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GeoVistoogsi
AR
Commits
4362d7c5
Commit
4362d7c5
authored
Dec 14, 2024
by
Percen
Browse files
Update public/index.html
parent
b575900e
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<head>
<head>
<meta
charset=
"UTF-8"
>
<meta
charset=
"UTF-8"
>
<meta
name=
"viewport"
content=
"width=device-width, initial-scale=1.0"
>
<meta
name=
"viewport"
content=
"width=device-width, initial-scale=1.0"
>
<title>
3D-Menü in AR
</title>
<title>
AR mit HTML-Menü
</title>
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
<style>
body
{
margin
:
0
;
overflow
:
hidden
;
}
/* HTML-Menü für Modelle */
#menu
{
position
:
fixed
;
bottom
:
10px
;
left
:
50%
;
transform
:
translateX
(
-50%
);
display
:
flex
;
gap
:
10px
;
background
:
rgba
(
0
,
0
,
0
,
0.7
);
padding
:
10px
;
border-radius
:
10px
;
}
button
{
padding
:
10px
;
background
:
#2196F3
;
color
:
white
;
border
:
none
;
border-radius
:
5px
;
cursor
:
pointer
;
font-size
:
14px
;
}
button
:hover
{
background
:
#1976D2
;
}
</style>
</head>
</head>
<body>
<body>
<script>
<!-- Menü für Auswahl der Modelle -->
let
selectedModel
=
'
car
'
;
// Standardmodell
<div
id=
"menu"
>
let
models
=
{};
<button
onclick=
"selectModel('robot')"
>
Roboter
</button>
let
reticle
;
<button
onclick=
"selectModel('tree')"
>
Baum
</button>
<button
onclick=
"selectModel('lamp')"
>
Lampe
</button>
// Aktiviert die AR-Session
</div>
async
function
activateXR
()
{
const
canvas
=
document
.
createElement
(
'
canvas
'
);
<script>
document
.
body
.
appendChild
(
canvas
);
let
selectedModel
=
'
robot
'
;
let
models
=
{};
const
gl
=
canvas
.
getContext
(
'
webgl
'
,
{
xrCompatible
:
true
});
let
reticle
;
const
renderer
=
new
THREE
.
WebGLRenderer
({
alpha
:
true
,
canvas
,
context
:
gl
});
renderer
.
autoClear
=
false
;
async
function
activateXR
()
{
const
canvas
=
document
.
createElement
(
'
canvas
'
);
const
scene
=
new
THREE
.
Scene
();
document
.
body
.
appendChild
(
canvas
);
const
camera
=
new
THREE
.
PerspectiveCamera
();
camera
.
matrixAutoUpdate
=
false
;
const
gl
=
canvas
.
getContext
(
'
webgl
'
,
{
xrCompatible
:
true
});
const
renderer
=
new
THREE
.
WebGLRenderer
({
alpha
:
true
,
canvas
,
context
:
gl
});
// Licht hinzufügen
renderer
.
autoClear
=
false
;
const
light
=
new
THREE
.
DirectionalLight
(
0xffffff
,
1
);
light
.
position
.
set
(
10
,
10
,
10
);
const
scene
=
new
THREE
.
Scene
();
scene
.
add
(
light
);
const
camera
=
new
THREE
.
PerspectiveCamera
();
camera
.
matrixAutoUpdate
=
false
;
// Reticle zum Platzieren der Modelle
const
loader
=
new
THREE
.
GLTFLoader
();
// Licht hinzufügen
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf
"
,
(
gltf
)
=>
{
const
light
=
new
THREE
.
DirectionalLight
(
0xffffff
,
1
);
reticle
=
gltf
.
scene
;
light
.
position
.
set
(
10
,
10
,
10
);
reticle
.
visible
=
false
;
scene
.
add
(
light
);
scene
.
add
(
reticle
);
});
// Reticle (Cursor zum Platzieren)
const
loader
=
new
THREE
.
