Commit b60fc2e0 authored by Santhanavanich's avatar Santhanavanich
Browse files

upload application

parent 12535794
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
BoundingRectangle_default
} from "./chunk-44QAAS4P.js";
import {
CoplanarPolygonGeometryLibrary_default
} from "./chunk-TK5IIG2F.js";
import "./chunk-2PTKXHJB.js";
import {
PolygonGeometryLibrary_default
} from "./chunk-IZJ42N4W.js";
import "./chunk-XWOUPGUF.js";
import {
GeometryInstance_default
} from "./chunk-YSIJTJ7N.js";
import {
GeometryPipeline_default
} from "./chunk-7ZZ5LMZY.js";
import "./chunk-LJ2JQHJT.js";
import "./chunk-NGZJIN5Z.js";
import {
VertexFormat_default
} from "./chunk-JBSKHTNX.js";
import "./chunk-YK3QIKY7.js";
import "./chunk-NDDI2LWR.js";
import {
PolygonPipeline_default
} from "./chunk-TI3TRKIC.js";
import {
arrayRemoveDuplicates_default
} from "./chunk-57H6I3SV.js";
import "./chunk-JSQJDZI4.js";
import "./chunk-QQOZO7KO.js";
import "./chunk-EDLRS3AW.js";
import {
IndexDatatype_default
} from "./chunk-C4WPMOKT.js";
import {
GeometryAttributes_default
} from "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import {
Quaternion_default
} from "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian2_default,
Cartesian3_default,
Ellipsoid_default,
Matrix3_default
} from "./chunk-FFLMY4TE.js";
import {
Math_default
} from "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
Check_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/CoplanarPolygonGeometry.js
var scratchPosition = new Cartesian3_default();
var scratchBR = new BoundingRectangle_default();
var stScratch = new Cartesian2_default();
var textureCoordinatesOrigin = new Cartesian2_default();
var scratchNormal = new Cartesian3_default();
var scratchTangent = new Cartesian3_default();
var scratchBitangent = new Cartesian3_default();
var centerScratch = new Cartesian3_default();
var axis1Scratch = new Cartesian3_default();
var axis2Scratch = new Cartesian3_default();
var quaternionScratch = new Quaternion_default();
var textureMatrixScratch = new Matrix3_default();
var tangentRotationScratch = new Matrix3_default();
var surfaceNormalScratch = new Cartesian3_default();
function createGeometryFromPolygon(polygon, vertexFormat, boundingRectangle, stRotation, hardcodedTextureCoordinates, projectPointTo2D, normal, tangent, bitangent) {
const positions = polygon.positions;
let indices = PolygonPipeline_default.triangulate(polygon.positions2D, polygon.holes);
if (indices.length < 3) {
indices = [0, 1, 2];
}
const newIndices = IndexDatatype_default.createTypedArray(
positions.length,
indices.length
);
newIndices.set(indices);
let textureMatrix = textureMatrixScratch;
if (stRotation !== 0) {
let rotation = Quaternion_default.fromAxisAngle(
normal,
stRotation,
quaternionScratch
);
textureMatrix = Matrix3_default.fromQuaternion(rotation, textureMatrix);
if (vertexFormat.tangent || vertexFormat.bitangent) {
rotation = Quaternion_default.fromAxisAngle(
normal,
-stRotation,
quaternionScratch
);
const tangentRotation = Matrix3_default.fromQuaternion(
rotation,
tangentRotationScratch
);
tangent = Cartesian3_default.normalize(
Matrix3_default.multiplyByVector(tangentRotation, tangent, tangent),
tangent
);
if (vertexFormat.bitangent) {
bitangent = Cartesian3_default.normalize(
Cartesian3_default.cross(normal, tangent, bitangent),
bitangent
);
}
}
} else {
textureMatrix = Matrix3_default.clone(Matrix3_default.IDENTITY, textureMatrix);
}
const stOrigin = textureCoordinatesOrigin;
if (vertexFormat.st) {
stOrigin.x = boundingRectangle.x;
stOrigin.y = boundingRectangle.y;
}
const length = positions.length;
const size = length * 3;
const flatPositions = new Float64Array(size);
const normals = vertexFormat.normal ? new Float32Array(size) : void 0;
const tangents = vertexFormat.tangent ? new Float32Array(size) : void 0;
const bitangents = vertexFormat.bitangent ? new Float32Array(size) : void 0;
const textureCoordinates = vertexFormat.st ? new Float32Array(length * 2) : void 0;
let positionIndex = 0;
let normalIndex = 0;
let bitangentIndex = 0;
let tangentIndex = 0;
let stIndex = 0;
for (let i = 0; i < length; i++) {
const position = positions[i];
flatPositions[positionIndex++] = position.x;
flatPositions[positionIndex++] = position.y;
flatPositions[positionIndex++] = position.z;
if (vertexFormat.st) {
if (defined_default(hardcodedTextureCoordinates) && hardcodedTextureCoordinates.positions.length === length) {
textureCoordinates[stIndex++] = hardcodedTextureCoordinates.positions[i].x;
textureCoordinates[stIndex++] = hardcodedTextureCoordinates.positions[i].y;
} else {
const p = Matrix3_default.multiplyByVector(
textureMatrix,
position,
scratchPosition
);
const st = projectPointTo2D(p, stScratch);
Cartesian2_default.subtract(st, stOrigin, st);
const stx = Math_default.clamp(st.x / boundingRectangle.width, 0, 1);
const sty = Math_default.clamp(st.y / boundingRectangle.height, 0, 1);
textureCoordinates[stIndex++] = stx;
textureCoordinates[stIndex++] = sty;
}
}
if (vertexFormat.normal) {
normals[normalIndex++] = normal.x;
normals[normalIndex++] = normal.y;
normals[normalIndex++] = normal.z;
}
if (vertexFormat.tangent) {
tangents[tangentIndex++] = tangent.x;
tangents[tangentIndex++] = tangent.y;
tangents[tangentIndex++] = tangent.z;
}
if (vertexFormat.bitangent) {
bitangents[bitangentIndex++] = bitangent.x;
bitangents[bitangentIndex++] = bitangent.y;
bitangents[bitangentIndex++] = bitangent.z;
}
}
const attributes = new GeometryAttributes_default();
if (vertexFormat.position) {
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: flatPositions
});
}
if (vertexFormat.normal) {
attributes.normal = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: normals
});
}
if (vertexFormat.tangent) {
attributes.tangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: tangents
});
}
if (vertexFormat.bitangent) {
attributes.bitangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: bitangents
});
}
if (vertexFormat.st) {
attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: textureCoordinates
});
}
return new Geometry_default({
attributes,
indices: newIndices,
primitiveType: PrimitiveType_default.TRIANGLES
});
}
function CoplanarPolygonGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const polygonHierarchy = options.polygonHierarchy;
const textureCoordinates = options.textureCoordinates;
Check_default.defined("options.polygonHierarchy", polygonHierarchy);
const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
this._vertexFormat = VertexFormat_default.clone(vertexFormat);
this._polygonHierarchy = polygonHierarchy;
this._stRotation = defaultValue_default(options.stRotation, 0);
this._ellipsoid = Ellipsoid_default.clone(
defaultValue_default(options.ellipsoid, Ellipsoid_default.default)
);
this._workerName = "createCoplanarPolygonGeometry";
this._textureCoordinates = textureCoordinates;
this.packedLength = PolygonGeometryLibrary_default.computeHierarchyPackedLength(
polygonHierarchy,
Cartesian3_default
) + VertexFormat_default.packedLength + Ellipsoid_default.packedLength + (defined_default(textureCoordinates) ? PolygonGeometryLibrary_default.computeHierarchyPackedLength(
textureCoordinates,
Cartesian2_default
) : 1) + 2;
}
CoplanarPolygonGeometry.fromPositions = function(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
Check_default.defined("options.positions", options.positions);
const newOptions = {
polygonHierarchy: {
positions: options.positions
},
vertexFormat: options.vertexFormat,
stRotation: options.stRotation,
ellipsoid: options.ellipsoid,
textureCoordinates: options.textureCoordinates
};
return new CoplanarPolygonGeometry(newOptions);
};
CoplanarPolygonGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
startingIndex = PolygonGeometryLibrary_default.packPolygonHierarchy(
value._polygonHierarchy,
array,
startingIndex,
Cartesian3_default
);
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid_default.packedLength;
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat_default.packedLength;
array[startingIndex++] = value._stRotation;
if (defined_default(value._textureCoordinates)) {
startingIndex = PolygonGeometryLibrary_default.packPolygonHierarchy(
value._textureCoordinates,
array,
startingIndex,
Cartesian2_default
);
} else {
array[startingIndex++] = -1;
}
array[startingIndex++] = value.packedLength;
return array;
};
var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
var scratchVertexFormat = new VertexFormat_default();
var scratchOptions = {
polygonHierarchy: {}
};
CoplanarPolygonGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const polygonHierarchy = PolygonGeometryLibrary_default.unpackPolygonHierarchy(
array,
startingIndex,
Cartesian3_default
);
startingIndex = polygonHierarchy.startingIndex;
delete polygonHierarchy.startingIndex;
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid_default.packedLength;
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat_default.packedLength;
const stRotation = array[startingIndex++];
const textureCoordinates = array[startingIndex] === -1 ? void 0 : PolygonGeometryLibrary_default.unpackPolygonHierarchy(
array,
startingIndex,
Cartesian2_default
);
if (defined_default(textureCoordinates)) {
startingIndex = textureCoordinates.startingIndex;
delete textureCoordinates.startingIndex;
} else {
startingIndex++;
}
const packedLength = array[startingIndex++];
if (!defined_default(result)) {
result = new CoplanarPolygonGeometry(scratchOptions);
}
result._polygonHierarchy = polygonHierarchy;
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
result._stRotation = stRotation;
result._textureCoordinates = textureCoordinates;
result.packedLength = packedLength;
return result;
};
CoplanarPolygonGeometry.createGeometry = function(polygonGeometry) {
const vertexFormat = polygonGeometry._vertexFormat;
const polygonHierarchy = polygonGeometry._polygonHierarchy;
const stRotation = polygonGeometry._stRotation;
const textureCoordinates = polygonGeometry._textureCoordinates;
const hasTextureCoordinates = defined_default(textureCoordinates);
let outerPositions = polygonHierarchy.positions;
outerPositions = arrayRemoveDuplicates_default(
outerPositions,
Cartesian3_default.equalsEpsilon,
true
);
if (outerPositions.length < 3) {
return;
}
let normal = scratchNormal;
let tangent = scratchTangent;
let bitangent = scratchBitangent;
let axis1 = axis1Scratch;
const axis2 = axis2Scratch;
const validGeometry = CoplanarPolygonGeometryLibrary_default.computeProjectTo2DArguments(
outerPositions,
centerScratch,
axis1,
axis2
);
if (!validGeometry) {
return void 0;
}
normal = Cartesian3_default.cross(axis1, axis2, normal);
normal = Cartesian3_default.normalize(normal, normal);
if (!Cartesian3_default.equalsEpsilon(
centerScratch,
Cartesian3_default.ZERO,
Math_default.EPSILON6
)) {
const surfaceNormal = polygonGeometry._ellipsoid.geodeticSurfaceNormal(
centerScratch,
surfaceNormalScratch
);
if (Cartesian3_default.dot(normal, surfaceNormal) < 0) {
normal = Cartesian3_default.negate(normal, normal);
axis1 = Cartesian3_default.negate(axis1, axis1);
}
}
const projectPoints = CoplanarPolygonGeometryLibrary_default.createProjectPointsTo2DFunction(
centerScratch,
axis1,
axis2
);
const projectPoint = CoplanarPolygonGeometryLibrary_default.createProjectPointTo2DFunction(
centerScratch,
axis1,
axis2
);
if (vertexFormat.tangent) {
tangent = Cartesian3_default.clone(axis1, tangent);
}
if (vertexFormat.bitangent) {
bitangent = Cartesian3_default.clone(axis2, bitangent);
}
const results = PolygonGeometryLibrary_default.polygonsFromHierarchy(
polygonHierarchy,
hasTextureCoordinates,
projectPoints,
false
);
const hierarchy = results.hierarchy;
const polygons = results.polygons;
const dummyFunction = function(identity) {
return identity;
};
const textureCoordinatePolygons = hasTextureCoordinates ? PolygonGeometryLibrary_default.polygonsFromHierarchy(
textureCoordinates,
true,
dummyFunction,
false
).polygons : void 0;
if (hierarchy.length === 0) {
return;
}
outerPositions = hierarchy[0].outerRing;
const boundingSphere = BoundingSphere_default.fromPoints(outerPositions);
const boundingRectangle = PolygonGeometryLibrary_default.computeBoundingRectangle(
normal,
projectPoint,
outerPositions,
stRotation,
scratchBR
);
const geometries = [];
for (let i = 0; i < polygons.length; i++) {
const geometryInstance = new GeometryInstance_default({
geometry: createGeometryFromPolygon(
polygons[i],
vertexFormat,
boundingRectangle,
stRotation,
hasTextureCoordinates ? textureCoordinatePolygons[i] : void 0,
projectPoint,
normal,
tangent,
bitangent
)
});
geometries.push(geometryInstance);
}
const geometry = GeometryPipeline_default.combineInstances(geometries)[0];
geometry.attributes.position.values = new Float64Array(
geometry.attributes.position.values
);
geometry.indices = IndexDatatype_default.createTypedArray(
geometry.attributes.position.values.length / 3,
geometry.indices
);
const attributes = geometry.attributes;
if (!vertexFormat.position) {
delete attributes.position;
}
return new Geometry_default({
attributes,
indices: geometry.indices,
primitiveType: geometry.primitiveType,
boundingSphere
});
};
var CoplanarPolygonGeometry_default = CoplanarPolygonGeometry;
// packages/engine/Source/Workers/createCoplanarPolygonGeometry.js
function createCoplanarPolygonGeometry(polygonGeometry, offset) {
if (defined_default(offset)) {
polygonGeometry = CoplanarPolygonGeometry_default.unpack(polygonGeometry, offset);
}
return CoplanarPolygonGeometry_default.createGeometry(polygonGeometry);
}
var createCoplanarPolygonGeometry_default = createCoplanarPolygonGeometry;
export {
createCoplanarPolygonGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
CoplanarPolygonGeometryLibrary_default
} from "./chunk-TK5IIG2F.js";
import "./chunk-2PTKXHJB.js";
import {
PolygonGeometryLibrary_default
} from "./chunk-IZJ42N4W.js";
import "./chunk-XWOUPGUF.js";
import {
GeometryInstance_default
} from "./chunk-YSIJTJ7N.js";
import {
GeometryPipeline_default
} from "./chunk-7ZZ5LMZY.js";
import "./chunk-LJ2JQHJT.js";
import "./chunk-NGZJIN5Z.js";
import "./chunk-YK3QIKY7.js";
import "./chunk-NDDI2LWR.js";
import "./chunk-TI3TRKIC.js";
import {
arrayRemoveDuplicates_default
} from "./chunk-57H6I3SV.js";
import "./chunk-JSQJDZI4.js";
import "./chunk-QQOZO7KO.js";
import "./chunk-EDLRS3AW.js";
import {
IndexDatatype_default
} from "./chunk-C4WPMOKT.js";
import {
GeometryAttributes_default
} from "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian3_default,
Ellipsoid_default
} from "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
Check_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/CoplanarPolygonOutlineGeometry.js
function createGeometryFromPositions(positions) {
const length = positions.length;
const flatPositions = new Float64Array(length * 3);
const indices = IndexDatatype_default.createTypedArray(length, length * 2);
let positionIndex = 0;
let index = 0;
for (let i = 0; i < length; i++) {
const position = positions[i];
flatPositions[positionIndex++] = position.x;
flatPositions[positionIndex++] = position.y;
flatPositions[positionIndex++] = position.z;
indices[index++] = i;
indices[index++] = (i + 1) % length;
}
const attributes = new GeometryAttributes_default({
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: flatPositions
})
});
return new Geometry_default({
attributes,
indices,
primitiveType: PrimitiveType_default.LINES
});
}
function CoplanarPolygonOutlineGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const polygonHierarchy = options.polygonHierarchy;
Check_default.defined("options.polygonHierarchy", polygonHierarchy);
this._polygonHierarchy = polygonHierarchy;
this._workerName = "createCoplanarPolygonOutlineGeometry";
this.packedLength = PolygonGeometryLibrary_default.computeHierarchyPackedLength(
polygonHierarchy,
Cartesian3_default
) + 1;
}
CoplanarPolygonOutlineGeometry.fromPositions = function(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
Check_default.defined("options.positions", options.positions);
const newOptions = {
polygonHierarchy: {
positions: options.positions
}
};
return new CoplanarPolygonOutlineGeometry(newOptions);
};
CoplanarPolygonOutlineGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
startingIndex = PolygonGeometryLibrary_default.packPolygonHierarchy(
value._polygonHierarchy,
array,
startingIndex,
Cartesian3_default
);
array[startingIndex] = value.packedLength;
return array;
};
var scratchOptions = {
polygonHierarchy: {}
};
CoplanarPolygonOutlineGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const polygonHierarchy = PolygonGeometryLibrary_default.unpackPolygonHierarchy(
array,
startingIndex,
Cartesian3_default
);
startingIndex = polygonHierarchy.startingIndex;
delete polygonHierarchy.startingIndex;
const packedLength = array[startingIndex];
if (!defined_default(result)) {
result = new CoplanarPolygonOutlineGeometry(scratchOptions);
}
result._polygonHierarchy = polygonHierarchy;
result.packedLength = packedLength;
return result;
};
CoplanarPolygonOutlineGeometry.createGeometry = function(polygonGeometry) {
const polygonHierarchy = polygonGeometry._polygonHierarchy;
let outerPositions = polygonHierarchy.positions;
outerPositions = arrayRemoveDuplicates_default(
outerPositions,
Cartesian3_default.equalsEpsilon,
true
);
if (outerPositions.length < 3) {
return;
}
const isValid = CoplanarPolygonGeometryLibrary_default.validOutline(outerPositions);
if (!isValid) {
return void 0;
}
const polygons = PolygonGeometryLibrary_default.polygonOutlinesFromHierarchy(
polygonHierarchy,
false
);
if (polygons.length === 0) {
return void 0;
}
const geometries = [];
for (let i = 0; i < polygons.length; i++) {
const geometryInstance = new GeometryInstance_default({
geometry: createGeometryFromPositions(polygons[i])
});
geometries.push(geometryInstance);
}
const geometry = GeometryPipeline_default.combineInstances(geometries)[0];
const boundingSphere = BoundingSphere_default.fromPoints(polygonHierarchy.positions);
return new Geometry_default({
attributes: geometry.attributes,
indices: geometry.indices,
primitiveType: geometry.primitiveType,
boundingSphere
});
};
var CoplanarPolygonOutlineGeometry_default = CoplanarPolygonOutlineGeometry;
// packages/engine/Source/Workers/createCoplanarPolygonOutlineGeometry.js
function createCoplanarPolygonOutlineGeometry(polygonGeometry, offset) {
if (defined_default(offset)) {
polygonGeometry = CoplanarPolygonOutlineGeometry_default.unpack(
polygonGeometry,
offset
);
}
polygonGeometry._ellipsoid = Ellipsoid_default.clone(polygonGeometry._ellipsoid);
return CoplanarPolygonOutlineGeometry_default.createGeometry(polygonGeometry);
}
var createCoplanarPolygonOutlineGeometry_default = createCoplanarPolygonOutlineGeometry;
export {
createCoplanarPolygonOutlineGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
CorridorGeometryLibrary_default
} from "./chunk-EJVGYGLF.js";
import {
CornerType_default
} from "./chunk-3IFRSGEY.js";
import "./chunk-QN6TBED4.js";
import "./chunk-C3EQ27WF.js";
import {
GeometryOffsetAttribute_default
} from "./chunk-GBT7MJ6X.js";
import {
VertexFormat_default
} from "./chunk-JBSKHTNX.js";
import "./chunk-YK3QIKY7.js";
import "./chunk-NDDI2LWR.js";
import {
PolygonPipeline_default
} from "./chunk-TI3TRKIC.js";
import {
arrayRemoveDuplicates_default
} from "./chunk-57H6I3SV.js";
import "./chunk-JSQJDZI4.js";
import "./chunk-QQOZO7KO.js";
import "./chunk-EDLRS3AW.js";
import {
IndexDatatype_default
} from "./chunk-C4WPMOKT.js";
import {
GeometryAttributes_default
} from "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import {
Rectangle_default
} from "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian3_default,
Cartographic_default,
Ellipsoid_default
} from "./chunk-FFLMY4TE.js";
import {
Math_default
} from "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
Check_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/CorridorGeometry.js
var cartesian1 = new Cartesian3_default();
var cartesian2 = new Cartesian3_default();
var cartesian3 = new Cartesian3_default();
var cartesian4 = new Cartesian3_default();
var cartesian5 = new Cartesian3_default();
var cartesian6 = new Cartesian3_default();
var scratch1 = new Cartesian3_default();
var scratch2 = new Cartesian3_default();
function scaleToSurface(positions, ellipsoid) {
for (let i = 0; i < positions.length; i++) {
positions[i] = ellipsoid.scaleToGeodeticSurface(positions[i], positions[i]);
}
return positions;
}
function addNormals(attr, normal, left, front, back, vertexFormat) {
const normals = attr.normals;
const tangents = attr.tangents;
const bitangents = attr.bitangents;
const forward = Cartesian3_default.normalize(
Cartesian3_default.cross(left, normal, scratch1),
scratch1
);
if (vertexFormat.normal) {
CorridorGeometryLibrary_default.addAttribute(normals, normal, front, back);
}
if (vertexFormat.tangent) {
CorridorGeometryLibrary_default.addAttribute(tangents, forward, front, back);
}
if (vertexFormat.bitangent) {
CorridorGeometryLibrary_default.addAttribute(bitangents, left, front, back);
}
}
function combine(computedPositions, vertexFormat, ellipsoid) {
const positions = computedPositions.positions;
const corners = computedPositions.corners;
const endPositions = computedPositions.endPositions;
const computedLefts = computedPositions.lefts;
const computedNormals = computedPositions.normals;
const attributes = new GeometryAttributes_default();
let corner;
let leftCount = 0;
let rightCount = 0;
let i;
let indicesLength = 0;
let length;
for (i = 0; i < positions.length; i += 2) {
length = positions[i].length - 3;
leftCount += length;
indicesLength += length * 2;
rightCount += positions[i + 1].length - 3;
}
leftCount += 3;
rightCount += 3;
for (i = 0; i < corners.length; i++) {
corner = corners[i];
const leftSide = corners[i].leftPositions;
if (defined_default(leftSide)) {
length = leftSide.length;
leftCount += length;
indicesLength += length;
} else {
length = corners[i].rightPositions.length;
rightCount += length;
indicesLength += length;
}
}
const addEndPositions = defined_default(endPositions);
let endPositionLength;
if (addEndPositions) {
endPositionLength = endPositions[0].length - 3;
leftCount += endPositionLength;
rightCount += endPositionLength;
endPositionLength /= 3;
indicesLength += endPositionLength * 6;
}
const size = leftCount + rightCount;
const finalPositions = new Float64Array(size);
const normals = vertexFormat.normal ? new Float32Array(size) : void 0;
const tangents = vertexFormat.tangent ? new Float32Array(size) : void 0;
const bitangents = vertexFormat.bitangent ? new Float32Array(size) : void 0;
const attr = {
normals,
tangents,
bitangents
};
let front = 0;
let back = size - 1;
let UL, LL, UR, LR;
let normal = cartesian1;
let left = cartesian2;
let rightPos, leftPos;
const halfLength = endPositionLength / 2;
const indices = IndexDatatype_default.createTypedArray(size / 3, indicesLength);
let index = 0;
if (addEndPositions) {
leftPos = cartesian3;
rightPos = cartesian4;
const firstEndPositions = endPositions[0];
normal = Cartesian3_default.fromArray(computedNormals, 0, normal);
left = Cartesian3_default.fromArray(computedLefts, 0, left);
for (i = 0; i < halfLength; i++) {
leftPos = Cartesian3_default.fromArray(
firstEndPositions,
(halfLength - 1 - i) * 3,
leftPos
);
rightPos = Cartesian3_default.fromArray(
firstEndPositions,
(halfLength + i) * 3,
rightPos
);
CorridorGeometryLibrary_default.addAttribute(finalPositions, rightPos, front);
CorridorGeometryLibrary_default.addAttribute(
finalPositions,
leftPos,
void 0,
back
);
addNormals(attr, normal, left, front, back, vertexFormat);
LL = front / 3;
LR = LL + 1;
UL = (back - 2) / 3;
UR = UL - 1;
indices[index++] = UL;
indices[index++] = LL;
indices[index++] = UR;
indices[index++] = UR;
indices[index++] = LL;
indices[index++] = LR;
front += 3;
back -= 3;
}
}
let posIndex = 0;
let compIndex = 0;
let rightEdge = positions[posIndex++];
let leftEdge = positions[posIndex++];
finalPositions.set(rightEdge, front);
finalPositions.set(leftEdge, back - leftEdge.length + 1);
left = Cartesian3_default.fromArray(computedLefts, compIndex, left);
let rightNormal;
let leftNormal;
length = leftEdge.length - 3;
for (i = 0; i < length; i += 3) {
rightNormal = ellipsoid.geodeticSurfaceNormal(
Cartesian3_default.fromArray(rightEdge, i, scratch1),
scratch1
);
leftNormal = ellipsoid.geodeticSurfaceNormal(
Cartesian3_default.fromArray(leftEdge, length - i, scratch2),
scratch2
);
normal = Cartesian3_default.normalize(
Cartesian3_default.add(rightNormal, leftNormal, normal),
normal
);
addNormals(attr, normal, left, front, back, vertexFormat);
LL = front / 3;
LR = LL + 1;
UL = (back - 2) / 3;
UR = UL - 1;
indices[index++] = UL;
indices[index++] = LL;
indices[index++] = UR;
indices[index++] = UR;
indices[index++] = LL;
indices[index++] = LR;
front += 3;
back -= 3;
}
rightNormal = ellipsoid.geodeticSurfaceNormal(
Cartesian3_default.fromArray(rightEdge, length, scratch1),
scratch1
);
leftNormal = ellipsoid.geodeticSurfaceNormal(
Cartesian3_default.fromArray(leftEdge, length, scratch2),
scratch2
);
normal = Cartesian3_default.normalize(
Cartesian3_default.add(rightNormal, leftNormal, normal),
normal
);
compIndex += 3;
for (i = 0; i < corners.length; i++) {
let j;
corner = corners[i];
const l = corner.leftPositions;
const r = corner.rightPositions;
let pivot;
let start;
let outsidePoint = cartesian6;
let previousPoint = cartesian3;
let nextPoint = cartesian4;
normal = Cartesian3_default.fromArray(computedNormals, compIndex, normal);
if (defined_default(l)) {
addNormals(attr, normal, left, void 0, back, vertexFormat);
back -= 3;
pivot = LR;
start = UR;
for (j = 0; j < l.length / 3; j++) {
outsidePoint = Cartesian3_default.fromArray(l, j * 3, outsidePoint);
indices[index++] = pivot;
indices[index++] = start - j - 1;
indices[index++] = start - j;
CorridorGeometryLibrary_default.addAttribute(
finalPositions,
outsidePoint,
void 0,
back
);
previousPoint = Cartesian3_default.fromArray(
finalPositions,
(start - j - 1) * 3,
previousPoint
);
nextPoint = Cartesian3_default.fromArray(finalPositions, pivot * 3, nextPoint);
left = Cartesian3_default.normalize(
Cartesian3_default.subtract(previousPoint, nextPoint, left),
left
);
addNormals(attr, normal, left, void 0, back, vertexFormat);
back -= 3;
}
outsidePoint = Cartesian3_default.fromArray(
finalPositions,
pivot * 3,
outsidePoint
);
previousPoint = Cartesian3_default.subtract(
Cartesian3_default.fromArray(finalPositions, start * 3, previousPoint),
