Commit 414317aa authored by BujarMuharemi's avatar BujarMuharemi
Browse files

fixed TODO2: instant error instead of waiting

parent 72aad392
......@@ -2,6 +2,10 @@ var coordinatesBB = []
//var url = "https://simstadt-api.iaf-ex.hft-stuttgart.de:8080/workflow/execute" //old link
var url = "http://vm24.fkc.hft-stuttgart.de:8080/workflow/execute" // URL to API
/*TODO#1: -get current data from the api and create local test data (apiData foler)
-add connection handeling (error messages when there isnt a connection and then using the local test data)
*/
var buildingFunctionSort
var constructionYearSortPick
......@@ -39,7 +43,7 @@ async function fetchDataJSON() {
"monthlyCooling",
"pvPotential",
"roofType",
"totalSurfaceArea"
"totalSurfaceArea"
],
"properies": {
"physicsUseScenario": false
......@@ -55,9 +59,7 @@ async function fetchDataJSON() {
}
document.getElementById("loader").style.visibility = "hidden"
/*TODO#1: -get current data from the api and create local test data (apiData foler)
-add connection handeling (error messages when there isnt a connection and then using the local test data)
*/
function processData() {
console.log(coordinatesBB)
console.log("Waiting for data....")
......@@ -295,18 +297,21 @@ var tilesetURL = 'http://vm24.fkc.hft-stuttgart.de:8081/CampusLOD2/CityModel/til
var localTestTileset = '/3dclient4simstadtapi/public/test/tileset/gmlTileset_v1.json';
const controller = new AbortController(); //used to abort the request when it takes too long
const timeoutId = setTimeout(() => controller.abort(), 3000); // 3 second timeout:
//fetching the tileset and handling the connection
// TODO#2: add a timemout when there isnt a connection (1sec) -> so the user doesnt have to wait 10sec for the failed fetch
async function fetchTileset(){
async function fetchTileset(){
fetch(tilesetURL).then((response)=>{
fetch(tilesetURL,{signal:controller.signal}).then((response)=>{ //fetch request with the abort controller
if(response.status >= 200 && response.status<=299){ //successful connection
//const tilesetJSON = response.json();
loadAndZoomTime(tilesetURL);
loadAndZoomToTileset(tilesetURL);
swal({text:"",timer:100}); //used to remove the waiting alert
}else{
throw Error(response.statusText); //throwing an error when a connection is not possible
}
clearTimeout(timeoutId); //timeout the request
}).then((jsonResponse)=>{
console.log("Tileset"+jsonResponse);
}).catch((error)=>{ //catching the error and displaying an alert for the user
......@@ -314,13 +319,13 @@ async function fetchTileset(){
swal("Could not connect to Server",errorString , "error");
console.log("Using local test data");
loadAndZoomTime(localTestTileset); //TODO#3: fix the link so the local tileset can be loaded
loadAndZoomToTileset(localTestTileset); //TODO#3: fix the link so the local tileset can be loaded
})
//swal({text:"Connecting to Server ... Please wait !",icon:"info" ,buttons: false}); //displays waiting alert
swal({text:"Connecting to Server ... Please wait !",icon:"info" ,buttons: false}); //displays waiting alert
}
//loads tileset after submit button is clicked
/*
NOTE #1: -load the models but the are in the too high in the "air"
......@@ -333,6 +338,8 @@ async function fetchTileset(){
*/
//loads tileset after submit button is clicked
function loadTileset() {
viewer.scene.primitives.remove(tileset);
tileContent = [];
......@@ -343,7 +350,7 @@ function loadTileset() {
//var userurl = document.getElementById("3Durl").value; //returns the chosen area from the dropdown
}
//loads the tileset from the url into the cesium viewer and zooms to it
function loadAndZoomTime(url){
function loadAndZoomToTileset(url){
tileset=viewer.scene.primitives.add(new Cesium.Cesium3DTileset({
url: url
}));
......
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