
function
(
e
,
n
){
p
.
defined
(
n
)
||
(
n
=
[]);
var
t
=
e
.
length
;
n
.
length
=
t
;
for
(
var
i
=
0
;
i
<
t
;
i
++
)
n
[
i
]
=
this
.
projectPointToNearestOnPlane
(
e
[
i
],
n
[
i
]);
return
n
};
var
c
=
new
x
.
Cartesian3
;
t
.
prototype
.
projectPointOntoEllipsoid
=
function
(
e
,
n
){
p
.
defined
(
n
)
||
(
n
=
new
x
.
Cartesian3
);
var
t
=
this
.
_ellipsoid
,
i
=
this
.
_origin
,
a
=
this
.
_xAxis
,
r
=
this
.
_yAxis
,
s
=
c
;
return
x
.
Cartesian3
.
multiplyByScalar
(
a
,
e
.
x
,
s
),
n
=
x
.
Cartesian3
.
add
(
i
,
s
,
n
),
x
.
Cartesian3
.
multiplyByScalar
(
r
,
e
.
y
,
s
),
x
.
Cartesian3
.
add
(
n
,
s
,
n
),
t
.
scaleToGeocentricSurface
(
n
,
n
),
n
},
t
.
prototype
.
projectPointsOntoEllipsoid
=
function
(
e
,
n
){
var
t
=
e
.
length
;
p
.
defined
(
n
)?
n
.
length
=
t
:
n
=
new
Array
(
t
);
for
(
var
i
=
0
;
i
<
t
;
++
i
)
n
[
i
]
=
this
.
projectPointOntoEllipsoid
(
e
[
i
],
n
[
i
]);
return
n
},
e
.
AxisAlignedBoundingBox
=
y
,
e
.
EllipsoidTangentPlane
=
t
});
vcm/lib/Cesium/Workers/EncodedCartesian3-c262bebc.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Cartesian2-2951f601
"
],
function
(
e
,
h
,
n
,
i
){
"
use strict
"
;
function
a
(){
this
.
high
=
i
.
Cartesian3
.
clone
(
i
.
Cartesian3
.
ZERO
),
this
.
low
=
i
.
Cartesian3
.
clone
(
i
.
Cartesian3
.
ZERO
)}
a
.
encode
=
function
(
e
,
n
){
var
i
;
return
h
.
defined
(
n
)
||
(
n
=
{
high
:
0
,
low
:
0
}),
0
<=
e
?(
i
=
65536
*
Math
.
floor
(
e
/
65536
),
n
.
high
=
i
,
n
.
low
=
e
-
i
):(
i
=
65536
*
Math
.
floor
(
-
e
/
65536
),
n
.
high
=-
i
,
n
.
low
=
e
+
i
),
n
};
var
r
=
{
high
:
0
,
low
:
0
};
a
.
fromCartesian
=
function
(
e
,
n
){
h
.
defined
(
n
)
||
(
n
=
new
a
);
var
i
=
n
.
high
,
o
=
n
.
low
;
return
a
.
encode
(
e
.
x
,
r
),
i
.
x
=
r
.
high
,
o
.
x
=
r
.
low
,
a
.
encode
(
e
.
y
,
r
),
i
.
y
=
r
.
high
,
o
.
y
=
r
.
low
,
a
.
encode
(
e
.
z
,
r
),
i
.
z
=
r
.
high
,
o
.
z
=
r
.
low
,
n
};
var
t
=
new
a
;
a
.
writeElements
=
function
(
e
,
n
,
i
){
a
.
fromCartesian
(
e
,
t
);
var
o
=
t
.
high
,
h
=
t
.
low
;
n
[
i
]
=
o
.
x
,
n
[
i
+
1
]
=
o
.
y
,
n
[
i
+
2
]
=
o
.
z
,
n
[
i
+
3
]
=
h
.
x
,
n
[
i
+
4
]
=
h
.
y
,
n
[
i
+
5
]
=
h
.
z
},
e
.
EncodedCartesian3
=
a
});
vcm/lib/Cesium/Workers/FrustumGeometry-75a8b87a.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Math-9d37f659
"
,
"
./Cartesian2-2951f601
"
,
"
./Transforms-53ff6d12
"
,
"
./ComponentDatatype-a29c6075
"
,
"
./GeometryAttribute-2f728681
"
,
"
./GeometryAttributes-130e4d69
"
,
"
./Plane-df4a621e
"
,
"
./VertexFormat-6af5bab1
"
],
function
(
t
,
F
,
e
,
i
,
V
,
E
,
O
,
P
,
z
,
f
,
l
){
"
use strict
"
;
function
h
(
t
){
this
.
planes
=
F
.
defaultValue
(
t
,[])}
var
p
=
[
new
V
.
Cartesian3
,
new
V
.
Cartesian3
,
new
V
.
Cartesian3
];
V
.
Cartesian3
.
clone
(
V
.
Cartesian3
.
UNIT_X
,
p
[
0
]),
V
.
Cartesian3
.
clone
(
V
.
Cartesian3
.
UNIT_Y
,
p
[
1
]),
V
.
Cartesian3
.
clone
(
V
.
Cartesian3
.
UNIT_Z
,
p
[
2
]);
var
d
=
new
V
.
Cartesian3
,
c
=
new
V
.
Cartesian3
,
u
=
new
f
.
Plane
(
new
V
.
Cartesian3
(
1
,
0
,
0
),
0
);
function
r
(
t
){
t
=
F
.
defaultValue
(
t
,
F
.
defaultValue
.
EMPTY_OBJECT
),
this
.
left
=
t
.
left
,
this
.
_left
=
void
0
,
this
.
right
=
t
.
right
,
this
.
_right
=
void
0
,
this
.
top
=
t
.
top
,
this
.
_top
=
void
0
,
this
.
bottom
=
t
.
bottom
,
this
.
_bottom
=
void
0
,
this
.
near
=
F
.
defaultValue
(
t
.
near
,
1
),
this
.
_near
=
this
.
near
,
this
.
far
=
F
.
defaultValue
(
t
.
far
,
5
e8
),
this
.
_far
=
this
.
far
,
this
.
_cullingVolume
=
new
h
,
this
.
_orthographicMatrix
=
new
E
.
Matrix4
}
function
s
(
t
){
t
.
top
===
t
.
_top
&&
t
.
bottom
===
t
.
_bottom
&&
t
.
left
===
t
.
_left
&&
t
.
right
===
t
.
_right
&&
t
.
near
===
t
.
_near
&&
t
.
far
===
t
.
_far
||
(
t
.
_left
=
t
.
left
,
t
.
_right
=
t
.
right
,
t
.
_top
=
t
.
top
,
t
.
_bottom
=
t
.
bottom
,
t
.
_near
=
t
.
near
,
t
.
_far
=
t
.
far
,
t
.
_orthographicMatrix
=
E
.
Matrix4
.
computeOrthographicOffCenter
(
t
.
left
,
t
.
right
,
t
.
bottom
,
t
.
top
,
t
.
near
,
t
.
far
,
t
.
_orthographicMatrix
))}
h
.
fromBoundingSphere
=
function
(
t
,
e
){
F
.
defined
(
e
)
||
(
e
=
new
h
);
var
a
=
p
.
length
,
i
=
e
.
planes
;
i
.
length
=
2
*
a
;
for
(
var
r
=
t
.
center
,
n
=
t
.
radius
,
o
=
0
,
s
=
0
;
s
<
a
;
++
s
){
var
f
=
p
[
s
],
u
=
i
[
o
],
l
=
i
[
o
+
1
];
F
.
defined
(
u
)
||
(
u
=
i
[
o
]
=
new
E
.
Cartesian4
),
F
.
defined
(
l
)
||
(
l
=
i
[
o
+
1
]
=
new
E
.
Cartesian4
),
V
.
Cartesian3
.
multiplyByScalar
(
f
,
-
n
,
d
),
V
.
Cartesian3
.
add
(
r
,
d
,
d
),
u
.
x
=
f
.
x
,
u
.
y
=
f
.
y
,
u
.
z
=
f
.
z
,
u
.
w
=-
V
.
Cartesian3
.
dot
(
f
,
d
),
V
.
Cartesian3
.
multiplyByScalar
(
f
,
n
,
d
),
V
.
Cartesian3
.
add
(
r
,
d
,
d
),
l
.
x
=-
f
.
x
,
l
.
y
=-
f
.
y
,
l
.
z
=-
f
.
z
,
l
.
w
=-
V
.
Cartesian3
.
dot
(
V
.
Cartesian3
.
negate
(
f
,
c
),
d
),
o
+=
2
}
return
e
},
h
.
prototype
.
computeVisibility
=
function
(
t
){
for
(
var
e
=
this
.
planes
,
a
=!
1
,
i
=
0
,
r
=
e
.
length
;
i
<
r
;
++
i
){
var
n
=
t
.
intersectPlane
(
f
.
Plane
.
fromCartesian4
(
e
[
i
],
u
));
if
(
n
===
E
.
Intersect
.
OUTSIDE
)
return
E
.
Intersect
.
OUTSIDE
;
n
===
E
.
Intersect
.
INTERSECTING
&&
(
a
=!
0
)}
return
a
?
E
.
Intersect
.
INTERSECTING
:
E
.
Intersect
.
