Commit 5a5d4887 authored by Thapa's avatar Thapa
Browse files

Update index.html

parent f7ad868c
Pipeline #7875 passed with stage
in 5 seconds
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" <meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Cube Demo</title> <title>sphere Demo</title>
<!-- three.js --> <!-- three.js -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
...@@ -13,7 +13,7 @@ ...@@ -13,7 +13,7 @@
<!-- Starting an immersive WebXR session requires user interaction. <!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. --> We start this one with a simple button. -->
<button onclick="activateXR()">Start Cube Demo</button> <button onclick="activateXR()">Start sphere Demo</button>
<script> <script>
async function activateXR() { async function activateXR() {
// Add a canvas element and initialize a WebGL context that is compatible with WebXR. // Add a canvas element and initialize a WebGL context that is compatible with WebXR.
...@@ -23,20 +23,15 @@ async function activateXR() { ...@@ -23,20 +23,15 @@ async function activateXR() {
const scene = new THREE.Scene(); const scene = new THREE.Scene();
// The cube will have a different color on each side. // The sphere will have a different color on each side.
const materials = [ const materials = [
new THREE.MeshPhongMaterial({color: 0x000000}), new THREE.MeshPhongMaterial({color: #9ecae1})
new THREE.MeshPhongMaterial({color: 0x0000ff}),
new THREE.MeshPhongMaterial({color: 0x00ff00}),
new THREE.MeshPhongMaterial({color: 0xff00ff}),
new THREE.MeshPhongMaterial({color: 0xffffff}),
new THREE.MeshPhongMaterial({color: 0xffff00})
]; ];
// Create the cube and add it to the demo scene. // Create the sphere and add it to the demo scene.
const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), materials); const sphere = new THREE.Mesh(new THREE.SphereGeometry(0.2, 0.2, 0.2), materials);
cube.position.set(1, 1, 1); sphere.position.set(1, 1, 1);
scene.add(cube); scene.add(sphere);
// Set up the WebGLRenderer, which handles rendering to the session's base layer. // Set up the WebGLRenderer, which handles rendering to the session's base layer.
......
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