outsidePoint,
previousPoint
);
nextPoint = Cartesian3_default.subtract(
Cartesian3_default.fromArray(finalPositions, (start - j) * 3, nextPoint),
outsidePoint,
nextPoint
);
left = Cartesian3_default.normalize(
Cartesian3_default.add(previousPoint, nextPoint, left),
left
);
addNormals(attr, normal, left, front, void 0, vertexFormat);
front += 3;
} else {
addNormals(attr, normal, left, front, void 0, vertexFormat);
front += 3;
pivot = UR;
start = LR;
for (j = 0; j < r.length / 3; j++) {
outsidePoint = Cartesian3_default.fromArray(r, j * 3, outsidePoint);
indices[index++] = pivot;
indices[index++] = start + j;
indices[index++] = start + j + 1;
CorridorGeometryLibrary_default.addAttribute(
finalPositions,
outsidePoint,
front
);
previousPoint = Cartesian3_default.fromArray(
finalPositions,
pivot * 3,
previousPoint
);
nextPoint = Cartesian3_default.fromArray(
finalPositions,
(start + j) * 3,
nextPoint
);
left = Cartesian3_default.normalize(
Cartesian3_default.subtract(previousPoint, nextPoint, left),
left
);
addNormals(attr, normal, left, front, void 0, vertexFormat);
front += 3;
}
outsidePoint = Cartesian3_default.fromArray(
finalPositions,
pivot * 3,
outsidePoint
);
previousPoint = Cartesian3_default.subtract(
Cartesian3_default.fromArray(finalPositions, (start + j) * 3, previousPoint),
outsidePoint,
previousPoint
);
nextPoint = Cartesian3_default.subtract(
Cartesian3_default.fromArray(finalPositions, start * 3, nextPoint),
outsidePoint,
nextPoint
);
left = Cartesian3_default.normalize(
Cartesian3_default.negate(Cartesian3_default.add(nextPoint, previousPoint, left), left),
left
);
addNormals(attr, normal, left, void 0, back, vertexFormat);
back -= 3;
}
rightEdge = positions[posIndex++];
leftEdge = positions[posIndex++];
rightEdge.splice(0, 3);
leftEdge.splice(leftEdge.length - 3, 3);
finalPositions.set(rightEdge, front);
finalPositions.set(leftEdge, back - leftEdge.length + 1);
length = leftEdge.length - 3;
compIndex += 3;
left = Cartesian3_default.fromArray(computedLefts, compIndex, left);
for (j = 0; j < leftEdge.length; j += 3) {
rightNormal = ellipsoid.geodeticSurfaceNormal(
Cartesian3_default.fromArray(rightEdge, j, scratch1),
scratch1
);
leftNormal = ellipsoid.geodeticSurfaceNormal(
Cartesian3_default.fromArray(leftEdge, length - j, scratch2),
scratch2
);
normal = Cartesian3_default.normalize(
Cartesian3_default.add(rightNormal, leftNormal, normal),
normal
);
addNormals(attr, normal, left, front, back, vertexFormat);
LR = front / 3;
LL = LR - 1;
UR = (back - 2) / 3;
UL = UR + 1;
indices[index++] = UL;
indices[index++] = LL;
indices[index++] = UR;
indices[index++] = UR;
indices[index++] = LL;
indices[index++] = LR;
front += 3;
back -= 3;
}
front -= 3;
back += 3;
}
normal = Cartesian3_default.fromArray(
computedNormals,
computedNormals.length - 3,
normal
);
addNormals(attr, normal, left, front, back, vertexFormat);
if (addEndPositions) {
front += 3;
back -= 3;
leftPos = cartesian3;
rightPos = cartesian4;
const lastEndPositions = endPositions[1];
for (i = 0; i < halfLength; i++) {
leftPos = Cartesian3_default.fromArray(
lastEndPositions,
(endPositionLength - i - 1) * 3,
leftPos
);
rightPos = Cartesian3_default.fromArray(lastEndPositions, i * 3, rightPos);
CorridorGeometryLibrary_default.addAttribute(
finalPositions,
leftPos,
void 0,
back
);
CorridorGeometryLibrary_default.addAttribute(finalPositions, rightPos, front);
addNormals(attr, normal, left, front, back, vertexFormat);
LR = front / 3;
LL = LR - 1;
UR = (back - 2) / 3;
UL = UR + 1;
indices[index++] = UL;
indices[index++] = LL;
indices[index++] = UR;
indices[index++] = UR;
indices[index++] = LL;
indices[index++] = LR;
front += 3;
back -= 3;
}
}
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: finalPositions
});
if (vertexFormat.st) {
const st = new Float32Array(size / 3 * 2);
let rightSt;
let leftSt;
let stIndex = 0;
if (addEndPositions) {
leftCount /= 3;
rightCount /= 3;
const theta = Math.PI / (endPositionLength + 1);
leftSt = 1 / (leftCount - endPositionLength + 1);
rightSt = 1 / (rightCount - endPositionLength + 1);
let a;
const halfEndPos = endPositionLength / 2;
for (i = halfEndPos + 1; i < endPositionLength + 1; i++) {
a = Math_default.PI_OVER_TWO + theta * i;
st[stIndex++] = rightSt * (1 + Math.cos(a));
st[stIndex++] = 0.5 * (1 + Math.sin(a));
}
for (i = 1; i < rightCount - endPositionLength + 1; i++) {
st[stIndex++] = i * rightSt;
st[stIndex++] = 0;
}
for (i = endPositionLength; i > halfEndPos; i--) {
a = Math_default.PI_OVER_TWO - i * theta;
st[stIndex++] = 1 - rightSt * (1 + Math.cos(a));
st[stIndex++] = 0.5 * (1 + Math.sin(a));
}
for (i = halfEndPos; i > 0; i--) {
a = Math_default.PI_OVER_TWO - theta * i;
st[stIndex++] = 1 - leftSt * (1 + Math.cos(a));
st[stIndex++] = 0.5 * (1 + Math.sin(a));
}
for (i = leftCount - endPositionLength; i > 0; i--) {
st[stIndex++] = i * leftSt;
st[stIndex++] = 1;
}
for (i = 1; i < halfEndPos + 1; i++) {
a = Math_default.PI_OVER_TWO + theta * i;
st[stIndex++] = leftSt * (1 + Math.cos(a));
st[stIndex++] = 0.5 * (1 + Math.sin(a));
}
} else {
leftCount /= 3;
rightCount /= 3;
leftSt = 1 / (leftCount - 1);
rightSt = 1 / (rightCount - 1);
for (i = 0; i < rightCount; i++) {
st[stIndex++] = i * rightSt;
st[stIndex++] = 0;
}
for (i = leftCount; i > 0; i--) {
st[stIndex++] = (i - 1) * leftSt;
st[stIndex++] = 1;
}
}
attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: st
});
}
if (vertexFormat.normal) {
attributes.normal = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: attr.normals
});
}
if (vertexFormat.tangent) {
attributes.tangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: attr.tangents
});
}
if (vertexFormat.bitangent) {
attributes.bitangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: attr.bitangents
});
}
return {
attributes,
indices
};
}
function extrudedAttributes(attributes, vertexFormat) {
if (!vertexFormat.normal && !vertexFormat.tangent && !vertexFormat.bitangent && !vertexFormat.st) {
return attributes;
}
const positions = attributes.position.values;
let topNormals;
let topBitangents;
if (vertexFormat.normal || vertexFormat.bitangent) {
topNormals = attributes.normal.values;
topBitangents = attributes.bitangent.values;
}
const size = attributes.position.values.length / 18;
const threeSize = size * 3;
const twoSize = size * 2;
const sixSize = threeSize * 2;
let i;
if (vertexFormat.normal || vertexFormat.bitangent || vertexFormat.tangent) {
const normals = vertexFormat.normal ? new Float32Array(threeSize * 6) : void 0;
const tangents = vertexFormat.tangent ? new Float32Array(threeSize * 6) : void 0;
const bitangents = vertexFormat.bitangent ? new Float32Array(threeSize * 6) : void 0;
let topPosition = cartesian1;
let bottomPosition = cartesian2;
let previousPosition = cartesian3;
let normal = cartesian4;
let tangent = cartesian5;
let bitangent = cartesian6;
let attrIndex = sixSize;
for (i = 0; i < threeSize; i += 3) {
const attrIndexOffset = attrIndex + sixSize;
topPosition = Cartesian3_default.fromArray(positions, i, topPosition);
bottomPosition = Cartesian3_default.fromArray(
positions,
i + threeSize,
bottomPosition
);
previousPosition = Cartesian3_default.fromArray(
positions,
(i + 3) % threeSize,
previousPosition
);
bottomPosition = Cartesian3_default.subtract(
bottomPosition,
topPosition,
bottomPosition
);
previousPosition = Cartesian3_default.subtract(
previousPosition,
topPosition,
previousPosition
);
normal = Cartesian3_default.normalize(
Cartesian3_default.cross(bottomPosition, previousPosition, normal),
normal
);
if (vertexFormat.normal) {
CorridorGeometryLibrary_default.addAttribute(normals, normal, attrIndexOffset);
CorridorGeometryLibrary_default.addAttribute(
normals,
normal,
attrIndexOffset + 3
);
CorridorGeometryLibrary_default.addAttribute(normals, normal, attrIndex);
CorridorGeometryLibrary_default.addAttribute(normals, normal, attrIndex + 3);
}
if (vertexFormat.tangent || vertexFormat.bitangent) {
bitangent = Cartesian3_default.fromArray(topNormals, i, bitangent);
if (vertexFormat.bitangent) {
CorridorGeometryLibrary_default.addAttribute(
bitangents,
bitangent,
attrIndexOffset
);
CorridorGeometryLibrary_default.addAttribute(
bitangents,
bitangent,
attrIndexOffset + 3
);
CorridorGeometryLibrary_default.addAttribute(
bitangents,
bitangent,
attrIndex
);
CorridorGeometryLibrary_default.addAttribute(
bitangents,
bitangent,
attrIndex + 3
);
}
if (vertexFormat.tangent) {
tangent = Cartesian3_default.normalize(
Cartesian3_default.cross(bitangent, normal, tangent),
tangent
);
CorridorGeometryLibrary_default.addAttribute(
tangents,
tangent,
attrIndexOffset
);
CorridorGeometryLibrary_default.addAttribute(
tangents,
tangent,
attrIndexOffset + 3
);
CorridorGeometryLibrary_default.addAttribute(tangents, tangent, attrIndex);
CorridorGeometryLibrary_default.addAttribute(
tangents,
tangent,
attrIndex + 3
);
}
}
attrIndex += 6;
}
if (vertexFormat.normal) {
normals.set(topNormals);
for (i = 0; i < threeSize; i += 3) {
normals[i + threeSize] = -topNormals[i];
normals[i + threeSize + 1] = -topNormals[i + 1];
normals[i + threeSize + 2] = -topNormals[i + 2];
}
attributes.normal.values = normals;
} else {
attributes.normal = void 0;
}
if (vertexFormat.bitangent) {
bitangents.set(topBitangents);
bitangents.set(topBitangents, threeSize);
attributes.bitangent.values = bitangents;
} else {
attributes.bitangent = void 0;
}
if (vertexFormat.tangent) {
const topTangents = attributes.tangent.values;
tangents.set(topTangents);
tangents.set(topTangents, threeSize);
attributes.tangent.values = tangents;
}
}
if (vertexFormat.st) {
const topSt = attributes.st.values;
const st = new Float32Array(twoSize * 6);
st.set(topSt);
st.set(topSt, twoSize);
let index = twoSize * 2;
for (let j = 0; j < 2; j++) {
st[index++] = topSt[0];
st[index++] = topSt[1];
for (i = 2; i < twoSize; i += 2) {
const s = topSt[i];
const t = topSt[i + 1];
st[index++] = s;
st[index++] = t;
st[index++] = s;
st[index++] = t;
}
st[index++] = topSt[0];
st[index++] = topSt[1];
}
attributes.st.values = st;
}
return attributes;
}
function addWallPositions(positions, index, wallPositions) {
wallPositions[index++] = positions[0];
wallPositions[index++] = positions[1];
wallPositions[index++] = positions[2];
for (let i = 3; i < positions.length; i += 3) {
const x = positions[i];
const y = positions[i + 1];
const z = positions[i + 2];
wallPositions[index++] = x;
wallPositions[index++] = y;
wallPositions[index++] = z;
wallPositions[index++] = x;
wallPositions[index++] = y;
wallPositions[index++] = z;
}
wallPositions[index++] = positions[0];
wallPositions[index++] = positions[1];
wallPositions[index++] = positions[2];
return wallPositions;
}
function computePositionsExtruded(params, vertexFormat) {
const topVertexFormat = new VertexFormat_default({
position: vertexFormat.position,
normal: vertexFormat.normal || vertexFormat.bitangent || params.shadowVolume,
tangent: vertexFormat.tangent,
bitangent: vertexFormat.normal || vertexFormat.bitangent,
st: vertexFormat.st
});
const ellipsoid = params.ellipsoid;
const computedPositions = CorridorGeometryLibrary_default.computePositions(params);
const attr = combine(computedPositions, topVertexFormat, ellipsoid);
const height = params.height;
const extrudedHeight = params.extrudedHeight;
let attributes = attr.attributes;
const indices = attr.indices;
let positions = attributes.position.values;
let length = positions.length;
const newPositions = new Float64Array(length * 6);
let extrudedPositions = new Float64Array(length);
extrudedPositions.set(positions);
let wallPositions = new Float64Array(length * 4);
positions = PolygonPipeline_default.scaleToGeodeticHeight(
positions,
height,
ellipsoid
);
wallPositions = addWallPositions(positions, 0, wallPositions);
extrudedPositions = PolygonPipeline_default.scaleToGeodeticHeight(
extrudedPositions,
extrudedHeight,
ellipsoid
);
wallPositions = addWallPositions(
extrudedPositions,
length * 2,
wallPositions
);
newPositions.set(positions);
newPositions.set(extrudedPositions, length);
newPositions.set(wallPositions, length * 2);
attributes.position.values = newPositions;
attributes = extrudedAttributes(attributes, vertexFormat);
let i;
const size = length / 3;
if (params.shadowVolume) {
const topNormals = attributes.normal.values;
length = topNormals.length;
let extrudeNormals = new Float32Array(length * 6);
for (i = 0; i < length; i++) {
topNormals[i] = -topNormals[i];
}
extrudeNormals.set(topNormals, length);
extrudeNormals = addWallPositions(topNormals, length * 4, extrudeNormals);
attributes.extrudeDirection = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: extrudeNormals
});
if (!vertexFormat.normal) {
attributes.normal = void 0;
}
}
if (defined_default(params.offsetAttribute)) {
let applyOffset = new Uint8Array(size * 6);
if (params.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
applyOffset = applyOffset.fill(1, 0, size).fill(1, size * 2, size * 4);
} else {
const applyOffsetValue = params.offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
applyOffset = applyOffset.fill(applyOffsetValue);
}
attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset
});
}
const iLength = indices.length;
const twoSize = size + size;
const newIndices = IndexDatatype_default.createTypedArray(
newPositions.length / 3,
iLength * 2 + twoSize * 3
);
newIndices.set(indices);
let index = iLength;
for (i = 0; i < iLength; i += 3) {
const v0 = indices[i];
const v1 = indices[i + 1];
const v2 = indices[i + 2];
newIndices[index++] = v2 + size;
newIndices[index++] = v1 + size;
newIndices[index++] = v0 + size;
}
let UL, LL, UR, LR;
for (i = 0; i < twoSize; i += 2) {
UL = i + twoSize;
LL = UL + twoSize;
UR = UL + 1;
LR = LL + 1;
newIndices[index++] = UL;
newIndices[index++] = LL;
newIndices[index++] = UR;
newIndices[index++] = UR;
newIndices[index++] = LL;
newIndices[index++] = LR;
}
return {
attributes,
indices: newIndices
};
}
var scratchCartesian1 = new Cartesian3_default();
var scratchCartesian2 = new Cartesian3_default();
var scratchCartographic = new Cartographic_default();
function computeOffsetPoints(position1, position2, ellipsoid, halfWidth, min, max) {
const direction = Cartesian3_default.subtract(
position2,
position1,
scratchCartesian1
);
Cartesian3_default.normalize(direction, direction);
const normal = ellipsoid.geodeticSurfaceNormal(position1, scratchCartesian2);
const offsetDirection = Cartesian3_default.cross(
direction,
normal,
scratchCartesian1
);
Cartesian3_default.multiplyByScalar(offsetDirection, halfWidth, offsetDirection);
let minLat = min.latitude;
let minLon = min.longitude;
let maxLat = max.latitude;
let maxLon = max.longitude;
Cartesian3_default.add(position1, offsetDirection, scratchCartesian2);
ellipsoid.cartesianToCartographic(scratchCartesian2, scratchCartographic);
let lat = scratchCartographic.latitude;
let lon = scratchCartographic.longitude;
minLat = Math.min(minLat, lat);
minLon = Math.min(minLon, lon);
maxLat = Math.max(maxLat, lat);
maxLon = Math.max(maxLon, lon);
Cartesian3_default.subtract(position1, offsetDirection, scratchCartesian2);
ellipsoid.cartesianToCartographic(scratchCartesian2, scratchCartographic);
lat = scratchCartographic.latitude;
lon = scratchCartographic.longitude;
minLat = Math.min(minLat, lat);
minLon = Math.min(minLon, lon);
maxLat = Math.max(maxLat, lat);
maxLon = Math.max(maxLon, lon);
min.latitude = minLat;
min.longitude = minLon;
max.latitude = maxLat;
max.longitude = maxLon;
}
var scratchCartesianOffset = new Cartesian3_default();
var scratchCartesianEnds = new Cartesian3_default();
var scratchCartographicMin = new Cartographic_default();
var scratchCartographicMax = new Cartographic_default();
function computeRectangle(positions, ellipsoid, width, cornerType, result) {
positions = scaleToSurface(positions, ellipsoid);
const cleanPositions = arrayRemoveDuplicates_default(
positions,
Cartesian3_default.equalsEpsilon
);
const length = cleanPositions.length;
if (length < 2 || width <= 0) {
return new Rectangle_default();
}
const halfWidth = width * 0.5;
scratchCartographicMin.latitude = Number.POSITIVE_INFINITY;
scratchCartographicMin.longitude = Number.POSITIVE_INFINITY;
scratchCartographicMax.latitude = Number.NEGATIVE_INFINITY;
scratchCartographicMax.longitude = Number.NEGATIVE_INFINITY;
let lat, lon;
if (cornerType === CornerType_default.ROUNDED) {
const first = cleanPositions[0];
Cartesian3_default.subtract(first, cleanPositions[1], scratchCartesianOffset);
Cartesian3_default.normalize(scratchCartesianOffset, scratchCartesianOffset);
Cartesian3_default.multiplyByScalar(
scratchCartesianOffset,
halfWidth,
scratchCartesianOffset
);
Cartesian3_default.add(first, scratchCartesianOffset, scratchCartesianEnds);
ellipsoid.cartesianToCartographic(
scratchCartesianEnds,
scratchCartographic
);
lat = scratchCartographic.latitude;
lon = scratchCartographic.longitude;
scratchCartographicMin.latitude = Math.min(
scratchCartographicMin.latitude,
lat
);
scratchCartographicMin.longitude = Math.min(
scratchCartographicMin.longitude,
lon
);
scratchCartographicMax.latitude = Math.max(
scratchCartographicMax.latitude,
lat
);
scratchCartographicMax.longitude = Math.max(
scratchCartographicMax.longitude,
lon
);
}
for (let i = 0; i < length - 1; ++i) {
computeOffsetPoints(
cleanPositions[i],
cleanPositions[i + 1],
ellipsoid,
halfWidth,
scratchCartographicMin,
scratchCartographicMax
);
}
const last = cleanPositions[length - 1];
Cartesian3_default.subtract(last, cleanPositions[length - 2], scratchCartesianOffset);
Cartesian3_default.normalize(scratchCartesianOffset, scratchCartesianOffset);
Cartesian3_default.multiplyByScalar(
scratchCartesianOffset,
halfWidth,
scratchCartesianOffset
);
Cartesian3_default.add(last, scratchCartesianOffset, scratchCartesianEnds);
computeOffsetPoints(
last,
scratchCartesianEnds,
ellipsoid,
halfWidth,
scratchCartographicMin,
scratchCartographicMax
);
if (cornerType === CornerType_default.ROUNDED) {
ellipsoid.cartesianToCartographic(
scratchCartesianEnds,
scratchCartographic
);
lat = scratchCartographic.latitude;
lon = scratchCartographic.longitude;
scratchCartographicMin.latitude = Math.min(
scratchCartographicMin.latitude,
lat
);
scratchCartographicMin.longitude = Math.min(
scratchCartographicMin.longitude,
lon
);
scratchCartographicMax.latitude = Math.max(
scratchCartographicMax.latitude,
lat
);
scratchCartographicMax.longitude = Math.max(
scratchCartographicMax.longitude,
lon
);
}
const rectangle = defined_default(result) ? result : new Rectangle_default();
rectangle.north = scratchCartographicMax.latitude;
rectangle.south = scratchCartographicMin.latitude;
rectangle.east = scratchCartographicMax.longitude;
rectangle.west = scratchCartographicMin.longitude;
return rectangle;
}
function CorridorGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const positions = options.positions;
const width = options.width;
Check_default.defined("options.positions", positions);
Check_default.defined("options.width", width);
const height = defaultValue_default(options.height, 0);
const extrudedHeight = defaultValue_default(options.extrudedHeight, height);
this._positions = positions;
this._ellipsoid = Ellipsoid_default.clone(
defaultValue_default(options.ellipsoid, Ellipsoid_default.default)
);
this._vertexFormat = VertexFormat_default.clone(
defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT)
);
this._width = width;
this._height = Math.max(height, extrudedHeight);
this._extrudedHeight = Math.min(height, extrudedHeight);
this._cornerType = defaultValue_default(options.cornerType, CornerType_default.ROUNDED);
this._granularity = defaultValue_default(
options.granularity,
Math_default.RADIANS_PER_DEGREE
);
this._shadowVolume = defaultValue_default(options.shadowVolume, false);
this._workerName = "createCorridorGeometry";
this._offsetAttribute = options.offsetAttribute;
this._rectangle = void 0;
this.packedLength = 1 + positions.length * Cartesian3_default.packedLength + Ellipsoid_default.packedLength + VertexFormat_default.packedLength + 7;
}
CorridorGeometry.pack = function(value, array, startingIndex) {
Check_default.defined("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const positions = value._positions;
const length = positions.length;
array[startingIndex++] = length;
for (let i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
Cartesian3_default.pack(positions[i], array, startingIndex);
}
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid_default.packedLength;
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat_default.packedLength;
array[startingIndex++] = value._width;
array[startingIndex++] = value._height;
array[startingIndex++] = value._extrudedHeight;
array[startingIndex++] = value._cornerType;
array[startingIndex++] = value._granularity;
array[startingIndex++] = value._shadowVolume ? 1 : 0;
array[startingIndex] = defaultValue_default(value._offsetAttribute, -1);
return array;
};
var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
var scratchVertexFormat = new VertexFormat_default();
var scratchOptions = {
positions: void 0,
ellipsoid: scratchEllipsoid,
vertexFormat: scratchVertexFormat,
width: void 0,
height: void 0,
extrudedHeight: void 0,
cornerType: void 0,
granularity: void 0,
shadowVolume: void 0,
offsetAttribute: void 0
};
CorridorGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const length = array[startingIndex++];
const positions = new Array(length);
for (let i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
positions[i] = Cartesian3_default.unpack(array, startingIndex);
}
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid_default.packedLength;
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat_default.packedLength;
const width = array[startingIndex++];
const height = array[startingIndex++];
const extrudedHeight = array[startingIndex++];
const cornerType = array[startingIndex++];
const granularity = array[startingIndex++];
const shadowVolume = array[startingIndex++] === 1;
const offsetAttribute = array[startingIndex];
if (!defined_default(result)) {
scratchOptions.positions = positions;
scratchOptions.width = width;
scratchOptions.height = height;
scratchOptions.extrudedHeight = extrudedHeight;
scratchOptions.cornerType = cornerType;
scratchOptions.granularity = granularity;
scratchOptions.shadowVolume = shadowVolume;
scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return new CorridorGeometry(scratchOptions);
}
result._positions = positions;
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
result._width = width;
result._height = height;
result._extrudedHeight = extrudedHeight;
result._cornerType = cornerType;
result._granularity = granularity;
result._shadowVolume = shadowVolume;
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return result;
};
CorridorGeometry.computeRectangle = function(options, result) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const positions = options.positions;
const width = options.width;
Check_default.defined("options.positions", positions);
Check_default.defined("options.width", width);
const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.default);
const cornerType = defaultValue_default(options.cornerType, CornerType_default.ROUNDED);
return computeRectangle(positions, ellipsoid, width, cornerType, result);
};
CorridorGeometry.createGeometry = function(corridorGeometry) {
let positions = corridorGeometry._positions;
const width = corridorGeometry._width;
const ellipsoid = corridorGeometry._ellipsoid;
positions = scaleToSurface(positions, ellipsoid);
const cleanPositions = arrayRemoveDuplicates_default(
positions,
Cartesian3_default.equalsEpsilon
);
if (cleanPositions.length < 2 || width <= 0) {
return;
}
const height = corridorGeometry._height;
const extrudedHeight = corridorGeometry._extrudedHeight;
const extrude = !Math_default.equalsEpsilon(
height,
extrudedHeight,
0,
Math_default.EPSILON2
);
const vertexFormat = corridorGeometry._vertexFormat;
const params = {
ellipsoid,
positions: cleanPositions,
width,
cornerType: corridorGeometry._cornerType,
granularity: corridorGeometry._granularity,
saveAttributes: true
};
let attr;
if (extrude) {
params.height = height;
params.extrudedHeight = extrudedHeight;
params.shadowVolume = corridorGeometry._shadowVolume;
params.offsetAttribute = corridorGeometry._offsetAttribute;
attr = computePositionsExtruded(params, vertexFormat);
} else {
const computedPositions = CorridorGeometryLibrary_default.computePositions(params);
attr = combine(computedPositions, vertexFormat, ellipsoid);
attr.attributes.position.values = PolygonPipeline_default.scaleToGeodeticHeight(
attr.attributes.position.values,
height,
ellipsoid
);
if (defined_default(corridorGeometry._offsetAttribute)) {
const applyOffsetValue = corridorGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
const length = attr.attributes.position.values.length;
const applyOffset = new Uint8Array(length / 3).fill(applyOffsetValue);
attr.attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset
});
}
}
const attributes = attr.attributes;
const boundingSphere = BoundingSphere_default.fromVertices(
attributes.position.values,
void 0,
3
);
if (!vertexFormat.position) {
attr.attributes.position.values = void 0;
}
return new Geometry_default({
attributes,
indices: attr.indices,
primitiveType: PrimitiveType_default.TRIANGLES,
boundingSphere,
offsetAttribute: corridorGeometry._offsetAttribute
});
};
CorridorGeometry.createShadowVolume = function(corridorGeometry, minHeightFunc, maxHeightFunc) {
const granularity = corridorGeometry._granularity;
const ellipsoid = corridorGeometry._ellipsoid;
const minHeight = minHeightFunc(granularity, ellipsoid);
const maxHeight = maxHeightFunc(granularity, ellipsoid);
return new CorridorGeometry({
positions: corridorGeometry._positions,
width: corridorGeometry._width,
cornerType: corridorGeometry._cornerType,
ellipsoid,
granularity,
extrudedHeight: minHeight,
height: maxHeight,
vertexFormat: VertexFormat_default.POSITION_ONLY,
shadowVolume: true
});
};
Object.defineProperties(CorridorGeometry.prototype, {
/**
* @private
*/
rectangle: {
get: function() {
if (!defined_default(this._rectangle)) {
this._rectangle = computeRectangle(
this._positions,
this._ellipsoid,
this._width,
this._cornerType
);
}
return this._rectangle;
}
},
/**
* For remapping texture coordinates when rendering CorridorGeometries as GroundPrimitives.
*
* Corridors don't support stRotation,
* so just return the corners of the original system.