INSIDE
},
h
.
prototype
.
computeVisibilityWithPlaneMask
=
function
(
t
,
e
){
if
(
e
===
h
.
MASK_OUTSIDE
||
e
===
h
.
MASK_INSIDE
)
return
e
;
for
(
var
a
=
h
.
MASK_INSIDE
,
i
=
this
.
planes
,
r
=
0
,
n
=
i
.
length
;
r
<
n
;
++
r
){
var
o
=
r
<
31
?
1
<<
r
:
0
;
if
(
!
(
r
<
31
&&
0
==
(
e
&
o
))){
var
s
=
t
.
intersectPlane
(
f
.
Plane
.
fromCartesian4
(
i
[
r
],
u
));
if
(
s
===
E
.
Intersect
.
OUTSIDE
)
return
h
.
MASK_OUTSIDE
;
s
===
E
.
Intersect
.
INTERSECTING
&&
(
a
|=
o
)}}
return
a
},
h
.
MASK_OUTSIDE
=
4294967295
,
h
.
MASK_INSIDE
=
0
,
h
.
MASK_INDETERMINATE
=
2147483647
,
Object
.
defineProperties
(
r
.
prototype
,{
projectionMatrix
:{
get
:
function
(){
return
s
(
this
),
this
.
_orthographicMatrix
}}});
var
m
=
new
V
.
Cartesian3
,
C
=
new
V
.
Cartesian3
,
_
=
new
V
.
Cartesian3
,
y
=
new
V
.
Cartesian3
;
function
v
(
t
){
t
=
F
.
defaultValue
(
t
,
F
.
defaultValue
.
EMPTY_OBJECT
),
this
.
_offCenterFrustum
=
new
r
,
this
.
width
=
t
.
width
,
this
.
_width
=
void
0
,
this
.
aspectRatio
=
t
.
aspectRatio
,
this
.
_aspectRatio
=
void
0
,
this
.
near
=
F
.
defaultValue
(
t
.
near
,
1
),
this
.
_near
=
this
.
near
,
this
.
far
=
F
.
defaultValue
(
t
.
far
,
5
e8
),
this
.
_far
=
this
.
far
}
function
n
(
t
){
var
e
=
t
.
_offCenterFrustum
;
if
(
t
.
width
!==
t
.
_width
||
t
.
aspectRatio
!==
t
.
_aspectRatio
||
t
.
near
!==
t
.
_near
||
t
.
far
!==
t
.
_far
){
t
.
_aspectRatio
=
t
.
aspectRatio
,
t
.
_width
=
t
.
width
,
t
.
_near
=
t
.
near
,
t
.
_far
=
t
.
far
;
var
a
=
1
/
t
.
aspectRatio
;
e
.
right
=
.
5
*
t
.
width
,
e
.
left
=-
e
.
right
,
e
.
top
=
a
*
e
.
right
,
e
.
bottom
=-
e
.
top
,
e
.
near
=
t
.
near
,
e
.
far
=
t
.
far
}}
function
o
(
t
){
t
=
F
.
defaultValue
(
t
,
F
.
defaultValue
.
EMPTY_OBJECT
),
this
.
left
=
t
.
left
,
this
.
_left
=
void
0
,
this
.
right
=
t
.
right
,
this
.
_right
=
void
0
,
this
.
top
=
t
.
top
,
this
.
_top
=
void
0
,
this
.
bottom
=
t
.
bottom
,
this
.
_bottom
=
void
0
,
this
.
near
=
F
.
defaultValue
(
t
.
near
,
1
),
this
.
_near
=
this
.
near
,
this
.
far
=
F
.
defaultValue
(
t
.
far
,
5
e8
),
this
.
_far
=
this
.
far
,
this
.
_cullingVolume
=
new
h
,
this
.
_perspectiveMatrix
=
new
E
.
Matrix4
,
this
.
_infinitePerspective
=
new
E
.
Matrix4
}
function
g
(
t
){
var
e
=
t
.
top
,
a
=
t
.
bottom
,
i
=
t
.
right
,
r
=
t
.
left
,
n
=
t
.
near
,
o
=
t
.
far
;
e
===
t
.
_top
&&
a
===
t
.
_bottom
&&
r
===
t
.
_left
&&
i
===
t
.
_right
&&
n
===
t
.
_near
&&
o
===
t
.
_far
||
(
t
.
_left
=
r
,
t
.
_right
=
i
,
t
.
_top
=
e
,
t
.
_bottom
=
a
,
t
.
_near
=
n
,
t
.
_far
=
o
,
t
.
_perspectiveMatrix
=
E
.
Matrix4
.
computePerspectiveOffCenter
(
r
,
i
,
a
,
e
,
n
,
o
,
t
.
_perspectiveMatrix
),
t
.
_infinitePerspective
=
E
.
Matrix4
.
computeInfinitePerspectiveOffCenter
(
r
,
i
,
a
,
e
,
n
,
t
.
_infinitePerspective
))}
r
.
prototype
.
computeCullingVolume
=
function
(
t
,
e
,
a
){
var
i
=
this
.
_cullingVolume
.
planes
,
r
=
this
.
top
,
n
=
this
.
bottom
,
o
=
this
.
right
,
s
=
this
.
left
,
f
=
this
.
near
,
u
=
this
.
far
,
l
=
V
.
Cartesian3
.
cross
(
e
,
a
,
m
);
V
.
Cartesian3
.
normalize
(
l
,
l
);
var
h
=
C
;
V
.
Cartesian3
.
multiplyByScalar
(
e
,
f
,
h
),
V
.
Cartesian3
.
add
(
t
,
h
,
h
);
var
p
=
_
;
V
.
Cartesian3
.
multiplyByScalar
(
l
,
s
,
p
),
V
.
Cartesian3
.
add
(
h
,
p
,
p
);
var
d
=
i
[
0
];
return
F
.
defined
(
d
)
||
(
d
=
i
[
0
]
=
new
E
.
Cartesian4
),
d
.
x
=
l
.
x
,
d
.
y
=
l
.
y
,
d
.
z
=
l
.
z
,
d
.
w
=-
V
.
Cartesian3
.
dot
(
l
,
p
),
V
.
Cartesian3
.
multiplyByScalar
(
l
,
o
,
p
),
V
.
Cartesian3
.
add
(
h
,
p
,
p
),
d
=
i
[
1
],
F
.
defined
(
d
)
||
(
d
=
i
[
1
]
=
new
E
.
Cartesian4
),
d
.
x
=-
l
.
x
,
d
.
y
=-
l
.
y
,
d
.
z
=-
l
.
z
,
d
.
w
=-
V
.
Cartesian3
.
dot
(
V
.
Cartesian3
.
negate
(
l
,
y
),
p
),
V
.
Cartesian3
.
multiplyByScalar
(
a
,
n
,
p
),
V
.
Cartesian3
.
add
(
h
,
p
,
p
),
d
=
i
[
2
],
F
.
defined
(
d
)
||
(
d
=
i
[
2
]
=
new
E
.
Cartesian4
),
d
.
x
=
a
.
x
,
d
.
y
=
a
.
y
,
d
.
z
=
a
.
z
,
d
.
w
=-
V
.
Cartesian3
.
dot
(
a
,
p
),
V
.
Cartesian3
.
multiplyByScalar
(
a
,
r
,
p
),
V
.
Cartesian3
.
add
(
h
,
p
,
p
),
d
=
i
[
3
],
F
.
defined
(
d
)
||
(
d
=
i
[
3
]
=
new
E
.
Cartesian4
),
d
.
x
=-
a
.
x
,
d
.
y
=-
a
.
y
,
d
.
z
=-
a
.
z
,
d
.
w
=-
V
.
Cartesian3
.
dot
(
V
.
Cartesian3
.
negate
(
a
,
y
),
p
),
d
=
i
[
4
],
F
.
defined
(
d
)
||
(
d
=
i
[
4
]
=
new
E
.
Cartesian4
),
d
.
x
=
e
.
x
,
d
.
y
=
e
.
y
,
d
.
z
=
e
.
z
,
d
.
w
=-
V
.
Cartesian3
.
dot
(
e
,
h
),
V
.
Cartesian3
.
multiplyByScalar
(
e
,
u
,
p
),
V
.
Cartesian3
.
add
(
t
,
p
,
p
),
d
=
i
[
5
],
F
.
defined
(
d
)
||
(
d
=
i
[
5
]
=
new
E
.
Cartesian4
),
d
.
x
=-
e
.
x
,
d
.
y
=-
e
.
y
,
d
.
z
=-
e
.
z
,
d
.
w
=-
V
.
Cartesian3
.
dot
(
V
.
Cartesian3
.
negate
(
e
,
y
),
p
),
this
.
_cullingVolume
},
r
.
prototype
.
getPixelDimensions
=
function
(
t
,
e
,
a
,
i
,
r
){
s
(
this
);
var
n
=
i
*
(
this
.
right
-
this
.
left
)
/
t
,
o
=
i
*
(
this
.
top
-
this
.
bottom
)
/
e
;
return
r
.
x
=
n
,
r
.
y
=
o
,
r
},
r
.
prototype
.
clone
=
function
(
t
){
return
F
.
defined
(
t
)
||
(
t
=
new
r
),
t
.
left
=
this
.
left
,
t
.
right
=
this
.
right
,
t
.
top
=
this
.
top
,
t
.
bottom
=
this
.
bottom
,
t
.
near
=
this
.
near
,
t
.
far
=
this
.
far
,
t
.
