1-Cube.html 3.31 KB
Newer Older
Thapa's avatar
Thapa committed
1
2
3
4
5
6
<!doctype html>
<html>
<head>
  <meta charset="UTF-8">
  <meta name="viewport"
        content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
Thapa's avatar
Thapa committed
7
  <title>Earth Globe Demo</title>
Thapa's avatar
Thapa committed
8
9
10
11
12
13
14
15

  <!-- three.js -->
  <script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
</head>
<body>

<!-- Starting an immersive WebXR session requires user interaction.
    We start this one with a simple button. -->
Thapa's avatar
Thapa committed
16
<button onclick="activateXR()">Start Earth Globe Demo</button>
Thapa's avatar
Thapa committed
17
18
19
20
21
22
23
24
25
<script>
async function activateXR() {
  // Add a canvas element and initialize a WebGL context that is compatible with WebXR.
  const canvas = document.createElement("canvas");
  document.body.appendChild(canvas);
  const gl = canvas.getContext("webgl", {xrCompatible: true});

  const scene = new THREE.Scene();

Thapa's avatar
Thapa committed
26
  // Load the texture for the Earth globe.
Thapa's avatar
Thapa committed
27
28
  const textureLoader = new THREE.TextureLoader();
  const texture = textureLoader.load('earth_texture.jpg');
Thapa's avatar
Thapa committed
29

Thapa's avatar
Thapa committed
30
31
32
33
34
35
36
  // Create the Earth sphere and add it to the demo scene.
  const sphere = new THREE.Mesh(
    new THREE.SphereBufferGeometry(0.5, 64, 64),  // Adjust the radius as needed.
    new THREE.MeshBasicMaterial({ map: texture }) // Apply the Earth texture to the sphere.
  );
  sphere.position.set(0, 0, -1);
  scene.add(sphere);
Thapa's avatar
Thapa committed
37

Thapa's avatar
Thapa committed
38
39
40
41
42
43
44
45
  // Set up the WebGLRenderer, which handles rendering to the session's base layer.
  const renderer = new THREE.WebGLRenderer({
    alpha: true,
    preserveDrawingBuffer: true,
    canvas: canvas,
    context: gl
  });
  renderer.autoClear = false;
Thapa's avatar
Thapa committed
46

Thapa's avatar
Thapa committed
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
  // The API directly updates the camera matrices.
  // Disable matrix auto updates so three.js doesn't attempt
  // to handle the matrices independently.
  const camera = new THREE.PerspectiveCamera();
  camera.matrixAutoUpdate = false;

  // Initialize a WebXR session using "immersive-ar".
  const session = await navigator.xr.requestSession("immersive-ar");
  session.updateRenderState({
    baseLayer: new XRWebGLLayer(session, gl)
  });

  // A 'local' reference space has a native origin that is located
  // near the viewer's position at the time the session was created.
  const referenceSpace = await session.requestReferenceSpace('local');

  // Create a render loop that allows us to draw on the AR view.
  const onXRFrame = (time, frame) => {
    // Queue up the next draw request.
    session.requestAnimationFrame(onXRFrame);

    // Bind the graphics framebuffer to the baseLayer's framebuffer.
    gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);

    // Retrieve the pose of the device.
    // XRFrame.getViewerPose can return null while the session attempts to establish tracking.
    const pose = frame.getViewerPose(referenceSpace);
    if (pose) {
      // In mobile AR, we only have one view.
      const view = pose.views[0];

      const viewport = session.renderState.baseLayer.getViewport(view);
      renderer.setSize(viewport.width, viewport.height);

      // Use the view's transform matrix and projection matrix to configure the THREE.camera.
      camera.matrix.fromArray(view.transform.matrix);
      camera.projectionMatrix.fromArray(view.projectionMatrix);
      camera.updateMatrixWorld(true);
Thapa's avatar
Thapa committed
85
86
87
88
89
90
91
92
93
94
95

    // Render the scene with THREE.WebGLRenderer.
    renderer.render(scene, camera)
  }
}
session.requestAnimationFrame(onXRFrame);

}
</script>
</body>
</html>