Render highlight vertex markers as sphere impostors
Add a geometry-shader program that expands each highlight point into a
camera-facing quad shaded as a lit sphere (hemisphere normal per fragment,
discard outside the disc). ShaderProgram gains optional geometry-stage
support; HighlightOverlay splits draw into drawLines/drawPoints so points
use the impostor program while edges keep the flat scene program.
Co-Authored-By:
Claude Opus 4.8 <noreply@anthropic.com>
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