_left
=
void
0
,
t
.
_right
=
void
0
,
t
.
_top
=
void
0
,
t
.
_bottom
=
void
0
,
t
.
_near
=
void
0
,
t
.
_far
=
void
0
,
t
},
r
.
prototype
.
equals
=
function
(
t
){
return
F
.
defined
(
t
)
&&
t
instanceof
r
&&
this
.
right
===
t
.
right
&&
this
.
left
===
t
.
left
&&
this
.
top
===
t
.
top
&&
this
.
bottom
===
t
.
bottom
&&
this
.
near
===
t
.
near
&&
this
.
far
===
t
.
far
},
r
.
prototype
.
equalsEpsilon
=
function
(
t
,
e
,
a
){
return
t
===
this
||
F
.
defined
(
t
)
&&
t
instanceof
r
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
right
,
t
.
right
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
left
,
t
.
left
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
top
,
t
.
top
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
bottom
,
t
.
bottom
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
near
,
t
.
near
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
far
,
t
.
far
,
e
,
a
)},
v
.
packedLength
=
4
,
v
.
pack
=
function
(
t
,
e
,
a
){
return
a
=
F
.
defaultValue
(
a
,
0
),
e
[
a
++
]
=
t
.
width
,
e
[
a
++
]
=
t
.
aspectRatio
,
e
[
a
++
]
=
t
.
near
,
e
[
a
]
=
t
.
far
,
e
},
v
.
unpack
=
function
(
t
,
e
,
a
){
return
e
=
F
.
defaultValue
(
e
,
0
),
F
.
defined
(
a
)
||
(
a
=
new
v
),
a
.
width
=
t
[
e
++
],
a
.
aspectRatio
=
t
[
e
++
],
a
.
near
=
t
[
e
++
],
a
.
far
=
t
[
e
],
a
},
Object
.
defineProperties
(
v
.
prototype
,{
projectionMatrix
:{
get
:
function
(){
return
n
(
this
),
this
.
_offCenterFrustum
.
projectionMatrix
}}}),
v
.
prototype
.
computeCullingVolume
=
function
(
t
,
e
,
a
){
return
n
(
this
),
this
.
_offCenterFrustum
.
computeCullingVolume
(
t
,
e
,
a
)},
v
.
prototype
.
getPixelDimensions
=
function
(
t
,
e
,
a
,
i
,
r
){
return
n
(
this
),
this
.
_offCenterFrustum
.
getPixelDimensions
(
t
,
e
,
a
,
i
,
r
)},
v
.
prototype
.
clone
=
function
(
t
){
return
F
.
defined
(
t
)
||
(
t
=
new
v
),
t
.
aspectRatio
=
this
.
aspectRatio
,
t
.
width
=
this
.
width
,
t
.
near
=
this
.
near
,
t
.
far
=
this
.
far
,
t
.
_aspectRatio
=
void
0
,
t
.
_width
=
void
0
,
t
.
_near
=
void
0
,
t
.
_far
=
void
0
,
this
.
_offCenterFrustum
.
clone
(
t
.
_offCenterFrustum
),
t
},
v
.
prototype
.
equals
=
function
(
t
){
return
!!
(
F
.
defined
(
t
)
&&
t
instanceof
v
)
&&
(
n
(
this
),
n
(
t
),
this
.
width
===
t
.
width
&&
this
.
aspectRatio
===
t
.
aspectRatio
&&
this
.
_offCenterFrustum
.
equals
(
t
.
_offCenterFrustum
))},
v
.
prototype
.
equalsEpsilon
=
function
(
t
,
e
,
a
){
return
!!
(
F
.
defined
(
t
)
&&
t
instanceof
v
)
&&
(
n
(
this
),
n
(
t
),
i
.
CesiumMath
.
equalsEpsilon
(
this
.
width
,
t
.
width
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
aspectRatio
,
t
.
aspectRatio
,
e
,
a
)
&&
this
.
_offCenterFrustum
.
equalsEpsilon
(
t
.
_offCenterFrustum
,
e
,
a
))},
Object
.
defineProperties
(
o
.
prototype
,{
projectionMatrix
:{
get
:
function
(){
return
g
(
this
),
this
.
_perspectiveMatrix
}},
infiniteProjectionMatrix
:{
get
:
function
(){
return
g
(
this
),
this
.
_infinitePerspective
}}});
var
w
=
new
V
.
Cartesian3
,
x
=
new
V
.
Cartesian3
,
M
=
new
V
.
Cartesian3
,
b
=
new
V
.
Cartesian3
;
function
R
(
t
){
t
=
F
.
defaultValue
(
t
,
F
.
defaultValue
.
EMPTY_OBJECT
),
this
.
_offCenterFrustum
=
new
o
,
this
.
fov
=
t
.
fov
,
this
.
_fov
=
void
0
,
this
.
_fovy
=
void
0
,
this
.
_sseDenominator
=
void
0
,
this
.
aspectRatio
=
t
.
aspectRatio
,
this
.
_aspectRatio
=
void
0
,
this
.
near
=
F
.
defaultValue
(
t
.
near
,
1
),
this
.
_near
=
this
.
near
,
this
.
far
=
F
.
defaultValue
(
t
.
far
,
5
e8
),
this
.
_far
=
this
.
far
,
this
.
xOffset
=
F
.
defaultValue
(
t
.
xOffset
,
0
),
this
.
_xOffset
=
this
.
xOffset
,
this
.
yOffset
=
F
.
defaultValue
(
t
.
yOffset
,
0
),
this
.
_yOffset
=
this
.
yOffset
}
function
S
(
t
){
var
e
=
t
.
_offCenterFrustum
;
t
.
fov
===
t
.
_fov
&&
t
.
aspectRatio
===
t
.
_aspectRatio
&&
t
.
near
===
t
.
_near
&&
t
.
far
===
t
.
_far
&&
t
.
xOffset
===
t
.
_xOffset
&&
t
.
yOffset
===
t
.
_yOffset
||
(
t
.
_aspectRatio
=
t
.
aspectRatio
,
t
.
_fov
=
t
.
fov
,
t
.
_fovy
=
t
.
aspectRatio
<=
1
?
t
.
fov
:
2
*
Math
.
atan
(
Math
.
tan
(.
5
*
t
.
fov
)
/
t
.
aspectRatio
),
t
.
_near
=
t
.
near
,
t
.
_far
=
t
.
far
,
t
.
_sseDenominator
=
2
*
Math
.
tan
(.
5
*
t
.
_fovy
),
t
.
_xOffset
=
t
.
xOffset
,
t
.
_yOffset
=
t
.
yOffset
,
e
.
top
=
t
.
near
*
Math
.
tan
(.
5
*
t
.
_fovy
),
e
.
bottom
=-
e
.
top
,
e
.
right
=
t
.
aspectRatio
*
e
.
top
,
e
.
left
=-
e
.
right
,
e
.
near
=
t
.
near
,
e
.
far
=
t
.
far
,
e
.
right
+=
t
.
xOffset
,
e
.
left
+=
t
.
xOffset
,
e
.
top
+=
t
.
yOffset
,
e
.
bottom
+=
t
.
yOffset
)}
o
.
prototype
.
computeCullingVolume
=
function
(
t
,
e
,
a
){
var
i
=
this
.
_cullingVolume
.
planes
,
r
=
this
.
top
,
n
=
this
.
bottom
,
o
=
this
.
right
,
s
=
this
.
left
,
f
=
this
.
near
,
u
=
this
.
far
,
l
=
V
.
Cartesian3
.
cross
(
e
,
a
,
w
),
h
=
x
;
V
.
Cartesian3
.
multiplyByScalar
(
e
,
f
,
h
),
V
.
Cartesian3
.
add
(
t
,
h
,
h
);
var
p
=
M
;
V
.
Cartesian3
.
multiplyByScalar
(
e
,
u
,
p
),
V
.
Cartesian3
.
add
(
t
,
p
,
p
);
var
d
=
b
;
V
.
Cartesian3
.
multiplyByScalar
(
l
,
s
,
d
),
V
.
Cartesian3
.
add
(
h
,
d
,
d
),
V
.
Cartesian3
.
subtract
(
d
,
t
,
d
),
V
.
Cartesian3
.
normalize
(
d
,
d
),
V
.
Cartesian3
.
cross
(
d
,
a
,
d
),
V
.
Cartesian3
.
normalize
(
d
,
d
);
var
c
=
i
[
0
];
return
F
.
defined
(
c
)
||
(
c
=
i
[
0
]
=
new
E
.
Cartesian4
),
c
.
x
=
d
.
x
,
c
.
y
=
d
.
y
,
c
.
z
=
d
.
z
,
c
.
w
=-
V
.
Cartesian3
.
dot
(
d
,
t
),
V
.
Cartesian3
.
multiplyByScalar
(
l
,
o
,
d
),
V
.
Cartesian3
.
add
(
h
,
d
,
d
),
V
.
Cartesian3
.
subtract
(
d
,
t
,
d
),
V
.
Cartesian3
.
cross
(
a
,
d
,
d
),
V
.