* @private
*/
textureCoordinateRotationPoints: {
get: function() {
return [0, 0, 0, 1, 1, 0];
}
}
});
var CorridorGeometry_default = CorridorGeometry;
// packages/engine/Source/Workers/createCorridorGeometry.js
function createCorridorGeometry(corridorGeometry, offset) {
if (defined_default(offset)) {
corridorGeometry = CorridorGeometry_default.unpack(corridorGeometry, offset);
}
corridorGeometry._ellipsoid = Ellipsoid_default.clone(corridorGeometry._ellipsoid);
return CorridorGeometry_default.createGeometry(corridorGeometry);
}
var createCorridorGeometry_default = createCorridorGeometry;
export {
createCorridorGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
CorridorGeometryLibrary_default
} from "./chunk-EJVGYGLF.js";
import {
CornerType_default
} from "./chunk-3IFRSGEY.js";
import "./chunk-QN6TBED4.js";
import "./chunk-C3EQ27WF.js";
import {
GeometryOffsetAttribute_default
} from "./chunk-GBT7MJ6X.js";
import "./chunk-YK3QIKY7.js";
import "./chunk-NDDI2LWR.js";
import {
PolygonPipeline_default
} from "./chunk-TI3TRKIC.js";
import {
arrayRemoveDuplicates_default
} from "./chunk-57H6I3SV.js";
import "./chunk-JSQJDZI4.js";
import "./chunk-QQOZO7KO.js";
import "./chunk-EDLRS3AW.js";
import {
IndexDatatype_default
} from "./chunk-C4WPMOKT.js";
import {
GeometryAttributes_default
} from "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian3_default,
Ellipsoid_default
} from "./chunk-FFLMY4TE.js";
import {
Math_default
} from "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
Check_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/CorridorOutlineGeometry.js
var cartesian1 = new Cartesian3_default();
var cartesian2 = new Cartesian3_default();
var cartesian3 = new Cartesian3_default();
function scaleToSurface(positions, ellipsoid) {
for (let i = 0; i < positions.length; i++) {
positions[i] = ellipsoid.scaleToGeodeticSurface(positions[i], positions[i]);
}
return positions;
}
function combine(computedPositions, cornerType) {
const wallIndices = [];
const positions = computedPositions.positions;
const corners = computedPositions.corners;
const endPositions = computedPositions.endPositions;
const attributes = new GeometryAttributes_default();
let corner;
let leftCount = 0;
let rightCount = 0;
let i;
let indicesLength = 0;
let length;
for (i = 0; i < positions.length; i += 2) {
length = positions[i].length - 3;
leftCount += length;
indicesLength += length / 3 * 4;
rightCount += positions[i + 1].length - 3;
}
leftCount += 3;
rightCount += 3;
for (i = 0; i < corners.length; i++) {
corner = corners[i];
const leftSide = corners[i].leftPositions;
if (defined_default(leftSide)) {
length = leftSide.length;
leftCount += length;
indicesLength += length / 3 * 2;
} else {
length = corners[i].rightPositions.length;
rightCount += length;
indicesLength += length / 3 * 2;
}
}
const addEndPositions = defined_default(endPositions);
let endPositionLength;
if (addEndPositions) {
endPositionLength = endPositions[0].length - 3;
leftCount += endPositionLength;
rightCount += endPositionLength;
endPositionLength /= 3;
indicesLength += endPositionLength * 4;
}
const size = leftCount + rightCount;
const finalPositions = new Float64Array(size);
let front = 0;
let back = size - 1;
let UL, LL, UR, LR;
let rightPos, leftPos;
const halfLength = endPositionLength / 2;
const indices = IndexDatatype_default.createTypedArray(size / 3, indicesLength + 4);
let index = 0;
indices[index++] = front / 3;
indices[index++] = (back - 2) / 3;
if (addEndPositions) {
wallIndices.push(front / 3);
leftPos = cartesian1;
rightPos = cartesian2;
const firstEndPositions = endPositions[0];
for (i = 0; i < halfLength; i++) {
leftPos = Cartesian3_default.fromArray(
firstEndPositions,
(halfLength - 1 - i) * 3,
leftPos
);
rightPos = Cartesian3_default.fromArray(
firstEndPositions,
(halfLength + i) * 3,
rightPos
);
CorridorGeometryLibrary_default.addAttribute(finalPositions, rightPos, front);
CorridorGeometryLibrary_default.addAttribute(
finalPositions,
leftPos,
void 0,
back
);
LL = front / 3;
LR = LL + 1;
UL = (back - 2) / 3;
UR = UL - 1;
indices[index++] = UL;
indices[index++] = UR;
indices[index++] = LL;
indices[index++] = LR;
front += 3;
back -= 3;
}
}
let posIndex = 0;
let rightEdge = positions[posIndex++];
let leftEdge = positions[posIndex++];
finalPositions.set(rightEdge, front);
finalPositions.set(leftEdge, back - leftEdge.length + 1);
length = leftEdge.length - 3;
wallIndices.push(front / 3, (back - 2) / 3);
for (i = 0; i < length; i += 3) {
LL = front / 3;
LR = LL + 1;
UL = (back - 2) / 3;
UR = UL - 1;
indices[index++] = UL;
indices[index++] = UR;
indices[index++] = LL;
indices[index++] = LR;
front += 3;
back -= 3;
}
for (i = 0; i < corners.length; i++) {
let j;
corner = corners[i];
const l = corner.leftPositions;
const r = corner.rightPositions;
let start;
let outsidePoint = cartesian3;
if (defined_default(l)) {
back -= 3;
start = UR;
wallIndices.push(LR);
for (j = 0; j < l.length / 3; j++) {
outsidePoint = Cartesian3_default.fromArray(l, j * 3, outsidePoint);
indices[index++] = start - j - 1;
indices[index++] = start - j;
CorridorGeometryLibrary_default.addAttribute(
finalPositions,
outsidePoint,
void 0,
back
);
back -= 3;
}
wallIndices.push(start - Math.floor(l.length / 6));
if (cornerType === CornerType_default.BEVELED) {
wallIndices.push((back - 2) / 3 + 1);
}
front += 3;
} else {
front += 3;
start = LR;
wallIndices.push(UR);
for (j = 0; j < r.length / 3; j++) {
outsidePoint = Cartesian3_default.fromArray(r, j * 3, outsidePoint);
indices[index++] = start + j;
indices[index++] = start + j + 1;
CorridorGeometryLibrary_default.addAttribute(
finalPositions,
outsidePoint,
front
);
front += 3;
}
wallIndices.push(start + Math.floor(r.length / 6));
if (cornerType === CornerType_default.BEVELED) {
wallIndices.push(front / 3 - 1);
}
back -= 3;
}
rightEdge = positions[posIndex++];
leftEdge = positions[posIndex++];
rightEdge.splice(0, 3);
leftEdge.splice(leftEdge.length - 3, 3);
finalPositions.set(rightEdge, front);
finalPositions.set(leftEdge, back - leftEdge.length + 1);
length = leftEdge.length - 3;
for (j = 0; j < leftEdge.length; j += 3) {
LR = front / 3;
LL = LR - 1;
UR = (back - 2) / 3;
UL = UR + 1;
indices[index++] = UL;
indices[index++] = UR;
indices[index++] = LL;
indices[index++] = LR;
front += 3;
back -= 3;
}
front -= 3;
back += 3;
wallIndices.push(front / 3, (back - 2) / 3);
}
if (addEndPositions) {
front += 3;
back -= 3;
leftPos = cartesian1;
rightPos = cartesian2;
const lastEndPositions = endPositions[1];
for (i = 0; i < halfLength; i++) {
leftPos = Cartesian3_default.fromArray(
lastEndPositions,
(endPositionLength - i - 1) * 3,
leftPos
);
rightPos = Cartesian3_default.fromArray(lastEndPositions, i * 3, rightPos);
CorridorGeometryLibrary_default.addAttribute(
finalPositions,
leftPos,
void 0,
back
);
CorridorGeometryLibrary_default.addAttribute(finalPositions, rightPos, front);
LR = front / 3;
LL = LR - 1;
UR = (back - 2) / 3;
UL = UR + 1;
indices[index++] = UL;
indices[index++] = UR;
indices[index++] = LL;
indices[index++] = LR;
front += 3;
back -= 3;
}
wallIndices.push(front / 3);
} else {
wallIndices.push(front / 3, (back - 2) / 3);
}
indices[index++] = front / 3;
indices[index++] = (back - 2) / 3;
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: finalPositions
});
return {
attributes,
indices,
wallIndices
};
}
function computePositionsExtruded(params) {
const ellipsoid = params.ellipsoid;
const computedPositions = CorridorGeometryLibrary_default.computePositions(params);
const attr = combine(computedPositions, params.cornerType);
const wallIndices = attr.wallIndices;
const height = params.height;
const extrudedHeight = params.extrudedHeight;
const attributes = attr.attributes;
const indices = attr.indices;
let positions = attributes.position.values;
let length = positions.length;
let extrudedPositions = new Float64Array(length);
extrudedPositions.set(positions);
const newPositions = new Float64Array(length * 2);
positions = PolygonPipeline_default.scaleToGeodeticHeight(
positions,
height,
ellipsoid
);
extrudedPositions = PolygonPipeline_default.scaleToGeodeticHeight(
extrudedPositions,
extrudedHeight,
ellipsoid
);
newPositions.set(positions);
newPositions.set(extrudedPositions, length);
attributes.position.values = newPositions;
length /= 3;
if (defined_default(params.offsetAttribute)) {
let applyOffset = new Uint8Array(length * 2);
if (params.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
applyOffset = applyOffset.fill(1, 0, length);
} else {
const applyOffsetValue = params.offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
applyOffset = applyOffset.fill(applyOffsetValue);
}
attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset
});
}
let i;
const iLength = indices.length;
const newIndices = IndexDatatype_default.createTypedArray(
newPositions.length / 3,
(iLength + wallIndices.length) * 2
);
newIndices.set(indices);
let index = iLength;
for (i = 0; i < iLength; i += 2) {
const v0 = indices[i];
const v1 = indices[i + 1];
newIndices[index++] = v0 + length;
newIndices[index++] = v1 + length;
}
let UL, LL;
for (i = 0; i < wallIndices.length; i++) {
UL = wallIndices[i];
LL = UL + length;
newIndices[index++] = UL;
newIndices[index++] = LL;
}
return {
attributes,
indices: newIndices
};
}
function CorridorOutlineGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const positions = options.positions;
const width = options.width;
Check_default.typeOf.object("options.positions", positions);
Check_default.typeOf.number("options.width", width);
const height = defaultValue_default(options.height, 0);
const extrudedHeight = defaultValue_default(options.extrudedHeight, height);
this._positions = positions;
this._ellipsoid = Ellipsoid_default.clone(
defaultValue_default(options.ellipsoid, Ellipsoid_default.default)
);
this._width = width;
this._height = Math.max(height, extrudedHeight);
this._extrudedHeight = Math.min(height, extrudedHeight);
this._cornerType = defaultValue_default(options.cornerType, CornerType_default.ROUNDED);
this._granularity = defaultValue_default(
options.granularity,
Math_default.RADIANS_PER_DEGREE
);
this._offsetAttribute = options.offsetAttribute;
this._workerName = "createCorridorOutlineGeometry";
this.packedLength = 1 + positions.length * Cartesian3_default.packedLength + Ellipsoid_default.packedLength + 6;
}
CorridorOutlineGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.typeOf.object("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const positions = value._positions;
const length = positions.length;
array[startingIndex++] = length;
for (let i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
Cartesian3_default.pack(positions[i], array, startingIndex);
}
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid_default.packedLength;
array[startingIndex++] = value._width;
array[startingIndex++] = value._height;
array[startingIndex++] = value._extrudedHeight;
array[startingIndex++] = value._cornerType;
array[startingIndex++] = value._granularity;
array[startingIndex] = defaultValue_default(value._offsetAttribute, -1);
return array;
};
var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
var scratchOptions = {
positions: void 0,
ellipsoid: scratchEllipsoid,
width: void 0,
height: void 0,
extrudedHeight: void 0,
cornerType: void 0,
granularity: void 0,
offsetAttribute: void 0
};
CorridorOutlineGeometry.unpack = function(array, startingIndex, result) {
Check_default.typeOf.object("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const length = array[startingIndex++];
const positions = new Array(length);
for (let i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
positions[i] = Cartesian3_default.unpack(array, startingIndex);
}
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid_default.packedLength;
const width = array[startingIndex++];
const height = array[startingIndex++];
const extrudedHeight = array[startingIndex++];
const cornerType = array[startingIndex++];
const granularity = array[startingIndex++];
const offsetAttribute = array[startingIndex];
if (!defined_default(result)) {
scratchOptions.positions = positions;
scratchOptions.width = width;
scratchOptions.height = height;
scratchOptions.extrudedHeight = extrudedHeight;
scratchOptions.cornerType = cornerType;
scratchOptions.granularity = granularity;
scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return new CorridorOutlineGeometry(scratchOptions);
}
result._positions = positions;
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
result._width = width;
result._height = height;
result._extrudedHeight = extrudedHeight;
result._cornerType = cornerType;
result._granularity = granularity;
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return result;
};
CorridorOutlineGeometry.createGeometry = function(corridorOutlineGeometry) {
let positions = corridorOutlineGeometry._positions;
const width = corridorOutlineGeometry._width;
const ellipsoid = corridorOutlineGeometry._ellipsoid;
positions = scaleToSurface(positions, ellipsoid);
const cleanPositions = arrayRemoveDuplicates_default(
positions,
Cartesian3_default.equalsEpsilon
);
if (cleanPositions.length < 2 || width <= 0) {
return;
}
const height = corridorOutlineGeometry._height;
const extrudedHeight = corridorOutlineGeometry._extrudedHeight;
const extrude = !Math_default.equalsEpsilon(
height,
extrudedHeight,
0,
Math_default.EPSILON2
);
const params = {
ellipsoid,
positions: cleanPositions,
width,
cornerType: corridorOutlineGeometry._cornerType,
granularity: corridorOutlineGeometry._granularity,
saveAttributes: false
};
let attr;
if (extrude) {
params.height = height;
params.extrudedHeight = extrudedHeight;
params.offsetAttribute = corridorOutlineGeometry._offsetAttribute;
attr = computePositionsExtruded(params);
} else {
const computedPositions = CorridorGeometryLibrary_default.computePositions(params);
attr = combine(computedPositions, params.cornerType);
attr.attributes.position.values = PolygonPipeline_default.scaleToGeodeticHeight(
attr.attributes.position.values,
height,
ellipsoid
);
if (defined_default(corridorOutlineGeometry._offsetAttribute)) {
const length = attr.attributes.position.values.length;
const offsetValue = corridorOutlineGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
attr.attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset
});
}
}
const attributes = attr.attributes;
const boundingSphere = BoundingSphere_default.fromVertices(
attributes.position.values,
void 0,
3
);
return new Geometry_default({
attributes,
indices: attr.indices,
primitiveType: PrimitiveType_default.LINES,
boundingSphere,
offsetAttribute: corridorOutlineGeometry._offsetAttribute
});
};
var CorridorOutlineGeometry_default = CorridorOutlineGeometry;
// packages/engine/Source/Workers/createCorridorOutlineGeometry.js
function createCorridorOutlineGeometry(corridorOutlineGeometry, offset) {
if (defined_default(offset)) {
corridorOutlineGeometry = CorridorOutlineGeometry_default.unpack(
corridorOutlineGeometry,
offset
);
}
corridorOutlineGeometry._ellipsoid = Ellipsoid_default.clone(
corridorOutlineGeometry._ellipsoid
);
return CorridorOutlineGeometry_default.createGeometry(corridorOutlineGeometry);
}
var createCorridorOutlineGeometry_default = createCorridorOutlineGeometry;
export {
createCorridorOutlineGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
CylinderGeometry_default
} from "./chunk-L5GODJAR.js";
import "./chunk-O72GZTSE.js";
import "./chunk-GBT7MJ6X.js";
import "./chunk-JBSKHTNX.js";
import "./chunk-C4WPMOKT.js";
import "./chunk-X7IQYYHF.js";
import "./chunk-JXVLNVXC.js";
import "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import "./chunk-XIUSRWL6.js";
import "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import "./chunk-U5HSOKPQ.js";
import "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Workers/createCylinderGeometry.js
function createCylinderGeometry(cylinderGeometry, offset) {
if (defined_default(offset)) {
cylinderGeometry = CylinderGeometry_default.unpack(cylinderGeometry, offset);
}
return CylinderGeometry_default.createGeometry(cylinderGeometry);
}
var createCylinderGeometry_default = createCylinderGeometry;
export {
createCylinderGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
CylinderGeometryLibrary_default
} from "./chunk-O72GZTSE.js";
import {
GeometryOffsetAttribute_default
} from "./chunk-GBT7MJ6X.js";
import {
IndexDatatype_default
} from "./chunk-C4WPMOKT.js";
import {
GeometryAttributes_default
} from "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian2_default,
Cartesian3_default
} from "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/CylinderOutlineGeometry.js
var radiusScratch = new Cartesian2_default();
function CylinderOutlineGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const length = options.length;
const topRadius = options.topRadius;
const bottomRadius = options.bottomRadius;
const slices = defaultValue_default(options.slices, 128);
const numberOfVerticalLines = Math.max(
defaultValue_default(options.numberOfVerticalLines, 16),
0
);
Check_default.typeOf.number("options.positions", length);
Check_default.typeOf.number("options.topRadius", topRadius);
Check_default.typeOf.number("options.bottomRadius", bottomRadius);
Check_default.typeOf.number.greaterThanOrEquals("options.slices", slices, 3);
if (defined_default(options.offsetAttribute) && options.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
throw new DeveloperError_default(
"GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
);
}
this._length = length;
this._topRadius = topRadius;
this._bottomRadius = bottomRadius;
this._slices = slices;
this._numberOfVerticalLines = numberOfVerticalLines;
this._offsetAttribute = options.offsetAttribute;
this._workerName = "createCylinderOutlineGeometry";
}
CylinderOutlineGeometry.packedLength = 6;
CylinderOutlineGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
array[startingIndex++] = value._length;
array[startingIndex++] = value._topRadius;
array[startingIndex++] = value._bottomRadius;
array[startingIndex++] = value._slices;
array[startingIndex++] = value._numberOfVerticalLines;
array[startingIndex] = defaultValue_default(value._offsetAttribute, -1);
return array;
};
var scratchOptions = {
length: void 0,
topRadius: void 0,
bottomRadius: void 0,
slices: void 0,
numberOfVerticalLines: void 0,
offsetAttribute: void 0
};
CylinderOutlineGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const length = array[startingIndex++];
const topRadius = array[startingIndex++];
const bottomRadius = array[startingIndex++];
const slices = array[startingIndex++];
const numberOfVerticalLines = array[startingIndex++];
const offsetAttribute = array[startingIndex];
if (!defined_default(result)) {
scratchOptions.length = length;
scratchOptions.topRadius = topRadius;
scratchOptions.bottomRadius = bottomRadius;
scratchOptions.slices = slices;
scratchOptions.numberOfVerticalLines = numberOfVerticalLines;
scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return new CylinderOutlineGeometry(scratchOptions);
}
result._length = length;
result._topRadius = topRadius;
result._bottomRadius = bottomRadius;
result._slices = slices;
result._numberOfVerticalLines = numberOfVerticalLines;
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return result;
};
CylinderOutlineGeometry.createGeometry = function(cylinderGeometry) {
let length = cylinderGeometry._length;
const topRadius = cylinderGeometry._topRadius;
const bottomRadius = cylinderGeometry._bottomRadius;
const slices = cylinderGeometry._slices;
const numberOfVerticalLines = cylinderGeometry._numberOfVerticalLines;
if (length <= 0 || topRadius < 0 || bottomRadius < 0 || topRadius === 0 && bottomRadius === 0) {
return;
}
const numVertices = slices * 2;
const positions = CylinderGeometryLibrary_default.computePositions(
length,
topRadius,
bottomRadius,
slices,
false
);
let numIndices = slices * 2;
let numSide;
if (numberOfVerticalLines > 0) {
const numSideLines = Math.min(numberOfVerticalLines, slices);
numSide = Math.round(slices / numSideLines);
numIndices += numSideLines;
}
const indices = IndexDatatype_default.createTypedArray(numVertices, numIndices * 2);
let index = 0;
let i;
for (i = 0; i < slices - 1; i++) {
indices[index++] = i;
indices[index++] = i + 1;
indices[index++] = i + slices;
indices[index++] = i + 1 + slices;
}
indices[index++] = slices - 1;
indices[index++] = 0;
indices[index++] = slices + slices - 1;
indices[index++] = slices;
if (numberOfVerticalLines > 0) {
for (i = 0; i < slices; i += numSide) {
indices[index++] = i;
indices[index++] = i + slices;
}
}
const attributes = new GeometryAttributes_default();
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: positions
});
radiusScratch.x = length * 0.5;
radiusScratch.y = Math.max(bottomRadius, topRadius);
const boundingSphere = new BoundingSphere_default(
Cartesian3_default.ZERO,
Cartesian2_default.magnitude(radiusScratch)
);
if (defined_default(cylinderGeometry._offsetAttribute)) {
length = positions.length;
const offsetValue = cylinderGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset
});
}
return new Geometry_default({
attributes,
indices,
primitiveType: PrimitiveType_default.LINES,
boundingSphere,
offsetAttribute: cylinderGeometry._offsetAttribute
});
};
var CylinderOutlineGeometry_default = CylinderOutlineGeometry;
// packages/engine/Source/Workers/createCylinderOutlineGeometry.js
function createCylinderOutlineGeometry(cylinderGeometry, offset) {
if (defined_default(offset)) {
cylinderGeometry = CylinderOutlineGeometry_default.unpack(cylinderGeometry, offset);
}
return CylinderOutlineGeometry_default.createGeometry(cylinderGeometry);
}
var createCylinderOutlineGeometry_default = createCylinderOutlineGeometry;
export {
createCylinderOutlineGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
EllipseGeometry_default
} from "./chunk-ZVUUPJEM.js";
import "./chunk-JISPSEF3.js";
import "./chunk-YSIJTJ7N.js";
import "./chunk-7ZZ5LMZY.js";
import "./chunk-LJ2JQHJT.js";
import "./chunk-NGZJIN5Z.js";
import "./chunk-GBT7MJ6X.js";
import "./chunk-JBSKHTNX.js";
import "./chunk-QQOZO7KO.js";
import "./chunk-EDLRS3AW.js";
import "./chunk-C4WPMOKT.js";
import "./chunk-X7IQYYHF.js";
import "./chunk-JXVLNVXC.js";
import "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import "./chunk-XIUSRWL6.js";
import {
Cartesian3_default,
Ellipsoid_default
} from "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import "./chunk-U5HSOKPQ.js";
import "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Workers/createEllipseGeometry.js
function createEllipseGeometry(ellipseGeometry, offset) {
if (defined_default(offset)) {
ellipseGeometry = EllipseGeometry_default.unpack(ellipseGeometry, offset);
}
ellipseGeometry._center = Cartesian3_default.clone(ellipseGeometry._center);
ellipseGeometry._ellipsoid = Ellipsoid_default.clone(ellipseGeometry._ellipsoid);
return EllipseGeometry_default.createGeometry(ellipseGeometry);
}
var createEllipseGeometry_default = createEllipseGeometry;
export {
createEllipseGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
EllipseOutlineGeometry_default
} from "./chunk-2LOWCAMW.js";
import "./chunk-JISPSEF3.js";
import "./chunk-GBT7MJ6X.js";
import "./chunk-C4WPMOKT.js";
import "./chunk-X7IQYYHF.js";
import "./chunk-JXVLNVXC.js";
import "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import "./chunk-XIUSRWL6.js";
import {
Cartesian3_default,
Ellipsoid_default
} from "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import "./chunk-U5HSOKPQ.js";
import "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Workers/createEllipseOutlineGeometry.js
function createEllipseOutlineGeometry(ellipseGeometry, offset) {
if (defined_default(offset)) {
ellipseGeometry = EllipseOutlineGeometry_default.unpack(ellipseGeometry, offset);
}
ellipseGeometry._center = Cartesian3_default.clone(ellipseGeometry._center);
ellipseGeometry._ellipsoid = Ellipsoid_default.clone(ellipseGeometry._ellipsoid);
return EllipseOutlineGeometry_default.createGeometry(ellipseGeometry);
}
var createEllipseOutlineGeometry_default = createEllipseOutlineGeometry;
export {
createEllipseOutlineGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
EllipsoidGeometry_default
} from "./chunk-IZGUQO6Q.js";
import "./chunk-GBT7MJ6X.js";
import "./chunk-JBSKHTNX.js";
import "./chunk-C4WPMOKT.js";
import "./chunk-X7IQYYHF.js";
import "./chunk-JXVLNVXC.js";
import "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import "./chunk-XIUSRWL6.js";
import "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import "./chunk-U5HSOKPQ.js";
import "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Workers/createEllipsoidGeometry.js
function createEllipsoidGeometry(ellipsoidGeometry, offset) {
if (defined_default(offset)) {
ellipsoidGeometry = EllipsoidGeometry_default.unpack(ellipsoidGeometry, offset);
}
return EllipsoidGeometry_default.createGeometry(ellipsoidGeometry);
}
var createEllipsoidGeometry_default = createEllipsoidGeometry;
export {
createEllipsoidGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
EllipsoidOutlineGeometry_default
} from "./chunk-OPP2SKMA.js";
import "./chunk-GBT7MJ6X.js";
import "./chunk-C4WPMOKT.js";
import "./chunk-X7IQYYHF.js";
import "./chunk-JXVLNVXC.js";
import "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import "./chunk-XIUSRWL6.js";
import "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import "./chunk-U5HSOKPQ.js";
import "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Workers/createEllipsoidOutlineGeometry.js
function createEllipsoidOutlineGeometry(ellipsoidGeometry, offset) {
if (defined_default(ellipsoidGeometry.buffer, offset)) {
ellipsoidGeometry = EllipsoidOutlineGeometry_default.unpack(
ellipsoidGeometry,
offset
);
}
return EllipsoidOutlineGeometry_default.createGeometry(ellipsoidGeometry);
}
var createEllipsoidOutlineGeometry_default = createEllipsoidOutlineGeometry;
export {
createEllipsoidOutlineGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
FrustumGeometry_default
} from "./chunk-7YIOHQWH.js";
import "./chunk-JBSKHTNX.js";
import "./chunk-EDLRS3AW.js";
import "./chunk-X7IQYYHF.js";
import "./chunk-JXVLNVXC.js";
import "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import "./chunk-XIUSRWL6.js";
import "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import "./chunk-U5HSOKPQ.js";
import "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Workers/createFrustumGeometry.js
function createFrustumGeometry(frustumGeometry, offset) {
if (defined_default(offset)) {
frustumGeometry = FrustumGeometry_default.unpack(frustumGeometry, offset);
}
return FrustumGeometry_default.createGeometry(frustumGeometry);
}
var createFrustumGeometry_default = createFrustumGeometry;
export {
createFrustumGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
FrustumGeometry_default,
OrthographicFrustum_default,
PerspectiveFrustum_default
} from "./chunk-7YIOHQWH.js";
import "./chunk-JBSKHTNX.js";
import "./chunk-EDLRS3AW.js";
import {
GeometryAttributes_default
} from "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import {
Quaternion_default
} from "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian3_default
} from "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
Check_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/FrustumOutlineGeometry.js
var PERSPECTIVE = 0;
var ORTHOGRAPHIC = 1;
function FrustumOutlineGeometry(options) {
Check_default.typeOf.object("options", options);
Check_default.typeOf.object("options.frustum", options.frustum);
Check_default.typeOf.object("options.origin", options.origin);
Check_default.typeOf.object("options.orientation", options.orientation);
const frustum = options.frustum;
const orientation = options.orientation;
const origin = options.origin;
const drawNearPlane = defaultValue_default(options._drawNearPlane, true);
let frustumType;
let frustumPackedLength;
if (frustum instanceof PerspectiveFrustum_default) {
frustumType = PERSPECTIVE;
frustumPackedLength = PerspectiveFrustum_default.packedLength;
} else if (frustum instanceof OrthographicFrustum_default) {
frustumType = ORTHOGRAPHIC;
frustumPackedLength = OrthographicFrustum_default.packedLength;
}
this._frustumType = frustumType;
this._frustum = frustum.clone();
this._origin = Cartesian3_default.clone(origin);
this._orientation = Quaternion_default.clone(orientation);
this._drawNearPlane = drawNearPlane;
this._workerName = "createFrustumOutlineGeometry";
this.packedLength = 2 + frustumPackedLength + Cartesian3_default.packedLength + Quaternion_default.packedLength;
}
FrustumOutlineGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const frustumType = value._frustumType;
const frustum = value._frustum;
array[startingIndex++] = frustumType;
if (frustumType === PERSPECTIVE) {
PerspectiveFrustum_default.pack(frustum, array, startingIndex);
startingIndex += PerspectiveFrustum_default.packedLength;
} else {
OrthographicFrustum_default.pack(frustum, array, startingIndex);
startingIndex += OrthographicFrustum_default.packedLength;
}
Cartesian3_default.pack(value._origin, array, startingIndex);
startingIndex += Cartesian3_default.packedLength;
Quaternion_default.pack(value._orientation, array, startingIndex);
startingIndex += Quaternion_default.packedLength;
array[startingIndex] = value._drawNearPlane ? 1 : 0;
return array;
};
var scratchPackPerspective = new PerspectiveFrustum_default();
var scratchPackOrthographic = new OrthographicFrustum_default();
var scratchPackQuaternion = new Quaternion_default();
var scratchPackorigin = new Cartesian3_default();
FrustumOutlineGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const frustumType = array[startingIndex++];
let frustum;
if (frustumType === PERSPECTIVE) {
frustum = PerspectiveFrustum_default.unpack(
array,
startingIndex,
scratchPackPerspective
);
startingIndex += PerspectiveFrustum_default.packedLength;
} else {
frustum = OrthographicFrustum_default.unpack(
array,
startingIndex,
scratchPackOrthographic
);
startingIndex += OrthographicFrustum_default.packedLength;
}
const origin = Cartesian3_default.unpack(array, startingIndex, scratchPackorigin);
startingIndex += Cartesian3_default.packedLength;
const orientation = Quaternion_default.unpack(
array,
startingIndex,
scratchPackQuaternion
);
startingIndex += Quaternion_default.packedLength;
const drawNearPlane = array[startingIndex] === 1;
if (!defined_default(result)) {
return new FrustumOutlineGeometry({
frustum,
origin,
orientation,
_drawNearPlane: drawNearPlane
});
}
const frustumResult = frustumType === result._frustumType ? result._frustum : void 0;
result._frustum = frustum.clone(frustumResult);
result._frustumType = frustumType;
result._origin = Cartesian3_default.clone(origin, result._origin);
result._orientation = Quaternion_default.clone(orientation, result._orientation);
result._drawNearPlane = drawNearPlane;
return result;
};
FrustumOutlineGeometry.createGeometry = function(frustumGeometry) {
const frustumType = frustumGeometry._frustumType;
const frustum = frustumGeometry._frustum;
const origin = frustumGeometry._origin;
const orientation = frustumGeometry._orientation;
const drawNearPlane = frustumGeometry._drawNearPlane;
const positions = new Float64Array(3 * 4 * 2);
FrustumGeometry_default._computeNearFarPlanes(
origin,
orientation,
frustumType,
frustum,
positions
);
const attributes = new GeometryAttributes_default({
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: positions
})
});
let offset;
let index;
const numberOfPlanes = drawNearPlane ? 2 : 1;
const indices = new Uint16Array(8 * (numberOfPlanes + 1));
let i = drawNearPlane ? 0 : 1;
for (; i < 2; ++i) {
offset = drawNearPlane ? i * 8 : 0;
index = i * 4;
indices[offset] = index;
indices[offset + 1] = index + 1;
indices[offset + 2] = index + 1;
indices[offset + 3] = index + 2;
indices[offset + 4] = index + 2;
indices[offset + 5] = index + 3;
indices[offset + 6] = index + 3;
indices[offset + 7] = index;
}
for (i = 0; i < 2; ++i) {
offset = (numberOfPlanes + i) * 8;
index = i * 4;
indices[offset] = index;
indices[offset + 1] = index + 4;
indices[offset + 2] = index + 1;
indices[offset + 3] = index + 5;
indices[offset + 4] = index + 2;
indices[offset + 5] = index + 6;
indices[offset + 6] = index + 3;
indices[offset + 7] = index + 7;
}
return new Geometry_default({
attributes,
indices,
primitiveType: PrimitiveType_default.LINES,
boundingSphere: BoundingSphere_default.fromVertices(positions)
});
};
var FrustumOutlineGeometry_default = FrustumOutlineGeometry;
// packages/engine/Source/Workers/createFrustumOutlineGeometry.js
function createFrustumOutlineGeometry(frustumGeometry, offset) {
if (defined_default(offset)) {
frustumGeometry = FrustumOutlineGeometry_default.unpack(frustumGeometry, offset);
}
return FrustumOutlineGeometry_default.createGeometry(frustumGeometry);
}
var createFrustumOutlineGeometry_default = createFrustumOutlineGeometry;
export {
createFrustumOutlineGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
PrimitivePipeline_default
} from "./chunk-IBRIWOCM.js";
import {
createTaskProcessorWorker_default
} from "./chunk-Z2QP3CXW.js";
import "./chunk-RJM36CNY.js";
import "./chunk-7ZZ5LMZY.js";
import "./chunk-LJ2JQHJT.js";
import "./chunk-NGZJIN5Z.js";
import "./chunk-QQOZO7KO.js";
import "./chunk-EDLRS3AW.js";
import "./chunk-C4WPMOKT.js";
import "./chunk-X7IQYYHF.js";
import "./chunk-JXVLNVXC.js";
import "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import "./chunk-XIUSRWL6.js";
import "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
DeveloperError_default
} from "./chunk-P6TRGU3S.js";
import {
__glob,
__require,
defined_default
} from "./chunk-YCDZX5LS.js";
// import("./**/*.js") in packages/engine/Source/Workers/createGeometry.js
var globImport_js = __glob({
"./combineGeometry.js": () => import("./combineGeometry.js"),
"./createBoxGeometry.js": () => import("./createBoxGeometry.js"),
"./createBoxOutlineGeometry.js": () => import("./createBoxOutlineGeometry.js"),
"./createCircleGeometry.js": () => import("./createCircleGeometry.js"),
"./createCircleOutlineGeometry.js": () => import("./createCircleOutlineGeometry.js"),
"./createCoplanarPolygonGeometry.js": () => import("./createCoplanarPolygonGeometry.js"),
"./createCoplanarPolygonOutlineGeometry.js": () => import("./createCoplanarPolygonOutlineGeometry.js"),
"./createCorridorGeometry.js": () => import("./createCorridorGeometry.js"),
"./createCorridorOutlineGeometry.js": () => import("./createCorridorOutlineGeometry.js"),
"./createCylinderGeometry.js": () => import("./createCylinderGeometry.js"),
"./createCylinderOutlineGeometry.js": () => import("./createCylinderOutlineGeometry.js"),
"./createEllipseGeometry.js": () => import("./createEllipseGeometry.js"),
"./createEllipseOutlineGeometry.js": () => import("./createEllipseOutlineGeometry.js"),
"./createEllipsoidGeometry.js": () => import("./createEllipsoidGeometry.js"),
"./createEllipsoidOutlineGeometry.js": () => import("./createEllipsoidOutlineGeometry.js"),
"./createFrustumGeometry.js": () => import("./createFrustumGeometry.js"),
"./createFrustumOutlineGeometry.js": () => import("./createFrustumOutlineGeometry.js"),
"./createGeometry.js": () => import("./createGeometry.js"),
"./createGroundPolylineGeometry.js": () => import("./createGroundPolylineGeometry.js"),
"./createPlaneGeometry.js": () => import("./createPlaneGeometry.js"),
"./createPlaneOutlineGeometry.js": () => import("./createPlaneOutlineGeometry.js"),
"./createPolygonGeometry.js": () => import("./createPolygonGeometry.js"),
"./createPolygonOutlineGeometry.js": () => import("./createPolygonOutlineGeometry.js"),
"./createPolylineGeometry.js": () => import("./createPolylineGeometry.js"),
"./createPolylineVolumeGeometry.js": () => import("./createPolylineVolumeGeometry.js"),
"./createPolylineVolumeOutlineGeometry.js": () => import("./createPolylineVolumeOutlineGeometry.js"),
"./createRectangleGeometry.js": () => import("./createRectangleGeometry.js"),
"./createRectangleOutlineGeometry.js": () => import("./createRectangleOutlineGeometry.js"),
"./createSimplePolylineGeometry.js": () => import("./createSimplePolylineGeometry.js"),
"./createSphereGeometry.js": () => import("./createSphereGeometry.js"),
"./createSphereOutlineGeometry.js": () => import("./createSphereOutlineGeometry.js"),
"./createTaskProcessorWorker.js": () => import("./createTaskProcessorWorker.js"),
"./createVectorTileClampedPolylines.js": () => import("./createVectorTileClampedPolylines.js"),
"./createVectorTileGeometries.js": () => import("./createVectorTileGeometries.js"),
"./createVectorTilePoints.js": () => import("./createVectorTilePoints.js"),
"./createVectorTilePolygons.js": () => import("./createVectorTilePolygons.js"),
"./createVectorTilePolylines.js": () => import("./createVectorTilePolylines.js"),
"./createVerticesFromGoogleEarthEnterpriseBuffer.js": () => import("./createVerticesFromGoogleEarthEnterpriseBuffer.js"),
"./createVerticesFromHeightmap.js": () => import("./createVerticesFromHeightmap.js"),
"./createVerticesFromQuantizedTerrainMesh.js": () => import("./createVerticesFromQuantizedTerrainMesh.js"),
"./createWallGeometry.js": () => import("./createWallGeometry.js"),
"./createWallOutlineGeometry.js": () => import("./createWallOutlineGeometry.js"),
"./decodeDraco.js": () => import("./decodeDraco.js"),
"./decodeGoogleEarthEnterprisePacket.js": () => import("./decodeGoogleEarthEnterprisePacket.js"),
"./decodeI3S.js": () => import("./decodeI3S.js"),
"./transcodeKTX2.js": () => import("./transcodeKTX2.js"),
"./transferTypedArrayTest.js": () => import("./transferTypedArrayTest.js"),
"./upsampleQuantizedTerrainMesh.js": () => import("./upsampleQuantizedTerrainMesh.js")
});
// packages/engine/Source/Workers/createGeometry.js
var moduleCache = {};
async function getModule(moduleName, modulePath) {
let module = defaultValue_default(moduleCache[modulePath], moduleCache[moduleName]);
if (defined_default(module)) {
return module;
}
if (defined_default(modulePath)) {
if (typeof exports === "object") {
module = __require(modulePath);
} else {
const result = await import(modulePath);
module = result.default;
}
moduleCache[modulePath] = module;
return module;
}
if (typeof exports === "object") {
module = __require(`Workers/${moduleName}`);
} else {
const result = defined_default(modulePath) ? await import(modulePath) : await globImport_js(`./${moduleName}.js`);
module = result.default;
}
moduleCache[moduleName] = module;
return module;
}
async function createGeometry(parameters, transferableObjects) {
const subTasks = parameters.subTasks;
const length = subTasks.length;
const resultsOrPromises = new Array(length);
for (let i = 0; i < length; i++) {
const task = subTasks[i];
const geometry = task.geometry;
const moduleName = task.moduleName;
const modulePath = task.modulePath;
if (defined_default(moduleName) && defined_default(modulePath)) {
throw new DeveloperError_default("Must only set moduleName or modulePath");
}
if (defined_default(moduleName) || defined_default(modulePath)) {
resultsOrPromises[i] = getModule(
moduleName,
modulePath
).then((createFunction) => createFunction(geometry, task.offset));
} else {
resultsOrPromises[i] = geometry;
}
}
return Promise.all(resultsOrPromises).then(function(results) {
return PrimitivePipeline_default.packCreateGeometryResults(
results,
transferableObjects
);
});
}
var createGeometry_default = createTaskProcessorWorker_default(createGeometry);
export {
createGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
WebMercatorProjection_default
} from "./chunk-RJM36CNY.js";
import {
ArcType_default
} from "./chunk-XWOUPGUF.js";
import {
EncodedCartesian3_default
} from "./chunk-NGZJIN5Z.js";
import {
EllipsoidGeodesic_default
} from "./chunk-C3EQ27WF.js";
import {
arrayRemoveDuplicates_default
} from "./chunk-57H6I3SV.js";
import {
EllipsoidRhumbLine_default
} from "./chunk-JSQJDZI4.js";
import {
IntersectionTests_default
} from "./chunk-QQOZO7KO.js";
import {
Plane_default
} from "./chunk-EDLRS3AW.js";
import {
GeometryAttribute_default,
Geometry_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default,
GeographicProjection_default
} from "./chunk-KHZNBFOH.js";
import {
Quaternion_default,
Rectangle_default,
Resource_default,
buildModuleUrl_default
} from "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian2_default,
Cartesian3_default,
Cartographic_default,
Ellipsoid_default,
Matrix3_default
} from "./chunk-FFLMY4TE.js";
import {
Math_default
} from "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/GeographicTilingScheme.js
function GeographicTilingScheme(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
this._ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.default);
this._rectangle = defaultValue_default(options.rectangle, Rectangle_default.MAX_VALUE);
this._projection = new GeographicProjection_default(this._ellipsoid);
this._numberOfLevelZeroTilesX = defaultValue_default(
options.numberOfLevelZeroTilesX,
2
);
this._numberOfLevelZeroTilesY = defaultValue_default(
options.numberOfLevelZeroTilesY,
1
);
}
Object.defineProperties(GeographicTilingScheme.prototype, {
/**
* Gets the ellipsoid that is tiled by this tiling scheme.
