index.html 3.96 KB
Newer Older
Rafiei's avatar
Rafiei committed
1
<!doctype html>
GitLab's avatar
GitLab committed
2
<html>
Rafiei's avatar
Rafiei committed
3
4
5
<head>
  <meta charset="UTF-8">
  <meta name="viewport"
Rafiei's avatar
Rafiei committed
6
        content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
Rafiei's avatar
Rafiei committed
7
  <title>Cube Demo</title>
GitLab's avatar
GitLab committed
8

Rafiei's avatar
Rafiei committed
9
10
11
12
  <!-- three.js -->
  <script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
</head>
<body>
GitLab's avatar
GitLab committed
13

Rafiei's avatar
Rafiei committed
14
<!-- Starting an immersive WebXR session requires user interaction.
Rafiei's avatar
Rafiei committed
15
    We start this one with a simple button. -->
Rafiei's avatar
Rafiei committed
16
17
18
<button onclick="activateXR()">Start Cube Demo</button>
<script>
async function activateXR() {
Rafiei's avatar
Rafiei committed
19
20
21
22
  // Add a canvas element and initialize a WebGL context that is compatible with WebXR.
  const canvas = document.createElement("canvas");
  document.body.appendChild(canvas);
  const gl = canvas.getContext("webgl", {xrCompatible: true});
GitLab's avatar
GitLab committed
23

Rafiei's avatar
Rafiei committed
24
25
  const scene = new THREE.Scene();

Rafiei's avatar
Rafiei committed
26
27
28
29


// Enable shadows in the renderer.
renderer.shadowMap.enabled = true;
Rafiei's avatar
Rafiei committed
30
31

// Create the cube and add it to the demo scene.
Rafiei's avatar
Rafiei committed
32
33
34
35
36
37
38
39
40
41
const cubeGeometry = new THREE.BoxBufferGeometry(0.5, 0.5, 0.5);
const cubeMaterials = [
  new THREE.MeshLambertMaterial({ color: 0xff0000 }), // Red
  new THREE.MeshLambertMaterial({ color: 0x0000ff }), // Blue
  new THREE.MeshLambertMaterial({ color: 0x00ff00 }), // Green
  new THREE.MeshLambertMaterial({ color: 0xff00ff }), // Magenta
  new THREE.MeshLambertMaterial({ color: 0x00ffff }), // Cyan
  new THREE.MeshLambertMaterial({ color: 0xffff00 })  // Yellow
];
const cube = new THREE.Mesh(cubeGeometry, cubeMaterials);
Rafiei's avatar
Rafiei committed
42
cube.position.set(0, 0, -1);
Rafiei's avatar
Rafiei committed
43
cube.castShadow = true; // Enable shadow casting
Rafiei's avatar
Rafiei committed
44
45
scene.add(cube);

Rafiei's avatar
Rafiei committed
46
47
48
49
50
51
52
53
54
55
56
57
58

// Create a sphere geometry.
const sphereGeometry = new THREE.SphereBufferGeometry(0.3, 32, 32); // Adjust the radius and other parameters as needed.

// Create a material for the sphere (you can customize the color).
const sphereMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00 });

// Create the sphere and add it to the scene.
const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.set(1, 0, -1); // Position the sphere next to the cube.
scene.add(sphere);


Rafiei's avatar
Rafiei committed
59
60
61
62
63
64
65
66
67
68
69
70
71
72
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const renderer = new THREE.WebGLRenderer({
  alpha: true,
  preserveDrawingBuffer: true,
  canvas: canvas,
  context: gl
});
renderer.autoClear = false;

// The API directly updates the camera matrices.
// Disable matrix auto updates so three.js doesn't attempt
// to handle the matrices independently.
const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false;
Rafiei's avatar
Rafiei committed
73

Rafiei's avatar
Rafiei committed
74
75
76
77
78
79
80
81
82
// Initialize a WebXR session using "immersive-ar".
const session = await navigator.xr.requestSession("immersive-ar");
session.updateRenderState({
  baseLayer: new XRWebGLLayer(session, gl)
});

// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const referenceSpace = await session.requestReferenceSpace('local');
Rafiei's avatar
Rafiei committed
83

Rafiei's avatar
Rafiei committed
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
// Create a render loop that allows us to draw on the AR view.
const onXRFrame = (time, frame) => {
  // Queue up the next draw request.
  session.requestAnimationFrame(onXRFrame);

  // Bind the graphics framebuffer to the baseLayer's framebuffer
  gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer)

  // Retrieve the pose of the device.
  // XRFrame.getViewerPose can return null while the session attempts to establish tracking.
  const pose = frame.getViewerPose(referenceSpace);
  if (pose) {
    // In mobile AR, we only have one view.
    const view = pose.views[0];

    const viewport = session.renderState.baseLayer.getViewport(view);
    renderer.setSize(viewport.width, viewport.height)

    // Use the view's transform matrix and projection matrix to configure the THREE.camera.
    camera.matrix.fromArray(view.transform.matrix)
    camera.projectionMatrix.fromArray(view.projectionMatrix);
    camera.updateMatrixWorld(true);

    // Render the scene with THREE.WebGLRenderer.
    renderer.render(scene, camera)
  }
}
session.requestAnimationFrame(onXRFrame);

Rafiei's avatar
Rafiei committed
113
114


Rafiei's avatar
Rafiei committed
115
}
Rafiei's avatar
Rafiei committed
116
</script>
Rafiei's avatar
Rafiei committed
117
118
</body>
</html>