Cartesian3
.
normalize
(
d
,
d
),
c
=
i
[
1
],
F
.
defined
(
c
)
||
(
c
=
i
[
1
]
=
new
E
.
Cartesian4
),
c
.
x
=
d
.
x
,
c
.
y
=
d
.
y
,
c
.
z
=
d
.
z
,
c
.
w
=-
V
.
Cartesian3
.
dot
(
d
,
t
),
V
.
Cartesian3
.
multiplyByScalar
(
a
,
n
,
d
),
V
.
Cartesian3
.
add
(
h
,
d
,
d
),
V
.
Cartesian3
.
subtract
(
d
,
t
,
d
),
V
.
Cartesian3
.
cross
(
l
,
d
,
d
),
V
.
Cartesian3
.
normalize
(
d
,
d
),
c
=
i
[
2
],
F
.
defined
(
c
)
||
(
c
=
i
[
2
]
=
new
E
.
Cartesian4
),
c
.
x
=
d
.
x
,
c
.
y
=
d
.
y
,
c
.
z
=
d
.
z
,
c
.
w
=-
V
.
Cartesian3
.
dot
(
d
,
t
),
V
.
Cartesian3
.
multiplyByScalar
(
a
,
r
,
d
),
V
.
Cartesian3
.
add
(
h
,
d
,
d
),
V
.
Cartesian3
.
subtract
(
d
,
t
,
d
),
V
.
Cartesian3
.
cross
(
d
,
l
,
d
),
V
.
Cartesian3
.
normalize
(
d
,
d
),
c
=
i
[
3
],
F
.
defined
(
c
)
||
(
c
=
i
[
3
]
=
new
E
.
Cartesian4
),
c
.
x
=
d
.
x
,
c
.
y
=
d
.
y
,
c
.
z
=
d
.
z
,
c
.
w
=-
V
.
Cartesian3
.
dot
(
d
,
t
),
c
=
i
[
4
],
F
.
defined
(
c
)
||
(
c
=
i
[
4
]
=
new
E
.
Cartesian4
),
c
.
x
=
e
.
x
,
c
.
y
=
e
.
y
,
c
.
z
=
e
.
z
,
c
.
w
=-
V
.
Cartesian3
.
dot
(
e
,
h
),
V
.
Cartesian3
.
negate
(
e
,
d
),
c
=
i
[
5
],
F
.
defined
(
c
)
||
(
c
=
i
[
5
]
=
new
E
.
Cartesian4
),
c
.
x
=
d
.
x
,
c
.
y
=
d
.
y
,
c
.
z
=
d
.
z
,
c
.
w
=-
V
.
Cartesian3
.
dot
(
d
,
p
),
this
.
_cullingVolume
},
o
.
prototype
.
getPixelDimensions
=
function
(
t
,
e
,
a
,
i
,
r
){
g
(
this
);
var
n
=
1
/
this
.
near
,
o
=
this
.
top
*
n
,
s
=
2
*
i
*
a
*
o
/
e
,
f
=
2
*
i
*
a
*
(
o
=
this
.
right
*
n
)
/
t
;
return
r
.
x
=
f
,
r
.
y
=
s
,
r
},
o
.
prototype
.
clone
=
function
(
t
){
return
F
.
defined
(
t
)
||
(
t
=
new
o
),
t
.
right
=
this
.
right
,
t
.
left
=
this
.
left
,
t
.
top
=
this
.
top
,
t
.
bottom
=
this
.
bottom
,
t
.
near
=
this
.
near
,
t
.
far
=
this
.
far
,
t
.
_left
=
void
0
,
t
.
_right
=
void
0
,
t
.
_top
=
void
0
,
t
.
_bottom
=
void
0
,
t
.
_near
=
void
0
,
t
.
_far
=
void
0
,
t
},
o
.
prototype
.
equals
=
function
(
t
){
return
F
.
defined
(
t
)
&&
t
instanceof
o
&&
this
.
right
===
t
.
right
&&
this
.
left
===
t
.
left
&&
this
.
top
===
t
.
top
&&
this
.
bottom
===
t
.
bottom
&&
this
.
near
===
t
.
near
&&
this
.
far
===
t
.
far
},
o
.
prototype
.
equalsEpsilon
=
function
(
t
,
e
,
a
){
return
t
===
this
||
F
.
defined
(
t
)
&&
t
instanceof
o
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
right
,
t
.
right
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
left
,
t
.
left
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
top
,
t
.
top
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
bottom
,
t
.
bottom
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
near
,
t
.
near
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
far
,
t
.
far
,
e
,
a
)},
R
.
packedLength
=
6
,
R
.
pack
=
function
(
t
,
e
,
a
){
return
a
=
F
.
defaultValue
(
a
,
0
),
e
[
a
++
]
=
t
.
fov
,
e
[
a
++
]
=
t
.
aspectRatio
,
e
[
a
++
]
=
t
.
near
,
e
[
a
++
]
=
t
.
far
,
e
[
a
++
]
=
t
.
xOffset
,
e
[
a
]
=
t
.
yOffset
,
e
},
R
.
unpack
=
function
(
t
,
e
,
a
){
return
e
=
F
.
defaultValue
(
e
,
0
),
F
.
defined
(
a
)
||
(
a
=
new
R
),
a
.
fov
=
t
[
e
++
],
a
.
aspectRatio
=
t
[
e
++
],
a
.
near
=
t
[
e
++
],
a
.
far
=
t
[
e
++
],
a
.
xOffset
=
t
[
e
++
],
a
.
yOffset
=
t
[
e
],
a
},
Object
.
defineProperties
(
R
.
prototype
,{
projectionMatrix
:{
get
:
function
(){
return
S
(
this
),
this
.
_offCenterFrustum
.
projectionMatrix
}},
infiniteProjectionMatrix
:{
get
:
function
(){
return
S
(
this
),
this
.
_offCenterFrustum
.
infiniteProjectionMatrix
}},
fovy
:{
get
:
function
(){
return
S
(
this
),
this
.
_fovy
}},
sseDenominator
:{
get
:
function
(){
return
S
(
this
),
this
.
_sseDenominator
}}}),
R
.
prototype
.
computeCullingVolume
=
function
(
t
,
e
,
a
){
return
S
(
this
),
this
.
_offCenterFrustum
.
computeCullingVolume
(
t
,
e
,
a
)},
R
.
prototype
.
getPixelDimensions
=
function
(
t
,
e
,
a
,
i
,
r
){
return
S
(
this
),
this
.
_offCenterFrustum
.
getPixelDimensions
(
t
,
e
,
a
,
i
,
r
)},
R
.
prototype
.
clone
=
function
(
t
){
return
F
.
defined
(
t
)
||
(
t
=
new
R
),
t
.
aspectRatio
=
this
.
aspectRatio
,
t
.
fov
=
this
.
fov
,
t
.
near
=
this
.
near
,
t
.
far
=
this
.
far
,
t
.
_aspectRatio
=
void
0
,
t
.
_fov
=
void
0
,
t
.
_near
=
void
0
,
t
.
_far
=
void
0
,
this
.
_offCenterFrustum
.
clone
(
t
.
_offCenterFrustum
),
t
},
R
.
prototype
.
equals
=
function
(
t
){
return
!!
(
F
.
defined
(
t
)
&&
t
instanceof
R
)
&&
(
S
(
this
),
S
(
t
),
this
.
fov
===
t
.
fov
&&
this
.
aspectRatio
===
t
.
aspectRatio
&&
this
.
_offCenterFrustum
.
equals
(
t
.
_offCenterFrustum
))},
R
.
prototype
.
equalsEpsilon
=
function
(
t
,
e
,
a
){
return
!!
(
F
.
defined
(
t
)
&&
t
instanceof
R
)
&&
(
S
(
this
),
S
(
t
),
i
.
CesiumMath
.
equalsEpsilon
(
this
.
fov
,
t
.
fov
,
e
,
a
)
&&
i
.
CesiumMath
.
equalsEpsilon
(
this
.
aspectRatio
,
t
.
aspectRatio
,
e
,
a
)
&&
this
.
_offCenterFrustum
.
equalsEpsilon
(
t
.
_offCenterFrustum
,
e
,
a
))};
function
T
(
t
){
var
e
,
a
,
i
=
t
.
frustum
,
r
=
t
.
orientation
,
n
=
t
.
origin
,
o
=
F
.
defaultValue
(
t
.
vertexFormat
,
l
.
VertexFormat
.
DEFAULT
),
s
=
F
.
defaultValue
(
t
.
_drawNearPlane
,
!
0
);
i
instanceof
R
?(
e
=
0
,
a
=
R
.
packedLength
):
i
instanceof
v
&&
(
e
=
1
,
a
=
v
.
packedLength
),
this
.
_frustumType
=
e
,
this
.
_frustum
=
i
.
clone
(),
this
.
_origin
=
V
.
Cartesian3
.
clone
(
n
),
this
.
_orientation
=
E
.
Quaternion
.
clone
(
r
),
this
.
_drawNearPlane
=
s
,
this
.
_vertexFormat
=
o
,
this
.
_workerName
=
"
createFrustumGeometry
"
,
this
.
packedLength
=
2
+
a
+
V
.
Cartesian3
.
packedLength
+
E
.
Quaternion
.
packedLength
+
l
.
