Commit 860ef3c4 authored by Percen's avatar Percen
Browse files

Merge branch '21pesi1bif-master-patch-65036' into 'master'

Update public/index.html

See merge request !41
1 merge request!41Update public/index.html
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Showing with 24 additions and 82 deletions
+24 -82
......@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>GeoVis AR Projekt</title>
<style>
<style>
body {
margin: 0;
font-family: Arial, sans-serif;
......@@ -18,7 +18,6 @@
background-size: cover;
background-position: center;
}
.container {
text-align: center;
background-color: rgba(0, 0, 0, 0.5);
......@@ -28,17 +27,14 @@
max-width: 80%;
box-shadow: 0px 0px 15px rgba(0, 0, 0, 0.5);
}
//teste
h1 {
font-size: 3em;
margin-bottom: 20px;
}
p {
font-size: 1.2em;
margin-bottom: 30px;
}
button {
background-color: #4CAF50;
color: white;
......@@ -50,44 +46,21 @@
transition: background-color 0.3s;
margin: 10px;
}
button:hover {
background-color: #45a049;
}
button:active {
background-color: #387a39;
}
.menu-bar {
position: fixed;
top: 0;
left: 0;
right: 0;
display: flex;
justify-content: center;
background-color: rgba(0, 0, 0, 0.7);
padding: 10px;
z-index: 10;
}
.menu-bar button {
background-color: #2196F3;
}
.menu-bar button:hover {
background-color: #1E88E5;
}
</style>
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
<script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
</head>
<body>
<script>
let selectedModel = 'car'; // Standardauswahl
let selectedModel = 'car'; // Standardmodell
let models = {};
let reticle;
let menu;
async function activateXR() {
const canvas = document.createElement('canvas');
......@@ -100,7 +73,6 @@
const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false;
// Licht hinzufügen
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(10, 10, 10);
scene.add(light);
......@@ -121,29 +93,24 @@
models.lamp = gltf.scene;
});
// 3D-Menü erstellen
const menuGeometry = new THREE.PlaneGeometry(0.5, 0.2); // Menügröße
const menuMaterial = new THREE.MeshBasicMaterial({ color: 0x333333, opacity: 0.8, transparent: true });
menu = new THREE.Mesh(menuGeometry, menuMaterial);
menu.position.set(0, -0.5, -1); // Unten im Kamerasichtfeld
scene.add(menu);
// Menü-Buttons als Flächen
const buttonGeometry = new THREE.PlaneGeometry(0.15, 0.1);
const buttonMaterial1 = new THREE.MeshBasicMaterial({ color: 0x2196F3 });
const buttonMaterial2 = new THREE.MeshBasicMaterial({ color: 0xFF9800 });
const carButton = new THREE.Mesh(buttonGeometry, buttonMaterial1);
carButton.position.set(-0.2, -0.5, -0.99); // Links unten
scene.add(carButton);
const lampButton = new THREE.Mesh(buttonGeometry, buttonMaterial2);
lampButton.position.set(0.2, -0.5, -0.99); // Rechts unten
scene.add(lampButton);
// Buttons für Auswahl erstellen
const carButton = document.createElement('button');
carButton.textContent = 'Auto auswählen';
document.body.appendChild(carButton);
carButton.style.cssText = "position: fixed; bottom: 20px; left: 20px; z-index: 1000;";
carButton.onclick = () => {
selectedModel = 'car';
console.log('Auto ausgewählt');
};
// Raycaster für Button-Interaktion
const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2();
const lampButton = document.createElement('button');
lampButton.textContent = 'Lampe auswählen';
document.body.appendChild(lampButton);
lampButton.style.cssText = "position: fixed; bottom: 20px; right: 20px; z-index: 1000;";
lampButton.onclick = () => {
selectedModel = 'lamp';
console.log('Lampe ausgewählt');
};
// AR-Session starten
const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] });
......@@ -154,36 +121,16 @@
session.requestAnimationFrame(onXRFrame);
session.addEventListener("select", (event) => {
if (!reticle) return;
// Raycaster von der Kameraposition (Mitte des Bildschirms)
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects([carButton, lampButton]);
// Prüfen, ob ein Button getroffen wurde
if (intersects.length > 0) {
const clickedButton = intersects[0].object;
if (clickedButton === carButton) {
selectedModel = 'car';
console.log('Auto ausgewählt');
} else if (clickedButton === lampButton) {
selectedModel = 'lamp';
console.log('Laterne ausgewählt');
}
}
// Kein Button getroffen -> Modell platzieren
else if (models[selectedModel]) {
session.addEventListener("select", () => {
if (reticle && models[selectedModel]) {
const clone = models[selectedModel].clone();
clone.position.copy(reticle.position);
clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen
clone.scale.set(0.5, 0.5, 0.5);
scene.add(clone);
console.log(`${selectedModel} platziert`);
}
});
// AR-Rendering
function onXRFrame(time, frame) {
session.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
......@@ -198,19 +145,14 @@
camera.projectionMatrix.fromArray(view.projectionMatrix);
camera.updateMatrixWorld(true);
// Menü bleibt fixiert vor der Kamera
menu.position.set(0, -0.5, -1);
menu.lookAt(camera.position);
carButton.position.set(-0.2, -0.5, -0.99);
lampButton.position.set(0.2, -0.5, -0.99);
const hitTestResults = frame.getHitTestResults(hitTestSource);
if (hitTestResults.length > 0) {
const hitPose = hitTestResults[0].getPose(referenceSpace);
reticle.visible = true;
reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z);
reticle.updateMatrixWorld(true);
} else {
reticle.visible = false;
}
renderer.render(scene, camera);
......
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