* @memberof GeographicTilingScheme.prototype
* @type {Ellipsoid}
*/
ellipsoid: {
get: function() {
return this._ellipsoid;
}
},
/**
* Gets the rectangle, in radians, covered by this tiling scheme.
* @memberof GeographicTilingScheme.prototype
* @type {Rectangle}
*/
rectangle: {
get: function() {
return this._rectangle;
}
},
/**
* Gets the map projection used by this tiling scheme.
* @memberof GeographicTilingScheme.prototype
* @type {MapProjection}
*/
projection: {
get: function() {
return this._projection;
}
}
});
GeographicTilingScheme.prototype.getNumberOfXTilesAtLevel = function(level) {
return this._numberOfLevelZeroTilesX << level;
};
GeographicTilingScheme.prototype.getNumberOfYTilesAtLevel = function(level) {
return this._numberOfLevelZeroTilesY << level;
};
GeographicTilingScheme.prototype.rectangleToNativeRectangle = function(rectangle, result) {
Check_default.defined("rectangle", rectangle);
const west = Math_default.toDegrees(rectangle.west);
const south = Math_default.toDegrees(rectangle.south);
const east = Math_default.toDegrees(rectangle.east);
const north = Math_default.toDegrees(rectangle.north);
if (!defined_default(result)) {
return new Rectangle_default(west, south, east, north);
}
result.west = west;
result.south = south;
result.east = east;
result.north = north;
return result;
};
GeographicTilingScheme.prototype.tileXYToNativeRectangle = function(x, y, level, result) {
const rectangleRadians = this.tileXYToRectangle(x, y, level, result);
rectangleRadians.west = Math_default.toDegrees(rectangleRadians.west);
rectangleRadians.south = Math_default.toDegrees(rectangleRadians.south);
rectangleRadians.east = Math_default.toDegrees(rectangleRadians.east);
rectangleRadians.north = Math_default.toDegrees(rectangleRadians.north);
return rectangleRadians;
};
GeographicTilingScheme.prototype.tileXYToRectangle = function(x, y, level, result) {
const rectangle = this._rectangle;
const xTiles = this.getNumberOfXTilesAtLevel(level);
const yTiles = this.getNumberOfYTilesAtLevel(level);
const xTileWidth = rectangle.width / xTiles;
const west = x * xTileWidth + rectangle.west;
const east = (x + 1) * xTileWidth + rectangle.west;
const yTileHeight = rectangle.height / yTiles;
const north = rectangle.north - y * yTileHeight;
const south = rectangle.north - (y + 1) * yTileHeight;
if (!defined_default(result)) {
result = new Rectangle_default(west, south, east, north);
}
result.west = west;
result.south = south;
result.east = east;
result.north = north;
return result;
};
GeographicTilingScheme.prototype.positionToTileXY = function(position, level, result) {
const rectangle = this._rectangle;
if (!Rectangle_default.contains(rectangle, position)) {
return void 0;
}
const xTiles = this.getNumberOfXTilesAtLevel(level);
const yTiles = this.getNumberOfYTilesAtLevel(level);
const xTileWidth = rectangle.width / xTiles;
const yTileHeight = rectangle.height / yTiles;
let longitude = position.longitude;
if (rectangle.east < rectangle.west) {
longitude += Math_default.TWO_PI;
}
let xTileCoordinate = (longitude - rectangle.west) / xTileWidth | 0;
if (xTileCoordinate >= xTiles) {
xTileCoordinate = xTiles - 1;
}
let yTileCoordinate = (rectangle.north - position.latitude) / yTileHeight | 0;
if (yTileCoordinate >= yTiles) {
yTileCoordinate = yTiles - 1;
}
if (!defined_default(result)) {
return new Cartesian2_default(xTileCoordinate, yTileCoordinate);
}
result.x = xTileCoordinate;
result.y = yTileCoordinate;
return result;
};
var GeographicTilingScheme_default = GeographicTilingScheme;
// packages/engine/Source/Core/ApproximateTerrainHeights.js
var scratchDiagonalCartesianNE = new Cartesian3_default();
var scratchDiagonalCartesianSW = new Cartesian3_default();
var scratchDiagonalCartographic = new Cartographic_default();
var scratchCenterCartesian = new Cartesian3_default();
var scratchSurfaceCartesian = new Cartesian3_default();
var scratchBoundingSphere = new BoundingSphere_default();
var tilingScheme = new GeographicTilingScheme_default();
var scratchCorners = [
new Cartographic_default(),
new Cartographic_default(),
new Cartographic_default(),
new Cartographic_default()
];
var scratchTileXY = new Cartesian2_default();
var ApproximateTerrainHeights = {};
ApproximateTerrainHeights.initialize = function() {
let initPromise = ApproximateTerrainHeights._initPromise;
if (defined_default(initPromise)) {
return initPromise;
}
initPromise = Resource_default.fetchJson(
buildModuleUrl_default("Assets/approximateTerrainHeights.json")
).then(function(json) {
ApproximateTerrainHeights._terrainHeights = json;
});
ApproximateTerrainHeights._initPromise = initPromise;
return initPromise;
};
ApproximateTerrainHeights.getMinimumMaximumHeights = function(rectangle, ellipsoid) {
Check_default.defined("rectangle", rectangle);
if (!defined_default(ApproximateTerrainHeights._terrainHeights)) {
throw new DeveloperError_default(
"You must call ApproximateTerrainHeights.initialize and wait for the promise to resolve before using this function"
);
}
ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.default);
const xyLevel = getTileXYLevel(rectangle);
let minTerrainHeight = ApproximateTerrainHeights._defaultMinTerrainHeight;
let maxTerrainHeight = ApproximateTerrainHeights._defaultMaxTerrainHeight;
if (defined_default(xyLevel)) {
const key = `${xyLevel.level}-${xyLevel.x}-${xyLevel.y}`;
const heights = ApproximateTerrainHeights._terrainHeights[key];
if (defined_default(heights)) {
minTerrainHeight = heights[0];
maxTerrainHeight = heights[1];
}
ellipsoid.cartographicToCartesian(
Rectangle_default.northeast(rectangle, scratchDiagonalCartographic),
scratchDiagonalCartesianNE
);
ellipsoid.cartographicToCartesian(
Rectangle_default.southwest(rectangle, scratchDiagonalCartographic),
scratchDiagonalCartesianSW
);
Cartesian3_default.midpoint(
scratchDiagonalCartesianSW,
scratchDiagonalCartesianNE,
scratchCenterCartesian
);
const surfacePosition = ellipsoid.scaleToGeodeticSurface(
scratchCenterCartesian,
scratchSurfaceCartesian
);
if (defined_default(surfacePosition)) {
const distance = Cartesian3_default.distance(
scratchCenterCartesian,
surfacePosition
);
minTerrainHeight = Math.min(minTerrainHeight, -distance);
} else {
minTerrainHeight = ApproximateTerrainHeights._defaultMinTerrainHeight;
}
}
minTerrainHeight = Math.max(
ApproximateTerrainHeights._defaultMinTerrainHeight,
minTerrainHeight
);
return {
minimumTerrainHeight: minTerrainHeight,
maximumTerrainHeight: maxTerrainHeight
};
};
ApproximateTerrainHeights.getBoundingSphere = function(rectangle, ellipsoid) {
Check_default.defined("rectangle", rectangle);
if (!defined_default(ApproximateTerrainHeights._terrainHeights)) {
throw new DeveloperError_default(
"You must call ApproximateTerrainHeights.initialize and wait for the promise to resolve before using this function"
);
}
ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.default);
const xyLevel = getTileXYLevel(rectangle);
let maxTerrainHeight = ApproximateTerrainHeights._defaultMaxTerrainHeight;
if (defined_default(xyLevel)) {
const key = `${xyLevel.level}-${xyLevel.x}-${xyLevel.y}`;
const heights = ApproximateTerrainHeights._terrainHeights[key];
if (defined_default(heights)) {
maxTerrainHeight = heights[1];
}
}
const result = BoundingSphere_default.fromRectangle3D(rectangle, ellipsoid, 0);
BoundingSphere_default.fromRectangle3D(
rectangle,
ellipsoid,
maxTerrainHeight,
scratchBoundingSphere
);
return BoundingSphere_default.union(result, scratchBoundingSphere, result);
};
function getTileXYLevel(rectangle) {
Cartographic_default.fromRadians(
rectangle.east,
rectangle.north,
0,
scratchCorners[0]
);
Cartographic_default.fromRadians(
rectangle.west,
rectangle.north,
0,
scratchCorners[1]
);
Cartographic_default.fromRadians(
rectangle.east,
rectangle.south,
0,
scratchCorners[2]
);
Cartographic_default.fromRadians(
rectangle.west,
rectangle.south,
0,
scratchCorners[3]
);
let lastLevelX = 0, lastLevelY = 0;
let currentX = 0, currentY = 0;
const maxLevel = ApproximateTerrainHeights._terrainHeightsMaxLevel;
let i;
for (i = 0; i <= maxLevel; ++i) {
let failed = false;
for (let j = 0; j < 4; ++j) {
const corner = scratchCorners[j];
tilingScheme.positionToTileXY(corner, i, scratchTileXY);
if (j === 0) {
currentX = scratchTileXY.x;
currentY = scratchTileXY.y;
} else if (currentX !== scratchTileXY.x || currentY !== scratchTileXY.y) {
failed = true;
break;
}
}
if (failed) {
break;
}
lastLevelX = currentX;
lastLevelY = currentY;
}
if (i === 0) {
return void 0;
}
return {
x: lastLevelX,
y: lastLevelY,
level: i > maxLevel ? maxLevel : i - 1
};
}
ApproximateTerrainHeights._terrainHeightsMaxLevel = 6;
ApproximateTerrainHeights._defaultMaxTerrainHeight = 9e3;
ApproximateTerrainHeights._defaultMinTerrainHeight = -1e5;
ApproximateTerrainHeights._terrainHeights = void 0;
ApproximateTerrainHeights._initPromise = void 0;
Object.defineProperties(ApproximateTerrainHeights, {
/**
* Determines if the terrain heights are initialized and ready to use. To initialize the terrain heights,
* call {@link ApproximateTerrainHeights#initialize} and wait for the returned promise to resolve.
* @type {boolean}
* @readonly
* @memberof ApproximateTerrainHeights
*/
initialized: {
get: function() {
return defined_default(ApproximateTerrainHeights._terrainHeights);
}
}
});
var ApproximateTerrainHeights_default = ApproximateTerrainHeights;
// packages/engine/Source/Core/GroundPolylineGeometry.js
var PROJECTIONS = [GeographicProjection_default, WebMercatorProjection_default];
var PROJECTION_COUNT = PROJECTIONS.length;
var MITER_BREAK_SMALL = Math.cos(Math_default.toRadians(30));
var MITER_BREAK_LARGE = Math.cos(Math_default.toRadians(150));
var WALL_INITIAL_MIN_HEIGHT = 0;
var WALL_INITIAL_MAX_HEIGHT = 1e3;
function GroundPolylineGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const positions = options.positions;
if (!defined_default(positions) || positions.length < 2) {
throw new DeveloperError_default("At least two positions are required.");
}
if (defined_default(options.arcType) && options.arcType !== ArcType_default.GEODESIC && options.arcType !== ArcType_default.RHUMB) {
throw new DeveloperError_default(
"Valid options for arcType are ArcType.GEODESIC and ArcType.RHUMB."
);
}
this.width = defaultValue_default(options.width, 1);
this._positions = positions;
this.granularity = defaultValue_default(options.granularity, 9999);
this.loop = defaultValue_default(options.loop, false);
this.arcType = defaultValue_default(options.arcType, ArcType_default.GEODESIC);
this._ellipsoid = Ellipsoid_default.default;
this._projectionIndex = 0;
this._workerName = "createGroundPolylineGeometry";
this._scene3DOnly = false;
}
Object.defineProperties(GroundPolylineGeometry.prototype, {
/**
* The number of elements used to pack the object into an array.
* @memberof GroundPolylineGeometry.prototype
* @type {number}
* @readonly
* @private
*/
packedLength: {
get: function() {
return 1 + this._positions.length * 3 + 1 + 1 + 1 + Ellipsoid_default.packedLength + 1 + 1;
}
}
});
GroundPolylineGeometry.setProjectionAndEllipsoid = function(groundPolylineGeometry, mapProjection) {
let projectionIndex = 0;
for (let i = 0; i < PROJECTION_COUNT; i++) {
if (mapProjection instanceof PROJECTIONS[i]) {
projectionIndex = i;
break;
}
}
groundPolylineGeometry._projectionIndex = projectionIndex;
groundPolylineGeometry._ellipsoid = mapProjection.ellipsoid;
};
var cart3Scratch1 = new Cartesian3_default();
var cart3Scratch2 = new Cartesian3_default();
var cart3Scratch3 = new Cartesian3_default();
function computeRightNormal(start, end, maxHeight, ellipsoid, result) {
const startBottom = getPosition(ellipsoid, start, 0, cart3Scratch1);
const startTop = getPosition(ellipsoid, start, maxHeight, cart3Scratch2);
const endBottom = getPosition(ellipsoid, end, 0, cart3Scratch3);
const up = direction(startTop, startBottom, cart3Scratch2);
const forward = direction(endBottom, startBottom, cart3Scratch3);
Cartesian3_default.cross(forward, up, result);
return Cartesian3_default.normalize(result, result);
}
var interpolatedCartographicScratch = new Cartographic_default();
var interpolatedBottomScratch = new Cartesian3_default();
var interpolatedTopScratch = new Cartesian3_default();
var interpolatedNormalScratch = new Cartesian3_default();
function interpolateSegment(start, end, minHeight, maxHeight, granularity, arcType, ellipsoid, normalsArray, bottomPositionsArray, topPositionsArray, cartographicsArray) {
if (granularity === 0) {
return;
}
let ellipsoidLine;
if (arcType === ArcType_default.GEODESIC) {
ellipsoidLine = new EllipsoidGeodesic_default(start, end, ellipsoid);
} else if (arcType === ArcType_default.RHUMB) {
ellipsoidLine = new EllipsoidRhumbLine_default(start, end, ellipsoid);
}
const surfaceDistance = ellipsoidLine.surfaceDistance;
if (surfaceDistance < granularity) {
return;
}
const interpolatedNormal = computeRightNormal(
start,
end,
maxHeight,
ellipsoid,
interpolatedNormalScratch
);
const segments = Math.ceil(surfaceDistance / granularity);
const interpointDistance = surfaceDistance / segments;
let distanceFromStart = interpointDistance;
const pointsToAdd = segments - 1;
let packIndex = normalsArray.length;
for (let i = 0; i < pointsToAdd; i++) {
const interpolatedCartographic = ellipsoidLine.interpolateUsingSurfaceDistance(
distanceFromStart,
interpolatedCartographicScratch
);
const interpolatedBottom = getPosition(
ellipsoid,
interpolatedCartographic,
minHeight,
interpolatedBottomScratch
);
const interpolatedTop = getPosition(
ellipsoid,
interpolatedCartographic,
maxHeight,
interpolatedTopScratch
);
Cartesian3_default.pack(interpolatedNormal, normalsArray, packIndex);
Cartesian3_default.pack(interpolatedBottom, bottomPositionsArray, packIndex);
Cartesian3_default.pack(interpolatedTop, topPositionsArray, packIndex);
cartographicsArray.push(interpolatedCartographic.latitude);
cartographicsArray.push(interpolatedCartographic.longitude);
packIndex += 3;
distanceFromStart += interpointDistance;
}
}
var heightlessCartographicScratch = new Cartographic_default();
function getPosition(ellipsoid, cartographic, height, result) {
Cartographic_default.clone(cartographic, heightlessCartographicScratch);
heightlessCartographicScratch.height = height;
return Cartographic_default.toCartesian(
heightlessCartographicScratch,
ellipsoid,
result
);
}
GroundPolylineGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
let index = defaultValue_default(startingIndex, 0);
const positions = value._positions;
const positionsLength = positions.length;
array[index++] = positionsLength;
for (let i = 0; i < positionsLength; ++i) {
const cartesian = positions[i];
Cartesian3_default.pack(cartesian, array, index);
index += 3;
}
array[index++] = value.granularity;
array[index++] = value.loop ? 1 : 0;
array[index++] = value.arcType;
Ellipsoid_default.pack(value._ellipsoid, array, index);
index += Ellipsoid_default.packedLength;
array[index++] = value._projectionIndex;
array[index++] = value._scene3DOnly ? 1 : 0;
return array;
};
GroundPolylineGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
let index = defaultValue_default(startingIndex, 0);
const positionsLength = array[index++];
const positions = new Array(positionsLength);
for (let i = 0; i < positionsLength; i++) {
positions[i] = Cartesian3_default.unpack(array, index);
index += 3;
}
const granularity = array[index++];
const loop = array[index++] === 1;
const arcType = array[index++];
const ellipsoid = Ellipsoid_default.unpack(array, index);
index += Ellipsoid_default.packedLength;
const projectionIndex = array[index++];
const scene3DOnly = array[index++] === 1;
if (!defined_default(result)) {
result = new GroundPolylineGeometry({
positions
});
}
result._positions = positions;
result.granularity = granularity;
result.loop = loop;
result.arcType = arcType;
result._ellipsoid = ellipsoid;
result._projectionIndex = projectionIndex;
result._scene3DOnly = scene3DOnly;
return result;
};
function direction(target, origin, result) {
Cartesian3_default.subtract(target, origin, result);
Cartesian3_default.normalize(result, result);
return result;
}
function tangentDirection(target, origin, up, result) {
result = direction(target, origin, result);
result = Cartesian3_default.cross(result, up, result);
result = Cartesian3_default.normalize(result, result);
result = Cartesian3_default.cross(up, result, result);
return result;
}
var toPreviousScratch = new Cartesian3_default();
var toNextScratch = new Cartesian3_default();
var forwardScratch = new Cartesian3_default();
var vertexUpScratch = new Cartesian3_default();
var cosine90 = 0;
var cosine180 = -1;
function computeVertexMiterNormal(previousBottom, vertexBottom, vertexTop, nextBottom, result) {
const up = direction(vertexTop, vertexBottom, vertexUpScratch);
const toPrevious = tangentDirection(
previousBottom,
vertexBottom,
up,
toPreviousScratch
);
const toNext = tangentDirection(nextBottom, vertexBottom, up, toNextScratch);
if (Math_default.equalsEpsilon(
Cartesian3_default.dot(toPrevious, toNext),
cosine180,
Math_default.EPSILON5
)) {
result = Cartesian3_default.cross(up, toPrevious, result);
result = Cartesian3_default.normalize(result, result);
return result;
}
result = Cartesian3_default.add(toNext, toPrevious, result);
result = Cartesian3_default.normalize(result, result);
const forward = Cartesian3_default.cross(up, result, forwardScratch);
if (Cartesian3_default.dot(toNext, forward) < cosine90) {
result = Cartesian3_default.negate(result, result);
}
return result;
}
var XZ_PLANE = Plane_default.fromPointNormal(Cartesian3_default.ZERO, Cartesian3_default.UNIT_Y);
var previousBottomScratch = new Cartesian3_default();
var vertexBottomScratch = new Cartesian3_default();
var vertexTopScratch = new Cartesian3_default();
var nextBottomScratch = new Cartesian3_default();
var vertexNormalScratch = new Cartesian3_default();
var intersectionScratch = new Cartesian3_default();
var cartographicScratch0 = new Cartographic_default();
var cartographicScratch1 = new Cartographic_default();
var cartographicIntersectionScratch = new Cartographic_default();
GroundPolylineGeometry.createGeometry = function(groundPolylineGeometry) {
const compute2dAttributes = !groundPolylineGeometry._scene3DOnly;
let loop = groundPolylineGeometry.loop;
const ellipsoid = groundPolylineGeometry._ellipsoid;
const granularity = groundPolylineGeometry.granularity;
const arcType = groundPolylineGeometry.arcType;
const projection = new PROJECTIONS[groundPolylineGeometry._projectionIndex](
ellipsoid
);
const minHeight = WALL_INITIAL_MIN_HEIGHT;
const maxHeight = WALL_INITIAL_MAX_HEIGHT;
let index;
let i;
const positions = groundPolylineGeometry._positions;
const positionsLength = positions.length;
if (positionsLength === 2) {
loop = false;
}
let p0;
let p1;
let c0;
let c1;
const rhumbLine = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
let intersection;
let intersectionCartographic;
let intersectionLongitude;
const splitPositions = [positions[0]];
for (i = 0; i < positionsLength - 1; i++) {
p0 = positions[i];
p1 = positions[i + 1];
intersection = IntersectionTests_default.lineSegmentPlane(
p0,
p1,
XZ_PLANE,
intersectionScratch
);
if (defined_default(intersection) && !Cartesian3_default.equalsEpsilon(intersection, p0, Math_default.EPSILON7) && !Cartesian3_default.equalsEpsilon(intersection, p1, Math_default.EPSILON7)) {
if (groundPolylineGeometry.arcType === ArcType_default.GEODESIC) {
splitPositions.push(Cartesian3_default.clone(intersection));
} else if (groundPolylineGeometry.arcType === ArcType_default.RHUMB) {
intersectionLongitude = ellipsoid.cartesianToCartographic(
intersection,
cartographicScratch0
).longitude;
c0 = ellipsoid.cartesianToCartographic(p0, cartographicScratch0);
c1 = ellipsoid.cartesianToCartographic(p1, cartographicScratch1);
rhumbLine.setEndPoints(c0, c1);
intersectionCartographic = rhumbLine.findIntersectionWithLongitude(
intersectionLongitude,
cartographicIntersectionScratch
);
intersection = ellipsoid.cartographicToCartesian(
intersectionCartographic,
intersectionScratch
);
if (defined_default(intersection) && !Cartesian3_default.equalsEpsilon(intersection, p0, Math_default.EPSILON7) && !Cartesian3_default.equalsEpsilon(intersection, p1, Math_default.EPSILON7)) {
splitPositions.push(Cartesian3_default.clone(intersection));
}
}
}
splitPositions.push(p1);
}
if (loop) {
p0 = positions[positionsLength - 1];
p1 = positions[0];
intersection = IntersectionTests_default.lineSegmentPlane(
p0,
p1,
XZ_PLANE,
intersectionScratch
);
if (defined_default(intersection) && !Cartesian3_default.equalsEpsilon(intersection, p0, Math_default.EPSILON7) && !Cartesian3_default.equalsEpsilon(intersection, p1, Math_default.EPSILON7)) {
if (groundPolylineGeometry.arcType === ArcType_default.GEODESIC) {
splitPositions.push(Cartesian3_default.clone(intersection));
} else if (groundPolylineGeometry.arcType === ArcType_default.RHUMB) {
intersectionLongitude = ellipsoid.cartesianToCartographic(
intersection,
cartographicScratch0
).longitude;
c0 = ellipsoid.cartesianToCartographic(p0, cartographicScratch0);
c1 = ellipsoid.cartesianToCartographic(p1, cartographicScratch1);
rhumbLine.setEndPoints(c0, c1);
intersectionCartographic = rhumbLine.findIntersectionWithLongitude(
intersectionLongitude,
cartographicIntersectionScratch
);
intersection = ellipsoid.cartographicToCartesian(
intersectionCartographic,
intersectionScratch
);
if (defined_default(intersection) && !Cartesian3_default.equalsEpsilon(intersection, p0, Math_default.EPSILON7) && !Cartesian3_default.equalsEpsilon(intersection, p1, Math_default.EPSILON7)) {
splitPositions.push(Cartesian3_default.clone(intersection));
}
}
}
}
let cartographicsLength = splitPositions.length;
let cartographics = new Array(cartographicsLength);
for (i = 0; i < cartographicsLength; i++) {
const cartographic = Cartographic_default.fromCartesian(
splitPositions[i],
ellipsoid
);
cartographic.height = 0;
cartographics[i] = cartographic;
}
cartographics = arrayRemoveDuplicates_default(
cartographics,
Cartographic_default.equalsEpsilon
);
cartographicsLength = cartographics.length;
if (cartographicsLength < 2) {
return void 0;
}
const cartographicsArray = [];
const normalsArray = [];
const bottomPositionsArray = [];
const topPositionsArray = [];
let previousBottom = previousBottomScratch;
let vertexBottom = vertexBottomScratch;
let vertexTop = vertexTopScratch;
let nextBottom = nextBottomScratch;
let vertexNormal = vertexNormalScratch;
const startCartographic = cartographics[0];
const nextCartographic = cartographics[1];
const prestartCartographic = cartographics[cartographicsLength - 1];
previousBottom = getPosition(
ellipsoid,
prestartCartographic,
minHeight,
previousBottom
);
nextBottom = getPosition(ellipsoid, nextCartographic, minHeight, nextBottom);
vertexBottom = getPosition(
ellipsoid,
startCartographic,
minHeight,
vertexBottom
);
vertexTop = getPosition(ellipsoid, startCartographic, maxHeight, vertexTop);
if (loop) {
vertexNormal = computeVertexMiterNormal(
previousBottom,
vertexBottom,
vertexTop,
nextBottom,
vertexNormal
);
} else {
vertexNormal = computeRightNormal(
startCartographic,
nextCartographic,
maxHeight,
ellipsoid,
vertexNormal
);
}
Cartesian3_default.pack(vertexNormal, normalsArray, 0);
Cartesian3_default.pack(vertexBottom, bottomPositionsArray, 0);
Cartesian3_default.pack(vertexTop, topPositionsArray, 0);
cartographicsArray.push(startCartographic.latitude);
cartographicsArray.push(startCartographic.longitude);
interpolateSegment(
startCartographic,
nextCartographic,
minHeight,
maxHeight,
granularity,
arcType,
ellipsoid,
normalsArray,
bottomPositionsArray,
topPositionsArray,
cartographicsArray
);
for (i = 1; i < cartographicsLength - 1; ++i) {
previousBottom = Cartesian3_default.clone(vertexBottom, previousBottom);
vertexBottom = Cartesian3_default.clone(nextBottom, vertexBottom);
const vertexCartographic = cartographics[i];
getPosition(ellipsoid, vertexCartographic, maxHeight, vertexTop);
getPosition(ellipsoid, cartographics[i + 1], minHeight, nextBottom);
computeVertexMiterNormal(
previousBottom,
vertexBottom,
vertexTop,
nextBottom,
vertexNormal
);
index = normalsArray.length;
Cartesian3_default.pack(vertexNormal, normalsArray, index);
Cartesian3_default.pack(vertexBottom, bottomPositionsArray, index);
Cartesian3_default.pack(vertexTop, topPositionsArray, index);
cartographicsArray.push(vertexCartographic.latitude);
cartographicsArray.push(vertexCartographic.longitude);
interpolateSegment(
cartographics[i],
cartographics[i + 1],
minHeight,
maxHeight,
granularity,
arcType,
ellipsoid,
normalsArray,
bottomPositionsArray,
topPositionsArray,
cartographicsArray
);
}
const endCartographic = cartographics[cartographicsLength - 1];
const preEndCartographic = cartographics[cartographicsLength - 2];
vertexBottom = getPosition(
ellipsoid,
endCartographic,
minHeight,
vertexBottom
);
vertexTop = getPosition(ellipsoid, endCartographic, maxHeight, vertexTop);
if (loop) {
const postEndCartographic = cartographics[0];
previousBottom = getPosition(
ellipsoid,
preEndCartographic,
minHeight,
previousBottom
);
nextBottom = getPosition(
ellipsoid,
postEndCartographic,
minHeight,
nextBottom
);
vertexNormal = computeVertexMiterNormal(
previousBottom,
vertexBottom,
vertexTop,
nextBottom,
vertexNormal
);
} else {
vertexNormal = computeRightNormal(
preEndCartographic,
endCartographic,
maxHeight,
ellipsoid,
vertexNormal
);
}
index = normalsArray.length;
Cartesian3_default.pack(vertexNormal, normalsArray, index);
Cartesian3_default.pack(vertexBottom, bottomPositionsArray, index);
Cartesian3_default.pack(vertexTop, topPositionsArray, index);
cartographicsArray.push(endCartographic.latitude);
cartographicsArray.push(endCartographic.longitude);
if (loop) {
interpolateSegment(
endCartographic,
startCartographic,
minHeight,
maxHeight,
granularity,
arcType,
ellipsoid,
normalsArray,
bottomPositionsArray,
topPositionsArray,
cartographicsArray
);
index = normalsArray.length;
for (i = 0; i < 3; ++i) {
normalsArray[index + i] = normalsArray[i];
bottomPositionsArray[index + i] = bottomPositionsArray[i];
topPositionsArray[index + i] = topPositionsArray[i];
}
cartographicsArray.push(startCartographic.latitude);
cartographicsArray.push(startCartographic.longitude);
}
return generateGeometryAttributes(
loop,
projection,
bottomPositionsArray,
topPositionsArray,
normalsArray,
cartographicsArray,
compute2dAttributes
);
};
var lineDirectionScratch = new Cartesian3_default();
var matrix3Scratch = new Matrix3_default();
var quaternionScratch = new Quaternion_default();
function breakMiter(endGeometryNormal, startBottom, endBottom, endTop) {
const lineDirection = direction(endBottom, startBottom, lineDirectionScratch);
const dot = Cartesian3_default.dot(lineDirection, endGeometryNormal);
if (dot > MITER_BREAK_SMALL || dot < MITER_BREAK_LARGE) {
const vertexUp = direction(endTop, endBottom, vertexUpScratch);
const angle = dot < MITER_BREAK_LARGE ? Math_default.PI_OVER_TWO : -Math_default.PI_OVER_TWO;
const quaternion = Quaternion_default.fromAxisAngle(
vertexUp,
angle,
quaternionScratch
);
const rotationMatrix = Matrix3_default.fromQuaternion(quaternion, matrix3Scratch);
Matrix3_default.multiplyByVector(
rotationMatrix,
endGeometryNormal,
endGeometryNormal
);
return true;
}
return false;
}
var endPosCartographicScratch = new Cartographic_default();
var normalStartpointScratch = new Cartesian3_default();
var normalEndpointScratch = new Cartesian3_default();
function projectNormal(projection, cartographic, normal, projectedPosition, result) {
const position = Cartographic_default.toCartesian(
cartographic,
projection._ellipsoid,
normalStartpointScratch
);
let normalEndpoint = Cartesian3_default.add(position, normal, normalEndpointScratch);
let flipNormal = false;
const ellipsoid = projection._ellipsoid;
let normalEndpointCartographic = ellipsoid.cartesianToCartographic(
normalEndpoint,
endPosCartographicScratch
);
if (Math.abs(cartographic.longitude - normalEndpointCartographic.longitude) > Math_default.PI_OVER_TWO) {