VertexFormat
.
packedLength
}
T
.
pack
=
function
(
t
,
e
,
a
){
a
=
F
.
defaultValue
(
a
,
0
);
var
i
=
t
.
_frustumType
,
r
=
t
.
_frustum
;
return
0
===
(
e
[
a
++
]
=
i
)?(
R
.
pack
(
r
,
e
,
a
),
a
+=
R
.
packedLength
):(
v
.
pack
(
r
,
e
,
a
),
a
+=
v
.
packedLength
),
V
.
Cartesian3
.
pack
(
t
.
_origin
,
e
,
a
),
a
+=
V
.
Cartesian3
.
packedLength
,
E
.
Quaternion
.
pack
(
t
.
_orientation
,
e
,
a
),
a
+=
E
.
Quaternion
.
packedLength
,
l
.
VertexFormat
.
pack
(
t
.
_vertexFormat
,
e
,
a
),
e
[
a
+=
l
.
VertexFormat
.
packedLength
]
=
t
.
_drawNearPlane
?
1
:
0
,
e
};
var
k
=
new
R
,
A
=
new
v
,
D
=
new
E
.
Quaternion
,
I
=
new
V
.
Cartesian3
,
q
=
new
l
.
VertexFormat
;
function
B
(
t
,
e
,
a
,
i
,
r
,
n
,
o
,
s
){
for
(
var
f
=
t
/
3
*
2
,
u
=
0
;
u
<
4
;
++
u
)
F
.
defined
(
e
)
&&
(
e
[
t
]
=
n
.
x
,
e
[
t
+
1
]
=
n
.
y
,
e
[
t
+
2
]
=
n
.
z
),
F
.
defined
(
a
)
&&
(
a
[
t
]
=
o
.
x
,
a
[
t
+
1
]
=
o
.
y
,
a
[
t
+
2
]
=
o
.
z
),
F
.
defined
(
i
)
&&
(
i
[
t
]
=
s
.
x
,
i
[
t
+
1
]
=
s
.
y
,
i
[
t
+
2
]
=
s
.
z
),
t
+=
3
;
r
[
f
]
=
0
,
r
[
1
+
f
]
=
0
,
r
[
2
+
f
]
=
1
,
r
[
3
+
f
]
=
0
,
r
[
4
+
f
]
=
1
,
r
[
5
+
f
]
=
1
,
r
[
6
+
f
]
=
0
,
r
[
7
+
f
]
=
1
}
T
.
unpack
=
function
(
t
,
e
,
a
){
e
=
F
.
defaultValue
(
e
,
0
);
var
i
,
r
=
t
[
e
++
];
0
===
r
?(
i
=
R
.
unpack
(
t
,
e
,
k
),
e
+=
R
.
packedLength
):(
i
=
v
.
unpack
(
t
,
e
,
A
),
e
+=
v
.
packedLength
);
var
n
=
V
.
Cartesian3
.
unpack
(
t
,
e
,
I
);
e
+=
V
.
Cartesian3
.
packedLength
;
var
o
=
E
.
Quaternion
.
unpack
(
t
,
e
,
D
);
e
+=
E
.
Quaternion
.
packedLength
;
var
s
=
l
.
VertexFormat
.
unpack
(
t
,
e
,
q
),
f
=
1
===
t
[
e
+=
l
.
VertexFormat
.
packedLength
];
if
(
!
F
.
defined
(
a
))
return
new
T
({
frustum
:
i
,
origin
:
n
,
orientation
:
o
,
vertexFormat
:
s
,
_drawNearPlane
:
f
});
var
u
=
r
===
a
.
_frustumType
?
a
.
_frustum
:
void
0
;
return
a
.
_frustum
=
i
.
clone
(
u
),
a
.
_frustumType
=
r
,
a
.
_origin
=
V
.
Cartesian3
.
clone
(
n
,
a
.
_origin
),
a
.
_orientation
=
E
.
Quaternion
.
clone
(
o
,
a
.
_orientation
),
a
.
_vertexFormat
=
l
.
VertexFormat
.
clone
(
s
,
a
.
_vertexFormat
),
a
.
_drawNearPlane
=
f
,
a
};
var
L
=
new
E
.
Matrix3
,
N
=
new
E
.
Matrix4
,
G
=
new
E
.
Matrix4
,
j
=
new
V
.
Cartesian3
,
U
=
new
V
.
Cartesian3
,
Q
=
new
V
.
Cartesian3
,
K
=
new
V
.
Cartesian3
,
Y
=
new
V
.
Cartesian3
,
J
=
new
V
.
Cartesian3
,
W
=
new
Array
(
3
),
X
=
new
Array
(
4
);
X
[
0
]
=
new
E
.
Cartesian4
(
-
1
,
-
1
,
1
,
1
),
X
[
1
]
=
new
E
.
Cartesian4
(
1
,
-
1
,
1
,
1
),
X
[
2
]
=
new
E
.
Cartesian4
(
1
,
1
,
1
,
1
),
X
[
3
]
=
new
E
.
Cartesian4
(
-
1
,
1
,
1
,
1
);
for
(
var
Z
=
new
Array
(
4
),
a
=
0
;
a
<
4
;
++
a
)
Z
[
a
]
=
new
E
.
Cartesian4
;
T
.
_computeNearFarPlanes
=
function
(
t
,
e
,
a
,
i
,
r
,
n
,
o
,
s
){
var
f
=
E
.
Matrix3
.
fromQuaternion
(
e
,
L
),
u
=
F
.
defaultValue
(
n
,
j
),
l
=
F
.
defaultValue
(
o
,
U
),
h
=
F
.
defaultValue
(
s
,
Q
);
u
=
E
.
Matrix3
.
getColumn
(
f
,
0
,
u
),
l
=
E
.
Matrix3
.
getColumn
(
f
,
1
,
l
),
h
=
E
.
Matrix3
.
getColumn
(
f
,
2
,
h
),
V
.
Cartesian3
.
normalize
(
u
,
u
),
V
.
Cartesian3
.
normalize
(
l
,
l
),
V
.
Cartesian3
.
normalize
(
h
,
h
),
V
.
Cartesian3
.
negate
(
u
,
u
);
var
p
,
d
,
c
=
E
.
Matrix4
.
computeView
(
t
,
h
,
l
,
u
,
N
);
if
(
0
===
a
){
var
m
=
i
.
projectionMatrix
,
C
=
E
.
Matrix4
.
multiply
(
m
,
c
,
G
);
d
=
E
.
Matrix4
.
inverse
(
C
,
G
)}
else
p
=
E
.
Matrix4
.
inverseTransformation
(
c
,
G
);
F
.
defined
(
d
)?(
W
[
0
]
=
i
.
near
,
W
[
1
]
=
i
.
far
):(
W
[
0
]
=
0
,
W
[
1
]
=
i
.
near
,
W
[
2
]
=
i
.
far
);
for
(
var
_
=
0
;
_
<
2
;
++
_
)
for
(
var
y
=
0
;
y
<
4
;
++
y
){
var
v
=
E
.
Cartesian4
.
clone
(
X
[
y
],
Z
[
y
]);
if
(
F
.
defined
(
d
)){
var
g
=
1
/
(
v
=
E
.
Matrix4
.
multiplyByVector
(
d
,
v
,
v
)).
w
;
V
.
Cartesian3
.
multiplyByScalar
(
v
,
g
,
v
),
V
.
Cartesian3
.
subtract
(
v
,
t
,
v
),
V
.
Cartesian3
.
normalize
(
v
,
v
);
var
w
=
V
.
Cartesian3
.
dot
(
h
,
v
);
V
.
Cartesian3
.
multiplyByScalar
(
v
,
W
[
_
]
/
w
,
v
),
V
.
Cartesian3
.
add
(
v
,
t
,
v
)}
else
{
F
.
defined
(
i
.
_offCenterFrustum
)
&&
(
i
=
i
.
_offCenterFrustum
);
var
x
=
W
[
_
],
M
=
W
[
_
+
1
];
v
.
x
=
.
5
*
(
v
.
x
*
(
i
.
right
-
i
.
left
)
+
i
.
left
+
i
.
right
),
v
.
y
=
.
5
*
(
v
.
y
*
(
i
.
top
-
i
.
bottom
)
+
i
.
bottom
+
i
.
top
),
v
.
z
=
.
5
*
(
v
.
z
*
(
x
-
M
)
-
x
-
M
),
v
.
w
=
1
,
E
.
Matrix4
.
multiplyByVector
(
p
,
v
,
v
)}
r
[
12
*
_
+
3
*
y
]
=
v
.
x
,
r
[
12
*
_
+
3
*
y
+
1
]
=
v
.
y
,
r
[
12
*
_
+
3
*
y
+
2
]
=
v
.
z
}},
T
.
createGeometry
=
function
(
t
){
var
e
=
t
.
_frustumType
,
a
=
t
.
_frustum
,
i
=
t
.
_origin
,
r
=
t
.
_orientation
,
n
=
t
.
_drawNearPlane
,
o
=
t
.
_vertexFormat
,
s
=
n
?
6
:
5
,
f
=
new
Float64Array
(
72
);
T
.