GLTFLoader
();
// Modelle laden
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf
"
,
(
gltf
)
=>
{
loader
.
load
(
"
https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb
"
,
(
gltf
)
=>
models
.
car
=
gltf
.
scene
);
reticle
=
gltf
.
scene
;
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf
"
,
(
gltf
)
=>
models
.
tree
=
gltf
.
scene
);
reticle
.
visible
=
false
;
scene
.
add
(
reticle
);
// 3D-Menü erstellen
});
const
buttonGeometry
=
new
THREE
.
PlaneGeometry
(
0.2
,
0.1
);
const
carMaterial
=
new
THREE
.
MeshBasicMaterial
({
color
:
0x2196F3
});
// Modelle laden
const
treeMaterial
=
new
THREE
.
MeshBasicMaterial
({
color
:
0x4CAF50
});
loader
.
load
(
"
https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb
"
,
(
gltf
)
=>
models
.
robot
=
gltf
.
scene
);
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf
"
,
(
gltf
)
=>
models
.
tree
=
gltf
.
scene
);
const
carButton
=
new
THREE
.
Mesh
(
buttonGeometry
,
carMaterial
);
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/lamp/lamp.gltf
"
,
(
gltf
)
=>
models
.
lamp
=
gltf
.
scene
);
carButton
.
position
.
set
(
-
0.3
,
-
0.5
,
-
1
);
// Links
scene
.
add
(
carButton
);
// AR-Session starten
const
session
=
await
navigator
.
xr
.
requestSession
(
'
immersive-ar
'
,
{
requiredFeatures
:
[
'
hit-test
'
]
});
const
treeButton
=
new
THREE
.
Mesh
(
buttonGeometry
,
treeMaterial
);
session
.
updateRenderState
({
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
treeButton
.
position
.
set
(
0.3
,
-
0.5
,
-
1
);
// Rechts
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
scene
.
add
(
treeButton
);
const
viewerSpace
=
await
session
.
requestReferenceSpace
(
'
viewer
'
);
const
hitTestSource
=
await
session
.
requestHitTestSource
({
space
:
viewerSpace
});
// Raycaster für Interaktionen
const
raycaster
=
new
THREE
.
Raycaster
();
session
.
requestAnimationFrame
(
onXRFrame
);
const
pointer
=
new
THREE
.
Vector2
();
// Modell platzieren
// AR-Session starten
session
.
addEventListener
(
"
select
"
,
()
=>
{
const
session
=
await
navigator
.
xr
.
requestSession
(
'
immersive-ar
'
,
{
requiredFeatures
:
[
'
hit-test
'
]
});
if
(
reticle
&&
models
[
selectedModel
])
{
session
.
updateRenderState
({
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
const
clone
=
models
[
selectedModel
].
clone
();
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
clone
.
position
.
copy
(
reticle
.
position
);
const
viewerSpace
=
await
session
.
requestReferenceSpace
(
'
viewer
'
);
clone
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
// Größe anpassen
const
hitTestSource
=
await
session
.
requestHitTestSource
({
space
:
viewerSpace
});
scene
.
add
(
clone
);
console
.
log
(
`
${
selectedModel
}
platziert`
);
session
.
requestAnimationFrame
(
onXRFrame
);
}
});
session
.
addEventListener
(
"
select
"
,
()
=>
{
raycaster
.
setFromCamera
(
pointer
,
camera
);
// AR-Rendering
const
intersects
=
raycaster
.
intersectObjects
([
carButton
,
treeButton
]);
function
onXRFrame
(
time
,
frame
)
{
session
.
requestAnimationFrame
(
onXRFrame
);
if
(
intersects
.
length
>
0
)
{
gl
.
bindFramebuffer
(
gl
.