flipNormal = true;
normalEndpoint = Cartesian3_default.subtract(
position,
normal,
normalEndpointScratch
);
normalEndpointCartographic = ellipsoid.cartesianToCartographic(
normalEndpoint,
endPosCartographicScratch
);
}
normalEndpointCartographic.height = 0;
const normalEndpointProjected = projection.project(
normalEndpointCartographic,
result
);
result = Cartesian3_default.subtract(
normalEndpointProjected,
projectedPosition,
result
);
result.z = 0;
result = Cartesian3_default.normalize(result, result);
if (flipNormal) {
Cartesian3_default.negate(result, result);
}
return result;
}
var adjustHeightNormalScratch = new Cartesian3_default();
var adjustHeightOffsetScratch = new Cartesian3_default();
function adjustHeights(bottom, top, minHeight, maxHeight, adjustHeightBottom, adjustHeightTop) {
const adjustHeightNormal = Cartesian3_default.subtract(
top,
bottom,
adjustHeightNormalScratch
);
Cartesian3_default.normalize(adjustHeightNormal, adjustHeightNormal);
const distanceForBottom = minHeight - WALL_INITIAL_MIN_HEIGHT;
let adjustHeightOffset = Cartesian3_default.multiplyByScalar(
adjustHeightNormal,
distanceForBottom,
adjustHeightOffsetScratch
);
Cartesian3_default.add(bottom, adjustHeightOffset, adjustHeightBottom);
const distanceForTop = maxHeight - WALL_INITIAL_MAX_HEIGHT;
adjustHeightOffset = Cartesian3_default.multiplyByScalar(
adjustHeightNormal,
distanceForTop,
adjustHeightOffsetScratch
);
Cartesian3_default.add(top, adjustHeightOffset, adjustHeightTop);
}
var nudgeDirectionScratch = new Cartesian3_default();
function nudgeXZ(start, end) {
const startToXZdistance = Plane_default.getPointDistance(XZ_PLANE, start);
const endToXZdistance = Plane_default.getPointDistance(XZ_PLANE, end);
let offset = nudgeDirectionScratch;
if (Math_default.equalsEpsilon(startToXZdistance, 0, Math_default.EPSILON2)) {
offset = direction(end, start, offset);
Cartesian3_default.multiplyByScalar(offset, Math_default.EPSILON2, offset);
Cartesian3_default.add(start, offset, start);
} else if (Math_default.equalsEpsilon(endToXZdistance, 0, Math_default.EPSILON2)) {
offset = direction(start, end, offset);
Cartesian3_default.multiplyByScalar(offset, Math_default.EPSILON2, offset);
Cartesian3_default.add(end, offset, end);
}
}
function nudgeCartographic(start, end) {
const absStartLon = Math.abs(start.longitude);
const absEndLon = Math.abs(end.longitude);
if (Math_default.equalsEpsilon(absStartLon, Math_default.PI, Math_default.EPSILON11)) {
const endSign = Math_default.sign(end.longitude);
start.longitude = endSign * (absStartLon - Math_default.EPSILON11);
return 1;
} else if (Math_default.equalsEpsilon(absEndLon, Math_default.PI, Math_default.EPSILON11)) {
const startSign = Math_default.sign(start.longitude);
end.longitude = startSign * (absEndLon - Math_default.EPSILON11);
return 2;
}
return 0;
}
var startCartographicScratch = new Cartographic_default();
var endCartographicScratch = new Cartographic_default();
var segmentStartTopScratch = new Cartesian3_default();
var segmentEndTopScratch = new Cartesian3_default();
var segmentStartBottomScratch = new Cartesian3_default();
var segmentEndBottomScratch = new Cartesian3_default();
var segmentStartNormalScratch = new Cartesian3_default();
var segmentEndNormalScratch = new Cartesian3_default();
var getHeightCartographics = [
startCartographicScratch,
endCartographicScratch
];
var getHeightRectangleScratch = new Rectangle_default();
var adjustHeightStartTopScratch = new Cartesian3_default();
var adjustHeightEndTopScratch = new Cartesian3_default();
var adjustHeightStartBottomScratch = new Cartesian3_default();
var adjustHeightEndBottomScratch = new Cartesian3_default();
var segmentStart2DScratch = new Cartesian3_default();
var segmentEnd2DScratch = new Cartesian3_default();
var segmentStartNormal2DScratch = new Cartesian3_default();
var segmentEndNormal2DScratch = new Cartesian3_default();
var offsetScratch = new Cartesian3_default();
var startUpScratch = new Cartesian3_default();
var endUpScratch = new Cartesian3_default();
var rightScratch = new Cartesian3_default();
var startPlaneNormalScratch = new Cartesian3_default();
var endPlaneNormalScratch = new Cartesian3_default();
var encodeScratch = new EncodedCartesian3_default();
var encodeScratch2D = new EncodedCartesian3_default();
var forwardOffset2DScratch = new Cartesian3_default();
var right2DScratch = new Cartesian3_default();
var normalNudgeScratch = new Cartesian3_default();
var scratchBoundingSpheres = [new BoundingSphere_default(), new BoundingSphere_default()];
var REFERENCE_INDICES = [
0,
2,
1,
0,
3,
2,
// right
0,
7,
3,
0,
4,
7,
// start
0,
5,
4,
0,
1,
5,
// bottom
5,
7,
4,
5,
6,
7,
// left
5,
2,
6,
5,
1,
2,
// end
3,
6,
2,
3,
7,
6
// top
];
var REFERENCE_INDICES_LENGTH = REFERENCE_INDICES.length;
function generateGeometryAttributes(loop, projection, bottomPositionsArray, topPositionsArray, normalsArray, cartographicsArray, compute2dAttributes) {
let i;
let index;
const ellipsoid = projection._ellipsoid;
const segmentCount = bottomPositionsArray.length / 3 - 1;
const vertexCount = segmentCount * 8;
const arraySizeVec4 = vertexCount * 4;
const indexCount = segmentCount * 36;
const indices = vertexCount > 65535 ? new Uint32Array(indexCount) : new Uint16Array(indexCount);
const positionsArray = new Float64Array(vertexCount * 3);
const startHiAndForwardOffsetX = new Float32Array(arraySizeVec4);
const startLoAndForwardOffsetY = new Float32Array(arraySizeVec4);
const startNormalAndForwardOffsetZ = new Float32Array(arraySizeVec4);
const endNormalAndTextureCoordinateNormalizationX = new Float32Array(
arraySizeVec4
);
const rightNormalAndTextureCoordinateNormalizationY = new Float32Array(
arraySizeVec4
);
let startHiLo2D;
let offsetAndRight2D;
let startEndNormals2D;
let texcoordNormalization2D;
if (compute2dAttributes) {
startHiLo2D = new Float32Array(arraySizeVec4);
offsetAndRight2D = new Float32Array(arraySizeVec4);
startEndNormals2D = new Float32Array(arraySizeVec4);
texcoordNormalization2D = new Float32Array(vertexCount * 2);
}
const cartographicsLength = cartographicsArray.length / 2;
let length2D = 0;
const startCartographic = startCartographicScratch;
startCartographic.height = 0;
const endCartographic = endCartographicScratch;
endCartographic.height = 0;
let segmentStartCartesian = segmentStartTopScratch;
let segmentEndCartesian = segmentEndTopScratch;
if (compute2dAttributes) {
index = 0;
for (i = 1; i < cartographicsLength; i++) {
startCartographic.latitude = cartographicsArray[index];
startCartographic.longitude = cartographicsArray[index + 1];
endCartographic.latitude = cartographicsArray[index + 2];
endCartographic.longitude = cartographicsArray[index + 3];
segmentStartCartesian = projection.project(
startCartographic,
segmentStartCartesian
);
segmentEndCartesian = projection.project(
endCartographic,
segmentEndCartesian
);
length2D += Cartesian3_default.distance(
segmentStartCartesian,
segmentEndCartesian
);
index += 2;
}
}
const positionsLength = topPositionsArray.length / 3;
segmentEndCartesian = Cartesian3_default.unpack(
topPositionsArray,
0,
segmentEndCartesian
);
let length3D = 0;
index = 3;
for (i = 1; i < positionsLength; i++) {
segmentStartCartesian = Cartesian3_default.clone(
segmentEndCartesian,
segmentStartCartesian
);
segmentEndCartesian = Cartesian3_default.unpack(
topPositionsArray,
index,
segmentEndCartesian
);
length3D += Cartesian3_default.distance(segmentStartCartesian, segmentEndCartesian);
index += 3;
}
let j;
index = 3;
let cartographicsIndex = 0;
let vec2sWriteIndex = 0;
let vec3sWriteIndex = 0;
let vec4sWriteIndex = 0;
let miterBroken = false;
let endBottom = Cartesian3_default.unpack(
bottomPositionsArray,
0,
segmentEndBottomScratch
);
let endTop = Cartesian3_default.unpack(topPositionsArray, 0, segmentEndTopScratch);
let endGeometryNormal = Cartesian3_default.unpack(
normalsArray,
0,
segmentEndNormalScratch
);
if (loop) {
const preEndBottom = Cartesian3_default.unpack(
bottomPositionsArray,
bottomPositionsArray.length - 6,
segmentStartBottomScratch
);
if (breakMiter(endGeometryNormal, preEndBottom, endBottom, endTop)) {
endGeometryNormal = Cartesian3_default.negate(
endGeometryNormal,
endGeometryNormal
);
}
}
let lengthSoFar3D = 0;
let lengthSoFar2D = 0;
let sumHeights = 0;
for (i = 0; i < segmentCount; i++) {
const startBottom = Cartesian3_default.clone(endBottom, segmentStartBottomScratch);
const startTop = Cartesian3_default.clone(endTop, segmentStartTopScratch);
let startGeometryNormal = Cartesian3_default.clone(
endGeometryNormal,
segmentStartNormalScratch
);
if (miterBroken) {
startGeometryNormal = Cartesian3_default.negate(
startGeometryNormal,
startGeometryNormal
);
}
endBottom = Cartesian3_default.unpack(
bottomPositionsArray,
index,
segmentEndBottomScratch
);
endTop = Cartesian3_default.unpack(topPositionsArray, index, segmentEndTopScratch);
endGeometryNormal = Cartesian3_default.unpack(
normalsArray,
index,
segmentEndNormalScratch
);
miterBroken = breakMiter(endGeometryNormal, startBottom, endBottom, endTop);
startCartographic.latitude = cartographicsArray[cartographicsIndex];
startCartographic.longitude = cartographicsArray[cartographicsIndex + 1];
endCartographic.latitude = cartographicsArray[cartographicsIndex + 2];
endCartographic.longitude = cartographicsArray[cartographicsIndex + 3];
let start2D;
let end2D;
let startGeometryNormal2D;
let endGeometryNormal2D;
if (compute2dAttributes) {
const nudgeResult = nudgeCartographic(startCartographic, endCartographic);
start2D = projection.project(startCartographic, segmentStart2DScratch);
end2D = projection.project(endCartographic, segmentEnd2DScratch);
const direction2D = direction(end2D, start2D, forwardOffset2DScratch);
direction2D.y = Math.abs(direction2D.y);
startGeometryNormal2D = segmentStartNormal2DScratch;
endGeometryNormal2D = segmentEndNormal2DScratch;
if (nudgeResult === 0 || Cartesian3_default.dot(direction2D, Cartesian3_default.UNIT_Y) > MITER_BREAK_SMALL) {
startGeometryNormal2D = projectNormal(
projection,
startCartographic,
startGeometryNormal,
start2D,
segmentStartNormal2DScratch
);
endGeometryNormal2D = projectNormal(
projection,
endCartographic,
endGeometryNormal,
end2D,
segmentEndNormal2DScratch
);
} else if (nudgeResult === 1) {
endGeometryNormal2D = projectNormal(
projection,
endCartographic,
endGeometryNormal,
end2D,
segmentEndNormal2DScratch
);
startGeometryNormal2D.x = 0;
startGeometryNormal2D.y = Math_default.sign(
startCartographic.longitude - Math.abs(endCartographic.longitude)
);
startGeometryNormal2D.z = 0;
} else {
startGeometryNormal2D = projectNormal(
projection,
startCartographic,
startGeometryNormal,
start2D,
segmentStartNormal2DScratch
);
endGeometryNormal2D.x = 0;
endGeometryNormal2D.y = Math_default.sign(
startCartographic.longitude - endCartographic.longitude
);
endGeometryNormal2D.z = 0;
}
}
const segmentLength3D = Cartesian3_default.distance(startTop, endTop);
const encodedStart = EncodedCartesian3_default.fromCartesian(
startBottom,
encodeScratch
);
const forwardOffset = Cartesian3_default.subtract(
endBottom,
startBottom,
offsetScratch
);
const forward = Cartesian3_default.normalize(forwardOffset, rightScratch);
let startUp = Cartesian3_default.subtract(startTop, startBottom, startUpScratch);
startUp = Cartesian3_default.normalize(startUp, startUp);
let rightNormal = Cartesian3_default.cross(forward, startUp, rightScratch);
rightNormal = Cartesian3_default.normalize(rightNormal, rightNormal);
let startPlaneNormal = Cartesian3_default.cross(
startUp,
startGeometryNormal,
startPlaneNormalScratch
);
startPlaneNormal = Cartesian3_default.normalize(startPlaneNormal, startPlaneNormal);
let endUp = Cartesian3_default.subtract(endTop, endBottom, endUpScratch);
endUp = Cartesian3_default.normalize(endUp, endUp);
let endPlaneNormal = Cartesian3_default.cross(
endGeometryNormal,
endUp,
endPlaneNormalScratch
);
endPlaneNormal = Cartesian3_default.normalize(endPlaneNormal, endPlaneNormal);
const texcoordNormalization3DX = segmentLength3D / length3D;
const texcoordNormalization3DY = lengthSoFar3D / length3D;
let segmentLength2D = 0;
let encodedStart2D;
let forwardOffset2D;
let right2D;
let texcoordNormalization2DX = 0;
let texcoordNormalization2DY = 0;
if (compute2dAttributes) {
segmentLength2D = Cartesian3_default.distance(start2D, end2D);
encodedStart2D = EncodedCartesian3_default.fromCartesian(
start2D,
encodeScratch2D
);
forwardOffset2D = Cartesian3_default.subtract(
end2D,
start2D,
forwardOffset2DScratch
);
right2D = Cartesian3_default.normalize(forwardOffset2D, right2DScratch);
const swap = right2D.x;
right2D.x = right2D.y;
right2D.y = -swap;
texcoordNormalization2DX = segmentLength2D / length2D;
texcoordNormalization2DY = lengthSoFar2D / length2D;
}
for (j = 0; j < 8; j++) {
const vec4Index = vec4sWriteIndex + j * 4;
const vec2Index = vec2sWriteIndex + j * 2;
const wIndex = vec4Index + 3;
const rightPlaneSide = j < 4 ? 1 : -1;
const topBottomSide = j === 2 || j === 3 || j === 6 || j === 7 ? 1 : -1;
Cartesian3_default.pack(encodedStart.high, startHiAndForwardOffsetX, vec4Index);
startHiAndForwardOffsetX[wIndex] = forwardOffset.x;
Cartesian3_default.pack(encodedStart.low, startLoAndForwardOffsetY, vec4Index);
startLoAndForwardOffsetY[wIndex] = forwardOffset.y;
Cartesian3_default.pack(
startPlaneNormal,
startNormalAndForwardOffsetZ,
vec4Index
);
startNormalAndForwardOffsetZ[wIndex] = forwardOffset.z;
Cartesian3_default.pack(
endPlaneNormal,
endNormalAndTextureCoordinateNormalizationX,
vec4Index
);
endNormalAndTextureCoordinateNormalizationX[wIndex] = texcoordNormalization3DX * rightPlaneSide;
Cartesian3_default.pack(
rightNormal,
rightNormalAndTextureCoordinateNormalizationY,
vec4Index
);
let texcoordNormalization = texcoordNormalization3DY * topBottomSide;
if (texcoordNormalization === 0 && topBottomSide < 0) {
texcoordNormalization = 9;
}
rightNormalAndTextureCoordinateNormalizationY[wIndex] = texcoordNormalization;
if (compute2dAttributes) {
startHiLo2D[vec4Index] = encodedStart2D.high.x;
startHiLo2D[vec4Index + 1] = encodedStart2D.high.y;
startHiLo2D[vec4Index + 2] = encodedStart2D.low.x;
startHiLo2D[vec4Index + 3] = encodedStart2D.low.y;
startEndNormals2D[vec4Index] = -startGeometryNormal2D.y;
startEndNormals2D[vec4Index + 1] = startGeometryNormal2D.x;
startEndNormals2D[vec4Index + 2] = endGeometryNormal2D.y;
startEndNormals2D[vec4Index + 3] = -endGeometryNormal2D.x;
offsetAndRight2D[vec4Index] = forwardOffset2D.x;
offsetAndRight2D[vec4Index + 1] = forwardOffset2D.y;
offsetAndRight2D[vec4Index + 2] = right2D.x;
offsetAndRight2D[vec4Index + 3] = right2D.y;
texcoordNormalization2D[vec2Index] = texcoordNormalization2DX * rightPlaneSide;
texcoordNormalization = texcoordNormalization2DY * topBottomSide;
if (texcoordNormalization === 0 && topBottomSide < 0) {
texcoordNormalization = 9;
}
texcoordNormalization2D[vec2Index + 1] = texcoordNormalization;
}
}
const adjustHeightStartBottom = adjustHeightStartBottomScratch;
const adjustHeightEndBottom = adjustHeightEndBottomScratch;
const adjustHeightStartTop = adjustHeightStartTopScratch;
const adjustHeightEndTop = adjustHeightEndTopScratch;
const getHeightsRectangle = Rectangle_default.fromCartographicArray(
getHeightCartographics,
getHeightRectangleScratch
);
const minMaxHeights = ApproximateTerrainHeights_default.getMinimumMaximumHeights(
getHeightsRectangle,
ellipsoid
);
const minHeight = minMaxHeights.minimumTerrainHeight;
const maxHeight = minMaxHeights.maximumTerrainHeight;
sumHeights += Math.abs(minHeight);
sumHeights += Math.abs(maxHeight);
adjustHeights(
startBottom,
startTop,
minHeight,
maxHeight,
adjustHeightStartBottom,
adjustHeightStartTop
);
adjustHeights(
endBottom,
endTop,
minHeight,
maxHeight,
adjustHeightEndBottom,
adjustHeightEndTop
);
let normalNudge = Cartesian3_default.multiplyByScalar(
rightNormal,
Math_default.EPSILON5,
normalNudgeScratch
);
Cartesian3_default.add(
adjustHeightStartBottom,
normalNudge,
adjustHeightStartBottom
);
Cartesian3_default.add(adjustHeightEndBottom, normalNudge, adjustHeightEndBottom);
Cartesian3_default.add(adjustHeightStartTop, normalNudge, adjustHeightStartTop);
Cartesian3_default.add(adjustHeightEndTop, normalNudge, adjustHeightEndTop);
nudgeXZ(adjustHeightStartBottom, adjustHeightEndBottom);
nudgeXZ(adjustHeightStartTop, adjustHeightEndTop);
Cartesian3_default.pack(adjustHeightStartBottom, positionsArray, vec3sWriteIndex);
Cartesian3_default.pack(adjustHeightEndBottom, positionsArray, vec3sWriteIndex + 3);
Cartesian3_default.pack(adjustHeightEndTop, positionsArray, vec3sWriteIndex + 6);
Cartesian3_default.pack(adjustHeightStartTop, positionsArray, vec3sWriteIndex + 9);
normalNudge = Cartesian3_default.multiplyByScalar(
rightNormal,
-2 * Math_default.EPSILON5,
normalNudgeScratch
);
Cartesian3_default.add(
adjustHeightStartBottom,
normalNudge,
adjustHeightStartBottom
);
Cartesian3_default.add(adjustHeightEndBottom, normalNudge, adjustHeightEndBottom);
Cartesian3_default.add(adjustHeightStartTop, normalNudge, adjustHeightStartTop);
Cartesian3_default.add(adjustHeightEndTop, normalNudge, adjustHeightEndTop);
nudgeXZ(adjustHeightStartBottom, adjustHeightEndBottom);
nudgeXZ(adjustHeightStartTop, adjustHeightEndTop);
Cartesian3_default.pack(
adjustHeightStartBottom,
positionsArray,
vec3sWriteIndex + 12
);
Cartesian3_default.pack(
adjustHeightEndBottom,
positionsArray,
vec3sWriteIndex + 15
);
Cartesian3_default.pack(adjustHeightEndTop, positionsArray, vec3sWriteIndex + 18);
Cartesian3_default.pack(adjustHeightStartTop, positionsArray, vec3sWriteIndex + 21);
cartographicsIndex += 2;
index += 3;
vec2sWriteIndex += 16;
vec3sWriteIndex += 24;
vec4sWriteIndex += 32;
lengthSoFar3D += segmentLength3D;
lengthSoFar2D += segmentLength2D;
}
index = 0;
let indexOffset = 0;
for (i = 0; i < segmentCount; i++) {
for (j = 0; j < REFERENCE_INDICES_LENGTH; j++) {
indices[index + j] = REFERENCE_INDICES[j] + indexOffset;
}
indexOffset += 8;
index += REFERENCE_INDICES_LENGTH;
}
const boundingSpheres = scratchBoundingSpheres;
BoundingSphere_default.fromVertices(
bottomPositionsArray,
Cartesian3_default.ZERO,
3,
boundingSpheres[0]
);
BoundingSphere_default.fromVertices(
topPositionsArray,
Cartesian3_default.ZERO,
3,
boundingSpheres[1]
);
const boundingSphere = BoundingSphere_default.fromBoundingSpheres(boundingSpheres);
boundingSphere.radius += sumHeights / (segmentCount * 2);
const attributes = {
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
normalize: false,
values: positionsArray
}),
startHiAndForwardOffsetX: getVec4GeometryAttribute(
startHiAndForwardOffsetX
),
startLoAndForwardOffsetY: getVec4GeometryAttribute(
startLoAndForwardOffsetY
),
startNormalAndForwardOffsetZ: getVec4GeometryAttribute(
startNormalAndForwardOffsetZ
),
endNormalAndTextureCoordinateNormalizationX: getVec4GeometryAttribute(
endNormalAndTextureCoordinateNormalizationX
),
rightNormalAndTextureCoordinateNormalizationY: getVec4GeometryAttribute(
rightNormalAndTextureCoordinateNormalizationY
)
};
if (compute2dAttributes) {
attributes.startHiLo2D = getVec4GeometryAttribute(startHiLo2D);
attributes.offsetAndRight2D = getVec4GeometryAttribute(offsetAndRight2D);
attributes.startEndNormals2D = getVec4GeometryAttribute(startEndNormals2D);
attributes.texcoordNormalization2D = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
normalize: false,
values: texcoordNormalization2D
});
}
return new Geometry_default({
attributes,
indices,
boundingSphere
});
}
function getVec4GeometryAttribute(typedArray) {
return new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 4,
normalize: false,
values: typedArray
});
}
GroundPolylineGeometry._projectNormal = projectNormal;
var GroundPolylineGeometry_default = GroundPolylineGeometry;
// packages/engine/Source/Workers/createGroundPolylineGeometry.js
function createGroundPolylineGeometry(groundPolylineGeometry, offset) {
return ApproximateTerrainHeights_default.initialize().then(function() {
if (defined_default(offset)) {
groundPolylineGeometry = GroundPolylineGeometry_default.unpack(
groundPolylineGeometry,
offset
);
}
return GroundPolylineGeometry_default.createGeometry(groundPolylineGeometry);
});
}
var createGroundPolylineGeometry_default = createGroundPolylineGeometry;
export {
createGroundPolylineGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
VertexFormat_default
} from "./chunk-JBSKHTNX.js";
import {
GeometryAttributes_default
} from "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian3_default
} from "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
Check_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/PlaneGeometry.js
function PlaneGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
this._vertexFormat = vertexFormat;
this._workerName = "createPlaneGeometry";
}
PlaneGeometry.packedLength = VertexFormat_default.packedLength;
PlaneGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
return array;
};
var scratchVertexFormat = new VertexFormat_default();
var scratchOptions = {
vertexFormat: scratchVertexFormat
};
PlaneGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex,
scratchVertexFormat
);
if (!defined_default(result)) {
return new PlaneGeometry(scratchOptions);
}
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
return result;
};
var min = new Cartesian3_default(-0.5, -0.5, 0);
var max = new Cartesian3_default(0.5, 0.5, 0);
PlaneGeometry.createGeometry = function(planeGeometry) {
const vertexFormat = planeGeometry._vertexFormat;
const attributes = new GeometryAttributes_default();
let indices;
let positions;
if (vertexFormat.position) {
positions = new Float64Array(4 * 3);
positions[0] = min.x;
positions[1] = min.y;
positions[2] = 0;
positions[3] = max.x;
positions[4] = min.y;
positions[5] = 0;
positions[6] = max.x;
positions[7] = max.y;
positions[8] = 0;
positions[9] = min.x;
positions[10] = max.y;
positions[11] = 0;
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: positions
});
if (vertexFormat.normal) {
const normals = new Float32Array(4 * 3);
normals[0] = 0;
normals[1] = 0;
normals[2] = 1;
normals[3] = 0;
normals[4] = 0;
normals[5] = 1;
normals[6] = 0;
normals[7] = 0;
normals[8] = 1;
normals[9] = 0;
normals[10] = 0;
normals[11] = 1;
attributes.normal = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: normals
});
}
if (vertexFormat.st) {
const texCoords = new Float32Array(4 * 2);
texCoords[0] = 0;
texCoords[1] = 0;
texCoords[2] = 1;
texCoords[3] = 0;
texCoords[4] = 1;
texCoords[5] = 1;
texCoords[6] = 0;
texCoords[7] = 1;
attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: texCoords
});
}
if (vertexFormat.tangent) {
const tangents = new Float32Array(4 * 3);
tangents[0] = 1;
tangents[1] = 0;
tangents[2] = 0;
tangents[3] = 1;
tangents[4] = 0;
tangents[5] = 0;
tangents[6] = 1;
tangents[7] = 0;
tangents[8] = 0;
tangents[9] = 1;
tangents[10] = 0;
tangents[11] = 0;
attributes.tangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: tangents
});
}
if (vertexFormat.bitangent) {
const bitangents = new Float32Array(4 * 3);
bitangents[0] = 0;
bitangents[1] = 1;
bitangents[2] = 0;
bitangents[3] = 0;
bitangents[4] = 1;
bitangents[5] = 0;
bitangents[6] = 0;
bitangents[7] = 1;
bitangents[8] = 0;
bitangents[9] = 0;
bitangents[10] = 1;
bitangents[11] = 0;
attributes.bitangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: bitangents
});
}
indices = new Uint16Array(2 * 3);
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 0;
indices[4] = 2;
indices[5] = 3;
}
return new Geometry_default({
attributes,
indices,
primitiveType: PrimitiveType_default.TRIANGLES,
boundingSphere: new BoundingSphere_default(Cartesian3_default.ZERO, Math.sqrt(2))
});
};
var PlaneGeometry_default = PlaneGeometry;
// packages/engine/Source/Workers/createPlaneGeometry.js
function createPlaneGeometry(planeGeometry, offset) {
if (defined_default(offset)) {
planeGeometry = PlaneGeometry_default.unpack(planeGeometry, offset);
}
return PlaneGeometry_default.createGeometry(planeGeometry);
}
var createPlaneGeometry_default = createPlaneGeometry;
export {
createPlaneGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
GeometryAttributes_default
} from "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian3_default
} from "./chunk-FFLMY4TE.js";
import "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import "./chunk-U5HSOKPQ.js";
import {
Check_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/PlaneOutlineGeometry.js
function PlaneOutlineGeometry() {
this._workerName = "createPlaneOutlineGeometry";
}
PlaneOutlineGeometry.packedLength = 0;
PlaneOutlineGeometry.pack = function(value, array) {
Check_default.defined("value", value);
Check_default.defined("array", array);
return array;
};
PlaneOutlineGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
if (!defined_default(result)) {
return new PlaneOutlineGeometry();
}
return result;
};
var min = new Cartesian3_default(-0.5, -0.5, 0);
var max = new Cartesian3_default(0.5, 0.5, 0);
PlaneOutlineGeometry.createGeometry = function() {
const attributes = new GeometryAttributes_default();
const indices = new Uint16Array(4 * 2);
const positions = new Float64Array(4 * 3);
positions[0] = min.x;
positions[1] = min.y;
positions[2] = min.z;
positions[3] = max.x;
positions[4] = min.y;
positions[5] = min.z;
positions[6] = max.x;
positions[7] = max.y;
positions[8] = min.z;
positions[9] = min.x;
positions[10] = max.y;
positions[11] = min.z;
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: positions
});
indices[0] = 0;
indices[1] = 1;
indices[2] = 1;
indices[3] = 2;
indices[4] = 2;
indices[5] = 3;
indices[6] = 3;
indices[7] = 0;
return new Geometry_default({
attributes,
indices,
primitiveType: PrimitiveType_default.LINES,
boundingSphere: new BoundingSphere_default(Cartesian3_default.ZERO, Math.sqrt(2))
});
};
var PlaneOutlineGeometry_default = PlaneOutlineGeometry;
// packages/engine/Source/Workers/createPlaneOutlineGeometry.js
function createPlaneOutlineGeometry(planeGeometry, offset) {
if (defined_default(offset)) {
planeGeometry = PlaneOutlineGeometry_default.unpack(planeGeometry, offset);
}
return PlaneOutlineGeometry_default.createGeometry(planeGeometry);
}
var createPlaneOutlineGeometry_default = createPlaneOutlineGeometry;
export {
createPlaneOutlineGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
BoundingRectangle_default
} from "./chunk-44QAAS4P.js";
import {
PolygonGeometryLibrary_default
} from "./chunk-IZJ42N4W.js";
import {
ArcType_default
} from "./chunk-XWOUPGUF.js";
import {
GeometryInstance_default
} from "./chunk-YSIJTJ7N.js";
import {
GeometryPipeline_default
} from "./chunk-7ZZ5LMZY.js";
import "./chunk-LJ2JQHJT.js";
import "./chunk-NGZJIN5Z.js";
import {
GeometryOffsetAttribute_default
} from "./chunk-GBT7MJ6X.js";
import {
VertexFormat_default
} from "./chunk-JBSKHTNX.js";
import {
EllipsoidTangentPlane_default
} from "./chunk-YK3QIKY7.js";
import "./chunk-NDDI2LWR.js";
import {
PolygonPipeline_default,
WindingOrder_default
} from "./chunk-TI3TRKIC.js";
import "./chunk-57H6I3SV.js";
import "./chunk-JSQJDZI4.js";
import {
IntersectionTests_default,
Ray_default
} from "./chunk-QQOZO7KO.js";
import "./chunk-EDLRS3AW.js";
import {
IndexDatatype_default
} from "./chunk-C4WPMOKT.js";
import "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
Geometry_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import {
Quaternion_default,
Rectangle_default
} from "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian2_default,
Cartesian3_default,
Cartographic_default,
Ellipsoid_default,
Matrix3_default
} from "./chunk-FFLMY4TE.js";
import {
Math_default
} from "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/Stereographic.js
function Stereographic(position, tangentPlane) {
this.position = position;
if (!defined_default(this.position)) {
this.position = new Cartesian2_default();
}
this.tangentPlane = tangentPlane;
if (!defined_default(this.tangentPlane)) {
this.tangentPlane = Stereographic.NORTH_POLE_TANGENT_PLANE;
}
}
Object.defineProperties(Stereographic.prototype, {
/**
* Gets the ellipsoid.