_computeNearFarPlanes
(
i
,
r
,
e
,
a
,
f
);
var
u
=
24
;
f
[
u
]
=
f
[
12
],
f
[
u
+
1
]
=
f
[
13
],
f
[
u
+
2
]
=
f
[
14
],
f
[
u
+
3
]
=
f
[
0
],
f
[
u
+
4
]
=
f
[
1
],
f
[
u
+
5
]
=
f
[
2
],
f
[
u
+
6
]
=
f
[
9
],
f
[
u
+
7
]
=
f
[
10
],
f
[
u
+
8
]
=
f
[
11
],
f
[
u
+
9
]
=
f
[
21
],
f
[
u
+
10
]
=
f
[
22
],
f
[
u
+
11
]
=
f
[
23
],
f
[
u
+=
12
]
=
f
[
15
],
f
[
u
+
1
]
=
f
[
16
],
f
[
u
+
2
]
=
f
[
17
],
f
[
u
+
3
]
=
f
[
3
],
f
[
u
+
4
]
=
f
[
4
],
f
[
u
+
5
]
=
f
[
5
],
f
[
u
+
6
]
=
f
[
0
],
f
[
u
+
7
]
=
f
[
1
],
f
[
u
+
8
]
=
f
[
2
],
f
[
u
+
9
]
=
f
[
12
],
f
[
u
+
10
]
=
f
[
13
],
f
[
u
+
11
]
=
f
[
14
],
f
[
u
+=
12
]
=
f
[
3
],
f
[
u
+
1
]
=
f
[
4
],
f
[
u
+
2
]
=
f
[
5
],
f
[
u
+
3
]
=
f
[
15
],
f
[
u
+
4
]
=
f
[
16
],
f
[
u
+
5
]
=
f
[
17
],
f
[
u
+
6
]
=
f
[
18
],
f
[
u
+
7
]
=
f
[
19
],
f
[
u
+
8
]
=
f
[
20
],
f
[
u
+
9
]
=
f
[
6
],
f
[
u
+
10
]
=
f
[
7
],
f
[
u
+
11
]
=
f
[
8
],
f
[
u
+=
12
]
=
f
[
6
],
f
[
u
+
1
]
=
f
[
7
],
f
[
u
+
2
]
=
f
[
8
],
f
[
u
+
3
]
=
f
[
18
],
f
[
u
+
4
]
=
f
[
19
],
f
[
u
+
5
]
=
f
[
20
],
f
[
u
+
6
]
=
f
[
21
],
f
[
u
+
7
]
=
f
[
22
],
f
[
u
+
8
]
=
f
[
23
],
f
[
u
+
9
]
=
f
[
9
],
f
[
u
+
10
]
=
f
[
10
],
f
[
u
+
11
]
=
f
[
11
],
n
||
(
f
=
f
.
subarray
(
12
));
var
l
=
new
z
.
GeometryAttributes
({
position
:
new
P
.
GeometryAttribute
({
componentDatatype
:
O
.
ComponentDatatype
.
DOUBLE
,
componentsPerAttribute
:
3
,
values
:
f
})});
if
(
F
.
defined
(
o
.
normal
)
||
F
.
defined
(
o
.
tangent
)
||
F
.
defined
(
o
.
bitangent
)
||
F
.
defined
(
o
.
st
)){
var
h
=
F
.
defined
(
o
.
normal
)?
new
Float32Array
(
12
*
s
):
void
0
,
p
=
F
.
defined
(
o
.
tangent
)?
new
Float32Array
(
12
*
s
):
void
0
,
d
=
F
.
defined
(
o
.
bitangent
)?
new
Float32Array
(
12
*
s
):
void
0
,
c
=
F
.
defined
(
o
.
st
)?
new
Float32Array
(
8
*
s
):
void
0
,
m
=
j
,
C
=
U
,
_
=
Q
,
y
=
V
.
Cartesian3
.
negate
(
m
,
K
),
v
=
V
.
Cartesian3
.
negate
(
C
,
Y
),
g
=
V
.
Cartesian3
.
negate
(
_
,
J
);
u
=
0
,
n
&&
(
B
(
u
,
h
,
p
,
d
,
c
,
g
,
m
,
C
),
u
+=
12
),
B
(
u
,
h
,
p
,
d
,
c
,
_
,
y
,
C
),
B
(
u
+=
12
,
h
,
p
,
d
,
c
,
y
,
g
,
C
),
B
(
u
+=
12
,
h
,
p
,
d
,
c
,
v
,
g
,
y
),
B
(
u
+=
12
,
h
,
p
,
d
,
c
,
m
,
_
,
C
),
B
(
u
+=
12
,
h
,
p
,
d
,
c
,
C
,
_
,
y
),
F
.
defined
(
h
)
&&
(
l
.
normal
=
new
P
.
GeometryAttribute
({
componentDatatype
:
O
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
h
})),
F
.
defined
(
p
)
&&
(
l
.
tangent
=
new
P
.
GeometryAttribute
({
componentDatatype
:
O
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
p
})),
F
.
defined
(
d
)
&&
(
l
.
bitangent
=
new
P
.
GeometryAttribute
({
componentDatatype
:
O
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
3
,
values
:
d
})),
F
.
defined
(
c
)
&&
(
l
.
st
=
new
P
.
GeometryAttribute
({
componentDatatype
:
O
.
ComponentDatatype
.
FLOAT
,
componentsPerAttribute
:
2
,
values
:
c
}))}
for
(
var
w
=
new
Uint16Array
(
6
*
s
),
x
=
0
;
x
<
s
;
++
x
){
var
M
=
6
*
x
,
b
=
4
*
x
;
w
[
M
]
=
b
,
w
[
1
+
M
]
=
1
+
b
,
w
[
2
+
M
]
=
2
+
b
,
w
[
3
+
M
]
=
b
,
w
[
4
+
M
]
=
2
+
b
,
w
[
5
+
M
]
=
3
+
b
}
return
new
P
.
Geometry
({
attributes
:
l
,
indices
:
w
,
primitiveType
:
P
.
PrimitiveType
.
TRIANGLES
,
boundingSphere
:
E
.
BoundingSphere
.
fromVertices
(
f
)})},
t
.
FrustumGeometry
=
T
,
t
.
OrthographicFrustum
=
v
,
t
.
PerspectiveFrustum
=
R
});
vcm/lib/Cesium/Workers/GeometryAttribute-2f728681.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Cartesian2-2951f601
"
,
"
./Transforms-53ff6d12
"
,
"
./WebGLConstants-779bf0bc
"
],
function
(
t
,
a
,
e
,
O
,
v
,
n
){
"
use strict
"
;
var
r
=
Object
.
freeze
({
NONE
:
0
,
TRIANGLES
:
1
,
LINES
:
2
,
POLYLINES
:
3
});
function
M
(
t
,
e
,
n
,
r
){
this
[
0
]
=
a
.
defaultValue
(
t
,
0
),
this
[
1
]
=
a
.
defaultValue
(
n
,
0
),
this
[
2
]
=
a
.
defaultValue
(
e
,
0
),
this
[
3
]
=
a
.
defaultValue
(
r
,
0
)}
M
.
packedLength
=
4
,
M
.
pack
=
function
(
t
,
e
,
n
){
return
n
=
a
.
defaultValue
(
n
,
0
),
e
[
n
++
]
=
t
[
0
],
e
[
n
++
]
=
t
[
1
],
e
[
n
++
]
=
t
[
2
],
e
[
n
++
]
=
t
[
3
],
e
},
M
.
unpack
=
function
(
t
,
e
,
n
){
return
e
=
a
.
defaultValue
(
e
,
0
),
a
.
defined
(
n
)
||
(
n
=
new
M
),
n
[
0
]
=
t
[
e
++
],
n
[
1
]
=
t
[
e
++
],
n
[
2
]
=
t
[
e
++
],
n
[
3
]
=
t
[
e
++
],
n
},
M
.
clone
=
function
(
t
,
e
){
if
(
a
.
defined
(
t
))
return
a
.
defined
(
e
)?(
e
[
0
]
=
t
[
0
],
e
[
1
]
=
t
[
1
],
e
[
2
]
=
t
[
2
],
e
[
3
]
=
t
[
3
],
e
):
new
M
(
t
[
0
],
t
[
2
],
t
[
1
],
t
[
3
])},
M
.
fromArray
=
function
(
t
,
e
,
n
){
return
e
=
a
.
defaultValue
(
e
,
0
),
a
.
defined
(
n
)
||
(
n
=
new
M
),
n
[
0
]
=
t
[
e
],
n
[
1
]
=
t
[
e
+
1
],
n
[
2
]
=
t
[
e
+
2
],
n
[
3
]
=
t
[
e
+
3
],
n
},
M
.
fromColumnMajorArray
=
function
(
t
,
e
){
return
M
.
clone
(
t
,
e
)},
M
.
fromRowMajorArray
=
function
(
t
,
e
){
return
a
.
defined
(
e
)?(
e
[
0
]
=
t
[
0
],
e
[
1
]
=
t
[
2
],
e
[
2
]
=
t
[
1
],
e
[
3
]
=
t
[
3
],
e
):
new
M
(
t
[
0
],
t
[
1
],
t
[
2
],
t
[
3
])},
M
.
fromScale
=
function
(
t
,
e
){
return
a
.
defined
(
e
)?(
e
[
0
]
=
t
.
x
,
e
[
1
]
=
0
,
e
[
2
]
=
0
,
e
[
3
]
=
t
.
