Commit bf819f2a authored by Percen's avatar Percen
Browse files

Merge branch '21pesi1bif-master-patch-37506' into 'master'

Update public/index.html

See merge request !51
1 merge request!51Update public/index.html
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Showing with 113 additions and 69 deletions
+113 -69
......@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>GeoVis AR Projekt</title>
<style>
<style>
body {
margin: 0;
font-family: Arial, sans-serif;
......@@ -28,7 +28,7 @@
max-width: 80%;
box-shadow: 0px 0px 15px rgba(0, 0, 0, 0.5);
}
//teste
h1 {
font-size: 3em;
margin-bottom: 20px;
......@@ -79,19 +79,15 @@
background-color: #1E88E5;
}
</style>
<!-- Include Three.js and Three-Mesh-UI -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
<script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three-mesh-ui@3.4.0/dist/three-mesh-ui.min.js"></script>
</head>
<body>
<script>
let selectedModel = 'car'; // Standardauswahl
let models = {};
let reticle;
let ui;
let menu;
async function activateXR() {
const canvas = document.createElement('canvas');
......@@ -117,6 +113,27 @@
scene.add(reticle);
});
const container = new ThreeMeshUI.Block({
width: 1.2,
height: 0.7,
padding: 0.2,
fontFamily: './assets/Roboto-msdf.json',
fontTexture: './assets/Roboto-msdf.png',
});
//
const text = new ThreeMeshUI.Text({
content: "Some text to be displayed"
});
container.add( text );
// scene is a THREE.Scene (see three.js)
scene.add( container );
// This is typically done in the render loop :
ThreeMeshUI.update();
// Modelle laden
loader.load("https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb", (gltf) => {
models.car = gltf.scene;
......@@ -125,75 +142,102 @@
models.lamp = gltf.scene;
});
// 3D UI mit three-mesh-ui erstellen
ui = new ThreeMeshUI.Block({
width: 0.4,
height: 0.3,
padding: 0.05,
fontSize: 0.05,
backgroundColor: new THREE.Color(0x333333),
justifyContent: 'center',
alignItems: 'center',
borderRadius: 0.05
});
ui.position.set(0, -0.5, -1); // Vor der Kamera positionieren
scene.add(ui);
// 3D-Menü erstellen
const menuGeometry = new THREE.PlaneGeometry(0.5, 0.2); // Menügröße
const menuMaterial = new THREE.MeshBasicMaterial({ color: 0x333333, opacity: 0.8, transparent: true });
menu = new THREE.Mesh(menuGeometry, menuMaterial);
menu.position.set(0, -0.5, -1); // Unten im Kamerasichtfeld
scene.add(menu);
// Menü-Buttons als Flächen
const buttonGeometry = new THREE.PlaneGeometry(0.15, 0.1);
const buttonMaterial1 = new THREE.MeshBasicMaterial({ color: 0x2196F3 });
const buttonMaterial2 = new THREE.MeshBasicMaterial({ color: 0xFF9800 });
const carButton = new THREE.Mesh(buttonGeometry, buttonMaterial1);
carButton.position.set(-0.2, -0.5, -0.99); // Links unten
scene.add(carButton);
const lampButton = new THREE.Mesh(buttonGeometry, buttonMaterial2);
lampButton.position.set(0.2, -0.5, -0.99); // Rechts unten
scene.add(lampButton);
// Raycaster für Button-Interaktion
const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2();
// AR-Session starten
try {
const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] });
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
const referenceSpace = await session.requestReferenceSpace('local');
const viewerSpace = await session.requestReferenceSpace('viewer');
const hitTestSource = await session.requestHitTestSource({ space: viewerSpace });
const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] });
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
const referenceSpace = await session.requestReferenceSpace('local');
const viewerSpace = await session.requestReferenceSpace('viewer');
const hitTestSource = await session.requestHitTestSource({ space: viewerSpace });
session.requestAnimationFrame(onXRFrame);
session.requestAnimationFrame(onXRFrame);
session.addEventListener("select", (event) => {
if (!reticle) return;
session.addEventListener("select", (event) => {
if (!reticle) return;
// Raycaster von der Kameraposition (Mitte des Bildschirms)
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects([carButton, lampButton]);
// Modell platzieren, wenn kein Button angeklickt wurde
if (models[selectedModel]) {
const clone = models[selectedModel].clone();
clone.position.copy(reticle.position);
clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen
scene.add(clone);
console.log(`${selectedModel} platziert`);
// Prüfen, ob ein Button getroffen wurde
if (intersects.length > 0) {
const clickedButton = intersects[0].object;
if (clickedButton === carButton) {
selectedModel = 'car';
console.log('Auto ausgewählt');
} else if (clickedButton === lampButton) {
selectedModel = 'lamp';
console.log('Laterne ausgewählt');
}
});
function onXRFrame(time, frame) {
session.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
const pose = frame.getViewerPose(referenceSpace);
if (pose) {
const view = pose.views[0];
const viewport = session.renderState.baseLayer.getViewport(view);
renderer.setSize(viewport.width, viewport.height);
camera.matrix.fromArray(view.transform.matrix);
camera.projectionMatrix.fromArray(view.projectionMatrix);
camera.updateMatrixWorld(true);
// UI bleibt fixiert vor der Kamera
ui.position.set(0, -0.5, -1);
ui.lookAt(camera.position);
const hitTestResults = frame.getHitTestResults(hitTestSource);
if (hitTestResults.length > 0) {
const hitPose = hitTestResults[0].getPose(referenceSpace);
reticle.visible = true;
reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z);
reticle.updateMatrixWorld(true);
}
renderer.render(scene, camera);
}
// Kein Button getroffen -> Modell platzieren
else if (models[selectedModel]) {
const clone = models[selectedModel].clone();
clone.position.copy(reticle.position);
clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen
scene.add(clone);
console.log(`${selectedModel} platziert`);
}
});
// AR-Rendering
function onXRFrame(time, frame) {
session.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
const pose = frame.getViewerPose(referenceSpace);
if (pose) {
const view = pose.views[0];
const viewport = session.renderState.baseLayer.getViewport(view);
renderer.setSize(viewport.width, viewport.height);
camera.matrix.fromArray(view.transform.matrix);
camera.projectionMatrix.fromArray(view.projectionMatrix);
camera.updateMatrixWorld(true);
// Menü bleibt fixiert vor der Kamera
menu.position.set(0, -0.5, -1);
menu.lookAt(camera.position);
carButton.position.set(-0.2, -0.5, -0.99);
lampButton.position.set(0.2, -0.5, -0.99);
const hitTestResults = frame.getHitTestResults(hitTestSource);
if (hitTestResults.length > 0) {
const hitPose = hitTestResults[0].getPose(referenceSpace);
reticle.visible = true;
reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z);
reticle.updateMatrixWorld(true);
}
renderer.render(scene, camera);
}
} catch (e) {
console.error("AR-Session konnte nicht gestartet werden: ", e);
alert("AR konnte nicht gestartet werden. Bitte sicherstellen, dass WebXR und AR auf deinem Gerät unterstützt werden.");
}
}
......@@ -208,7 +252,7 @@
activateXR();
};
} else {
alert('WebXR wird von diesem Browser nicht unterstützt.');
alert('WebXR wird nicht unterstützt.');
}
</script>
</body>
......
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