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GeoVistoogsi
AR
Commits
66a4fcb2
Commit
66a4fcb2
authored
Dec 12, 2024
by
Percen
Browse files
Update public/index.html
parent
f05c6aaf
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66a4fcb2
...
@@ -3,67 +3,24 @@
...
@@ -3,67 +3,24 @@
<head>
<head>
<meta
charset=
"UTF-8"
>
<meta
charset=
"UTF-8"
>
<meta
name=
"viewport"
content=
"width=device-width, initial-scale=1.0"
>
<meta
name=
"viewport"
content=
"width=device-width, initial-scale=1.0"
>
<title>
GeoVis AR Projekt
</title>
<title>
AR Menü als 3D-Objekt
</title>
<style>
body
{
margin
:
0
;
overflow
:
hidden
;
font-family
:
Arial
,
sans-serif
;
}
/* Menüleiste */
.menu-bar
{
position
:
fixed
;
bottom
:
0
;
left
:
50%
;
transform
:
translateX
(
-50%
);
display
:
flex
;
gap
:
10px
;
background
:
rgba
(
0
,
0
,
0
,
0.7
);
padding
:
10px
;
border-radius
:
10px
10px
0
0
;
z-index
:
10
;
}
.menu-bar
button
{
background
:
#2196F3
;
color
:
white
;
border
:
none
;
padding
:
10px
20px
;
font-size
:
16px
;
cursor
:
pointer
;
border-radius
:
5px
;
transition
:
background
0.3s
;
}
.menu-bar
button
:hover
{
background
:
#1E88E5
;
}
</style>
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
</head>
</head>
<body>
<body>
<!-- Menüleiste -->
<div
class=
"menu-bar"
>
<button
onclick=
"selectModel('car')"
>
Auto
</button>
<button
onclick=
"selectModel('lamp')"
>
Laterne
</button>
</div>
<script>
<script>
let
selectedModel
=
'
car
'
;
// Standardauswahl
let
selectedModel
=
'
car
'
;
// Standardauswahl
let
models
=
{};
// Hier speichern wir die geladenen Modelle
let
models
=
{};
let
reticle
;
let
reticle
;
let
menu
;
async
function
activateXR
()
{
async
function
activateXR
()
{
// WebGL-Renderer erstellen
const
canvas
=
document
.
createElement
(
'
canvas
'
);
const
canvas
=
document
.
createElement
(
'
canvas
'
);
document
.
body
.
appendChild
(
canvas
);
document
.
body
.
appendChild
(
canvas
);
const
gl
=
canvas
.
getContext
(
'
webgl
'
,
{
xrCompatible
:
true
});
const
gl
=
canvas
.
getContext
(
'
webgl
'
,
{
xrCompatible
:
true
});
const
renderer
=
new
THREE
.
WebGLRenderer
({
alpha
:
true
,
canvas
,
context
:
gl
});
const
renderer
=
new
THREE
.
WebGLRenderer
({
alpha
:
true
,
canvas
,
context
:
gl
});
renderer
.
autoClear
=
false
;
renderer
.
autoClear
=
false
;
// Szene und Kamera
const
scene
=
new
THREE
.
Scene
();
const
scene
=
new
THREE
.
Scene
();
const
camera
=
new
THREE
.
PerspectiveCamera
();
const
camera
=
new
THREE
.
PerspectiveCamera
();
camera
.
matrixAutoUpdate
=
false
;
camera
.
matrixAutoUpdate
=
false
;
...
@@ -73,7 +30,7 @@
...
@@ -73,7 +30,7 @@
light
.
position
.
set
(
10
,
10
,
10
);
light
.
position
.
set
(
10
,
10
,
10
);
scene
.
add
(
light
);
scene
.
add
(
light
);
// Reticle (
Platzierungshilfe
)
// Reticle (
Cursor
)
const
loader
=
new
THREE
.
GLTFLoader
();
const
loader
=
new
THREE
.
GLTFLoader
();
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf
"
,
(
gltf
)
=>
{
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf
"
,
(
gltf
)
=>
{
reticle
=
gltf
.
scene
;
reticle
=
gltf
.
scene
;
...
@@ -89,6 +46,30 @@
...
@@ -89,6 +46,30 @@
models
.
lamp
=
gltf
.
scene
;
models
.
lamp
=
gltf
.
scene
;
});
});
// 3D-Menü erstellen
const
menuGeometry
=
new
THREE
.
PlaneGeometry
(
0.5
,
0.2
);
// Menügröße
const
menuMaterial
=
new
THREE
.
MeshBasicMaterial
({
color
:
0x333333
,
opacity
:
0.8
,
transparent
:
true
});
menu
=
new
THREE
.
Mesh
(
menuGeometry
,
menuMaterial
);
menu
.
position
.
set
(
0
,
-
0.5
,
-
1
);
// Unten im Kamerasichtfeld
scene
.
add
(
menu
);
// Menü-Buttons als Flächen
const
buttonGeometry
=
new
THREE
.
PlaneGeometry
(
0.15
,
0.1
);
const
buttonMaterial1
=
new
THREE
.
MeshBasicMaterial
({
color
:
0x2196F3
});
const
buttonMaterial2
=
new
THREE
.
MeshBasicMaterial
({
color
:
0xFF9800
});
const
carButton
=
new
THREE
.
Mesh
(
buttonGeometry
,
buttonMaterial1
);
carButton
.
position
.
set
(
-
0.2
,
-
0.5
,
-
0.99
);
// Links unten
scene
.
add
(
carButton
);
const
lampButton
=
new
THREE
.