y
,
e
):
new
M
(
t
.
x
,
0
,
0
,
t
.
y
)},
M
.
fromUniformScale
=
function
(
t
,
e
){
return
a
.
defined
(
e
)?(
e
[
0
]
=
t
,
e
[
1
]
=
0
,
e
[
2
]
=
0
,
e
[
3
]
=
t
,
e
):
new
M
(
t
,
0
,
0
,
t
)},
M
.
fromRotation
=
function
(
t
,
e
){
var
n
=
Math
.
cos
(
t
),
r
=
Math
.
sin
(
t
);
return
a
.
defined
(
e
)?(
e
[
0
]
=
n
,
e
[
1
]
=
r
,
e
[
2
]
=-
r
,
e
[
3
]
=
n
,
e
):
new
M
(
n
,
-
r
,
r
,
n
)},
M
.
toArray
=
function
(
t
,
e
){
return
a
.
defined
(
e
)?(
e
[
0
]
=
t
[
0
],
e
[
1
]
=
t
[
1
],
e
[
2
]
=
t
[
2
],
e
[
3
]
=
t
[
3
],
e
):[
t
[
0
],
t
[
1
],
t
[
2
],
t
[
3
]]},
M
.
getElementIndex
=
function
(
t
,
e
){
return
2
*
t
+
e
},
M
.
getColumn
=
function
(
t
,
e
,
n
){
var
r
=
2
*
e
,
a
=
t
[
r
],
i
=
t
[
1
+
r
];
return
n
.
x
=
a
,
n
.
y
=
i
,
n
},
M
.
setColumn
=
function
(
t
,
e
,
n
,
r
){
var
a
=
2
*
e
;
return
(
r
=
M
.
clone
(
t
,
r
))[
a
]
=
n
.
x
,
r
[
1
+
a
]
=
n
.
y
,
r
},
M
.
getRow
=
function
(
t
,
e
,
n
){
var
r
=
t
[
e
],
a
=
t
[
e
+
2
];
return
n
.
x
=
r
,
n
.
y
=
a
,
n
},
M
.
setRow
=
function
(
t
,
e
,
n
,
r
){
return
(
r
=
M
.
clone
(
t
,
r
))[
e
]
=
n
.
x
,
r
[
e
+
2
]
=
n
.
y
,
r
};
var
i
=
new
O
.
Cartesian2
;
M
.
getScale
=
function
(
t
,
e
){
return
e
.
x
=
O
.
Cartesian2
.
magnitude
(
O
.
Cartesian2
.
fromElements
(
t
[
0
],
t
[
1
],
i
)),
e
.
y
=
O
.
Cartesian2
.
magnitude
(
O
.
Cartesian2
.
fromElements
(
t
[
2
],
t
[
3
],
i
)),
e
};
var
u
=
new
O
.
Cartesian2
;
M
.
getMaximumScale
=
function
(
t
){
return
M
.
getScale
(
t
,
u
),
O
.
Cartesian2
.
maximumComponent
(
u
)},
M
.
multiply
=
function
(
t
,
e
,
n
){
var
r
=
t
[
0
]
*
e
[
0
]
+
t
[
2
]
*
e
[
1
],
a
=
t
[
0
]
*
e
[
2
]
+
t
[
2
]
*
e
[
3
],
i
=
t
[
1
]
*
e
[
0
]
+
t
[
3
]
*
e
[
1
],
u
=
t
[
1
]
*
e
[
2
]
+
t
[
3
]
*
e
[
3
];
return
n
[
0
]
=
r
,
n
[
1
]
=
i
,
n
[
2
]
=
a
,
n
[
3
]
=
u
,
n
},
M
.
add
=
function
(
t
,
e
,
n
){
return
n
[
0
]
=
t
[
0
]
+
e
[
0
],
n
[
1
]
=
t
[
1
]
+
e
[
1
],
n
[
2
]
=
t
[
2
]
+
e
[
2
],
n
[
3
]
=
t
[
3
]
+
e
[
3
],
n
},
M
.
subtract
=
function
(
t
,
e
,
n
){
return
n
[
0
]
=
t
[
0
]
-
e
[
0
],
n
[
1
]
=
t
[
1
]
-
e
[
1
],
n
[
2
]
=
t
[
2
]
-
e
[
2
],
n
[
3
]
=
t
[
3
]
-
e
[
3
],
n
},
M
.
multiplyByVector
=
function
(
t
,
e
,
n
){
var
r
=
t
[
0
]
*
e
.
x
+
t
[
2
]
*
e
.
y
,
a
=
t
[
1
]
*
e
.
x
+
t
[
3
]
*
e
.
y
;
return
n
.
x
=
r
,
n
.
y
=
a
,
n
},
M
.
multiplyByScalar
=
function
(
t
,
e
,
n
){
return
n
[
0
]
=
t
[
0
]
*
e
,
n
[
1
]
=
t
[
1
]
*
e
,
n
[
2
]
=
t
[
2
]
*
e
,
n
[
3
]
=
t
[
3
]
*
e
,
n
},
M
.
multiplyByScale
=
function
(
t
,
e
,
n
){
return
n
[
0
]
=
t
[
0
]
*
e
.
x
,
n
[
1
]
=
t
[
1
]
*
e
.
x
,
n
[
2
]
=
t
[
2
]
*
e
.
y
,
n
[
3
]
=
t
[
3
]
*
e
.
y
,
n
},
M
.
negate
=
function
(
t
,
e
){
return
e
[
0
]
=-
t
[
0
],
e
[
1
]
=-
t
[
1
],
e
[
2
]
=-
t
[
2
],
e
[
3
]
=-
t
[
3
],
e
},
M
.
transpose
=
function
(
t
,
e
){
var
n
=
t
[
0
],
r
=
t
[
2
],
a
=
t
[
1
],
i
=
t
[
3
];
return
e
[
0
]
=
n
,
e
[
1
]
=
r
,
e
[
2
]
=
a
,
e
[
3
]
=
i
,
e
},
M
.
abs
=
function
(
t
,
e
){
return
e
[
0
]
=
Math
.
abs
(
t
[
0
]),
e
[
1
]
=
Math
.
abs
(
t
[
1
]),
e
[
2
]
=
Math
.
abs
(
t
[
2
]),
e
[
3
]
=
Math
.
abs
(
t
[
3
]),
e
},
M
.
equals
=
function
(
t
,
e
){
return
t
===
e
||
a
.
defined
(
t
)
&&
a
.
defined
(
e
)
&&
t
[
0
]
===
e
[
0
]
&&
t
[
1
]
===
e
[
1
]
&&
t
[
2
]
===
e
[
2
]
&&
t
[
3
]
===
e
[
3
]},
M
.
equalsArray
=
function
(
t
,
e
,
n
){
return
t
[
0
]
===
e
[
n
]
&&
t
[
1
]
===
e
[
n
+
1
]
&&
t
[
2
]
===
e
[
n
+
2
]
&&
t
[
3
]
===
e
[
n
+
3
]},
M
.
equalsEpsilon
=
function
(
t
,
e
,
n
){
return
t
===
e
||
a
.
defined
(
t
)
&&
a
.
defined
(
e
)
&&
Math
.
abs
(
t
[
0
]
-
e
[
0
])
<=
n
&&
Math
.
abs
(
t
[
1
]
-
e
[
1
])
<=
n
&&
Math
.
abs
(
t
[
2
]
-
e
[
2
])
<=
n
&&
Math
.
abs
(
t
[
3
]
-
e
[
3
])
<=
n
},
M
.
IDENTITY
=
Object
.
freeze
(
new
M
(
1
,
0
,
0
,
1
)),
M
.
ZERO
=
Object
.
freeze
(
new
M
(
0
,
0
,
0
,
0
)),
M
.
COLUMN0ROW0
=
0
,
M
.
COLUMN0ROW1
=
1
,
M
.
COLUMN1ROW0
=
2
,
M
.
COLUMN1ROW1
=
3
,
Object
.
defineProperties
(
M
.
prototype
,{
length
:{
get
:
function
(){
return
M
.
packedLength
}}}),
M
.
prototype
.
clone
=
function
(
t
){
return
M
.
clone
(
this
,
t
)},
M
.
prototype
.
equals
=
function
(
t
){
return
M
.
equals
(
this
,
t
)},
M
.
prototype
.
equalsEpsilon
=
function
(
t
,
e
){
return
M
.
equalsEpsilon
(
this
,
t
,
e
)},
M
.
prototype
.
toString
=
function
(){
return
"
(
"
+
this
[
0
]
+
"
,
"
+
this
[
2
]
+
"
)
\n
(
"
+
this
[
1
]
+
"
,
"
+
this
[
3
]
+
"
)
"
};
var
o
=
{
POINTS
:
n
.
WebGLConstants
.
POINTS
,
LINES
:
n
.
WebGLConstants
.
LINES
,
LINE_LOOP
:
n
.
WebGLConstants
.
LINE_LOOP
,
LINE_STRIP
:
n
.
WebGLConstants
.
LINE_STRIP
,
TRIANGLES
:
n
.
WebGLConstants
.
TRIANGLES
,
TRIANGLE_STRIP
:
n
.
WebGLConstants
.
TRIANGLE_STRIP
,
TRIANGLE_FAN
:
n
.