* @memberof Stereographic.prototype
* @type {Ellipsoid}
*/
ellipsoid: {
get: function() {
return this.tangentPlane.ellipsoid;
}
},
/**
* Gets the x coordinate
* @memberof Stereographic.prototype
* @type {number}
*/
x: {
get: function() {
return this.position.x;
}
},
/**
* Gets the y coordinate
* @memberof Stereographic.prototype
* @type {number}
*/
y: {
get: function() {
return this.position.y;
}
},
/**
* Computes the conformal latitude, or the ellipsoidal latitude projected onto an arbitrary sphere.
* @memberof Stereographic.prototype
* @type {number}
*/
conformalLatitude: {
get: function() {
const r = Cartesian2_default.magnitude(this.position);
const d = 2 * this.ellipsoid.maximumRadius;
const sign = this.tangentPlane.plane.normal.z;
return sign * (Math_default.PI_OVER_TWO - 2 * Math.atan2(r, d));
}
},
/**
* Computes the longitude
* @memberof Stereographic.prototype
* @type {number}
*/
longitude: {
get: function() {
let longitude = Math_default.PI_OVER_TWO + Math.atan2(this.y, this.x);
if (longitude > Math.PI) {
longitude -= Math_default.TWO_PI;
}
return longitude;
}
}
});
var scratchCartographic = new Cartographic_default();
var scratchCartesian = new Cartesian3_default();
Stereographic.prototype.getLatitude = function(ellipsoid) {
if (!defined_default(ellipsoid)) {
ellipsoid = Ellipsoid_default.default;
}
scratchCartographic.latitude = this.conformalLatitude;
scratchCartographic.longitude = this.longitude;
scratchCartographic.height = 0;
const cartesian = this.ellipsoid.cartographicToCartesian(
scratchCartographic,
scratchCartesian
);
ellipsoid.cartesianToCartographic(cartesian, scratchCartographic);
return scratchCartographic.latitude;
};
var scratchProjectPointOntoPlaneRay = new Ray_default();
var scratchProjectPointOntoPlaneRayDirection = new Cartesian3_default();
var scratchProjectPointOntoPlaneCartesian3 = new Cartesian3_default();
Stereographic.fromCartesian = function(cartesian, result) {
Check_default.defined("cartesian", cartesian);
const sign = Math_default.signNotZero(cartesian.z);
let tangentPlane = Stereographic.NORTH_POLE_TANGENT_PLANE;
let origin = Stereographic.SOUTH_POLE;
if (sign < 0) {
tangentPlane = Stereographic.SOUTH_POLE_TANGENT_PLANE;
origin = Stereographic.NORTH_POLE;
}
const ray = scratchProjectPointOntoPlaneRay;
ray.origin = tangentPlane.ellipsoid.scaleToGeocentricSurface(
cartesian,
ray.origin
);
ray.direction = Cartesian3_default.subtract(
ray.origin,
origin,
scratchProjectPointOntoPlaneRayDirection
);
Cartesian3_default.normalize(ray.direction, ray.direction);
const intersectionPoint = IntersectionTests_default.rayPlane(
ray,
tangentPlane.plane,
scratchProjectPointOntoPlaneCartesian3
);
const v = Cartesian3_default.subtract(intersectionPoint, origin, intersectionPoint);
const x = Cartesian3_default.dot(tangentPlane.xAxis, v);
const y = sign * Cartesian3_default.dot(tangentPlane.yAxis, v);
if (!defined_default(result)) {
return new Stereographic(new Cartesian2_default(x, y), tangentPlane);
}
result.position = new Cartesian2_default(x, y);
result.tangentPlane = tangentPlane;
return result;
};
Stereographic.fromCartesianArray = function(cartesians, result) {
Check_default.defined("cartesians", cartesians);
const length = cartesians.length;
if (!defined_default(result)) {
result = new Array(length);
} else {
result.length = length;
}
for (let i = 0; i < length; i++) {
result[i] = Stereographic.fromCartesian(cartesians[i], result[i]);
}
return result;
};
Stereographic.clone = function(stereographic, result) {
if (!defined_default(stereographic)) {
return void 0;
}
if (!defined_default(result)) {
return new Stereographic(
stereographic.position,
stereographic.tangentPlane
);
}
result.position = stereographic.position;
result.tangentPlane = stereographic.tangentPlane;
return result;
};
Stereographic.HALF_UNIT_SPHERE = Object.freeze(new Ellipsoid_default(0.5, 0.5, 0.5));
Stereographic.NORTH_POLE = Object.freeze(new Cartesian3_default(0, 0, 0.5));
Stereographic.SOUTH_POLE = Object.freeze(new Cartesian3_default(0, 0, -0.5));
Stereographic.NORTH_POLE_TANGENT_PLANE = Object.freeze(
new EllipsoidTangentPlane_default(
Stereographic.NORTH_POLE,
Stereographic.HALF_UNIT_SPHERE
)
);
Stereographic.SOUTH_POLE_TANGENT_PLANE = Object.freeze(
new EllipsoidTangentPlane_default(
Stereographic.SOUTH_POLE,
Stereographic.HALF_UNIT_SPHERE
)
);
var Stereographic_default = Stereographic;
// packages/engine/Source/Core/PolygonGeometry.js
var scratchCarto1 = new Cartographic_default();
var scratchCarto2 = new Cartographic_default();
function adjustPosHeightsForNormal(position, p1, p2, ellipsoid) {
const carto1 = ellipsoid.cartesianToCartographic(position, scratchCarto1);
const height = carto1.height;
const p1Carto = ellipsoid.cartesianToCartographic(p1, scratchCarto2);
p1Carto.height = height;
ellipsoid.cartographicToCartesian(p1Carto, p1);
const p2Carto = ellipsoid.cartesianToCartographic(p2, scratchCarto2);
p2Carto.height = height - 100;
ellipsoid.cartographicToCartesian(p2Carto, p2);
}
var scratchBoundingRectangle = new BoundingRectangle_default();
var scratchPosition = new Cartesian3_default();
var scratchNormal = new Cartesian3_default();
var scratchTangent = new Cartesian3_default();
var scratchBitangent = new Cartesian3_default();
var p1Scratch = new Cartesian3_default();
var p2Scratch = new Cartesian3_default();
var scratchPerPosNormal = new Cartesian3_default();
var scratchPerPosTangent = new Cartesian3_default();
var scratchPerPosBitangent = new Cartesian3_default();
var appendTextureCoordinatesOrigin = new Cartesian2_default();
var appendTextureCoordinatesCartesian2 = new Cartesian2_default();
var appendTextureCoordinatesCartesian3 = new Cartesian3_default();
var appendTextureCoordinatesQuaternion = new Quaternion_default();
var appendTextureCoordinatesMatrix3 = new Matrix3_default();
var tangentMatrixScratch = new Matrix3_default();
function computeAttributes(options) {
const vertexFormat = options.vertexFormat;
const geometry = options.geometry;
const shadowVolume = options.shadowVolume;
const flatPositions = geometry.attributes.position.values;
const flatTexcoords = defined_default(geometry.attributes.st) ? geometry.attributes.st.values : void 0;
let length = flatPositions.length;
const wall = options.wall;
const top = options.top || wall;
const bottom = options.bottom || wall;
if (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent || shadowVolume) {
const boundingRectangle = options.boundingRectangle;
const rotationAxis = options.rotationAxis;
const projectTo2d = options.projectTo2d;
const ellipsoid = options.ellipsoid;
const stRotation = options.stRotation;
const perPositionHeight = options.perPositionHeight;
const origin = appendTextureCoordinatesOrigin;
origin.x = boundingRectangle.x;
origin.y = boundingRectangle.y;
const textureCoordinates = vertexFormat.st ? new Float32Array(2 * (length / 3)) : void 0;
let normals;
if (vertexFormat.normal) {
if (perPositionHeight && top && !wall) {
normals = geometry.attributes.normal.values;
} else {
normals = new Float32Array(length);
}
}
const tangents = vertexFormat.tangent ? new Float32Array(length) : void 0;
const bitangents = vertexFormat.bitangent ? new Float32Array(length) : void 0;
const extrudeNormals = shadowVolume ? new Float32Array(length) : void 0;
let textureCoordIndex = 0;
let attrIndex = 0;
let normal = scratchNormal;
let tangent = scratchTangent;
let bitangent = scratchBitangent;
let recomputeNormal = true;
let textureMatrix = appendTextureCoordinatesMatrix3;
let tangentRotationMatrix = tangentMatrixScratch;
if (stRotation !== 0) {
let rotation = Quaternion_default.fromAxisAngle(
rotationAxis,
stRotation,
appendTextureCoordinatesQuaternion
);
textureMatrix = Matrix3_default.fromQuaternion(rotation, textureMatrix);
rotation = Quaternion_default.fromAxisAngle(
rotationAxis,
-stRotation,
appendTextureCoordinatesQuaternion
);
tangentRotationMatrix = Matrix3_default.fromQuaternion(
rotation,
tangentRotationMatrix
);
} else {
textureMatrix = Matrix3_default.clone(Matrix3_default.IDENTITY, textureMatrix);
tangentRotationMatrix = Matrix3_default.clone(
Matrix3_default.IDENTITY,
tangentRotationMatrix
);
}
let bottomOffset = 0;
let bottomOffset2 = 0;
if (top && bottom) {
bottomOffset = length / 2;
bottomOffset2 = length / 3;
length /= 2;
}
for (let i = 0; i < length; i += 3) {
const position = Cartesian3_default.fromArray(
flatPositions,
i,
appendTextureCoordinatesCartesian3
);
if (vertexFormat.st) {
if (!defined_default(flatTexcoords)) {
let p = Matrix3_default.multiplyByVector(
textureMatrix,
position,
scratchPosition
);
p = ellipsoid.scaleToGeodeticSurface(p, p);
const st = projectTo2d([p], appendTextureCoordinatesCartesian2)[0];
Cartesian2_default.subtract(st, origin, st);
const stx = Math_default.clamp(st.x / boundingRectangle.width, 0, 1);
const sty = Math_default.clamp(st.y / boundingRectangle.height, 0, 1);
if (bottom) {
textureCoordinates[textureCoordIndex + bottomOffset2] = stx;
textureCoordinates[textureCoordIndex + 1 + bottomOffset2] = sty;
}
if (top) {
textureCoordinates[textureCoordIndex] = stx;
textureCoordinates[textureCoordIndex + 1] = sty;
}
textureCoordIndex += 2;
}
}
if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent || shadowVolume) {
const attrIndex1 = attrIndex + 1;
const attrIndex2 = attrIndex + 2;
if (wall) {
if (i + 3 < length) {
const p1 = Cartesian3_default.fromArray(flatPositions, i + 3, p1Scratch);
if (recomputeNormal) {
const p2 = Cartesian3_default.fromArray(
flatPositions,
i + length,
p2Scratch
);
if (perPositionHeight) {
adjustPosHeightsForNormal(position, p1, p2, ellipsoid);
}
Cartesian3_default.subtract(p1, position, p1);
Cartesian3_default.subtract(p2, position, p2);
normal = Cartesian3_default.normalize(
Cartesian3_default.cross(p2, p1, normal),
normal
);
recomputeNormal = false;
}
if (Cartesian3_default.equalsEpsilon(p1, position, Math_default.EPSILON10)) {
recomputeNormal = true;
}
}
if (vertexFormat.tangent || vertexFormat.bitangent) {
bitangent = ellipsoid.geodeticSurfaceNormal(position, bitangent);
if (vertexFormat.tangent) {
tangent = Cartesian3_default.normalize(
Cartesian3_default.cross(bitangent, normal, tangent),
tangent
);
}
}
} else {
normal = ellipsoid.geodeticSurfaceNormal(position, normal);
if (vertexFormat.tangent || vertexFormat.bitangent) {
if (perPositionHeight) {
scratchPerPosNormal = Cartesian3_default.fromArray(
normals,
attrIndex,
scratchPerPosNormal
);
scratchPerPosTangent = Cartesian3_default.cross(
Cartesian3_default.UNIT_Z,
scratchPerPosNormal,
scratchPerPosTangent
);
scratchPerPosTangent = Cartesian3_default.normalize(
Matrix3_default.multiplyByVector(
tangentRotationMatrix,
scratchPerPosTangent,
scratchPerPosTangent
),
scratchPerPosTangent
);
if (vertexFormat.bitangent) {
scratchPerPosBitangent = Cartesian3_default.normalize(
Cartesian3_default.cross(
scratchPerPosNormal,
scratchPerPosTangent,
scratchPerPosBitangent
),
scratchPerPosBitangent
);
}
}
tangent = Cartesian3_default.cross(Cartesian3_default.UNIT_Z, normal, tangent);
tangent = Cartesian3_default.normalize(
Matrix3_default.multiplyByVector(tangentRotationMatrix, tangent, tangent),
tangent
);
if (vertexFormat.bitangent) {
bitangent = Cartesian3_default.normalize(
Cartesian3_default.cross(normal, tangent, bitangent),
bitangent
);
}
}
}
if (vertexFormat.normal) {
if (options.wall) {
normals[attrIndex + bottomOffset] = normal.x;
normals[attrIndex1 + bottomOffset] = normal.y;
normals[attrIndex2 + bottomOffset] = normal.z;
} else if (bottom) {
normals[attrIndex + bottomOffset] = -normal.x;
normals[attrIndex1 + bottomOffset] = -normal.y;
normals[attrIndex2 + bottomOffset] = -normal.z;
}
if (top && !perPositionHeight || wall) {
normals[attrIndex] = normal.x;
normals[attrIndex1] = normal.y;
normals[attrIndex2] = normal.z;
}
}
if (shadowVolume) {
if (wall) {
normal = ellipsoid.geodeticSurfaceNormal(position, normal);
}
extrudeNormals[attrIndex + bottomOffset] = -normal.x;
extrudeNormals[attrIndex1 + bottomOffset] = -normal.y;
extrudeNormals[attrIndex2 + bottomOffset] = -normal.z;
}
if (vertexFormat.tangent) {
if (options.wall) {
tangents[attrIndex + bottomOffset] = tangent.x;
tangents[attrIndex1 + bottomOffset] = tangent.y;
tangents[attrIndex2 + bottomOffset] = tangent.z;
} else if (bottom) {
tangents[attrIndex + bottomOffset] = -tangent.x;
tangents[attrIndex1 + bottomOffset] = -tangent.y;
tangents[attrIndex2 + bottomOffset] = -tangent.z;
}
if (top) {
if (perPositionHeight) {
tangents[attrIndex] = scratchPerPosTangent.x;
tangents[attrIndex1] = scratchPerPosTangent.y;
tangents[attrIndex2] = scratchPerPosTangent.z;
} else {
tangents[attrIndex] = tangent.x;
tangents[attrIndex1] = tangent.y;
tangents[attrIndex2] = tangent.z;
}
}
}
if (vertexFormat.bitangent) {
if (bottom) {
bitangents[attrIndex + bottomOffset] = bitangent.x;
bitangents[attrIndex1 + bottomOffset] = bitangent.y;
bitangents[attrIndex2 + bottomOffset] = bitangent.z;
}
if (top) {
if (perPositionHeight) {
bitangents[attrIndex] = scratchPerPosBitangent.x;
bitangents[attrIndex1] = scratchPerPosBitangent.y;
bitangents[attrIndex2] = scratchPerPosBitangent.z;
} else {
bitangents[attrIndex] = bitangent.x;
bitangents[attrIndex1] = bitangent.y;
bitangents[attrIndex2] = bitangent.z;
}
}
}
attrIndex += 3;
}
}
if (vertexFormat.st && !defined_default(flatTexcoords)) {
geometry.attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: textureCoordinates
});
}
if (vertexFormat.normal) {
geometry.attributes.normal = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: normals
});
}
if (vertexFormat.tangent) {
geometry.attributes.tangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: tangents
});
}
if (vertexFormat.bitangent) {
geometry.attributes.bitangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: bitangents
});
}
if (shadowVolume) {
geometry.attributes.extrudeDirection = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: extrudeNormals
});
}
}
if (options.extrude && defined_default(options.offsetAttribute)) {
const size = flatPositions.length / 3;
let offsetAttribute = new Uint8Array(size);
if (options.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
if (top && bottom || wall) {
offsetAttribute = offsetAttribute.fill(1, 0, size / 2);
} else if (top) {
offsetAttribute = offsetAttribute.fill(1);
}
} else {
const offsetValue = options.offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
offsetAttribute = offsetAttribute.fill(offsetValue);
}
geometry.attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: offsetAttribute
});
}
return geometry;
}
var createGeometryFromPositionsExtrudedPositions = [];
function createGeometryFromPositionsExtruded(ellipsoid, polygon2, textureCoordinates, granularity, hierarchy, perPositionHeight, closeTop, closeBottom, vertexFormat, arcType) {
const geos = {
walls: []
};
let i;
if (closeTop || closeBottom) {
const topGeo = PolygonGeometryLibrary_default.createGeometryFromPositions(
ellipsoid,
polygon2,
textureCoordinates,
granularity,
perPositionHeight,
vertexFormat,
arcType
);
const edgePoints = topGeo.attributes.position.values;
const indices = topGeo.indices;
let numPositions;
let newIndices;
if (closeTop && closeBottom) {
const topBottomPositions = edgePoints.concat(edgePoints);
numPositions = topBottomPositions.length / 3;
newIndices = IndexDatatype_default.createTypedArray(
numPositions,
indices.length * 2
);
newIndices.set(indices);
const ilength = indices.length;
const length = numPositions / 2;
for (i = 0; i < ilength; i += 3) {
const i0 = newIndices[i] + length;
const i1 = newIndices[i + 1] + length;
const i2 = newIndices[i + 2] + length;
newIndices[i + ilength] = i2;
newIndices[i + 1 + ilength] = i1;
newIndices[i + 2 + ilength] = i0;
}
topGeo.attributes.position.values = topBottomPositions;
if (perPositionHeight && vertexFormat.normal) {
const normals = topGeo.attributes.normal.values;
topGeo.attributes.normal.values = new Float32Array(
topBottomPositions.length
);
topGeo.attributes.normal.values.set(normals);
}
if (vertexFormat.st && defined_default(textureCoordinates)) {
const texcoords = topGeo.attributes.st.values;
topGeo.attributes.st.values = new Float32Array(numPositions * 2);
topGeo.attributes.st.values = texcoords.concat(texcoords);
}
topGeo.indices = newIndices;
} else if (closeBottom) {
numPositions = edgePoints.length / 3;
newIndices = IndexDatatype_default.createTypedArray(numPositions, indices.length);
for (i = 0; i < indices.length; i += 3) {
newIndices[i] = indices[i + 2];
newIndices[i + 1] = indices[i + 1];
newIndices[i + 2] = indices[i];
}
topGeo.indices = newIndices;
}
geos.topAndBottom = new GeometryInstance_default({
geometry: topGeo
});
}
let outerRing = hierarchy.outerRing;
const tangentPlane = EllipsoidTangentPlane_default.fromPoints(outerRing, ellipsoid);
let positions2D = tangentPlane.projectPointsOntoPlane(
outerRing,
createGeometryFromPositionsExtrudedPositions
);
let windingOrder = PolygonPipeline_default.computeWindingOrder2D(positions2D);
if (windingOrder === WindingOrder_default.CLOCKWISE) {
outerRing = outerRing.slice().reverse();
}
let wallGeo = PolygonGeometryLibrary_default.computeWallGeometry(
outerRing,
textureCoordinates,
ellipsoid,
granularity,
perPositionHeight,
arcType
);
geos.walls.push(
new GeometryInstance_default({
geometry: wallGeo
})
);
const holes = hierarchy.holes;
for (i = 0; i < holes.length; i++) {
let hole = holes[i];
positions2D = tangentPlane.projectPointsOntoPlane(
hole,
createGeometryFromPositionsExtrudedPositions
);
windingOrder = PolygonPipeline_default.computeWindingOrder2D(positions2D);
if (windingOrder === WindingOrder_default.COUNTER_CLOCKWISE) {
hole = hole.slice().reverse();
}
wallGeo = PolygonGeometryLibrary_default.computeWallGeometry(
hole,
textureCoordinates,
ellipsoid,
granularity,
perPositionHeight,
arcType
);
geos.walls.push(
new GeometryInstance_default({
geometry: wallGeo
})
);
}
return geos;
}
function PolygonGeometry(options) {
Check_default.typeOf.object("options", options);
Check_default.typeOf.object("options.polygonHierarchy", options.polygonHierarchy);
if (defined_default(options.perPositionHeight) && options.perPositionHeight && defined_default(options.height)) {
throw new DeveloperError_default(
"Cannot use both options.perPositionHeight and options.height"
);
}
if (defined_default(options.arcType) && options.arcType !== ArcType_default.GEODESIC && options.arcType !== ArcType_default.RHUMB) {
throw new DeveloperError_default(
"Invalid arcType. Valid options are ArcType.GEODESIC and ArcType.RHUMB."
