Commit fafb2ce0 authored by Esguerra Montana's avatar Esguerra Montana
Browse files

Update index.html

parent cf340097
Pipeline #9357 passed with stage
in 8 seconds
...@@ -24,19 +24,14 @@ async function activateXR() { ...@@ -24,19 +24,14 @@ async function activateXR() {
const scene = new THREE.Scene(); const scene = new THREE.Scene();
// The cube will have a different color on each side. // The cube will have a different color on each side.
const materials = [ const material = new THREE.MeshLambertMaterial({ color: 0xce1256 });
new THREE.MeshBasicMaterial({color: 0xff0000}),
new THREE.MeshBasicMaterial({color: 0x0000ff}),
new THREE.MeshBasicMaterial({color: 0x00ff00}),
new THREE.MeshBasicMaterial({color: 0xff00ff}),
new THREE.MeshBasicMaterial({color: 0x00ffff}),
new THREE.MeshBasicMaterial({color: 0xffff00})
];
// Create the cube and add it to the demo scene. // Create the cube and add it to the demo scene.
const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials); const torus = new THREE.Mesh( new THREE.TorusKnotGeometry(0.3, 0.2, 80, 8), material);
cube.position.set(0, 0, -1); //position the next geometry (sphere)
scene.add(cube); torus.position.x = -2;
// Add the mesh to the scene
scene.add( torus );
// Set up the WebGLRenderer, which handles rendering to the session's base layer. // Set up the WebGLRenderer, which handles rendering to the session's base layer.
const renderer = new THREE.WebGLRenderer({ const renderer = new THREE.WebGLRenderer({
......
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