FRAMEBUFFER
,
session
.
renderState
.
baseLayer
.
framebuffer
);
const
clickedButton
=
intersects
[
0
].
object
;
if
(
clickedButton
===
carButton
)
{
const
pose
=
frame
.
getViewerPose
(
referenceSpace
);
selectedModel
=
'
car
'
;
if
(
pose
)
{
console
.
log
(
'
Auto ausgewählt
'
);
const
view
=
pose
.
views
[
0
];
}
else
if
(
clickedButton
===
treeButton
)
{
const
viewport
=
session
.
renderState
.
baseLayer
.
getViewport
(
view
);
selectedModel
=
'
tree
'
;
renderer
.
setSize
(
viewport
.
width
,
viewport
.
height
);
console
.
log
(
'
Baum ausgewählt
'
);
camera
.
matrix
.
fromArray
(
view
.
transform
.
matrix
);
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
updateMatrixWorld
(
true
);
const
hitTestResults
=
frame
.
getHitTestResults
(
hitTestSource
);
if
(
hitTestResults
.
length
>
0
)
{
const
hitPose
=
hitTestResults
[
0
].
getPose
(
referenceSpace
);
reticle
.
visible
=
true
;
reticle
.
position
.
set
(
hitPose
.
transform
.
position
.
x
,
hitPose
.
transform
.
position
.
y
,
hitPose
.
transform
.
position
.
z
);
reticle
.
updateMatrixWorld
(
true
);
}
renderer
.
render
(
scene
,
camera
);
}
}
}
}
else
if
(
reticle
&&
models
[
selectedModel
])
{
const
clone
=
models
[
selectedModel
].
clone
();
clone
.
position
.
copy
(
reticle
.
position
);
clone
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
scene
.
add
(
clone
);
console
.
log
(
`
${
selectedModel
}
platziert`
);
}
}
});
function
onXRFrame
(
time
,
frame
)
{
session
.
requestAnimationFrame
(
onXRFrame
);
gl
.
bindFramebuffer
(
gl
.
FRAMEBUFFER
,
session
.
renderState
.
baseLayer
.
framebuffer
);
const
pose
=
frame
.
getViewerPose
(
referenceSpace
);
if
(
pose
)
{
const
view
=
pose
.
views
[
0
];
const
viewport
=
session
.
renderState
.
baseLayer
.
getViewport
(
view
);
renderer
.
setSize
(
viewport
.
width
,
viewport
.
height
);
camera
.
matrix
.
fromArray
(
view
.
transform
.
matrix
);
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
updateMatrixWorld
(
true
);
const
hitTestResults
=
frame
.
getHitTestResults
(
hitTestSource
);
if
(
hitTestResults
.
length
>
0
)
{
const
hitPose
=
hitTestResults
[
0
].
getPose
(
referenceSpace
);
reticle
.
visible
=
true
;
reticle
.
position
.
set
(
hitPose
.
transform
.
position
.
x
,
hitPose
.
transform
.
position
.
y
,
hitPose
.
transform
.
position
.
z
);
}
renderer
.
render
(
scene
,
camera
);
// Funktion, um das Modell zu wechseln
function
selectModel
(
modelName
)
{
selectedModel
=
modelName
;
console
.
log
(
`Ausgewähltes Modell:
${
selectedModel
}
`
);
}
// AR starten
if
(
navigator
.
xr
)
{
const
startButton
=
document
.
createElement
(
'
button
'
);
startButton
.
textContent
=
'
Start AR
'
;
startButton
.
style
.
cssText
=
"
position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); padding: 15px; font-size: 18px;
"
;
document
.
body
.
appendChild
(
startButton
);
startButton
.
onclick
=
()
=>
{
startButton
.
remove
();
activateXR
();
};
}
else
{
alert
(
'
WebXR wird nicht unterstützt.
'
);
}
}
}
</script>
}
// AR starten
if
(
navigator
.
xr
)
{
const
startButton
=
document
.
createElement
(
'
button
'
);
startButton
.
textContent
=
'
Start AR
'
;
startButton
.
style
.
cssText
=
"
position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); padding: 15px; font-size: 18px;
"
;
document
.
body
.
appendChild
(
startButton
);
startButton
.
onclick
=
()
=>
{
startButton
.
remove
();
activateXR
();
};
}
else
{
alert
(
'
WebXR wird nicht unterstützt.
'
);
}
</script>
</body>
</body>
</html>
</html>
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