Mesh
(
buttonGeometry
,
buttonMaterial2
);
lampButton
.
position
.
set
(
0.2
,
-
0.5
,
-
0.99
);
// Rechts unten
scene
.
add
(
lampButton
);
// Raycaster für Button-Interaktion
const
raycaster
=
new
THREE
.
Raycaster
();
const
pointer
=
new
THREE
.
Vector2
();
// AR-Session starten
// AR-Session starten
const
session
=
await
navigator
.
xr
.
requestSession
(
'
immersive-ar
'
,
{
requiredFeatures
:
[
'
hit-test
'
]
});
const
session
=
await
navigator
.
xr
.
requestSession
(
'
immersive-ar
'
,
{
requiredFeatures
:
[
'
hit-test
'
]
});
session
.
updateRenderState
({
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
session
.
updateRenderState
({
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
...
@@ -98,7 +79,28 @@
...
@@ -98,7 +79,28 @@
session
.
requestAnimationFrame
(
onXRFrame
);
session
.
requestAnimationFrame
(
onXRFrame
);
// Hauptloop für AR-Rendering
session
.
addEventListener
(
"
select
"
,
()
=>
{
raycaster
.
setFromCamera
(
pointer
,
camera
);
const
intersects
=
raycaster
.
intersectObjects
([
carButton
,
lampButton
]);
if
(
intersects
.
length
>
0
)
{
const
clickedButton
=
intersects
[
0
].
object
;
if
(
clickedButton
===
carButton
)
{
selectedModel
=
'
car
'
;
console
.
log
(
'
Auto ausgewählt
'
);
}
else
if
(
clickedButton
===
lampButton
)
{
selectedModel
=
'
lamp
'
;
console
.
log
(
'
Laterne ausgewählt
'
);
}
}
else
if
(
reticle
&&
models
[
selectedModel
])
{
const
clone
=
models
[
selectedModel
].
clone
();
clone
.
position
.
copy
(
reticle
.
position
);
clone
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
scene
.
add
(
clone
);
}
});
// AR-Rendering
function
onXRFrame
(
time
,
frame
)
{
function
onXRFrame
(
time
,
frame
)
{
session
.
requestAnimationFrame
(
onXRFrame
);
session
.
requestAnimationFrame
(
onXRFrame
);
gl
.
bindFramebuffer
(
gl
.
FRAMEBUFFER
,
session
.
renderState
.
baseLayer
.
framebuffer
);
gl
.
bindFramebuffer
(
gl
.
FRAMEBUFFER
,
session
.
renderState
.
baseLayer
.
framebuffer
);
...
@@ -113,6 +115,13 @@
...
@@ -113,6 +115,13 @@
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
updateMatrixWorld
(
true
);
camera
.
updateMatrixWorld
(
true
);
// Menü bleibt fixiert vor der Kamera
menu
.
position
.
set
(
0
,
-
0.5
,
-
1
);
menu
.
lookAt
(
camera
.
position
);
carButton
.
position
.
set
(
-
0.2
,
-
0.5
,
-
0.99
);
lampButton
.
position
.
set
(
0.2
,
-
0.5
,
-
0.99
);
const
hitTestResults
=
frame
.
getHitTestResults
(
hitTestSource
);
const
hitTestResults
=
frame
.
getHitTestResults
(
hitTestSource
);
if
(
hitTestResults
.
length
>
0
)
{
if
(
hitTestResults
.
length
>
0
)
{
const
hitPose
=
hitTestResults
[
0
].
getPose
(
referenceSpace
);
const
hitPose
=
hitTestResults
[
0
].
getPose
(
referenceSpace
);
...
@@ -124,28 +133,12 @@
...
@@ -124,28 +133,12 @@
renderer
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
}
}
}
}
// Objekt bei Klick platzieren
session
.
addEventListener
(
"
select
"
,
()
=>
{
if
(
reticle
&&
models
[
selectedModel
])
{
const
clone
=
models
[
selectedModel
].
clone
();
clone
.
position
.
copy
(
reticle
.
position
);
clone
.
scale
.
set
(
0.5
,
0.5
,
0.5
);
// Skalierung anpassen
scene
.
add
(
clone
);
}
});
}
// Modell auswählen
function
selectModel
(
model
)
{
selectedModel
=
model
;
console
.
log
(
`Ausgewähltes Modell:
${
model
}
`
);
}
}
// AR starten
// AR starten
if
(
navigator
.
xr
)
{
if
(
navigator
.
xr
)
{
const
startButton
=
document
.
createElement
(
'
button
'
);
const
startButton
=
document
.
createElement
(
'
button
'
);
startButton
.
textContent
=
'
Start
e
AR
'
;
startButton
.
textContent
=
'
Start AR
'
;
startButton
.
style
.
cssText
=
"
position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); padding: 15px; font-size: 18px;
"
;
startButton
.
style
.
cssText
=
"
position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); padding: 15px; font-size: 18px;
"
;
document
.
body
.
appendChild
(
startButton
);
document
.
body
.
appendChild
(
startButton
);
startButton
.
onclick
=
()
=>
{
startButton
.
onclick
=
()
=>
{
...
@@ -153,7 +146,7 @@
...
@@ -153,7 +146,7 @@
activateXR
();
activateXR
();
};
};
}
else
{
}
else
{
alert
(
'
WebXR wird
von diesem Gerät oder Browser
nicht unterstützt.
'
);
alert
(
'
WebXR wird nicht unterstützt.
'
);
}
}
</script>
</script>
</body>
</body>
...
...
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