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Esguerra Montana
Web AR
Commits
fafb2ce0
Commit
fafb2ce0
authored
Jun 09, 2024
by
Esguerra Montana
Browse files
Update index.html
parent
cf340097
Pipeline
#9357
passed with stage
in 8 seconds
Changes
1
Pipelines
1
Show whitespace changes
Inline
Side-by-side
public/index.html
View file @
fafb2ce0
...
@@ -24,19 +24,14 @@ async function activateXR() {
...
@@ -24,19 +24,14 @@ async function activateXR() {
const
scene
=
new
THREE
.
Scene
();
const
scene
=
new
THREE
.
Scene
();
// The cube will have a different color on each side.
// The cube will have a different color on each side.
const
materials
=
[
const
material
=
new
THREE
.
MeshLambertMaterial
({
color
:
0xce1256
});
new
THREE
.
MeshBasicMaterial
({
color
:
0xff0000
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x0000ff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x00ff00
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0xff00ff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x00ffff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0xffff00
})
];
// Create the cube and add it to the demo scene.
// Create the cube and add it to the demo scene.
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.5
,
0.5
,
0.5
),
materials
);
const
torus
=
new
THREE
.
Mesh
(
new
THREE
.
TorusKnotGeometry
(
0.3
,
0.2
,
80
,
8
),
material
);
cube
.
position
.
set
(
0
,
0
,
-
1
);
//position the next geometry (sphere)
scene
.
add
(
cube
);
torus
.
position
.
x
=
-
2
;
// Add the mesh to the scene
scene
.
add
(
torus
);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const
renderer
=
new
THREE
.
WebGLRenderer
({
const
renderer
=
new
THREE
.
WebGLRenderer
({
...
...
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