WebGLConstants
.
TRIANGLE_FAN
,
validate
:
function
(
t
){
return
t
===
o
.
POINTS
||
t
===
o
.
LINES
||
t
===
o
.
LINE_LOOP
||
t
===
o
.
LINE_STRIP
||
t
===
o
.
TRIANGLES
||
t
===
o
.
TRIANGLE_STRIP
||
t
===
o
.
TRIANGLE_FAN
}},
s
=
Object
.
freeze
(
o
);
function
f
(
t
){
t
=
a
.
defaultValue
(
t
,
a
.
defaultValue
.
EMPTY_OBJECT
),
this
.
attributes
=
t
.
attributes
,
this
.
indices
=
t
.
indices
,
this
.
primitiveType
=
a
.
defaultValue
(
t
.
primitiveType
,
s
.
TRIANGLES
),
this
.
boundingSphere
=
t
.
boundingSphere
,
this
.
geometryType
=
a
.
defaultValue
(
t
.
geometryType
,
r
.
NONE
),
this
.
boundingSphereCV
=
t
.
boundingSphereCV
,
this
.
offsetAttribute
=
t
.
offsetAttribute
}
f
.
computeNumberOfVertices
=
function
(
t
){
var
e
=-
1
;
for
(
var
n
in
t
.
attributes
)
if
(
t
.
attributes
.
hasOwnProperty
(
n
)
&&
a
.
defined
(
t
.
attributes
[
n
])
&&
a
.
defined
(
t
.
attributes
[
n
].
values
)){
var
r
=
t
.
attributes
[
n
];
e
=
r
.
values
.
length
/
r
.
componentsPerAttribute
}
return
e
};
var
R
=
new
O
.
Cartographic
,
P
=
new
O
.
Cartesian3
,
V
=
new
v
.
Matrix4
,
G
=
[
new
O
.
Cartographic
,
new
O
.
Cartographic
,
new
O
.
Cartographic
],
_
=
[
new
O
.
Cartesian2
,
new
O
.
Cartesian2
,
new
O
.
Cartesian2
],
W
=
[
new
O
.
Cartesian2
,
new
O
.
Cartesian2
,
new
O
.
Cartesian2
],
B
=
new
O
.
Cartesian3
,
F
=
new
v
.
Quaternion
,
k
=
new
v
.
Matrix4
,
Y
=
new
M
;
f
.
_textureCoordinateRotationPoints
=
function
(
t
,
e
,
n
,
r
){
var
a
,
i
=
O
.
Rectangle
.
center
(
r
,
R
),
u
=
O
.
Cartographic
.
toCartesian
(
i
,
n
,
P
),
o
=
v
.
Transforms
.
eastNorthUpToFixedFrame
(
u
,
n
,
V
),
s
=
v
.
Matrix4
.
inverse
(
o
,
V
),
f
=
_
,
c
=
G
;
c
[
0
].
longitude
=
r
.
west
,
c
[
0
].
latitude
=
r
.
south
,
c
[
1
].
longitude
=
r
.
west
,
c
[
1
].
latitude
=
r
.
north
,
c
[
2
].
longitude
=
r
.
east
,
c
[
2
].
latitude
=
r
.
south
;
var
l
=
B
;
for
(
a
=
0
;
a
<
3
;
a
++
)
O
.
Cartographic
.
toCartesian
(
c
[
a
],
n
,
l
),
l
=
v
.
Matrix4
.
multiplyByPointAsVector
(
s
,
l
,
l
),
f
[
a
].
x
=
l
.
x
,
f
[
a
].
y
=
l
.
y
;
var
d
=
v
.
Quaternion
.
fromAxisAngle
(
O
.
Cartesian3
.
UNIT_Z
,
-
e
,
F
),
y
=
v
.
Matrix3
.
fromQuaternion
(
d
,
k
),
m
=
t
.
length
,
p
=
Number
.
POSITIVE_INFINITY
,
h
=
Number
.
POSITIVE_INFINITY
,
N
=
Number
.
NEGATIVE_INFINITY
,
I
=
Number
.
NEGATIVE_INFINITY
;
for
(
a
=
0
;
a
<
m
;
a
++
)
l
=
v
.
Matrix4
.
multiplyByPointAsVector
(
s
,
t
[
a
],
l
),
l
=
v
.
Matrix3
.
multiplyByVector
(
y
,
l
,
l
),
p
=
Math
.
min
(
p
,
l
.
x
),
h
=
Math
.
min
(
h
,
l
.
y
),
N
=
Math
.
max
(
N
,
l
.
x
),
I
=
Math
.
max
(
I
,
l
.
y
);
var
C
=
M
.
fromRotation
(
e
,
Y
),
b
=
W
;
b
[
0
].
x
=
p
,
b
[
0
].
y
=
h
,
b
[
1
].
x
=
p
,
b
[
1
].
y
=
I
,
b
[
2
].
x
=
N
,
b
[
2
].
y
=
h
;
var
T
=
f
[
0
],
E
=
f
[
2
].
x
-
T
.
x
,
x
=
f
[
1
].
y
-
T
.
y
;
for
(
a
=
0
;
a
<
3
;
a
++
){
var
L
=
b
[
a
];
M
.
multiplyByVector
(
C
,
L
,
L
),
L
.
x
=
(
L
.
x
-
T
.
x
)
/
E
,
L
.
y
=
(
L
.
y
-
T
.
y
)
/
x
}
var
w
=
b
[
0
],
g
=
b
[
1
],
S
=
b
[
2
],
A
=
new
Array
(
6
);
return
O
.
Cartesian2
.
pack
(
w
,
A
),
O
.
Cartesian2
.
pack
(
g
,
A
,
2
),
O
.
Cartesian2
.
pack
(
S
,
A
,
4
),
A
},
t
.
Geometry
=
f
,
t
.
GeometryAttribute
=
function
(
t
){
t
=
a
.
defaultValue
(
t
,
a
.
defaultValue
.
EMPTY_OBJECT
),
this
.
componentDatatype
=
t
.
componentDatatype
,
this
.
componentsPerAttribute
=
t
.
componentsPerAttribute
,
this
.
normalize
=
a
.
defaultValue
(
t
.
normalize
,
!
1
),
this
.
values
=
t
.
values
},
t
.
GeometryType
=
r
,
t
.
Matrix2
=
M
,
t
.
PrimitiveType
=
s
});
vcm/lib/Cesium/Workers/GeometryAttributes-130e4d69.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
],
function
(
t
,
n
){
"
use strict
"
;
t
.
GeometryAttributes
=
function
(
t
){
t
=
n
.
defaultValue
(
t
,
n
.
defaultValue
.
EMPTY_OBJECT
),
this
.
position
=
t
.
position
,
this
.
normal
=
t
.
normal
,
this
.
st
=
t
.
st
,
this
.
bitangent
=
t
.
bitangent
,
this
.
tangent
=
t
.
tangent
,
this
.
color
=
t
.
color
}});
vcm/lib/Cesium/Workers/GeometryInstance-9e435e40.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
,
"
./Transforms-53ff6d12
"
],
function
(
e
,
t
,
i
,
r
){
"
use strict
"
;
e
.
GeometryInstance
=
function
(
e
){
e
=
t
.
defaultValue
(
e
,
t
.
defaultValue
.
EMPTY_OBJECT
),
this
.
geometry
=
e
.
geometry
,
this
.
modelMatrix
=
r
.
Matrix4
.
clone
(
t
.
defaultValue
(
e
.
modelMatrix
,
r
.
Matrix4
.
IDENTITY
)),
this
.
id
=
e
.
id
,
this
.
pickPrimitive
=
e
.
pickPrimitive
,
this
.
attributes
=
t
.
defaultValue
(
e
.
attributes
,{}),
this
.
westHemisphereGeometry
=
void
0
,
this
.
eastHemisphereGeometry
=
void
0
}});
vcm/lib/Cesium/Workers/GeometryOffsetAttribute-8756c94a.js
0 → 100644
View file @
c53f4211
/**
* Cesium - https://github.com/CesiumGS/cesium
*
* Copyright 2011-2020 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
*/
define
([
"
exports
"
,
"
./when-60b00257
"
,
"
./Check-4274a1fd
"
],
function
(
e
,
h
,
t
){
"
use strict
"
;
var
a
=
Object
.
freeze
({
NONE
:
0
,
TOP
:
1
,
ALL
:
2
});
e
.
GeometryOffsetAttribute
=
a
,
e
.
arrayFill
=
function
(
e
,
t
,
a
,
f
){
if
(
"
function
"
==
typeof
e
.
fill
)
return
e
.
fill
(
t
,
a
,
f
);
for
(
var
r
=
e
.
length
>>>
0
,
n
=
h
.
defaultValue
(
a
,
0
),
i
=
n
<
0
?
Math
.
max
(
r
+
n
,
0
):
Math
.
min
(
n
,
r
),
l
=
h
.
defaultValue
(
f
,
r
),
u
=
l
<
0
?
Math
.
max
(
r
+
l
,
0
):
Math
.
min
(
l
,
r
);
i
<
u
;)
e
[
i
]
=
t
,
i
++
;
return
e
}});
vcm/lib/Cesium/Workers/GeometryPipeline-7b394c2b.js
0 → 100644
View file @
c53f4211
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