Commit 2b539611 authored by Hui's avatar Hui
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Update README.md

parent 79af718f
......@@ -13,6 +13,16 @@ The moving picture above shows the visualization of the app. The tracking and fi
This repository shares the assets I used in the Unity Project to build the app. They can be use for reference to build apps with a similar scope.
1. **Scripts** stored the C# scripts for the app. The most important piece of code is _ImageTracking.cs_, which is added on top of the AR Tracked Image Manager API to allow it to track multiple images and spawn prefabs according to the filenames. _resets.cs_ reloads the AR session and scene, and is helpful for refreshing the tracking system.
1. **Scripts** stores the C# scripts for the app. The most important piece of code is _ImageTracking.cs_, which is added on top of the AR Tracked Image Manager API to allow it to track multiple images and spawn prefabs according to the filenames. _resets.cs_ reloads the AR session and scene, and is helpful for refreshing the tracking system.
2.
2. **Texture** stores the reference images for building the reference image library.
3. **Prefabs** stores the building model prefabs that will spawn on top of the building once they are detected. It also stores the _reference image library_ for the image tracking system.
4. **Shaders** stores the shaders created for the grayscale filter visualiztion. _grabpass.shader_ is the grayscale filter used for the background and contexts. _StencilFilter.shader_ is for the buildings model to be left out of the grayscale filter rendering.
5. **Materials** stores the materials that wrap the shaders mentioned above.
# Concepts and Documentation
To read more about the concepts and documentation of the development of the app, click [here](https://transfer.hft-stuttgart.de/pages/huijustinjing/justin-hui_ar-visualization/home/) to find the full report.
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