Skip to content
GitLab
Explore
Projects
Groups
Snippets
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in
Toggle navigation
Menu
Open sidebar
NeqModPlus
Building Physics
Building Physics Catalog Editor
Commits
add2d0d7
Commit
add2d0d7
authored
4 years ago
by
Kai-Holger Brassel
Browse files
Options
Download
Email Patches
Plain Diff
Use special characters in unit definitions
parent
d013406b
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
de.hftstuttgart.buildingphysics/src/de/hftstuttgart/buildingphysics/WindowType.java
+2
-2
...ysics/src/de/hftstuttgart/buildingphysics/WindowType.java
de.hftstuttgart.buildingphysics/src/de/hftstuttgart/buildingphysics/impl/BuildingPhysicsPackageImpl.java
+2
-2
...gart/buildingphysics/impl/BuildingPhysicsPackageImpl.java
de.hftstuttgart.buildingphysics/src/de/hftstuttgart/buildingphysics/impl/WindowTypeImpl.java
+1
-1
.../de/hftstuttgart/buildingphysics/impl/WindowTypeImpl.java
with
5 additions
and
5 deletions
+5
-5
de.hftstuttgart.buildingphysics/src/de/hftstuttgart/buildingphysics/WindowType.java
+
2
-
2
View file @
add2d0d7
...
...
@@ -73,13 +73,13 @@ public interface WindowType extends EObject {
/**
* Returns the value of the '<em><b>UValue</b></em>' attribute.
* The default value is <code>"W/(m
*m*
K)"</code>.
* The default value is <code>"W/(m
\u00b2\u00b7
K)"</code>.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @return the value of the '<em>UValue</em>' attribute.
* @see #setUValue(NullableQuantity)
* @see de.hftstuttgart.buildingphysics.BuildingPhysicsPackage#getWindowType_UValue()
* @model default="W/(m
*m*
K)" dataType="de.hftstuttgart.cityunits.model.quantities.QuantityDouble" required="true"
* @model default="W/(m
\u00b2\u00b7
K)" dataType="de.hftstuttgart.cityunits.model.quantities.QuantityDouble" required="true"
* @generated
*/
NullableQuantity
getUValue
();
...
...
This diff is collapsed.
Click to expand it.
de.hftstuttgart.buildingphysics/src/de/hftstuttgart/buildingphysics/impl/BuildingPhysicsPackageImpl.java
+
2
-
2
View file @
add2d0d7
...
...
@@ -545,8 +545,8 @@ public class BuildingPhysicsPackageImpl extends EPackageImpl implements Building
!
IS_VOLATILE
,
IS_CHANGEABLE
,
!
IS_UNSETTABLE
,
IS_ID
,
IS_UNIQUE
,
!
IS_DERIVED
,
IS_ORDERED
);
initEAttribute
(
getWindowType_Name
(),
ecorePackage
.
getEString
(),
"name"
,
null
,
1
,
1
,
WindowType
.
class
,
!
IS_TRANSIENT
,
!
IS_VOLATILE
,
IS_CHANGEABLE
,
!
IS_UNSETTABLE
,
!
IS_ID
,
IS_UNIQUE
,
!
IS_DERIVED
,
IS_ORDERED
);
initEAttribute
(
getWindowType_UValue
(),
theQuantitiesPackage
.
getQuantityDouble
(),
"uValue"
,
"W/(m
*m*K)"
,
1
,
1
,
WindowType
.
class
,
!
IS_TRANSIENT
,
!
IS_VOLATILE
,
IS_CHANGEABLE
,
!
IS_UNSETTABLE
,
!
IS_ID
,
IS_UNIQUE
,
initEAttribute
(
getWindowType_UValue
(),
theQuantitiesPackage
.
getQuantityDouble
(),
"uValue"
,
"W/(m
\u00b2\u00b7K)"
,
1
,
1
,
WindowType
.
class
,
!
IS_TRANSIENT
,
!
IS_VOLATILE
,
IS_CHANGEABLE
,
!
IS_UNSETTABLE
,
!
IS_ID
,
IS_UNIQUE
,
!
IS_DERIVED
,
IS_ORDERED
);
initEAttribute
(
getWindowType_GValue
(),
ecorePackage
.
getEDouble
(),
"gValue"
,
null
,
1
,
1
,
WindowType
.
class
,
!
IS_TRANSIENT
,
!
IS_VOLATILE
,
IS_CHANGEABLE
,
!
IS_UNSETTABLE
,
!
IS_ID
,
IS_UNIQUE
,
!
IS_DERIVED
,
IS_ORDERED
);
...
...
This diff is collapsed.
Click to expand it.
de.hftstuttgart.buildingphysics/src/de/hftstuttgart/buildingphysics/impl/WindowTypeImpl.java
+
1
-
1
View file @
add2d0d7
...
...
@@ -82,7 +82,7 @@ public class WindowTypeImpl extends MinimalEObjectImpl.Container implements Wind
* @ordered
*/
protected
static
final
NullableQuantity
UVALUE_EDEFAULT
=
(
NullableQuantity
)
QuantitiesFactory
.
eINSTANCE
.
createFromString
(
QuantitiesPackage
.
eINSTANCE
.
getQuantityDouble
(),
"W/(m
*m*
K)"
);
.
createFromString
(
QuantitiesPackage
.
eINSTANCE
.
getQuantityDouble
(),
"W/(m
\u00b2\u00b7
K)"
);
/**
* The cached value of the '{@link #getUValue() <em>UValue</em>}' attribute.
...
...
This diff is collapsed.
Click to expand it.
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment
Menu
Explore
Projects
Groups
Snippets