);
}
const polygonHierarchy = options.polygonHierarchy;
const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.default);
const granularity = defaultValue_default(
options.granularity,
Math_default.RADIANS_PER_DEGREE
);
const stRotation = defaultValue_default(options.stRotation, 0);
const textureCoordinates = options.textureCoordinates;
const perPositionHeight = defaultValue_default(options.perPositionHeight, false);
const perPositionHeightExtrude = perPositionHeight && defined_default(options.extrudedHeight);
let height = defaultValue_default(options.height, 0);
let extrudedHeight = defaultValue_default(options.extrudedHeight, height);
if (!perPositionHeightExtrude) {
const h = Math.max(height, extrudedHeight);
extrudedHeight = Math.min(height, extrudedHeight);
height = h;
}
this._vertexFormat = VertexFormat_default.clone(vertexFormat);
this._ellipsoid = Ellipsoid_default.clone(ellipsoid);
this._granularity = granularity;
this._stRotation = stRotation;
this._height = height;
this._extrudedHeight = extrudedHeight;
this._closeTop = defaultValue_default(options.closeTop, true);
this._closeBottom = defaultValue_default(options.closeBottom, true);
this._polygonHierarchy = polygonHierarchy;
this._perPositionHeight = perPositionHeight;
this._perPositionHeightExtrude = perPositionHeightExtrude;
this._shadowVolume = defaultValue_default(options.shadowVolume, false);
this._workerName = "createPolygonGeometry";
this._offsetAttribute = options.offsetAttribute;
this._arcType = defaultValue_default(options.arcType, ArcType_default.GEODESIC);
this._rectangle = void 0;
this._textureCoordinateRotationPoints = void 0;
this._textureCoordinates = textureCoordinates;
this.packedLength = PolygonGeometryLibrary_default.computeHierarchyPackedLength(
polygonHierarchy,
Cartesian3_default
) + Ellipsoid_default.packedLength + VertexFormat_default.packedLength + (textureCoordinates ? PolygonGeometryLibrary_default.computeHierarchyPackedLength(
textureCoordinates,
Cartesian2_default
) : 1) + 12;
}
PolygonGeometry.fromPositions = function(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
Check_default.defined("options.positions", options.positions);
const newOptions = {
polygonHierarchy: {
positions: options.positions
},
height: options.height,
extrudedHeight: options.extrudedHeight,
vertexFormat: options.vertexFormat,
stRotation: options.stRotation,
ellipsoid: options.ellipsoid,
granularity: options.granularity,
perPositionHeight: options.perPositionHeight,
closeTop: options.closeTop,
closeBottom: options.closeBottom,
offsetAttribute: options.offsetAttribute,
arcType: options.arcType,
textureCoordinates: options.textureCoordinates
};
return new PolygonGeometry(newOptions);
};
PolygonGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
startingIndex = PolygonGeometryLibrary_default.packPolygonHierarchy(
value._polygonHierarchy,
array,
startingIndex,
Cartesian3_default
);
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid_default.packedLength;
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat_default.packedLength;
array[startingIndex++] = value._height;
array[startingIndex++] = value._extrudedHeight;
array[startingIndex++] = value._granularity;
array[startingIndex++] = value._stRotation;
array[startingIndex++] = value._perPositionHeightExtrude ? 1 : 0;
array[startingIndex++] = value._perPositionHeight ? 1 : 0;
array[startingIndex++] = value._closeTop ? 1 : 0;
array[startingIndex++] = value._closeBottom ? 1 : 0;
array[startingIndex++] = value._shadowVolume ? 1 : 0;
array[startingIndex++] = defaultValue_default(value._offsetAttribute, -1);
array[startingIndex++] = value._arcType;
if (defined_default(value._textureCoordinates)) {
startingIndex = PolygonGeometryLibrary_default.packPolygonHierarchy(
value._textureCoordinates,
array,
startingIndex,
Cartesian2_default
);
} else {
array[startingIndex++] = -1;
}
array[startingIndex++] = value.packedLength;
return array;
};
var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
var scratchVertexFormat = new VertexFormat_default();
var dummyOptions = {
polygonHierarchy: {}
};
PolygonGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const polygonHierarchy = PolygonGeometryLibrary_default.unpackPolygonHierarchy(
array,
startingIndex,
Cartesian3_default
);
startingIndex = polygonHierarchy.startingIndex;
delete polygonHierarchy.startingIndex;
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid_default.packedLength;
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat_default.packedLength;
const height = array[startingIndex++];
const extrudedHeight = array[startingIndex++];
const granularity = array[startingIndex++];
const stRotation = array[startingIndex++];
const perPositionHeightExtrude = array[startingIndex++] === 1;
const perPositionHeight = array[startingIndex++] === 1;
const closeTop = array[startingIndex++] === 1;
const closeBottom = array[startingIndex++] === 1;
const shadowVolume = array[startingIndex++] === 1;
const offsetAttribute = array[startingIndex++];
const arcType = array[startingIndex++];
const textureCoordinates = array[startingIndex] === -1 ? void 0 : PolygonGeometryLibrary_default.unpackPolygonHierarchy(
array,
startingIndex,
Cartesian2_default
);
if (defined_default(textureCoordinates)) {
startingIndex = textureCoordinates.startingIndex;
delete textureCoordinates.startingIndex;
} else {
startingIndex++;
}
const packedLength = array[startingIndex++];
if (!defined_default(result)) {
result = new PolygonGeometry(dummyOptions);
}
result._polygonHierarchy = polygonHierarchy;
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
result._height = height;
result._extrudedHeight = extrudedHeight;
result._granularity = granularity;
result._stRotation = stRotation;
result._perPositionHeightExtrude = perPositionHeightExtrude;
result._perPositionHeight = perPositionHeight;
result._closeTop = closeTop;
result._closeBottom = closeBottom;
result._shadowVolume = shadowVolume;
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
result._arcType = arcType;
result._textureCoordinates = textureCoordinates;
result.packedLength = packedLength;
return result;
};
var scratchCartesian0 = new Cartesian2_default();
var scratchCartesian1 = new Cartesian2_default();
var scratchPolarClosest = new Stereographic_default();
function expandRectangle(polar, lastPolar, ellipsoid, arcType, polygon2, result) {
const longitude = polar.longitude;
const lonAdjusted = longitude >= 0 ? longitude : longitude + Math_default.TWO_PI;
polygon2.westOverIdl = Math.min(polygon2.westOverIdl, lonAdjusted);
polygon2.eastOverIdl = Math.max(polygon2.eastOverIdl, lonAdjusted);
result.west = Math.min(result.west, longitude);
result.east = Math.max(result.east, longitude);
const latitude = polar.getLatitude(ellipsoid);
let segmentLatitude = latitude;
result.south = Math.min(result.south, latitude);
result.north = Math.max(result.north, latitude);
if (arcType !== ArcType_default.RHUMB) {
const segment = Cartesian2_default.subtract(
lastPolar.position,
polar.position,
scratchCartesian0
);
const t = Cartesian2_default.dot(lastPolar.position, segment) / Cartesian2_default.dot(segment, segment);
if (t > 0 && t < 1) {
const projected = Cartesian2_default.add(
lastPolar.position,
Cartesian2_default.multiplyByScalar(segment, -t, segment),
scratchCartesian1
);
const closestPolar = Stereographic_default.clone(lastPolar, scratchPolarClosest);
closestPolar.position = projected;
const adjustedLatitude = closestPolar.getLatitude(ellipsoid);
result.south = Math.min(result.south, adjustedLatitude);
result.north = Math.max(result.north, adjustedLatitude);
if (Math.abs(latitude) > Math.abs(adjustedLatitude)) {
segmentLatitude = adjustedLatitude;
}
}
}
const direction = lastPolar.x * polar.y - polar.x * lastPolar.y;
let angle = Math.sign(direction);
if (angle !== 0) {
angle *= Cartesian2_default.angleBetween(lastPolar.position, polar.position);
}
if (segmentLatitude >= 0) {
polygon2.northAngle += angle;
}
if (segmentLatitude <= 0) {
polygon2.southAngle += angle;
}
}
var scratchPolar = new Stereographic_default();
var scratchPolarPrevious = new Stereographic_default();
var polygon = {
northAngle: 0,
southAngle: 0,
westOverIdl: 0,
eastOverIdl: 0
};
PolygonGeometry.computeRectangleFromPositions = function(positions, ellipsoid, arcType, result) {
Check_default.defined("positions", positions);
if (!defined_default(result)) {
result = new Rectangle_default();
}
if (positions.length < 3) {
return result;
}
result.west = Number.POSITIVE_INFINITY;
result.east = Number.NEGATIVE_INFINITY;
result.south = Number.POSITIVE_INFINITY;
result.north = Number.NEGATIVE_INFINITY;
polygon.northAngle = 0;
polygon.southAngle = 0;
polygon.westOverIdl = Number.POSITIVE_INFINITY;
polygon.eastOverIdl = Number.NEGATIVE_INFINITY;
const positionsLength = positions.length;
let lastPolarPosition = Stereographic_default.fromCartesian(
positions[0],
scratchPolarPrevious
);
for (let i = 1; i < positionsLength; i++) {
const polarPosition = Stereographic_default.fromCartesian(
positions[i],
scratchPolar
);
expandRectangle(
polarPosition,
lastPolarPosition,
ellipsoid,
arcType,
polygon,
result
);
lastPolarPosition = Stereographic_default.clone(polarPosition, lastPolarPosition);
}
expandRectangle(
Stereographic_default.fromCartesian(positions[0], scratchPolar),
lastPolarPosition,
ellipsoid,
arcType,
polygon,
result
);
if (result.east - result.west > polygon.eastOverIdl - polygon.westOverIdl) {
result.west = polygon.westOverIdl;
result.east = polygon.eastOverIdl;
if (result.east > Math_default.PI) {
result.east = result.east - Math_default.TWO_PI;
}
if (result.west > Math_default.PI) {
result.west = result.west - Math_default.TWO_PI;
}
}
if (Math_default.equalsEpsilon(
Math.abs(polygon.northAngle),
Math_default.TWO_PI,
Math_default.EPSILON10
)) {
result.north = Math_default.PI_OVER_TWO;
result.east = Math_default.PI;
result.west = -Math_default.PI;
}
if (Math_default.equalsEpsilon(
Math.abs(polygon.southAngle),
Math_default.TWO_PI,
Math_default.EPSILON10
)) {
result.south = -Math_default.PI_OVER_TWO;
result.east = Math_default.PI;
result.west = -Math_default.PI;
}
return result;
};
var scratchPolarForPlane = new Stereographic_default();
function getTangentPlane(rectangle, positions, ellipsoid) {
if (rectangle.height >= Math_default.PI || rectangle.width >= Math_default.PI) {
const polar = Stereographic_default.fromCartesian(
positions[0],
scratchPolarForPlane
);
return polar.tangentPlane;
}
return EllipsoidTangentPlane_default.fromPoints(positions, ellipsoid);
}
var scratchCartographicCyllindrical = new Cartographic_default();
function createProjectTo2d(rectangle, outerPositions, ellipsoid) {
return (positions, results) => {
if (rectangle.height >= Math_default.PI || rectangle.width >= Math_default.PI) {
if (rectangle.south < 0 && rectangle.north > 0) {
if (!defined_default(results)) {
results = [];
}
for (let i = 0; i < positions.length; ++i) {
const cartographic = ellipsoid.cartesianToCartographic(
positions[i],
scratchCartographicCyllindrical
);
results[i] = new Cartesian2_default(
cartographic.longitude / Math_default.PI,
cartographic.latitude / Math_default.PI_OVER_TWO
);
}
results.length = positions.length;
return results;
}
return Stereographic_default.fromCartesianArray(positions, results);
}
const tangentPlane = EllipsoidTangentPlane_default.fromPoints(
outerPositions,
ellipsoid
);
return tangentPlane.projectPointsOntoPlane(positions, results);
};
}
function createProjectPositionTo2d(rectangle, outerRing, ellipsoid) {
if (rectangle.height >= Math_default.PI || rectangle.width >= Math_default.PI) {
return (position, result) => {
if (rectangle.south < 0 && rectangle.north > 0) {
const cartographic = ellipsoid.cartesianToCartographic(
position,
scratchCartographicCyllindrical
);
if (!defined_default(result)) {
result = new Cartesian2_default();
}
result.x = cartographic.longitude / Math_default.PI;
result.y = cartographic.latitude / Math_default.PI_OVER_TWO;
return result;
}
return Stereographic_default.fromCartesian(position, result);
};
}
const tangentPlane = EllipsoidTangentPlane_default.fromPoints(outerRing, ellipsoid);
return (position, result) => {
return tangentPlane.projectPointsOntoPlane(position, result);
};
}
function createSplitPolygons(rectangle, ellipsoid, arcType, perPositionHeight) {
return (polygons, results) => {
if (!perPositionHeight && (rectangle.height >= Math_default.PI_OVER_TWO || rectangle.width >= 2 * Math_default.PI_OVER_THREE)) {
return PolygonGeometryLibrary_default.splitPolygonsOnEquator(
polygons,
ellipsoid,
arcType,
results
);
}
return polygons;
};
}
function computeBoundingRectangle(outerRing, rectangle, ellipsoid, stRotation) {
if (rectangle.height >= Math_default.PI || rectangle.width >= Math_default.PI) {
return BoundingRectangle_default.fromRectangle(
rectangle,
void 0,
scratchBoundingRectangle
);
}
const outerPositions = outerRing;
const tangentPlane = EllipsoidTangentPlane_default.fromPoints(
outerPositions,
ellipsoid
);
return PolygonGeometryLibrary_default.computeBoundingRectangle(
tangentPlane.plane.normal,
tangentPlane.projectPointOntoPlane.bind(tangentPlane),
outerPositions,
stRotation,
scratchBoundingRectangle
);
}
PolygonGeometry.createGeometry = function(polygonGeometry) {
const vertexFormat = polygonGeometry._vertexFormat;
const ellipsoid = polygonGeometry._ellipsoid;
const granularity = polygonGeometry._granularity;
const stRotation = polygonGeometry._stRotation;
const polygonHierarchy = polygonGeometry._polygonHierarchy;
const perPositionHeight = polygonGeometry._perPositionHeight;
const closeTop = polygonGeometry._closeTop;
const closeBottom = polygonGeometry._closeBottom;
const arcType = polygonGeometry._arcType;
const textureCoordinates = polygonGeometry._textureCoordinates;
const hasTextureCoordinates = defined_default(textureCoordinates);
const outerPositions = polygonHierarchy.positions;
if (outerPositions.length < 3) {
return;
}
const rectangle = polygonGeometry.rectangle;
const results = PolygonGeometryLibrary_default.polygonsFromHierarchy(
polygonHierarchy,
hasTextureCoordinates,
createProjectTo2d(rectangle, outerPositions, ellipsoid),
!perPositionHeight,
ellipsoid,
createSplitPolygons(rectangle, ellipsoid, arcType, perPositionHeight)
);
const hierarchy = results.hierarchy;
const polygons = results.polygons;
const dummyFunction = function(identity) {
return identity;
};
const textureCoordinatePolygons = hasTextureCoordinates ? PolygonGeometryLibrary_default.polygonsFromHierarchy(
textureCoordinates,
true,
dummyFunction,
false,
ellipsoid
).polygons : void 0;
if (hierarchy.length === 0) {
return;
}
const outerRing = hierarchy[0].outerRing;
const boundingRectangle = computeBoundingRectangle(
outerRing,
rectangle,
ellipsoid,
stRotation
);
const geometries = [];
const height = polygonGeometry._height;
const extrudedHeight = polygonGeometry._extrudedHeight;
const extrude = polygonGeometry._perPositionHeightExtrude || !Math_default.equalsEpsilon(height, extrudedHeight, 0, Math_default.EPSILON2);
const options = {
perPositionHeight,
vertexFormat,
geometry: void 0,
rotationAxis: getTangentPlane(rectangle, outerRing, ellipsoid).plane.normal,
projectTo2d: createProjectPositionTo2d(rectangle, outerRing, ellipsoid),
boundingRectangle,
ellipsoid,
stRotation,
textureCoordinates: void 0,
bottom: false,
top: true,
wall: false,
extrude: false,
arcType
};
let i;
if (extrude) {
options.extrude = true;
options.top = closeTop;
options.bottom = closeBottom;
options.shadowVolume = polygonGeometry._shadowVolume;
options.offsetAttribute = polygonGeometry._offsetAttribute;
for (i = 0; i < polygons.length; i++) {
const splitGeometry = createGeometryFromPositionsExtruded(
ellipsoid,
polygons[i],
hasTextureCoordinates ? textureCoordinatePolygons[i] : void 0,
granularity,
hierarchy[i],
perPositionHeight,
closeTop,
closeBottom,
vertexFormat,
arcType
);
let topAndBottom;
if (closeTop && closeBottom) {
topAndBottom = splitGeometry.topAndBottom;
options.geometry = PolygonGeometryLibrary_default.scaleToGeodeticHeightExtruded(
topAndBottom.geometry,
height,
extrudedHeight,
ellipsoid,
perPositionHeight
);
} else if (closeTop) {
topAndBottom = splitGeometry.topAndBottom;
topAndBottom.geometry.attributes.position.values = PolygonPipeline_default.scaleToGeodeticHeight(
topAndBottom.geometry.attributes.position.values,
height,
ellipsoid,
!perPositionHeight
);
options.geometry = topAndBottom.geometry;
} else if (closeBottom) {
topAndBottom = splitGeometry.topAndBottom;
topAndBottom.geometry.attributes.position.values = PolygonPipeline_default.scaleToGeodeticHeight(
topAndBottom.geometry.attributes.position.values,
extrudedHeight,
ellipsoid,
true
);
options.geometry = topAndBottom.geometry;
}
if (closeTop || closeBottom) {
options.wall = false;
topAndBottom.geometry = computeAttributes(options);
geometries.push(topAndBottom);
}
const walls = splitGeometry.walls;
options.wall = true;
for (let k = 0; k < walls.length; k++) {
const wall = walls[k];
options.geometry = PolygonGeometryLibrary_default.scaleToGeodeticHeightExtruded(
wall.geometry,
height,
extrudedHeight,
ellipsoid,
perPositionHeight
);
wall.geometry = computeAttributes(options);
geometries.push(wall);
}
}
} else {
for (i = 0; i < polygons.length; i++) {
const geometryInstance = new GeometryInstance_default({
geometry: PolygonGeometryLibrary_default.createGeometryFromPositions(
ellipsoid,
polygons[i],
hasTextureCoordinates ? textureCoordinatePolygons[i] : void 0,
granularity,
perPositionHeight,
vertexFormat,
arcType
)
});
geometryInstance.geometry.attributes.position.values = PolygonPipeline_default.scaleToGeodeticHeight(
geometryInstance.geometry.attributes.position.values,
height,
ellipsoid,
!perPositionHeight
);
options.geometry = geometryInstance.geometry;
geometryInstance.geometry = computeAttributes(options);
if (defined_default(polygonGeometry._offsetAttribute)) {
const length = geometryInstance.geometry.attributes.position.values.length;
const offsetValue = polygonGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
geometryInstance.geometry.attributes.applyOffset = new GeometryAttribute_default(
{
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset
}
);
}
geometries.push(geometryInstance);
}
}
const geometry = GeometryPipeline_default.combineInstances(geometries)[0];
geometry.attributes.position.values = new Float64Array(
geometry.attributes.position.values
);
geometry.indices = IndexDatatype_default.createTypedArray(
geometry.attributes.position.values.length / 3,
geometry.indices
);
const attributes = geometry.attributes;
const boundingSphere = BoundingSphere_default.fromVertices(
attributes.position.values
);
if (!vertexFormat.position) {
delete attributes.position;
}
return new Geometry_default({
attributes,
indices: geometry.indices,
primitiveType: geometry.primitiveType,
boundingSphere,
offsetAttribute: polygonGeometry._offsetAttribute
});
};
PolygonGeometry.createShadowVolume = function(polygonGeometry, minHeightFunc, maxHeightFunc) {
const granularity = polygonGeometry._granularity;
const ellipsoid = polygonGeometry._ellipsoid;
const minHeight = minHeightFunc(granularity, ellipsoid);
const maxHeight = maxHeightFunc(granularity, ellipsoid);
return new PolygonGeometry({
polygonHierarchy: polygonGeometry._polygonHierarchy,
ellipsoid,
stRotation: polygonGeometry._stRotation,
granularity,
perPositionHeight: false,
extrudedHeight: minHeight,
height: maxHeight,
vertexFormat: VertexFormat_default.POSITION_ONLY,
shadowVolume: true,
arcType: polygonGeometry._arcType
});
};
function textureCoordinateRotationPoints(polygonGeometry) {
const stRotation = -polygonGeometry._stRotation;
if (stRotation === 0) {
return [0, 0, 0, 1, 1, 0];
}
const ellipsoid = polygonGeometry._ellipsoid;
const positions = polygonGeometry._polygonHierarchy.positions;
const boundingRectangle = polygonGeometry.rectangle;
return Geometry_default._textureCoordinateRotationPoints(
positions,
stRotation,
ellipsoid,
boundingRectangle
);
}
Object.defineProperties(PolygonGeometry.prototype, {
/**
* @private
*/
rectangle: {
get: function() {
if (!defined_default(this._rectangle)) {
const positions = this._polygonHierarchy.positions;
this._rectangle = PolygonGeometry.computeRectangleFromPositions(
positions,
this._ellipsoid,
this._arcType
);
}
return this._rectangle;
}
},
/**
* For remapping texture coordinates when rendering PolygonGeometries as GroundPrimitives.
* @private
*/
textureCoordinateRotationPoints: {
get: function() {
if (!defined_default(this._textureCoordinateRotationPoints)) {
this._textureCoordinateRotationPoints = textureCoordinateRotationPoints(
this
);
}
return this._textureCoordinateRotationPoints;
}
}
});
var PolygonGeometry_default = PolygonGeometry;
// packages/engine/Source/Workers/createPolygonGeometry.js
function createPolygonGeometry(polygonGeometry, offset) {
if (defined_default(offset)) {
polygonGeometry = PolygonGeometry_default.unpack(polygonGeometry, offset);
}
polygonGeometry._ellipsoid = Ellipsoid_default.clone(polygonGeometry._ellipsoid);
return PolygonGeometry_default.createGeometry(polygonGeometry);
}
var createPolygonGeometry_default = createPolygonGeometry;
export {
createPolygonGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
PolygonGeometryLibrary_default
} from "./chunk-IZJ42N4W.js";
import {
ArcType_default
} from "./chunk-XWOUPGUF.js";
import {
GeometryInstance_default
} from "./chunk-YSIJTJ7N.js";
import {
GeometryPipeline_default
} from "./chunk-7ZZ5LMZY.js";
import "./chunk-LJ2JQHJT.js";
import "./chunk-NGZJIN5Z.js";
import {
GeometryOffsetAttribute_default
} from "./chunk-GBT7MJ6X.js";
import {
EllipsoidTangentPlane_default
} from "./chunk-YK3QIKY7.js";
import "./chunk-NDDI2LWR.js";
import {
PolygonPipeline_default,
WindingOrder_default
} from "./chunk-TI3TRKIC.js";
import "./chunk-57H6I3SV.js";
import "./chunk-JSQJDZI4.js";
import "./chunk-QQOZO7KO.js";
import "./chunk-EDLRS3AW.js";
import {
IndexDatatype_default
} from "./chunk-C4WPMOKT.js";
import {
GeometryAttributes_default
} from "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian3_default,
Ellipsoid_default
} from "./chunk-FFLMY4TE.js";
import {
Math_default
} from "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/PolygonOutlineGeometry.js
var createGeometryFromPositionsPositions = [];
var createGeometryFromPositionsSubdivided = [];
function createGeometryFromPositions(ellipsoid, positions, minDistance, perPositionHeight, arcType) {
const tangentPlane = EllipsoidTangentPlane_default.fromPoints(positions, ellipsoid);
const positions2D = tangentPlane.projectPointsOntoPlane(
positions,
createGeometryFromPositionsPositions
);
const originalWindingOrder = PolygonPipeline_default.computeWindingOrder2D(
positions2D
);
if (originalWindingOrder === WindingOrder_default.CLOCKWISE) {
positions2D.reverse();
positions = positions.slice().reverse();
}
let subdividedPositions;
let i;
let length = positions.length;
let index = 0;
if (!perPositionHeight) {
let numVertices = 0;
if (arcType === ArcType_default.GEODESIC) {
for (i = 0; i < length; i++) {
numVertices += PolygonGeometryLibrary_default.subdivideLineCount(
positions[i],
positions[(i + 1) % length],
minDistance
);
}
} else if (arcType === ArcType_default.RHUMB) {
for (i = 0; i < length; i++) {
numVertices += PolygonGeometryLibrary_default.subdivideRhumbLineCount(
ellipsoid,
positions[i],
positions[(i + 1) % length],
minDistance
);
}
}
subdividedPositions = new Float64Array(numVertices * 3);
for (i = 0; i < length; i++) {
let tempPositions;
if (arcType === ArcType_default.GEODESIC) {
tempPositions = PolygonGeometryLibrary_default.subdivideLine(
positions[i],
positions[(i + 1) % length],
minDistance,
createGeometryFromPositionsSubdivided
);
} else if (arcType === ArcType_default.RHUMB) {
tempPositions = PolygonGeometryLibrary_default.subdivideRhumbLine(
ellipsoid,
positions[i],
positions[(i + 1) % length],
minDistance,
createGeometryFromPositionsSubdivided
);
}
const tempPositionsLength = tempPositions.length;
for (let j = 0; j < tempPositionsLength; ++j) {
subdividedPositions[index++] = tempPositions[j];
}
}
} else {
subdividedPositions = new Float64Array(length * 2 * 3);
for (i = 0; i < length; i++) {
const p0 = positions[i];
const p1 = positions[(i + 1) % length];
subdividedPositions[index++] = p0.x;
subdividedPositions[index++] = p0.y;
subdividedPositions[index++] = p0.z;
subdividedPositions[index++] = p1.x;
subdividedPositions[index++] = p1.y;
subdividedPositions[index++] = p1.z;
}
}
length = subdividedPositions.length / 3;
const indicesSize = length * 2;
const indices = IndexDatatype_default.createTypedArray(length, indicesSize);
index = 0;
for (i = 0; i < length - 1; i++) {
indices[index++] = i;
indices[index++] = i + 1;
}
indices[index++] = length - 1;
indices[index++] = 0;
return new GeometryInstance_default({
geometry: new Geometry_default({
attributes: new GeometryAttributes_default({
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: subdividedPositions
})
}),
indices,
primitiveType: PrimitiveType_default.LINES
})
});
}
function createGeometryFromPositionsExtruded(ellipsoid, positions, minDistance, perPositionHeight, arcType) {
const tangentPlane = EllipsoidTangentPlane_default.fromPoints(positions, ellipsoid);
const positions2D = tangentPlane.projectPointsOntoPlane(
positions,
createGeometryFromPositionsPositions
);
const originalWindingOrder = PolygonPipeline_default.computeWindingOrder2D(
positions2D
);
if (originalWindingOrder === WindingOrder_default.CLOCKWISE) {
positions2D.reverse();
positions = positions.slice().reverse();
}
let subdividedPositions;
let i;
let length = positions.length;
const corners = new Array(length);
let index = 0;
if (!perPositionHeight) {
let numVertices = 0;
if (arcType === ArcType_default.GEODESIC) {
for (i = 0; i < length; i++) {
numVertices += PolygonGeometryLibrary_default.subdivideLineCount(
positions[i],
positions[(i + 1) % length],
minDistance
);
}
} else if (arcType === ArcType_default.RHUMB) {
for (i = 0; i < length; i++) {
numVertices += PolygonGeometryLibrary_default.subdivideRhumbLineCount(
ellipsoid,
positions[i],
positions[(i + 1) % length],
minDistance
);
}
}
subdividedPositions = new Float64Array(numVertices * 3 * 2);
for (i = 0; i < length; ++i) {
corners[i] = index / 3;
let tempPositions;
if (arcType === ArcType_default.GEODESIC) {
tempPositions = PolygonGeometryLibrary_default.subdivideLine(
positions[i],
positions[(i + 1) % length],
minDistance,
createGeometryFromPositionsSubdivided
);
} else if (arcType === ArcType_default.RHUMB) {
tempPositions = PolygonGeometryLibrary_default.subdivideRhumbLine(
ellipsoid,
positions[i],
positions[(i + 1) % length],
minDistance,
createGeometryFromPositionsSubdivided
);
}
const tempPositionsLength = tempPositions.length;
for (let j = 0; j < tempPositionsLength; ++j) {
subdividedPositions[index++] = tempPositions[j];
}
}
} else {
subdividedPositions = new Float64Array(length * 2 * 3 * 2);
for (i = 0; i < length; ++i) {
corners[i] = index / 3;
const p0 = positions[i];
const p1 = positions[(i + 1) % length];
subdividedPositions[index++] = p0.x;
subdividedPositions[index++] = p0.y;
subdividedPositions[index++] = p0.z;
subdividedPositions[index++] = p1.x;
subdividedPositions[index++] = p1.y;
subdividedPositions[index++] = p1.z;
}
}
length = subdividedPositions.length / (3 * 2);
const cornersLength = corners.length;
const indicesSize = (length * 2 + cornersLength) * 2;
const indices = IndexDatatype_default.createTypedArray(
length + cornersLength,
indicesSize
);
index = 0;
for (i = 0; i < length; ++i) {
indices[index++] = i;
indices[index++] = (i + 1) % length;
indices[index++] = i + length;
indices[index++] = (i + 1) % length + length;
}
for (i = 0; i < cornersLength; i++) {
const corner = corners[i];
indices[index++] = corner;
indices[index++] = corner + length;
}
return new GeometryInstance_default({
geometry: new Geometry_default({
attributes: new GeometryAttributes_default({
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: subdividedPositions
})
}),
indices,
primitiveType: PrimitiveType_default.LINES
})
});
}
function PolygonOutlineGeometry(options) {
Check_default.typeOf.object("options", options);
Check_default.typeOf.object("options.polygonHierarchy", options.polygonHierarchy);
if (options.perPositionHeight && defined_default(options.height)) {
throw new DeveloperError_default(
"Cannot use both options.perPositionHeight and options.height"
);
}
if (defined_default(options.arcType) && options.arcType !== ArcType_default.GEODESIC && options.arcType !== ArcType_default.RHUMB) {
throw new DeveloperError_default(
"Invalid arcType. Valid options are ArcType.GEODESIC and ArcType.RHUMB."
);
}
const polygonHierarchy = options.polygonHierarchy;
const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.default);
const granularity = defaultValue_default(
options.granularity,
Math_default.RADIANS_PER_DEGREE
);
const perPositionHeight = defaultValue_default(options.perPositionHeight, false);
const perPositionHeightExtrude = perPositionHeight && defined_default(options.extrudedHeight);
const arcType = defaultValue_default(options.arcType, ArcType_default.GEODESIC);
let height = defaultValue_default(options.height, 0);
let extrudedHeight = defaultValue_default(options.extrudedHeight, height);
if (!perPositionHeightExtrude) {
const h = Math.max(height, extrudedHeight);
extrudedHeight = Math.min(height, extrudedHeight);
height = h;
}
this._ellipsoid = Ellipsoid_default.clone(ellipsoid);
this._granularity = granularity;
this._height = height;
this._extrudedHeight = extrudedHeight;
this._arcType = arcType;
this._polygonHierarchy = polygonHierarchy;
this._perPositionHeight = perPositionHeight;
this._perPositionHeightExtrude = perPositionHeightExtrude;
this._offsetAttribute = options.offsetAttribute;
this._workerName = "createPolygonOutlineGeometry";
this.packedLength = PolygonGeometryLibrary_default.computeHierarchyPackedLength(
polygonHierarchy,
Cartesian3_default
) + Ellipsoid_default.packedLength + 8;
}
PolygonOutlineGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
startingIndex = PolygonGeometryLibrary_default.packPolygonHierarchy(
value._polygonHierarchy,
array,
startingIndex,
Cartesian3_default
);
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid_default.packedLength;
array[startingIndex++] = value._height;
array[startingIndex++] = value._extrudedHeight;
array[startingIndex++] = value._granularity;
array[startingIndex++] = value._perPositionHeightExtrude ? 1 : 0;
array[startingIndex++] = value._perPositionHeight ? 1 : 0;
array[startingIndex++] = value._arcType;
array[startingIndex++] = defaultValue_default(value._offsetAttribute, -1);
array[startingIndex] = value.packedLength;
return array;
};
var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
var dummyOptions = {
polygonHierarchy: {}
};
PolygonOutlineGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const polygonHierarchy = PolygonGeometryLibrary_default.unpackPolygonHierarchy(
array,
startingIndex,
Cartesian3_default
);
startingIndex = polygonHierarchy.startingIndex;
delete polygonHierarchy.startingIndex;
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid_default.packedLength;
const height = array[startingIndex++];
const extrudedHeight = array[startingIndex++];
const granularity = array[startingIndex++];
const perPositionHeightExtrude = array[startingIndex++] === 1;
const perPositionHeight = array[startingIndex++] === 1;
const arcType = array[startingIndex++];
const offsetAttribute = array[startingIndex++];
const packedLength = array[startingIndex];
if (!defined_default(result)) {
result = new PolygonOutlineGeometry(dummyOptions);
}
result._polygonHierarchy = polygonHierarchy;
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
result._height = height;
result._extrudedHeight = extrudedHeight;
result._granularity = granularity;
result._perPositionHeight = perPositionHeight;
result._perPositionHeightExtrude = perPositionHeightExtrude;
result._arcType = arcType;
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
result.packedLength = packedLength;
return result;
};
PolygonOutlineGeometry.fromPositions = function(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
Check_default.defined("options.positions", options.positions);
const newOptions = {
polygonHierarchy: {
positions: options.positions
},
height: options.height,
extrudedHeight: options.extrudedHeight,
ellipsoid: options.ellipsoid,
granularity: options.granularity,
perPositionHeight: options.perPositionHeight,
arcType: options.arcType,
offsetAttribute: options.offsetAttribute
};
return new PolygonOutlineGeometry(newOptions);
};
PolygonOutlineGeometry.createGeometry = function(polygonGeometry) {
const ellipsoid = polygonGeometry._ellipsoid;
const granularity = polygonGeometry._granularity;
const polygonHierarchy = polygonGeometry._polygonHierarchy;
const perPositionHeight = polygonGeometry._perPositionHeight;
const arcType = polygonGeometry._arcType;
const polygons = PolygonGeometryLibrary_default.polygonOutlinesFromHierarchy(
polygonHierarchy,
!perPositionHeight,
ellipsoid
);
if (polygons.length === 0) {
return void 0;
}
let geometryInstance;
const geometries = [];
const minDistance = Math_default.chordLength(
granularity,
ellipsoid.maximumRadius
);
const height = polygonGeometry._height;
const extrudedHeight = polygonGeometry._extrudedHeight;
const extrude = polygonGeometry._perPositionHeightExtrude || !Math_default.equalsEpsilon(height, extrudedHeight, 0, Math_default.EPSILON2);
let offsetValue;
let i;
if (extrude) {
for (i = 0; i < polygons.length; i++) {
geometryInstance = createGeometryFromPositionsExtruded(
ellipsoid,
polygons[i],
minDistance,
perPositionHeight,
arcType
);
geometryInstance.geometry = PolygonGeometryLibrary_default.scaleToGeodeticHeightExtruded(
geometryInstance.geometry,
height,
extrudedHeight,
ellipsoid,
perPositionHeight
);
if (defined_default(polygonGeometry._offsetAttribute)) {
const size = geometryInstance.geometry.attributes.position.values.length / 3;
let offsetAttribute = new Uint8Array(size);
if (polygonGeometry._offsetAttribute === GeometryOffsetAttribute_default.TOP) {
offsetAttribute = offsetAttribute.fill(1, 0, size / 2);
} else {
offsetValue = polygonGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
offsetAttribute = offsetAttribute.fill(offsetValue);
}
geometryInstance.geometry.attributes.applyOffset = new GeometryAttribute_default(
{
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: offsetAttribute
}
);
}
geometries.push(geometryInstance);
}
} else {
for (i = 0; i < polygons.length; i++) {
geometryInstance = createGeometryFromPositions(
ellipsoid,
polygons[i],
minDistance,
perPositionHeight,
arcType
);
geometryInstance.geometry.attributes.position.values = PolygonPipeline_default.scaleToGeodeticHeight(
geometryInstance.geometry.attributes.position.values,
height,
ellipsoid,
!perPositionHeight
);
if (defined_default(polygonGeometry._offsetAttribute)) {
const length = geometryInstance.geometry.attributes.position.values.length;
offsetValue = polygonGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
geometryInstance.geometry.attributes.applyOffset = new GeometryAttribute_default(
{
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset
}
);
}
geometries.push(geometryInstance);
}
}
const geometry = GeometryPipeline_default.combineInstances(geometries)[0];
const boundingSphere = BoundingSphere_default.fromVertices(
geometry.attributes.position.values
);
return new Geometry_default({
attributes: geometry.attributes,
indices: geometry.indices,
primitiveType: geometry.primitiveType,
boundingSphere,
offsetAttribute: polygonGeometry._offsetAttribute
});
};
var PolygonOutlineGeometry_default = PolygonOutlineGeometry;
// packages/engine/Source/Workers/createPolygonOutlineGeometry.js
function createPolygonOutlineGeometry(polygonGeometry, offset) {
if (defined_default(offset)) {
polygonGeometry = PolygonOutlineGeometry_default.unpack(polygonGeometry, offset);
}
polygonGeometry._ellipsoid = Ellipsoid_default.clone(polygonGeometry._ellipsoid);
return PolygonOutlineGeometry_default.createGeometry(polygonGeometry);
}
var createPolygonOutlineGeometry_default = createPolygonOutlineGeometry;
export {
createPolygonOutlineGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
Color_default
} from "./chunk-HP5XLODI.js";
import {
ArcType_default
} from "./chunk-XWOUPGUF.js";
import {
PolylinePipeline_default
} from "./chunk-QN6TBED4.js";
import "./chunk-C3EQ27WF.js";
import {
VertexFormat_default
} from "./chunk-JBSKHTNX.js";
import {
arrayRemoveDuplicates_default
} from "./chunk-57H6I3SV.js";
import "./chunk-JSQJDZI4.js";
import "./chunk-QQOZO7KO.js";
import "./chunk-EDLRS3AW.js";
import {
IndexDatatype_default
} from "./chunk-C4WPMOKT.js";
import {
GeometryAttributes_default
} from "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
GeometryType_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian3_default,
Ellipsoid_default
} from "./chunk-FFLMY4TE.js";
import {
Math_default
} from "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
DeveloperError_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/PolylineGeometry.js
var scratchInterpolateColorsArray = [];
function interpolateColors(p0, p1, color0, color1, numPoints) {
const colors = scratchInterpolateColorsArray;
colors.length = numPoints;
let i;
const r0 = color0.red;
const g0 = color0.green;
const b0 = color0.blue;
const a0 = color0.alpha;
const r1 = color1.red;
const g1 = color1.green;
const b1 = color1.blue;
const a1 = color1.alpha;
if (Color_default.equals(color0, color1)) {
for (i = 0; i < numPoints; i++) {
colors[i] = Color_default.clone(color0);
}
return colors;
}
const redPerVertex = (r1 - r0) / numPoints;
const greenPerVertex = (g1 - g0) / numPoints;
const bluePerVertex = (b1 - b0) / numPoints;
const alphaPerVertex = (a1 - a0) / numPoints;
for (i = 0; i < numPoints; i++) {
colors[i] = new Color_default(
r0 + i * redPerVertex,
g0 + i * greenPerVertex,
b0 + i * bluePerVertex,
a0 + i * alphaPerVertex
);
}
return colors;
}
function PolylineGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const positions = options.positions;
const colors = options.colors;
const width = defaultValue_default(options.width, 1);
const colorsPerVertex = defaultValue_default(options.colorsPerVertex, false);
if (!defined_default(positions) || positions.length < 2) {
throw new DeveloperError_default("At least two positions are required.");
}
if (typeof width !== "number") {
throw new DeveloperError_default("width must be a number");
}
if (defined_default(colors) && (colorsPerVertex && colors.length < positions.length || !colorsPerVertex && colors.length < positions.length - 1)) {
throw new DeveloperError_default("colors has an invalid length.");
}
this._positions = positions;
this._colors = colors;
this._width = width;
this._colorsPerVertex = colorsPerVertex;
this._vertexFormat = VertexFormat_default.clone(
defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT)
);
this._arcType = defaultValue_default(options.arcType, ArcType_default.GEODESIC);
this._granularity = defaultValue_default(
options.granularity,
Math_default.RADIANS_PER_DEGREE
);
this._ellipsoid = Ellipsoid_default.clone(
defaultValue_default(options.ellipsoid, Ellipsoid_default.default)
);
this._workerName = "createPolylineGeometry";
let numComponents = 1 + positions.length * Cartesian3_default.packedLength;
numComponents += defined_default(colors) ? 1 + colors.length * Color_default.packedLength : 1;
this.packedLength = numComponents + Ellipsoid_default.packedLength + VertexFormat_default.packedLength + 4;
}
PolylineGeometry.pack = function(value, array, startingIndex) {
if (!defined_default(value)) {
throw new DeveloperError_default("value is required");
}
if (!defined_default(array)) {
throw new DeveloperError_default("array is required");
}
startingIndex = defaultValue_default(startingIndex, 0);
let i;
const positions = value._positions;
let length = positions.length;
array[startingIndex++] = length;
for (i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
Cartesian3_default.pack(positions[i], array, startingIndex);
}
const colors = value._colors;
length = defined_default(colors) ? colors.length : 0;
array[startingIndex++] = length;
for (i = 0; i < length; ++i, startingIndex += Color_default.packedLength) {
Color_default.pack(colors[i], array, startingIndex);
}
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid_default.packedLength;
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat_default.packedLength;
array[startingIndex++] = value._width;
array[startingIndex++] = value._colorsPerVertex ? 1 : 0;
array[startingIndex++] = value._arcType;
array[startingIndex] = value._granularity;
return array;
};
var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
var scratchVertexFormat = new VertexFormat_default();
var scratchOptions = {
positions: void 0,
colors: void 0,
ellipsoid: scratchEllipsoid,
vertexFormat: scratchVertexFormat,
width: void 0,
colorsPerVertex: void 0,
arcType: void 0,
granularity: void 0
};
PolylineGeometry.unpack = function(array, startingIndex, result) {
if (!defined_default(array)) {
throw new DeveloperError_default("array is required");
}
startingIndex = defaultValue_default(startingIndex, 0);
let i;
let length = array[startingIndex++];
const positions = new Array(length);
for (i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
positions[i] = Cartesian3_default.unpack(array, startingIndex);
}
length = array[startingIndex++];
const colors = length > 0 ? new Array(length) : void 0;
for (i = 0; i < length; ++i, startingIndex += Color_default.packedLength) {
colors[i] = Color_default.unpack(array, startingIndex);
}
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid_default.packedLength;
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat_default.packedLength;
const width = array[startingIndex++];
const colorsPerVertex = array[startingIndex++] === 1;
const arcType = array[startingIndex++];
const granularity = array[startingIndex];
if (!defined_default(result)) {
scratchOptions.positions = positions;
scratchOptions.colors = colors;
scratchOptions.width = width;
scratchOptions.colorsPerVertex = colorsPerVertex;
scratchOptions.arcType = arcType;
scratchOptions.granularity = granularity;
return new PolylineGeometry(scratchOptions);
}
result._positions = positions;
result._colors = colors;
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
result._width = width;
result._colorsPerVertex = colorsPerVertex;
result._arcType = arcType;
result._granularity = granularity;
return result;
};
var scratchCartesian3 = new Cartesian3_default();
var scratchPosition = new Cartesian3_default();
var scratchPrevPosition = new Cartesian3_default();
var scratchNextPosition = new Cartesian3_default();
PolylineGeometry.createGeometry = function(polylineGeometry) {
const width = polylineGeometry._width;
const vertexFormat = polylineGeometry._vertexFormat;
let colors = polylineGeometry._colors;
const colorsPerVertex = polylineGeometry._colorsPerVertex;
const arcType = polylineGeometry._arcType;
const granularity = polylineGeometry._granularity;
const ellipsoid = polylineGeometry._ellipsoid;
let i;
let j;
let k;
const removedIndices = [];
let positions = arrayRemoveDuplicates_default(
polylineGeometry._positions,
Cartesian3_default.equalsEpsilon,
false,
removedIndices
);
if (defined_default(colors) && removedIndices.length > 0) {
let removedArrayIndex = 0;
let nextRemovedIndex = removedIndices[0];
colors = colors.filter(function(color, index2) {
let remove = false;
if (colorsPerVertex) {
remove = index2 === nextRemovedIndex || index2 === 0 && nextRemovedIndex === 1;
} else {
remove = index2 + 1 === nextRemovedIndex;
}
if (remove) {
removedArrayIndex++;
nextRemovedIndex = removedIndices[removedArrayIndex];
return false;
}
return true;
});
}
let positionsLength = positions.length;
if (positionsLength < 2 || width <= 0) {
return void 0;
}
if (arcType === ArcType_default.GEODESIC || arcType === ArcType_default.RHUMB) {
let subdivisionSize;
let numberOfPointsFunction;
if (arcType === ArcType_default.GEODESIC) {
subdivisionSize = Math_default.chordLength(
granularity,
ellipsoid.maximumRadius
);
numberOfPointsFunction = PolylinePipeline_default.numberOfPoints;
} else {
subdivisionSize = granularity;
numberOfPointsFunction = PolylinePipeline_default.numberOfPointsRhumbLine;
}
const heights = PolylinePipeline_default.extractHeights(positions, ellipsoid);
if (defined_default(colors)) {
let colorLength = 1;
for (i = 0; i < positionsLength - 1; ++i) {
colorLength += numberOfPointsFunction(
positions[i],
positions[i + 1],
subdivisionSize
);
}
const newColors = new Array(colorLength);
let newColorIndex = 0;
for (i = 0; i < positionsLength - 1; ++i) {
const p0 = positions[i];
const p1 = positions[i + 1];
const c0 = colors[i];
const numColors = numberOfPointsFunction(p0, p1, subdivisionSize);
if (colorsPerVertex && i < colorLength) {
const c1 = colors[i + 1];
const interpolatedColors = interpolateColors(
p0,
p1,
c0,
c1,
numColors
);
const interpolatedColorsLength = interpolatedColors.length;
for (j = 0; j < interpolatedColorsLength; ++j) {
newColors[newColorIndex++] = interpolatedColors[j];
}
} else {
for (j = 0; j < numColors; ++j) {
newColors[newColorIndex++] = Color_default.clone(c0);
}
}
}
newColors[newColorIndex] = Color_default.clone(colors[colors.length - 1]);
colors = newColors;
scratchInterpolateColorsArray.length = 0;
}
if (arcType === ArcType_default.GEODESIC) {
positions = PolylinePipeline_default.generateCartesianArc({
positions,
minDistance: subdivisionSize,
ellipsoid,
height: heights
});
} else {
positions = PolylinePipeline_default.generateCartesianRhumbArc({
positions,
granularity: subdivisionSize,
ellipsoid,
height: heights
});
}
}
positionsLength = positions.length;
const size = positionsLength * 4 - 4;
const finalPositions = new Float64Array(size * 3);
const prevPositions = new Float64Array(size * 3);
const nextPositions = new Float64Array(size * 3);
const expandAndWidth = new Float32Array(size * 2);
const st = vertexFormat.st ? new Float32Array(size * 2) : void 0;
const finalColors = defined_default(colors) ? new Uint8Array(size * 4) : void 0;
let positionIndex = 0;
let expandAndWidthIndex = 0;
let stIndex = 0;
let colorIndex = 0;
let position;
for (j = 0; j < positionsLength; ++j) {
if (j === 0) {
position = scratchCartesian3;
Cartesian3_default.subtract(positions[0], positions[1], position);
Cartesian3_default.add(positions[0], position, position);
} else {
position = positions[j - 1];
}
Cartesian3_default.clone(position, scratchPrevPosition);
Cartesian3_default.clone(positions[j], scratchPosition);
if (j === positionsLength - 1) {
position = scratchCartesian3;
Cartesian3_default.subtract(
positions[positionsLength - 1],
positions[positionsLength - 2],
position
);
Cartesian3_default.add(positions[positionsLength - 1], position, position);
} else {
position = positions[j + 1];
}
Cartesian3_default.clone(position, scratchNextPosition);
let color0, color1;
if (defined_default(finalColors)) {
if (j !== 0 && !colorsPerVertex) {
color0 = colors[j - 1];
} else {
color0 = colors[j];
}
if (j !== positionsLength - 1) {
color1 = colors[j];
}
}
const startK = j === 0 ? 2 : 0;
const endK = j === positionsLength - 1 ? 2 : 4;
for (k = startK; k < endK; ++k) {
Cartesian3_default.pack(scratchPosition, finalPositions, positionIndex);
Cartesian3_default.pack(scratchPrevPosition, prevPositions, positionIndex);
Cartesian3_default.pack(scratchNextPosition, nextPositions, positionIndex);
positionIndex += 3;
const direction = k - 2 < 0 ? -1 : 1;
expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1;
expandAndWidth[expandAndWidthIndex++] = direction * width;
if (vertexFormat.st) {
st[stIndex++] = j / (positionsLength - 1);
st[stIndex++] = Math.max(expandAndWidth[expandAndWidthIndex - 2], 0);
}
if (defined_default(finalColors)) {
const color = k < 2 ? color0 : color1;
finalColors[colorIndex++] = Color_default.floatToByte(color.red);
finalColors[colorIndex++] = Color_default.floatToByte(color.green);
finalColors[colorIndex++] = Color_default.floatToByte(color.blue);
finalColors[colorIndex++] = Color_default.floatToByte(color.alpha);
}
}
}
const attributes = new GeometryAttributes_default();
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: finalPositions
});
attributes.prevPosition = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: prevPositions
});
attributes.nextPosition = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: nextPositions
});
attributes.expandAndWidth = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: expandAndWidth
});
if (vertexFormat.st) {
attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: st
});
}
if (defined_default(finalColors)) {
attributes.color = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 4,
values: finalColors,
normalize: true
});
}
const indices = IndexDatatype_default.createTypedArray(size, positionsLength * 6 - 6);
let index = 0;
let indicesIndex = 0;
const length = positionsLength - 1;
for (j = 0; j < length; ++j) {
indices[indicesIndex++] = index;
indices[indicesIndex++] = index + 2;
indices[indicesIndex++] = index + 1;
indices[indicesIndex++] = index + 1;
indices[indicesIndex++] = index + 2;
indices[indicesIndex++] = index + 3;
index += 4;
}
return new Geometry_default({
attributes,
indices,
primitiveType: PrimitiveType_default.TRIANGLES,
boundingSphere: BoundingSphere_default.fromPoints(positions),
geometryType: GeometryType_default.POLYLINES
});
};
var PolylineGeometry_default = PolylineGeometry;
// packages/engine/Source/Workers/createPolylineGeometry.js
function createPolylineGeometry(polylineGeometry, offset) {
if (defined_default(offset)) {
polylineGeometry = PolylineGeometry_default.unpack(polylineGeometry, offset);
}
polylineGeometry._ellipsoid = Ellipsoid_default.clone(polylineGeometry._ellipsoid);
return PolylineGeometry_default.createGeometry(polylineGeometry);
}
var createPolylineGeometry_default = createPolylineGeometry;
export {
createPolylineGeometry_default as default
};
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.121.2
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
BoundingRectangle_default
} from "./chunk-44QAAS4P.js";
import {
GeometryPipeline_default
} from "./chunk-7ZZ5LMZY.js";
import "./chunk-LJ2JQHJT.js";
import "./chunk-NGZJIN5Z.js";
import {
CornerType_default,
PolylineVolumeGeometryLibrary_default,
oneTimeWarning_default
} from "./chunk-3IFRSGEY.js";
import "./chunk-QN6TBED4.js";
import "./chunk-C3EQ27WF.js";
import {
VertexFormat_default
} from "./chunk-JBSKHTNX.js";
import "./chunk-YK3QIKY7.js";
import "./chunk-NDDI2LWR.js";
import {
PolygonPipeline_default,
WindingOrder_default
} from "./chunk-TI3TRKIC.js";
import {
arrayRemoveDuplicates_default
} from "./chunk-57H6I3SV.js";
import "./chunk-JSQJDZI4.js";
import "./chunk-QQOZO7KO.js";
import "./chunk-EDLRS3AW.js";
import {
IndexDatatype_default
} from "./chunk-C4WPMOKT.js";
import {
GeometryAttributes_default
} from "./chunk-X7IQYYHF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-JXVLNVXC.js";
import {
BoundingSphere_default
} from "./chunk-KHZNBFOH.js";
import "./chunk-6SQMLVGV.js";
import {
ComponentDatatype_default
} from "./chunk-XIUSRWL6.js";
import {
Cartesian2_default,
Cartesian3_default,
Ellipsoid_default
} from "./chunk-FFLMY4TE.js";
import {
Math_default
} from "./chunk-WGDFYAGC.js";
import "./chunk-3HQMMUPU.js";
import "./chunk-LLAF3CPH.js";
import {
defaultValue_default
} from "./chunk-U5HSOKPQ.js";
import {
DeveloperError_default
} from "./chunk-P6TRGU3S.js";
import {
defined_default
} from "./chunk-YCDZX5LS.js";
// packages/engine/Source/Core/PolylineVolumeGeometry.js
function computeAttributes(combinedPositions, shape, boundingRectangle, vertexFormat) {
const attributes = new GeometryAttributes_default();
if (vertexFormat.position) {
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: combinedPositions
});
}
const shapeLength = shape.length;
const vertexCount = combinedPositions.length / 3;
const length = (vertexCount - shapeLength * 2) / (shapeLength * 2);
const firstEndIndices = PolygonPipeline_default.triangulate(shape);
const indicesCount = (length - 1) * shapeLength * 6 + firstEndIndices.length * 2;
const indices = IndexDatatype_default.createTypedArray(vertexCount, indicesCount);
let i, j;
let ll, ul, ur, lr;
const offset = shapeLength * 2;
let index = 0;
for (i = 0; i < length - 1; i++) {
for (j = 0; j < shapeLength - 1; j++) {
ll = j * 2 + i * shapeLength * 2;
lr = ll + offset;
ul = ll + 1;
ur = ul + offset;
indices[index++] = ul;
indices[index++] = ll;
indices[index++] = ur;
indices[index++] = ur;
indices[index++] = ll;
indices[index++] = lr;
}
ll = shapeLength * 2 - 2 + i * shapeLength * 2;
ul = ll + 1;
ur = ul + offset;
lr = ll + offset;
indices[index++] = ul;
indices[index++] = ll;
indices[index++] = ur;
indices[index++] = ur;
indices[index++] = ll;
indices[index++] = lr;
}
if (vertexFormat.st || vertexFormat.tangent || vertexFormat.bitangent) {
const st = new Float32Array(vertexCount * 2);
const lengthSt = 1 / (length - 1);
const heightSt = 1 / boundingRectangle.height;
const heightOffset = boundingRectangle.height / 2;
let s, t;
let stindex = 0;
for (i = 0; i < length; i++) {
s = i * lengthSt;
t = heightSt * (shape[0].y + heightOffset);
st[stindex++] = s;
st[stindex++] = t;
for (j = 1; j < shapeLength; j++) {
t = heightSt * (shape[j].y + heightOffset);
st[stindex++] = s;
st[stindex++] = t;
st[stindex++] = s;
st[stindex++] = t;
}
t = heightSt * (shape[0].y + heightOffset);
st[stindex++] = s;
st[stindex++] = t;
}
for (j = 0; j < shapeLength; j++) {
s = 0;
t = heightSt * (shape[j].y + heightOffset);
st[stindex++] = s;
st[stindex++] = t;
}
for (j = 0; j < shapeLength; j++) {
s = (length - 1) * lengthSt;
t = heightSt * (shape[j].y + heightOffset);
st[stindex++] = s;
st[stindex++] = t;
}
attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: new Float32Array(st)
});
}
const endOffset = vertexCount - shapeLength * 2;
for (i = 0; i < firstEndIndices.length; i += 3) {
const v0 = firstEndIndices[i] + endOffset;
const v1 = firstEndIndices[i + 1] + endOffset;
const v2 = firstEndIndices[i + 2] + endOffset;
indices[index++] = v0;
indices[index++] = v1;
indices[index++] = v2;
indices[index++] = v2 + shapeLength;
indices[index++] = v1 + shapeLength;
indices[index++] = v0 + shapeLength;
}
let geometry = new Geometry_default({
attributes,
indices,
boundingSphere: BoundingSphere_default.fromVertices(combinedPositions),
primitiveType: PrimitiveType_default.TRIANGLES
});
if (vertexFormat.normal) {
geometry = GeometryPipeline_default.computeNormal(geometry);
}
if (vertexFormat.tangent || vertexFormat.bitangent) {
try {
geometry = GeometryPipeline_default.computeTangentAndBitangent(geometry);
} catch (e) {
oneTimeWarning_default(
"polyline-volume-tangent-bitangent",
"Unable to compute tangents and bitangents for polyline volume geometry"
);
}
if (!vertexFormat.tangent) {
geometry.attributes.tangent = void 0;
}
if (!vertexFormat.bitangent) {
geometry.attributes.bitangent = void 0;
}
if (!vertexFormat.st) {
geometry.attributes.st = void 0;
}
}
return geometry;
}
function PolylineVolumeGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const positions = options.polylinePositions;
const shape = options.shapePositions;
if (!defined_default(positions)) {
throw new DeveloperError_default("options.polylinePositions is required.");
}
if (!defined_default(shape)) {
throw new DeveloperError_default("options.shapePositions is required.");
}
this._positions = positions;
this._shape = shape;
this._ellipsoid = Ellipsoid_default.clone(
defaultValue_default(options.ellipsoid, Ellipsoid_default.default)
);
this._cornerType = defaultValue_default(options.cornerType, CornerType_default.ROUNDED);
this._vertexFormat = VertexFormat_default.clone(
defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT)
);
this._granularity = defaultValue_default(
options.granularity,
Math_default.RADIANS_PER_DEGREE
);
this._workerName = "createPolylineVolumeGeometry";
let numComponents = 1 + positions.length * Cartesian3_default.packedLength;
numComponents += 1 + shape.length * Cartesian2_default.packedLength;
this.packedLength = numComponents + Ellipsoid_default.packedLength + VertexFormat_default.packedLength + 2;
}
PolylineVolumeGeometry.pack = function(value, array, startingIndex) {
if (!defined_default(value)) {
throw new DeveloperError_default("value is required");
}
if (!defined_default(array)) {
throw new DeveloperError_default("array is required");
}
startingIndex = defaultValue_default(startingIndex, 0);
let i;
const positions = value._positions;
let length = positions.length;
array[startingIndex++] = length;
for (i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
Cartesian3_default.pack(positions[i], array, startingIndex);
}
const shape = value._shape;
length = shape.length;
array[startingIndex++] = length;
for (i = 0; i < length; ++i, startingIndex += Cartesian2_default.packedLength) {
Cartesian2_default.pack(shape[i], array, startingIndex);
}
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid_default.packedLength;
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat_default.packedLength;
array[startingIndex++] = value._cornerType;
array[startingIndex] = value._granularity;
return array;
};
var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
var scratchVertexFormat = new VertexFormat_default();
var scratchOptions = {
polylinePositions: void 0,
shapePositions: void 0,
ellipsoid: scratchEllipsoid,
vertexFormat: scratchVertexFormat,
cornerType: void 0,
granularity: void 0
};
PolylineVolumeGeometry.unpack = function(array, startingIndex, result) {
if (!defined_default(array)) {
throw new DeveloperError_default("array is required");
}
startingIndex = defaultValue_default(startingIndex, 0);
let i;
let length = array[startingIndex++];
const positions = new Array(length);
for (i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
positions[i] = Cartesian3_default.unpack(array, startingIndex);
}
length = array[startingIndex++];
const shape = new Array(length);
for (i = 0; i < length; ++i, startingIndex += Cartesian2_default.packedLength) {
shape[i] = Cartesian2_default.unpack(array, startingIndex);
}
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid_default.packedLength;
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat_default.packedLength;
const cornerType = array[startingIndex++];
const granularity = array[startingIndex];
if (!defined_default(result)) {
scratchOptions.polylinePositions = positions;
scratchOptions.shapePositions = shape;
scratchOptions.cornerType = cornerType;
scratchOptions.granularity = granularity;
return new PolylineVolumeGeometry(scratchOptions);
}
result._positions = positions;
result._shape = shape;
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
result._cornerType = cornerType;
result._granularity = granularity;
return result;
};
var brScratch = new BoundingRectangle_default();
PolylineVolumeGeometry.createGeometry = function(polylineVolumeGeometry) {
const positions = polylineVolumeGeometry._positions;
const cleanPositions = arrayRemoveDuplicates_default(
positions,
Cartesian3_default.equalsEpsilon
);
let shape2D = polylineVolumeGeometry._shape;
shape2D = PolylineVolumeGeometryLibrary_default.removeDuplicatesFromShape(shape2D);
if (cleanPositions.length < 2 || shape2D.length < 3) {
return void 0;
}
if (PolygonPipeline_default.computeWindingOrder2D(shape2D) === WindingOrder_default.CLOCKWISE) {
shape2D.reverse();
}
const boundingRectangle = BoundingRectangle_default.fromPoints(shape2D, brScratch);
const computedPositions = PolylineVolumeGeometryLibrary_default.computePositions(
cleanPositions,
shape2D,
boundingRectangle,
polylineVolumeGeometry,
true
);
return computeAttributes(
computedPositions,
shape2D,
boundingRectangle,
polylineVolumeGeometry._vertexFormat
);
};
var PolylineVolumeGeometry_default = PolylineVolumeGeometry;
// packages/engine/Source/Workers/createPolylineVolumeGeometry.js
function createPolylineVolumeGeometry(polylineVolumeGeometry, offset) {
if (defined_default(offset)) {
polylineVolumeGeometry = PolylineVolumeGeometry_default.unpack(
polylineVolumeGeometry,
offset
);
}
polylineVolumeGeometry._ellipsoid = Ellipsoid_default.clone(
polylineVolumeGeometry._ellipsoid
);
return PolylineVolumeGeometry_default.createGeometry(polylineVolumeGeometry);
}
var createPolylineVolumeGeometry_default = createPolylineVolumeGeometry;
export {
createPolylineVolumeGeometry_default as default
};
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment