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<!DOCTYPE html>
<html lang="en">

<head>
    <title>Help and information for virtualcityMAP</title>
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <meta charset="UTF-8" />
    <meta name="description" content="virtualcityMAP" />
    <meta name="keywords" content="virtualcityMAP, virtualcitySYSTEMS">
    <link rel="shortcut icon" href="data:image/x-icon;," type="image/x-icon">
    <link rel="stylesheet" href="../../css/vcm_info.css">
    <script src="../../lib/vcm_info_thirdparty.js"></script>
</head>

<body>
	<div class="header">
		<h2>Help and information for virtualcityMAP</h2>
	</div>
	<!-- Navigation wird nur in Desktop Ansicht gezeigt -->
	<div class="hide-for-mobile main-navigation">
		<div class="menu-box ui-scrollable">
			<a href="#allgemein" class="help-menu-button">General Information</a>
			<a href="#systemvoraussetzungen" class="help-menu-button">System Requirements</a>
			<a href="#benutzer" class="help-menu-button hidden vcs_vcm_maps_Openlayers">User Interface</a>
			<a href="#2d" class="help-menu-button hidden vcs_vcm_maps_Cesium">2D-Map View</a>
			<a href="#3d" class="help-menu-button hidden vcs_vcm_maps_Cesium">3D-Map View</a>
			<a href="#oblique" class="help-menu-button hidden vcs_vcm_maps_Oblique">Oblique-Map View</a>
			<a href="#einstellungen" class="help-menu-button">Settings</a>
			<a href="#filter" class="help-menu-button hidden vcs_vcm_widgets_legend_Legend">Content</a>
			<a href="#suche" class="help-menu-button hidden vcs_vcm_widgets_search_Search">Search Function</a>
			<a href="#shadow" class="help-menu-button hidden vcs_vcm_widgets_Shadow">Shadow</a>
			<a href="#query" class="help-menu-button hidden vcs_vcm_widgets_Query">3D Object Query</a>
      <a href="#pdf" class="help-menu-button hidden vcs_vcm_widgets_PDFCreator">PDF Export</a>
			<a href="#export" class="help-menu-button hidden vcs_vcm_widgets_Export">Export Widget</a>
			<a href="#drawing" class="help-menu-button hidden vcs_vcm_widgets_Drawing">Drawing Widget</a>
      <a href="#planning" class="help-menu-button hidden vcs_vcm_widgets_Planning">Planning Widget</a>
      <a href="#flights" class="help-menu-button hidden vcs_vcm_widgets_Flight">Camera Flights</a>
      <a href="#measurement" class="help-menu-button hidden vcs_vcm_widgets_Measurement">Measuring tool</a>
      <a href="#obliqueMeasurement" class="help-menu-button hidden vcs_vcm_widgets_Measurement">Measuring tool in the Oblique map</a>
      <a href="#measurement2Dmap" class="help-menu-button hidden vcs_vcm_widgets_Measurement">Measuring tool in the 2D map</a>
      <a href="#measurement3Dmap" class="help-menu-button hidden vcs_vcm_widgets_Measurement">Measuring tool in the 3D map</a>
      <a href="#heightProfile" class="help-menu-button hidden vcs_vcm_widgets_heightProfile_HeightProfile">Height profile tool</a>
      <a href="#advancedWalkMode" class="help-menu-button hidden vcs_vcm_widgets_AdvancedWalkMode">Extended Pedestrian Mode</a>
      <a href="#transpTerrain" class="help-menu-button hidden vcs_vcm_widgets_TransparentTerrainMode">Transparent Terrain Mode</a>
      <a href="#postProcess" class="help-menu-button hidden vcs_vcm_widget_postProcessStages">Filter and Effects</a>
			<a href="#navigation" class="help-menu-button hidden vcs_vcm_widgets_NavigationControls">Navigation</a>
      <a href="#troubleshooting" class="help-menu-button hidden vcs_vcm_maps_Cesium">Troubleshooting</a>
		</div>
	</div>
	<!-- ENDE: Navigation -->
	<div id="main-content">
		<div id="info-content-wrap">
			<!-- Navigations Buttons werden nur bei geringen Auflösungen angezeigt -->
			<div class="help-menu-toggler">
        <span>General Information</span>
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container für Inhaltstext: Bitte hier immer eine neue id vergeben und diese entsprechend in der Desktop
			Navigation im Link eintragen -->
			<div id="allgemein" class="content-box">
				<h3>General Information</h3>
				<p>This application is based on the virtualcityMAP technology of virtualcitySYSTEMS. It contains, depending on
          the configuration, an integrated viewer for oblique images, 2D maps and 3D maps. In case of any questions do
          not hesitate to contact your contact person at virtualcitySYSTEMS.
        </p>
				<hr class="hide-for-mobile">
			</div>
			<!-- ENDE: Container Inhaltstext -->
			<!-- Navigations Button -->
			<div class="help-menu-toggler">
        System Requirements
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="systemvoraussetzungen" class="content-box">
				<h3>System Requirements</h3>
				<p>
          The virtualcityMAP can be used from any computer or workstation with a modern browser which enables the
          execution of JavaScript and WebGL. WebGL is an API for rendering 3D computer graphics within a browser without
          the use of plug-ins. It is activated in all modern browsers since 2011. Internet Explorer supports WebGL from
          version 11. Microsoft Edge supports WebGL from version 0.95.
        </p>
				<p>
          There is an official website to test if your browser supports WebGL:
          <a href="http://get.webgl.org" target="_blank">http://get.webgl.org</a>.
				</p>
				<p>
          Wikipedia provides a list of supporting browsers:
          <a href="https://en.wikipedia.org/wiki/WebGL" target="_blank">https://en.wikipedia.org/wiki/WebGL</a>.
				</p>
				<hr class="hide-for-mobile">
			</div>
			<!-- ENDE: Container Inhaltstext -->
			<!-- Navigations Button -->
			<div class="help-menu-toggler">
        User Interface
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="benutzer" class="content-box">
				<h3>User Interface</h3>
				<p>
					<img src="../../img/map_en.png" width="1920" height="1080" alt="Map Overview" class="scale border">
				</p>
				<p>
          In the <strong>map-window</strong> of the application next to the search bar there is the navigation-control
          as well as the vertical control-elements.
        </p>
        <p><strong>Navigation-Control</strong></p>
        <p>
          <img src="../../img/navigation.jpg" height="140" width="120" alt="Navigations-Rose" class="single-left">
          By clicking the arrows in the navigation control it is possible to navigate to the corresponding direction via
          mouse click. By clicking the N-symbol the map is oriented towards north. When clicking the eye-symbol the map
          starts to rotate around the current view. When clicking the eye-symbol again the rotation will be stopped.
          This function is available in the 3D map only.<br> The horizontal control elements, located below the
          navigation control, allow to tilt the view as well as to zoom in and out.
        </p>
        <p class="clear-both">
          <br>
          <strong>Pedestrian Mode</strong>
        </p>
        <p>
          <span class="control-box-btn walkmode single-left"></span>
          Explore the city model in pedestrian mode by first selecting the figure and then placing it in the map.
          You can then use the arrow keys on the keyboard to simulate steps forward, back, left and right. By holding
          down the right mouse button, you can rotate the figure in the desired direction. Thus, a free movement on the
          terrain is obtained.
        </p>
        <p class="clear-both">
          The control panel in the pedestrian mode also allows you to adjust the viewing angle and
          the height of the view over the terrain. To end the pedestrian mode, click on the figure again to deselect it.
        </p>
        <p>
          <br>
          <strong>Control-Elements</strong>
          <br><br>
          The control elements in the right handed vertical pane provide additional functionality.
        </p>
        <p>
          <span class="widget-button single-left white font-icon fa fa-home"></span>
          By clicking the <b>home-button</b> the application returns to the start view-point.
        </p>
        <p class="clear-both">
          <span class="widget-button single-left white font-icon vcm-btn-map-Oblique"></span>
          <span class="widget-button single-left white font-icon vcm-widget-btn-map Openlayers"></span>
          <span class="widget-button single-left white font-icon vcm-widget-btn-map Cesium"></span>
          By clicking one of the <b>OB/2D/3D-buttons</b> the user can switch between the Oblique-, 2D- and 3D-view.
        </p>
        <p class="clear-both">
          <span class="widget-button single-left white font-icon fa fa-th"></span>
          If certain widgets (export, query, etc) are configured for this virtualcityMAP, those can be activated by
          clicking the functions-icon with the raster symbol. The available widgets are explained separately.
        </p>
        <p class="clear-both">
          <span class="widget-button single-left white font-icon fa fa-map"></span>
          A click on the map-symbol opens the 2D overview map.
          The overview map shows the current view in a larger area. In addition, the position of the camera is
          visualized. Thus, this widget facilitates an easier orientation in the map. If the overview-map is activated
          in the oblique view, the oblique images' outer rings are visualized in the overview-map additionally.
				</p>
				<p class="clear-both">
          <br>
          <strong>Selection of Objects</strong>
          <br><br>
          A single building can be selected by a left-click. It will be colored red. If there are additional information
          available for this building, those will be provided in an information-balloon. A click on an empty region
          (e.g. the terrain) deselects the building.<br> Multiple buildings can be selected by using the combination
          <i>Ctrl+Click</i>. The selected buildings will be colored blue. This function may be used to highlight certain
          buildings. It is used by the export widget, too. If multiple buildings are selected, they need to be
          deselected individually.
				</p>
				<p>
          <br>
          <strong>Footer</strong>
          <br><br>
          The footer contains the imprint as well as the data protection notice. Some applications may
          provide the coordinates of a clicked positions in the footer. In the oblique view the footer contains the name
          of the current oblique images. Additionally, the footer may contain copyright statements for certain layers.
        </p>
				<hr class="hide-for-mobile">
			</div>
			<!-- ENDE: Container Inhaltstext -->
			<!-- Navigations Button -->
			<div class="help-menu-toggler hidden vcs_vcm_maps_Openlayers">
        2D-Map View
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="2d" class="content-box hidden vcs_vcm_maps_Openlayers">
				<h3>2D-Map View</h3>
				<p>The 2D-map view provides the following navigation options:</p>
				<p><strong>Navigation in the map:</strong></p>
				<table width="100%" border="1">
					<tbody>
						<tr class="head">
							<td>&nbsp;</td>
							<td><strong>... by mouse</strong></td>
							<td><strong>... by keyboard</strong></td>
						</tr>
						<tr>
							<td>Map pan</td>
							<td>Left mouse click and pull map</td>
							<td>Press arrow keys to navigate to the corresponding direction</td>
						</tr>
						<tr>
							<td>Zoom in / Zoom out</td>
							<td>Zoom in or out by spinning the mouse wheel</td>
							<td>Press plus or minus key</td>
						</tr>
					</tbody>
				</table>
				<hr class="hide-for-mobile">
			</div>
			<!-- ENDE: Container Inhaltstext -->
			<!-- Navigations Button -->
			<div class="help-menu-toggler hidden vcs_vcm_maps_Cesium">
        3D-Map View
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="3d" class="content-box hidden vcs_vcm_maps_Cesium">
				<h3>3D-Map View</h3>
				<p>
          The 3D-map view visualizes a terrain based on the open-source technology
          <a href="https://cesiumjs.org/" target="_blank">Cesium</a>. The same terrain texture is used as in the 2D
          view. If there are additional layers, these can be activated in the filter menu.
        </p>
					<p><strong>Navigation in the map:</strong></p>
					<table width="100%" border="1">
						<tbody>
							<tr class="head">
								<td>&nbsp;</td>
								<td><strong>... by mouse</strong></td>
								<td><strong>... by keyboard</strong></td>
							</tr>
							<tr>
								<td>Map pan</td>
								<td>Left mouse click and pull map</td>
								<td>Press arrow keys to navigate to the corresponding direction</td>
							</tr>
							<tr>
								<td>Tilt view</td>
								<td>Press mouse wheel and move mouse front or back</td>
								<td>Press 'Page Up' resp. 'Page Down' key</td>
							</tr>
							<tr>
								<td>Rotate view</td>
								<td>Press mouse wheel and move mouse to the left or right</td>
								<td>Press 'Home' resp. 'End' key</td>
							</tr>
              <tr>
							  <td>Zoom in / Zoom out</td>
							  <td>Zoom in or out by spinning the mouse wheel</td>
							  <td>Press plus or minus key</td>
              </tr>
						</tbody>
					</table>
				<hr class="hide-for-mobile">
			</div>
			<!-- ENDE: Container Inhaltstext -->
			<!-- Navigations Button -->
			<div class="help-menu-toggler hidden vcs_vcm_maps_Oblique">
        Oblique View
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="oblique" class="content-box hidden vcs_vcm_maps_Oblique">
				<h3>Oblique View</h3>
				<p>
          The oblique view shows a single oblique image. The selection of the visualized image is done by its spatial
          reference.
				</p>
        <p>
          Within the oblique view the navigation control can be used to change the viewing direction. If the
          overview-map is activated, the oblique images' outer rings are visualized in the overview-map additionally.
          <br/> A click on the functions-icon (raster symbol) opens a menu providing the measurement widgets (horizontal
          and height measurement). A click on the widget's icon activates the widget. The measurement widgets for
          oblique image are described separately.
				</p>
				<hr class="hide-for-mobile">
			</div>
			<!-- ENDE: Container Inhaltstext -->
			<!-- Navigations Button -->
			<div class="help-menu-toggler">
        Settings
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="einstellungen" class="content-box">
				<h3>Settings</h3>
				<p>
          A click on the 'Settings' icon in the header of the application opens up a settings menu. It allows to change
          the settings of the virtualcityMAP.
        </p>
        <p class="hide-for-mobile">
          <img src="../../img/settings_header_de.jpg" height="249" width="1920" class="scale border" alt="Settings">
        </p>
        <p><strong>Language Setting</strong></p>
        <p>
          The selection of a language from the drop-down menu changes the application's language.
        </p>
				<div class="hidden vcs_vcm_widgets_displayQuality">
					<p><strong>Rendering Settings</strong></p>
          <img src="../../img/settings_rendering_en.jpg" height="740" width="345" class="float-left single-image"
               style="width: 250px; height: auto;" alt="Render Settings">
					<p>
            With the <i>Display Quality Widget</i> of the virtualcityMAP, the user is able to change the
            application's visualization quality. The star-symbols represent predefined quality settings (high, medium,
            low), which can be activated by a click.
          </p>
          <p>
            If the option 'Advanced Quality Settings' is available, the user is able to specify advanced settings.
          </p>
          <p>
            The dialog provides the following options:
          </p>
          <table border="1">
            <tbody>
            <tr class="head">
              <td style="width: 20%;">Option</td>
              <td>Description</td>
            </tr>
            <tr>
              <td>FXAA</td>
              <td>Selection if the Fast Approximate Anti-Aliasing algorithm (FXAA) will be used for anti-aliasing.</td>
            </tr>
            <tr>
              <td>SSE</td>
              <td>
                Defines the Screen Space Error (SSE) factor of the map, which will be multiplied with the map's SSE
                value.
              </td>
            </tr>
            <tr>
              <td>Fog</td>
              <td>Selection if fog shall be used. Fog will reduce sighting distance but enhance performance.</td>
            </tr>
            <tr>
              <td>Fog Density</td>
              <td>Defines the factor which will be multiplied with the map's fog density value.</td>
            </tr>
            <tr>
              <td>Fog SSE</td>
              <td>Defines the factor which will be multiplied with the fog's SSE value.</td>
            </tr>
            <tr>
              <td>Resolution-Scale</td>
              <td>
                Scale factor of the application's resolution. A value of 1 adopts the resolution of the browser. This
                correlates to the best quality. A higher value reduces the resolution, e.g. with a value of 2 only 1/4
                of pixels will be rendered.
              </td>
            </tr>
            <tr>
              <td>Layer SSE</td>
              <td>Defines the factor which will be multiplied with the SSE value of the corresponding layer.</td>
            </tr>
            </tbody>
          </table>
          <p><br>
            <strong>Filter and Effects</strong>
          </p>
          <p>
            If Post rendering is activated, various effects can be applied to the map display. Adjustments of the filter
            quality can be made with the “+” symbol.
          </p>
				</div>
				<hr class="hide-for-mobile">
			</div>
			<!-- ENDE: Container Inhaltstext -->
			<!-- Navigations Button -->
			<div class="help-menu-toggler hidden vcs_vcm_widgets_legend_Legend">
        Content
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="filter" class="content-box hidden vcs_vcm_widgets_legend_Legend">
				<h3>Content</h3>
				<p>
          A click on the 'Content' icon in the header of the application opens up a map key with thematically sorted
          information. The map key allows to activate resp. deactivate layers and predefined view points. Depending on
          the activated map view (2D, 3D, or oblique) it may be possible to activate resp. deactivate different layers.
				</p>
				<p>
					The filter menu can be moved from the center to left side of the application and vice versa by clicking the
          arrow symbol. It is possible to navigate in the map only if the filter menu is located on the left side of the
          application.
				</p>
				<p>
					<img src="../../img/content.png" width="1919" height="972" alt="Contents" class="scale border">
				</p>
				<p>
          Additionally, the filter menu provides the following functions:
        </p>
				<ol>
					<li>
						<strong>Create PDF</strong><br />
            This function allows to save the current map extract with the current markers and information as a PDF file.
						<br />
          </li>
					<li>
						<strong>Create Link</strong><br />
            This function allows to create a link pointing to the current map extract with the activated layers. A click
            on the 'copy' symbol left to the link copies the link into the clipboard.<br />
          </li>
					<li>
						<strong>Reset filter and settings</strong><br />
            Resets all changes made in the filter menu.
          </li>
				</ol>
				<hr class="hide-for-mobile">
			</div>
			<!-- ENDE: Container Inhaltstext -->
			<!-- Navigations Button -->
			<div class="help-menu-toggler hidden vcs_vcm_widgets_search_Search">
        Search Function
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="suche" class="content-box hidden vcs_vcm_widgets_search_Search">
				<h3>Search Function</h3>
				<p>
          If the search plugin was added to the virtualcityMAP, it is possible to look for addresses or key words. The
          search box may support the user by providing suggestions (e.g. key words, company or street names) to complete
          the query.
				</p>
				<hr class="hide-for-mobile">
			</div>
			<!-- ENDE: Container Inhaltstext -->
			<!-- Navigations Button -->
			<div class="help-menu-toggler hidden vcs_vcm_widgets_Shadow">
        Shadow
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="shadow" class="content-box hidden vcs_vcm_widgets_Shadow">
				<h3>Shadow</h3>
				<p>
          <span class="control-box-btn fa-adjust float-left"></span>
          The shadow widget appears next to the navigation control. A click onto the icon activates the shadow on the
          map and opens a slider to change the day time.
        </p>
        <p>
          <span class="control-box-btn fa-wrench float-left"></span>
          A click on the shadow settings button opens up a menu to select the exact date and daytime of the simulated
          shadow.
				</p>
				<hr class="hide-for-mobile">
			</div>
			<!-- ENDE: Container Inhaltstext -->
			<!-- Navigations Button -->
			<div class="help-menu-toggler hidden vcs_vcm_widgets_Query">
        3D Object Query
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="query" class="content-box hidden vcs_vcm_widgets_Query">
				<h3>3D Object Query</h3>
				<p>
          <span title="Gebäude finden" class="widget-button single-left font-icon">
          <span class="fa-building-o stack-building"></span>
          <span class="fa-search stack-second-icon"></span>
        </span>
          With the <i>3D Object Query</i> widget of the virtualcityMAP, it is possible to search for 3D objects in the
          underlying database via a Web Feature Service (WFS).
          The Query Widget can be found within the Control Elements inside the Widget Collection.
        </p>
        <p>
          If predefined queries are available these can be selected in the drop-down menu. In addition, it is possible
          to define free queries. In order to do this, an object type (e.g. _CityObject, Building, Bridge, etc.) to be
          searched for needs to be selected first. Moreover, it is possible to add attribute and/or geometry filters to
          the query.
        </p>
				<p>
					<b>The attribute filter</b>
          allows to specify the query in more detail with attributes corresponding to the selected object type. An
          attribute filter consists of an attribute, an operator, and a value. The available operators depend on the
          attribute's data type.
        </p>
        <ul>
          <li>
            The operator of a numerical attribute (e.g. bldg:yearOfConstruction) may be greater, smaller, (not) equal,
            or an interval query.
          </li>
          <li>
            The operator of a string attribute may be (not) equal or like.
          </li>
          <li>
            If a generic attribute is selected the attribute's name needs to be provided, too.
          </li>
        </ul>
				<p>
					<b>The geometry filter</b>
          allows to constrain the query spatially. A geometry filter consists of an operator, a geometry and possibly a
          distance. The available operators are <i>intersects</i>, <i>within</i>, and<i>dwithin</i>.
        </p>
        <ul>
          <li>
            If <i>intersects</i> is selected, the query will look for all objects intersecting with the
            defined geometry (and matching the attribute filter).
          </li>
          <li>
            If <i>within</i> is selected, the query will look for objects within the defined geometry.
          </li>
          <li>
            If <i>dwithin</i> is selected, the query will look for objects that are within the defined distance to the
            geometry.
          </li>
        </ul>
        <p>
          It is possible to define the following geometry types: point, line, polygon, bounding box (rectangle). By
          clicking the 'X' symbol an already defined geometry can be deleted.
        </p>
				<p class="inline-block">
          <img src="../../img/boundingbox_query.png" width="545" class="float-left single-image" style="width: 200px;"
               alt="Bounding Box Query">
          <span class="infobox">
            <b>Important:</b><br>
            The geometry filter does not refer to the actual object geometry but its bounding box. The bounding box is
            a (imaginary) rectangle, which completely encloses the object in the north direction of view.
            The figure beside shows an example.
          </span>
				</p>
        <p class="clear-both">
				  <b>Combination filters</b> allow the two filters to be interleaved. It is also possible to nest the combined
          query with other combined queries. The queries can thus be designed as complex as desired.<br>
          Sample question: "Which buildings in Schillerkiez have a building height of more than 25 m<sup>2</sup>"<br>
          Attribute filter: bldg: measuredHeight > 25<br>
          Geometry filter: Polygon drawn around the Schillerkiez<br>
				</p>
				<p>
					By clicking 'Start Query' the defined query is sent to the WFS. If the query was processed successfully, the
          number of objects matching the filter conditions will be displayed. The user is able to add the objects to the
          map (colouring the found objects), to replace objects found in previous queries by these ones, to zoom to the
          found objects, and to clear the colouring resp. selection of buildings. The affected objects are listed below
          and can be selected individually. Click on an object in the list to zoom on the corresponding model.
        </p>
				<p> The following figure shows the result of a query of buildings with the "bldg: measuredHeight> 25" attribute
          that intersects the defined polygon (orange). It can be seen that ten buildings correspond to the defined
          filters.
				</p>
        <img src = "../../img/schillerkiez_en.png" width="1026" height="947" class="scale border"
             alt="Screenshot Object Query example">
				<hr class="hide-for-mobile">
			</div>
			<!-- ENDE: Container Inhaltstext -->
      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_widgets_PDFCreator">
        PDF Export
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="pdf" class="content-box hidden vcs_vcm_widgets_PDFCreator">
        <h3>PDF Export</h3>
        <p>
          A PDF of the application can be created in the widget menu or under Contents, which contains the current view
          and, depending on the configuration, can be enriched with additional information in the backend.
        </p>
        <p>
          Please note that the section is created independently of the screen/window size. Instead, it is created in
          16:9 format starting from the center of the view. Therefore, it is possible that the view of the resulting PDF
          differs from the displayed view.
        </p>
        <img src="../../img/pdf-export/form-pdf-export_en.jpg" height="330" width="265" class="border float-right"
             alt="Example of PDF Export Settings" />
        <p>
          For the <b>Paper Size</b>, the DIN sizes A5 to A2 can be selected.
        </p>
        <p>
          The <b>DPI (Dots Per Inch)</b> number determines the resolution of the map section. Please note that a value
          of 4096 x 4096 pixels (Internet Explorer 2048 x 2048 pixels) cannot be exceeded. Means, for example, that a
          set page size of A2 landscape format in combination with 600 dpi cannot be output. Instead, the highest
          possible resolution level is used.
        </p>
        <p>
          Both the format and the DPI number have an influence on the resulting size of the PDF and on the creation time.
        </p>
        <p>
          The <b>Orientation</b> can be chosen between portrait and landscape format. The size of the image is
          correspondingly smaller when the portrait format is used.<br>
          The pixel size resulting from the default setting (portrait, A4, 300 dpi) is 2055 x 933 pixel.<br>
          The combined setting landscape, A4 and 300 dpi results in a size of 3402 x 1370 pixel.
        </p>
        <p>
          If a <b>Title Input Field</b> has been configured in the backend, any title can be entered here. If this is
          left empty, the title of the application is used.
        </p>
        <p>
          If an <b>Annotation Field</b> has been configured in the backend, annotations can be entered in this field.
        </p>
        <p>
          By clicking the <b>Create PDF</b> button, a PDF is directly created and downloaded and named map.pdf.
        </p>
        <div class="inline-block">
          <img src="../../img/pdf-export/screen-pdf-export_en.jpg" width="600" height="430" class="scale border"
               alt="Screenshot of an exported PDF file" />
        </div>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->

			<!-- Navigations Button -->
			<div class="help-menu-toggler hidden vcs_vcm_widgets_Export">
        Export
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="export" class="content-box hidden vcs_vcm_widgets_Export">
				<h3>Export</h3>
				<p>
          <span class="widget-button single-left white font-icon fa fa-download"></span>
          With the <i>Export</i> widget of the virtualcityMAP, it is possible to export 3D objects from the underlying
          database.
				</p>
				<p>
          There are two options in order to select the objects that shall be exported:<br> <i>Object selection</i> and
          <i>area selection</i>. Object selection means that objects are selected directly, e.g. as a result of a 3D
          object query or by mouse clicks, use Ctrl + Left Click to add or remove buildings to your selection. The area
          selection allows the user to select the objects to be exported based on a spatial extent. For that, a geometry
          (polygon or bounding box) needs to be defined. The objects whose centre points are contained within this
          geometry will be exported. The user is also able to upload a geojson file or export the selection shape after
          drawing.
				</p>
				<p>
          As the export process can take several hours, the user needs to provide an email address. When the export
          process is finished a download URL pointing to the exported data will be sent to this email address.
				</p>
				<p>
          Some additional  settings need to be provided: Export format, LoD level, and thematic CityGML classes.
          Depending on the selected format textures may be available. The CityGML format supports all top level CityGML
          thematic classes for export, however, other formats are limited. A click on 'Send request' will start the
          export process.
				</p>
				<p>
          The following figure shows an example definition of an export process in which eight buildings are selected.
          As the export format <i>CityGML</i>, as LoD level <i>LoD 3</i>, and as thematic classes <i>Building</i> as
          well as <i>GenericCityObject</i> are selected. The objects will be exported with textures (appearance theme:
          rgbTexture).
				</p>
        <div class="inline-block">
          <img src="../../img/export/export_en.jpg" width="900" height="830" class="scale border"
               alt="Screenshot Export Form">
        </div>
        <p>
          Should your export not contain the expected objects, please contact the 3D Maps administrator for guidance.
        </p>
        <hr class="hide-for-mobile">
      </div>
			<!-- ENDE: Container Inhaltstext -->

      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_widgets_Drawing">
        Drawing tools
        <i class="fa fa-angle-right fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="drawing" class="content-box hidden vcs_vcm_widgets_Drawing">
        <h3>Drawing tools</h3>
        <p>
          <b>General information</b>
        </p>
        <p>
          <span class="widget-button single-left white font-icon fa fa-paint-brush"></span>
          The drawing widget allows the user to draw simple as well as complex objects in the context of the environment
          model. It can be activated by clicking on the icon shown in the widget selection.
        </p>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/drawing/drawing-overview-en.jpg" height="382" width="353" class="scale border"
                 alt="Overview drawing tools">
          </div>
        </div>
        <p>
          The drawing widget is divided into three areas. In the upper part the different drawing modes can be selected
          via the corresponding buttons. The buttons for object modification, transformation or import/export interface
          are located directly below. Below the buttons are the tabs where the settings for the different styles and
          manifestations can be set.
        </p>
        <p><br>
          <b>Drawing objects</b><br><br>
          Objects can be drawn in different ways. Besides the "classic" geometry types like point, line and polygon the
          drawing of bounding boxes, circles and rectangles is supported. The drawing mode for the desired geometry type
          is set via the corresponding selection in the upper part of the drawing widget.
        </p>
        <p>
          Points are set by simply clicking on the desired position on the map. A line is drawn by setting its
          supporting points. To close the line, the last fulcrum is set with a double-click. Alternatively, the drawing
          can be stopped by clicking the hook button. A polygon is drawn similar to a line. However, if the last polygon
          point is set, the polygon is automatically closed by a line to the first polygon point.
        </p>
        <p>
          Circles are drawn by setting a circle center point in a first click and an additional second point indicating
          the radius. Bounding boxes are created by setting the upper left and lower right corners. They are always
          oriented to the north. Rectangles with any orientation can be drawn by three points. The first two points
          indicate the direction. The third point can be used to define the width of the rectangle based on this
          "baseline". Text labels are positioned by setting a point in the map.
        </p>
        <p class="clear-both"></p>
        <div class="inline-block image-wrapper border">
          <b>Point</b><br>
          <img src="../../img/drawing/drawing-point.jpg" height="400" width="500" class="scale"
               alt="Punkt Stil Werkzeuge" />
        </div>
        <div class="inline-block image-wrapper border">
          <b>Line</b><br>
          <img src="../../img/drawing/drawing-line.jpg" height="400" width="500" class="scale"
               alt="Linien Stil Werkzeuge" />
        </div>
        <div class="inline-block image-wrapper border">
          <b>Polygon</b><br>
          <img src="../../img/drawing/drawing-polygon.jpg" height="400" width="500" class="scale"
               alt="Polygon Werkzeug" />
        </div>
        <div class="inline-block image-wrapper border">
          <b>Bounding Box / Rectangle</b><br>
          <img src="../../img/drawing/drawing-bbox.jpg" height="400" width="500" class="scale"
               alt="BoundingBox Werkzeug" />
        </div>
        <div class="inline-block image-wrapper border">
          <b>Circle</b><br>
          <img src="../../img/drawing/drawing-circle.jpg" height="400" width="500" class="scale"
               alt="Kreis Werkzeug" />
        </div>
        <div class="inline-block image-wrapper border">
          <b>Text lable</b><br>
          <img src="../../img/drawing/drawing-text-lable-en.jpg" height="400" width="500" class="scale"
               alt="Textlabel Werkzeug" />
        </div>
        <p><br>
          <b>Altitude mode</b>
        </p>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/drawing/drawing-level-en.jpg" height="201" width="353" class="scale border"
                 alt="Altitude mode settings" />
          </div>
        </div>
        <p>
          Two height modes are available for drawing objects, which can be selected via the radio buttons. In the
          "<b>Ground level</b>" mode, the objects are drawn directly on the terrain. In "<b>Absolute</b>" mode, objects
          can be drawn on existing objects.
        </p>
        <img src="../../img/drawing/drawing-level-absolute.jpg" height="250" width="400" class="border float-right"
             alt="Example for altitude mode on absolute" />
        <p class="clear-both"><br>
          <b>Edit and Transform Objects</b>
        </p>
        <p>
          <img src="../../img/drawing/drawing-select-buttons.jpg" height="51" width="91" class="single-left"
               alt="Select Buttons" />
          Two modes are available for editing objects. The "Hand button" takes you to the mode for moving and
          transforming objects. The second button takes you to the mode for editing objects. After a mode has been
          selected, objects can be selected in the map and edited according to the functions of the mode.
        </p>
        <p>
          The individual functions of the modes are described below:
        </p>
        <div class="inline-block image-wrapper border" style="width: auto;">
          <b>Move and Transform</b><br>
          <img src="../../img/drawing/drawing-help-transform-en.jpg" height="345" width="313" alt="" class="scale" />
        </div>
        <div class="inline-block image-wrapper border" style="width: auto;">
          <b>Edit</b><br>
          <img src="../../img/drawing/drawing-help-edit-en.jpg" height="115" width="313" alt="" class="scale" />
        </div>
        <p class="clear-both"><br>
          <b>Extrusion</b>
        </p>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/drawing/drawing-extrusion-en.jpg" height="155" width="352" class="scale border" alt="" />
          </div>
        </div>
        <p>
          In order to generate solid bodies from flat objects, these can be extruded at any height. To do this, an
          object is selected in edit mode. The button for specifying the extrusion height appears.
        </p>
        <p>
          In some cases it can be useful for visualization purposes not only to extrude objects in height, but also to
          extend them in depth. Especially on steep slopes "floating" buildings can be avoided.
          The extrusion depth can be edited by altering the height of the "skirt".
        </p>
        <p>
          All objects can also be placed on the terrain.
        </p>
        <p class="clear-both">
          <b>
            Import / Export
          </b>
        </p>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/drawing/drawing-import-export-en.jpg" height="146" width="354" class="scale border" alt="" />
          </div>
        </div>
        <p>
          Drawn objects are only valid for the current browser session. To persist these, objects can be exported in
          GeoJSON format and then re-imported. It is possible to export only the currently selected objects or all
          drawn objects.
        </p>
        <p class="clear-both">
          <b>Styles (texture, line, font, point)</b>
        </p>
        <p>
          The appearance of the geometries can be set before drawing. Geometries can subsequently be changed in the
          editing mode.
        </p>
        <p>
          <b>Texture Style</b>
          <img src="../../img/drawing/drawing-stil-texture-en.jpg" height="141" width="352" class="float-left border" alt="" />
          <br><br>
          In the "Texture Style" tab you can determine the opacity color and the opacity of the areas. In addition to
          predefined basic maps, any color tone can be selected via RGB values.
        </p>
        <p class="clear-both">
          <b>Lines Style</b>
          <img src="../../img/drawing/drawing-stil-line-en.jpg" height="165" width="352" class="float-left border" alt="" />
          <br><br>
          For line geometries, line thickness can be specified in addition to line color and opacity.
        </p>
        <p class="clear-both">
          <b>Text Formatting</b>
          <img src="../../img/drawing/drawing-stil-text-en.jpg" height="342" width="352" class="float-left border" alt="" />
          <br><br>
          Text labels can be created in different fonts and sizes. The text can be displayed in <b>bold</b>,
          <i>italic</i> or normal. The text color and its opacity can also be defined individually.
          <br><br>
          It is possible to surround the text with aborder. This can be activated or deactivated by pressing the
          "Remove text border" button. A choice of colours is also possible here.
        </p>
        <p class="clear-both">
          <b>Point Style</b>
          <img src="../../img/drawing/drawing-stil-point-en.jpg" height="475" width="352" class="float-left border" alt="" />
          <br><br>
          For points, the desired radius, fill color and line border color can be determined. Optionally the line border
          can be set. The "Select Icon" button can be used to use predefined symbols as point markers.
        </p>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->

      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_widgets_Planning">
        Planning
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="planning" class="content-box hidden vcs_vcm_widgets_Planning">
        <h3>Planning</h3>
        <p>
          <img src="../../img/planning_button.png" class="float-left" alt="Planning Button">
          The <i>Planning</i> widget allows to upload planning models into the virtualcityMAP. In conjunction with the
          Shadow widget it is possible to simulate the shadow of planning models.
        </p>
        <p class="clear-both">
          In order to use the planning widget the user needs to authenticate with a valid username and password. The
          user credentials are defined in the administration area of the planning widget. When logged in, the user will
          see an overview of existing projects to which the user has access to. In addition, it is possible to create
          new projects. In order to create a new project a project name needs to be given. Optionally, a project
          description can be given. Moreover, when a user is logged in, a 'Logout' button appears in the top-right
          corner of the virtualcityMAP. The button allows to logout of the planning widget.<br><br>
          <img src="../../img/planner/planner-start-en.jpg" height="200" width="1132" class="scale border"
               style="max-width: 1132px" alt="Project list" />
        </p>
        <p>
          A click onto the <b>project's name</b> in the left column allows to edit the project.
          It is possible to change the access permissions, to edit the project description, and to delete the project.
          <!--
          A click onto the 'pen'
          symbol next to the project name allows to work with the project (upload resp. delete models, hide objects, etc.).
          -->
          <br><br>
          When the <b>pen symbol</b> was clicked, it is possible to work with the project.
          <br><br>
          These functions are explained below.
        </p>
        <div class="image-box">
          <div class="sketch" style="max-width: 358px;">
            <img src="../../img/planner/planning_all_objects_en.jpg" width="358" class="border scale" alt="Planning">
          </div>
        </div>
        <p>
          The currently activated button is highlighted in green.
        </p>
        <ul class="inline-block">
          <li><a href="#projectlistview">Go back to the project list</a></li>
          <li>
            <a href="#objectlist">Show a list of available objects</a>
            <ul>
              <li><a href="#dataImport">Data Import/Export</a></li>
              <li><a href="#editObject">Edit 3D Models</a></li>
              <li><a href="#layerEditor">Edit vector layers in Layer Editor</a></li>
              <li><a href="#drawing">Create/edit drawings</a></li>
            </ul>
          </li>
          <li><a href="#hideobjects">Hide objects on the map</a></li>
          <li><a href="#createFlight">Create camera flights</a></li>
          <li><a href="#createViewpoint">Creating Viewpoints</a></li>
          <li><a href="#addComment">Insert Comments</a></li>
        </ul>
        <p id="projectlistview" class="clear-both">
          <span class="widget-button single-left dark font-icon fa fa-list"></span>
          <b>Back to the project list</b><br>
          By selecting the first button, you return to the project list.
        </p>
        <p id="objectlist" class="clear-both">
          <span class="widget-button single-left dark font-icon">
            <span class="fa-building-o stack-building dark"></span>
            <span class="fa-plus-circle stack-second-icon plus"></span>
          </span>
          <b>Show available objects</b><br>
          It is possible to add new 3D models to the virtualcityMAP as well as to edit or delete models from the
          project. A new 3D object can be added by clicking the corresponding button. This opens up a file browser
          window, in order to select a file containing the 3D object that shall be uploaded. The upload process will be
          started automatically after clicking 'open'. At the moment the planning widgets supports glTF, glb, COLLADA,
          zip, and KMZ files.<br><br>
          When clicking the 3D object's name the map view will be centered at this object. A click onto the waste bin
          symbol deletes the object from the project. The 3D object can be edited after clicking the pen symbol.
          <!--
          If the placement-mode is activated <img src="../../img/planning_placement_button.png" style="height:25px" />, a click
          into the map replaces the object to the clicked position.
          By clicking the magnifier symbol the camera zooms to the selected object.
          Moreover, it is possible to translate (x, y, and z direction), to scale, to rotate,
					to pitch, and to roll the object as well as to add a description.
					-->
        </p>
        <p id="hideobjects">
          <b>Hide objects</b>
        </p>
        <div class="image-box">
          <div class="sketch" style="max-width: 355px;">
            <img src="../../img/planner/planning-hide-objects-en.jpg" width="355" class="border scale" alt="Hide Objects">
          </div>
        </div>
        <p>
          The planning module of the map allows users to hide 3D objects of the map context during planning. Trees,
          buildings, etc. can be virtually removed for planning purposes. Thus the planning can be realized in existing
          buildings and after "virtual demolition".
        </p>
        <p>
          Hidden objects are displayed in a list with their IDs. A click on the eye next to the ID shows the object in
          the map again and deletes it from the list of objects to be hidden. If you move the mouse over the object list,
          the hidden objects are temporarily displayed in the map and provided with a red highlight style.
        </p>
        <!--
        <p>
          <span class="widget-button single-left dark font-icon">
            <span class="fa-building-o stack-building dark"></span>
            <span class="fa-eye-slash stack-second-icon plus"></span>
          </span>
          <b>Hide objects</b><br>
          A click onto the button activates the menu to hide objects in the virtualcityMAP. This may be useful, if
          buildings will be demolished in the current planning. Existing buildings can be hidden, by clicking onto them.
          A click on 'Save' applies, a click on 'Cancel' discards the changes.<br><br>
          <span class="widget-button single-left sub-btn font-icon fa fa-eye-slash"></span>
          Already hidden objects can be displayed again by selecting them in the drop-down menu: Click on the button of
          the corresponding object. Again, the changes need to be applied by clicking the save button.
        </p>
        -->
        <p id="createFlight" class="clear-both">
          <span class="widget-button dark single-left widget-icon-svg-camera"></span>
          <b>Create camera flight</b><br>
          With this tool you can create virtual sightseeing flights inside the Planning module and play them in the
          application, or export them as GeoJSON.
          <br><br>
          Detailed instructions for creating a flight can be found in the section of the corresponding widget for
          creating <a href="#flights">virtual sightseeing flights</a>.
        </p>
        <p id="createViewpoint" class="clear-both"><br>
          <b>Create Viewpoint</b>
        </p>
        <div class="image-box">
          <div class="sketch" style="max-width: 351px;">
            <img src="../../img/planner/planner-viewpoint-en.jpg" height="438" width="351" class="border scale" alt=""/>
          </div>
        </div>
        <p>
          The ability to create viewpoints in the Planner environment allows the user to define different viewpoints in
          the context of projects.<br>
          These viewpoints are displayed next to the vector levels and flights in the legend. In addition, the views
          defined here can be used, for example, in the flight widget to reach the predefined points.<br>
          By clicking on "Create new viewpoint", the respective viewpoint at which the user is currently located is used.
        </p>
        <p>
          The editing the name and the fine adjustment of the viewpoint can be done by clicking on the pen symbol.<br>
          By activating the pedestrian mode, minor changes to the viewing angle can be made. The name and angle changes
          can be applied or discarded by clicking on the buttons next to the pedestrian mode button.
        </p>
        <p>
          With a click on the star symbol at the viewpoint you can define to which viewpoint the virtualcityMAP jumps
          when you click on the parent project.
        </p>
        <p id="addComment" class="clear-both">
          <b>Create a comment</b><br>
        </p>
        <div class="image-box">
          <div class="sketch" style="max-width: 355px;">
            <img src="../../img/planner/planner-comment-en.jpg" height="285" width="355" class="border scale" alt="" />
          </div>
        </div>
        <p>
          The planner's comment function allows you to mark planning locations and share important information between
          users. This can be processing statuses or similar.
        </p>
        <p>
          Each comment contains a title and an individual description by the author. The metadata of the comment are
          author, date and time. The position of the comment is represented by a colored marker.
        </p>
        <p>
          <img src="../../img/planner/planner-comment-balloon-en.jpg" height="145" width="497"
               class="scale float-right" style="width: 320px; height: auto;" alt="" />
          The description as well as the title are displayed in the balloon. Author, date and time are represented in
          the footer of the balloon.
          Changes made by a user are also presented in the footer, indicated by the addition "Edited" and the date/time
          of editing.
        </p>
        <p>
          The filter dropdown and selection menus can be used to show comments based on users and comment marker. Thus a selection for
          individual user comments or planning stages is possible.
        </p>
        <p>
          If the user has the appropriate permissions (which can be set in the backend of virtualcityPLANNER) to share,
          the planning can be shared with other users. This allows other users to create comments and place them on the
          map. In a shared plan, all comments are then visible to all other users with whom the plan was shared.
        </p>
        <p class="clear-both">
          <b>Edit a comment:</b><br>
          <span class="widget-button single-left sub-btn font-icon fa fa-pencil"></span>
          Clicking on the pen opens the editing window. The title, description, position and color of the marker /
          comment can be changed here by an authorized user.
        </p>
        <p>
          <b>Move a marker:</b><br>
          "ALT" + left mouse button drag the marker to the desired position.
        </p>
        <p>
          <b>Color change of a marker:</b><br>
          <img src="../../img/planner/comment-marker.jpg" height="53" width="183" alt="Set of markers" /><br>
          Selection of another marker from the bar of available markers and saving the changes.
        </p>

        <p id="dataImport"><br>
          <b>Data Import / Export</b>
        </p>
        <p>
          Data can be imported on planning and layer level by button or drag&drop.
        </p>
        <p>
          <img src="../../img/planner/data-import-project-de.jpg" height="240" width="356"
               class="border scale float-left" style="max-width: 356px;" alt="" />
          An <b>import on planning level</b> causes a corresponding level to be created for each imported file. Layers
          in this sense are vector, raster and 3D object layers.
        </p>
        <p style="margin-bottom: 0;">
          <b>Import formats:</b><br>
          The following formats can be imported natively into a planning instance:
        </p>
        <ul class="inline-block">
          <li>GeoJSON</li>
          <li>Shape as ZIP archive</li>
          <li>Collada files (DAE)</li>
          <li>KMZ</li>
          <li>GLTF / GLB</li>
          <li>GeoTIFF</li>
          <li>Other image formats like PNG, JPG</li>
        </ul>
        <p class="clear-both">
          <img src="../../img/planner/data-import-layer-de.jpg" height="509" width="355" class="border scale float-left"
               style="max-width: 355px;" alt=""/>
          An import on layer inside the layer editor is only possible for vector layers and integrates the imported
          features into this layer.
        </p>
        <p style="margin-bottom: 0;">
          <b>Import formats:</b>
        </p>
        <ul class="inline-block">
          <li>GeoJSON</li>
          <li>Shape as ZIP archive</li>
        </ul>
        <p>
          Depending on the import format, the behavior of virtualcityPLANNER varies.
        </p>
        <p>
          GeoJson & Shape files are georeferenced and are placed on the map accordingly. If there are no absolute
          elevations in these formats, they are placed over the terrain (clamp to ground) of the map. If the attribute
          olcs_extrudedHeight exists in the formats Shape / GeoJson, the objects are extruded and placed in the map.
        </p>
        <p>
          KMZ, DAE and GLTF / GLB models are processed and have to be placed manually in the map. See section
          <a href="#editObject">„3D model editing“</a>.
        </p>
        <p>
          Raster formats are processed and stored under raster layers. With the exception of GeoTIFF, these must then be
          placed manually in the map.
        </p>
        <p><br>
          <b>Export formats:</b><br>
          The virtualcityPLANNER allows you to export data at different locations.<br>
          Depending on the layer, the data can be exported as GeoJSON (vector layer) or GLTF /GLB (object layer).
          <br><br>
          Single objects (from the 3D object layer) are generally exported as GLB models.<br>
          Vector objects- or layers are generally exported as GeoJSON.
        </p>
        <p class="clear-both">
          <b>Export from the 3D object layer:</b><br>
          <img src="../../img/planner/export-icons.png" height="39" width="67" alt="" class="float-left"/>
          Left Button: Download model as GLTF / GLB model<br>
          Right Button: Download VCS configuration file for integration into vcPUBLISHER (for experts only)
        </p>

        <p id="editObject" class="clear-both inline-block"><br>
          <b>3D model editing</b><br><br>
          Once an object has been uploaded, you have the option to edit it in edit mode. An object description can then
          be added. The buttons below have the following functions:<br><br>
          <span class="inline-block">
            <img src="../../img/placemarker.png" class="single-left" alt="Placement Button">
            The object can be placed at any point by clicking into the map
          </span><br>
          <span class="clear-both inline-block">
            <img src="../../img/place_on_terrain.png" class="single-left" alt="Place onto the terrain">
            Makes it possible to set the building on the terrain
          </span><br>
          <span class="clear-both inline-block">
            <img src="../../img/zoom_to_object.png" class="single-left" alt="Zoom to Object Button">
            By clicking the magnifier symbol the camera zooms to the selected object.
          </span><br>
          <span class="clear-both inline-block">
            <img src="../../img/arrow_cross.png" class="single-left" alt="Move Object Button">
            Allows you to move the object (in X, Y, and Z directions) and enter a scale factor
          </span><br>
          <span class="clear-both inline-block">
            <img src="../../img/round_arrow.png" class="single-left" alt="Rotate/Tilt Object Button">
            Rotate and tilt the object
          </span>
        </p>
        <div class="sketch clear-both">
          <img src="../../img/planner/planning_shanghai_en.jpg" class="scale border" alt="Screenshot Planning Tool">
        </div>
        <p id="layerEditor"><br>
          <b>Layer Editor</b>
        </p>
        <p>
          Layer Editor General:<br>
          The functionalities of the Layer Editor in the Planning widget are essentially based on the Drawing widget of
          the virtualcityMAP, but extend them by functionalities that additionally support the planning context. Thus
          layer descriptions, feature descriptions, individual styling and much more can be realized quickly and easily.
          Shape files, GeoTiff, Collada, GLTF & KMZ can be integrated effortlessly and thus considerably strengthen the
          planning context.
        </p>
        <p>
          The Layer Editor provides 3 modes for editing the layer and its objects/features:
        </p>
        <ul>
          <li>Create</li>
          <li>Edit</li>
          <li>Settings</li>
        </ul>
        <p>
          <img src="../../img/planner/planner-le-create-en.jpg" height="256" width="354" class="float-left border scale"
               alt="" style="max-width: 354px"/>
          <b>Create:</b><br>
          At the beginning you have to decide if you want to draw on ground level or in absolute mode on an existing or
          self-drawn building. By default the drawing is done on the ground level. The absolute mode must be selected
          for each drawn object.<br><br>
          Then click on one of the buttons in the upper row to define a geometry shape for drawing.<br><br>
          To create/draw an object, the same functions are available that are also used in the drawing mode/drawing
          widget. A description of the functions can be found in the <a href="#drawing">Drawing Tools</a> section.
        </p>
        <p class="clear-both">
          <img src="../../img/planner/planner-le-edit-en.jpg" height="427" width="354" class="float-left border scale"
               alt="" style="max-width: 354px" />
          <b>Edit:</b><br>
          Individual features can be selected in edit mode:
        </p>
        <ul class="inline-block" style="max-width: 400px">
          <li>Select Button<br>
            Here you can enter a name and a description for the selected feature.
          </li>
          <li>Edit Button<br>
            Editing of the support points and application of the different drawing styles
          </li>
          <li>Export Button<br>
            Export selected feature as json file
          </li>
          <li>Delete Button<br>
            Delete selected feature
          </li>
          <li>Confirm Button<br>
            Complete object processing
          </li>
          <li>Choice of style options (same as under Settings)<br>
            <a href="#drawing">Drawing styles</a>
          </li>
        </ul>
        <p class="clear-both">
          <img src="../../img/planner/planner-le-settings-en.jpg" height="630" width="354"
               class="scale border float-left" alt="" style="max-width: 354px" />
          <b>Settings:</b><br>
          Under this menu item, settings can be made that affect the entire layer.
        </p>
        <ul class="inline-block" style="max-width: 400px">
          <li>
            Defining the layer name, entering a description for the layer
          </li>
          <li>Preset height mode for all features as well as their ski height and storey height</li>
          <li><a href="#drawing">Drawing styles</a></li>
          <li>
            Using the Import feature, vector data sets that have already been saved can be added to the vector plane
            and saved below it.
          </li>
          <li>
            The Optimize layer creates a binary data set, which makes the vector layer more perfomant. This is only
            really necessary for ~500 objects.
          </li>
          <li>
            Pressing the download button downloads the complete vector layer as a GeoJSON file and thus all plans
            contained in it.
          </li>
        </ul>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->

      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_widgets_Flight">
        Camera Flights
        <i class="fa fa-angle-right fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="flights" class="content-box hidden vcs_vcm_widgets_Flight">
        <h3>How to create Camera Flights</h3>
        <p>
          With this tool you have the possibility to create virtual sightseeing flights, to use them in the application
          or to export it as GeoJSON.
        </p>
        <p>
          <span class="widget-button single-left widget-icon-svg-camera"></span>
          The settings for film creation can be activated via the button with the camera icon, which
          can be found in the widget selection bar. Now the window "Create virtual sightseeing flight" opens on the left,
          in which a new sightseeing flight can be created - or an already exported film can be imported again.
        </p>
        <img src="../../img/flight/flight-startscreen-en.jpg" height="622" width="1320" class="scale border" alt=""/>
        <p>
          <b>Create a new flight</b><br><br>
          You can edit your film using the two drop-down menus "Settings" and "Set flight path".
        </p>
        <p>
          <img src="../../img/flight/flight-create-en.jpg" height="440" width="354" alt="" class="border scale float-left"
               style="max-width: 354px; margin-bottom: 40px;" />
          <b>Settings</b><br><br>
          Here you can …
        </p>
        <ul class="inline-block">
          <li>eassign a name for your sightseeing flight</li>
          <li>set the type of interpolation</li>
          <li>activate a circular trajectory</li>
          <li>set the total flight time</li>
          <li>hide and show the flightpath</li>
        </ul>
        <p class="clear-both"><b>Interpolation:</b></p>
        <img src="../../img/flight/sketch-spline-linear.jpg" height="319" width="1320" class="scale" alt=""/>
        <p>
          <b>linear:</b><br>
          Displays the defined trajectory as a straight line.
        </p>
        <p>
          <b>spline:</b><br>
          Displays the specified trajectory as a curve. At least 3 viewpoints must be defined which are not on a line.
        </p>
        <p class="infobox">
          <b>TIP:</b> To be able to compare between the settings linear and spline, look at your flight path from the
          corresponding height and switch between the two settings. While playing the movie you can switch between the
          interpolation settings.
        </p>
        <p><br><b>Circular Flightpath:</b></p>
        <p>
          This function automatically creates an air route from the last to the first viewpoint so that the movie can be
          played back circularly.
          <img src="../../img/flight/sketch-circular-en.jpg" height="319" width="1320" class="scale" alt="" />
          <br><br>
          <b>Flight time:</b><br>
          Here you can set a total playing time for the movie in seconds. This has an effect on the running time between
          the viewpoints.
          <br><br>
          <b>Hide and show the flightpath:</b><br>
          By activating this checkbox, the yellow markers for the set viewpoints and the flightpath are shown and
          hidden. This also works while the movie is playing.
        </p>
        <p>
          <b>Set a flightpath</b><br>
          The drop-down menu "Jump to Viewpoint ..." takes you directly to a preset viewpoint and you can define it as
          such via the button "Create new viewpoint". To define your own viewpoint, simply go to the desired view in the
          map window and then click on "Create new viewpoint". An unlimited number of viewpoints can be set.
        </p>
        <p>
          A set viewpoint is indicated by a yellow marker. The first time a viewpoint is set, the whole window is colored
          transparent yellow. This is the camera view of your viewpoint. As soon as you zoom out a little from the set
          view, the complete outline of the camera view of the viewpoint can be recognized.
          <img src="../../img/flight/flight-track.jpg" height="319" width="1320" class="scale" alt="" />
        </p>
        <p>
          To return to the camera view of the viewpoint, simply click on the button associated with the viewpoint.<br><br>
          Using the plus icon you can easily add a new viewpoint between two other viewpoints.
        </p>
        <p><br>
          <b>Editing viewpoints</b>
          <br><br>
          The icon with the pencil next to the viewpoint opens the editing mode. Here you can give the viewpoints
          separate names or fine tune the view.
          <img src="../../img/flight/edit-viewpoints-en.jpg" height="622" width="1320" alt="" class="scale" />
        </p>
        <p>
          A click on the pedestrian symbol in the upper right corner of the map window below the navigation rose opens
          a selection of options for fine adjustment. The buttons with the angle symbol can be used to increase or
          decrease the viewing angle and the arrow symbols can be used to change the height of the view. This can also
          be set directly via the input window below.
          <img src="../../img/flight/edit-viewpoint-in-walkmode-en.jpg" height="622" width="1320" alt="" class="scale" />
        </p>
        <p>
          After the selection has been made, it can be confirmed by clicking on the symbol with the tick or discarded
          by clicking on the cross. This also confirms or rejects the entry of a name.<br><br>
          A click on the button with the trash bin deletes the corresponding viewpoint.
        </p>
        <p><br>
          <b>Export and Save</b><br><br>
          The created films can be exported as GeoJSON and then imported again at any time.
        </p>
        <p>
          If the film is saved via the corresponding button, it will only be made available temporarily for this
          session. As soon as the application is reloaded or the movie is closed, it is no longer available!
        </p>
        <p>
          The created film sequences are listed on the home screen. A click on the corresponding button opens the
          playbar. You can also edit or delete the film here.
        </p>
        <p>
          If the "Cancel" button is clicked, it is again pointed out that the flight is invalid, i.e. not saved, and
          this must be confirmed again. The process can also be cancelled here. By confirming with "OK" you reach the
          home screen "Create virtual sightseeing flight". The film sequences already saved in this session are
          available here.
        </p>
        <p><br>
          <b>Import film</b><br><br>
          With the button "Import film" the previously exported Json file can be imported again and the film is
          directly available for playback or further processing.
        </p>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->

      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_widgets_Measurement">
        Measuring tool
        <i class="fa fa-angle-right fa-2x drop-down"></i></div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="measurement" class="content-box hidden vcs_vcm_widgets_Measurement">
        <h3>The Measuring tool in general</h3>
        <p>
          <img src="../../img/measurement/measuretool-btn-32.png" height="32" width="32"
               class="widget-button single-left" alt="Button Messwerkzeuge">
          With the Measuring tool it is possible to measure directly in the virtualcityMAP. It can be activated, by
          clicking the shown symbol.
        </p>
        <p class="clear-both">
          All tools of the measurement widget deliver as result the measured value related to the local coordinate
          system of the map, independent of the global coordinate system used in the viewer. The measurement tool can be
          provided in the Oblique, 2D and 3D maps. The tools vary depending on the map in which the measurement tool is
          used.
        </p>
        <p>
          Measurement objects or the coordinates of the measurement objects (point, line, polygon) are projected into
          the local coordinate system of the application according to the map used (Oblique, 2D, 3D) and the measured
          value is output according to this coordinate system.
        </p>
        <div class="sketch">
          <img src="../../img/measurement/sketch-calculate-distance_en.jpg" class="scale" height="185" width="352" alt="">
        </div>
        <div class="sketch">
          <img src="../../img/measurement/sketch-calculate-area_en.jpg" class="scale" height="275" width="359" alt="">
        </div>
        <p>
          <span class="widget-button single-left dark font-icon fa fa-check" style="font-size: 1rem;"></span>
          Measurements can be completed by double-clicking the end point or by clicking the "End measurement" button.
        </p>
        <p><br>
          In all measurement modes, the measurements performed and the associated geometry objects are retained,
          even if a new measurement mode is selected.
        </p>
        <p>
          <span class="widget-button single-left dark font-icon fa fa-trash-o" style="font-size: 1rem;"></span>
          Measurements and the associated measurement geometries can all be removed or deleted from the view by clicking
          on the trash. Individual objects can be selected by mouse click on the measurement geometry and deleted
          individually from the view with "Delete".<br>
          Deleted objects <strong style="color: red;">cannot</strong> be restored!
        </p>
        <p>
          <strong>Selection of a measurement geometry:</strong>
          Left mouse click on the corresponding geometry / measurement
        </p>
        <p>
          <strong>Deselection of a measurement geometry:</strong>
          Left mouse click somewhere in the map
        </p>
        <p>
          <strong>Edit a measurement geometry:</strong>
          Select the measurement geometry and then:
        </p>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/measurement/sketch-measure-edt.jpg" height="144" width="173" class="scale" alt="">
          </div>
          <span class="sketch-subtitle" style="max-width: 170px;">Measurement geometry before editing</span>
        </div>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/measurement/sketch-measure-edt-finnished.jpg" height="144" width="178" class="scale" alt="">
          </div>
          <span class="sketch-subtitle" style="max-width: 175px;">
          Changed measuring geometry by adding 3 additional calibration points
          </span>
        </div>
        <p>
          Add a new node:<br>
          Click on the corresponding geometry to create a new node on the geometry.<br><br>
          Move a node:<br>
          "ALT" + drag with left mouse button to desired position<br><br>
          Vertical Shift of a vertex:<br>
          "CTRL" + drag by left mouse button to required position <br><br>
          Delete a vertex:<br>
          "Shift" + click on vertex to be deleted
          <i>(Important note: The measurement has to be finished before the delete operation!)</i>
        </p>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->


      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_widgets_Measurement">
        Measuring tool in the Oblique map
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="obliqueMeasurement" class="content-box hidden vcs_vcm_widgets_Measurement">
        <h3>Measuring tool in the Oblique map</h3>
        <p>
          The Oblique map contains the measuring tools:
        </p>
        <div>
          <div class="button-row inline-block">
            <img src="../../img/measurement/measure-width2d-btn-w.png" height="32" width="32"
                 class="widget-button dark" alt="Measuring width in 2D">
            <img src="../../img/measurement/measure-height2d-btn-w.png" height="32" width="32"
                 class="widget-button dark" alt="Measuring height in 2D">
            <span class="widget-button dark font-icon fa fa-check" style="font-size: 1rem;"></span>
          </div>
          <ul class="list-free-style inline-block">
            <li>Horizontal distance measurement</li>
            <li>Vertical distance measurement</li>
          </ul>
        </div>
        <p>
          A terrain model is assumed in the Oblique-map for the vertical distance measurement, if this is not available,
          indicated measurements can only be interpreted as estimated values.
        </p>
        <p>
          All output measured values refer to the local coordinate system of the application.
        </p>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->
      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_widgets_Measurement">
        Measuring tool in the 2D map
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="measurement2Dmap" class="content-box hidden vcs_vcm_widgets_Measurement">
        <h3>Measuring tool in the 2D map</h3>
        <p>
          The 2D map contains the measuring tools:
        </p>
        <div>
          <div class="button-row inline-block">
            <img src="../../img/measurement/measure-width2d-btn-w.png" height="32" width="32"
                 class="widget-button dark" alt="Measuring width in 2D">
            <img src="../../img/measurement/measure-area2d-btn-w.png" height="32" width="32"
                 class="widget-button dark" alt="Measuring area in 2D">
            <span class="widget-button dark font-icon fa fa-check" style="font-size: 1rem;"></span>
          </div>
          <ul class="list-free-style inline-block">
            <li>Horizontal distance measurement</li>
            <li>Surface measurement</li>
          </ul>
        </div>
        <p>
          Multiple measurements are possible and the measured values together with the measurement geometry are retained.
        </p>
        <p class="sub-header">
          <strong>The following measurement modes are available for horizontal distance measurement:</strong>
        </p>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/measurement/sketch-distance-couple-points.jpg" width="218" height="137" class="scale"
                 alt="">
          </div>
          <span class="sketch-subtitle">Direct distance between two points</span>
        </div>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/measurement/sketch-distance-line.jpg" width="292" height="137" class="scale" alt="">
          </div>
          <span class="sketch-subtitle">Line measurement as polyline</span>
        </div>
        <p class="clear-both">
          The distance measurement follows the principle of the Euclidean distance between two points in the plane or in
          space and is, for example, the length of a distance measured with a ruler that connects these two points.
          In two-dimensional space or in three-dimensional Euclidean space, the distance, distance or distance between
          two points is the length of the shortest connection between these points. In Euclidean space, this is the
          length of the straight line between the two points. The distance between two geometric objects is therefore
          the length of the shortest connecting line between the two objects, i.e. the distance between the two nearest
          points.
        </p>
        <!--
        <p class="sub-header">
          <strong>The following measurement modes are available for point measurement:</strong>
        </p>
        <div class="image-box">
          <div class="sketch"><img src="../../img/measurement/sketch-point-measuring.jpg" height="252" width="424" class="scale"></div>
          <span class="sketch-subtitle">Coordinate or point measurement of several objects</span>
        </div>
        <p>
          The output of the coordinate duplicates or triples takes place in the reference system of the application (e.g.: above EPSG:25833)
        </p>
        -->
        <p class="sub-header clear-both">
          <strong>The following measurement modes are available for 2D surface measurement:</strong>
        </p>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/measurement/sketch-2d-area-measuring.jpg" height="187" width="237" class="scale"
                 style="min-width: 280px; height: auto;" alt="Sketch of 2D area measuring">
          </div>
          <span class="sketch-subtitle full-width">
            Area: <span class="float-right" style="margin-right: 4px;">258.3m²</span><br>
            Umfang: <span class="float-right" style="margin-right: 8px;">72.4m</span>
        </span>
        </div>
        <p>
          The result of the area determination in 2D returns the area and the circumference of the drawn object related
          to the local coordinate system of the map (here: EPSG:25833).
        </p>
        <br/>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->
      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_widgets_Measurement">
        Measuring tool in the 3D map
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="measurement3Dmap" class="content-box hidden vcs_vcm_widgets_Measurement">
        <h3>Measuring tool in the 3D map</h3>
        <p>
          The measuring tool of the 3D map includes the measuring tools of the 2D map and extends them by 3D measuring
          tools, which make it possible to measure 3D objects.
        </p>
        <div class="button-row float-left" style="min-width: 200px;">
          <p style="margin-top: 0;"><strong>2D Measuring</strong></p>
          <img src="../../img/measurement/measure-width2d-btn-w.png" height="32" width="32"
               class="widget-button dark" alt="2D width measuring">
          <img src="../../img/measurement/measure-area2d-btn-w.png" height="32" width="32"
               class="widget-button dark" alt="2D area measuring">
          <p><strong>3D Measuring</strong></p>
          <img src="../../img/measurement/measure-width3d-btn-w.png" height="32" width="32"
               class="widget-button dark" alt="3D width measuring">
          <img src="../../img/measurement/measure-area3d-btn-w.png" height="32" width="32"
               class="widget-button dark" alt="3D area measuring">
          <img src="../../img/measurement/measure-height3d-btn-w.png" height="32" width="32"
               class="widget-button dark" alt="3D height measuring">
          <p>
            <span class="widget-button dark font-icon fa fa-check" style="font-size: 1rem;"></span>
          </p>
        </div>
        <p><strong>2D&nbsp;Measuring Tools in the 3D Map</strong></p>
        <p>
          The description of <b>"Measuring tool in the 2D map"</b> applies, whereby it should be noted that in the
          3D map the 2D measurements always follow the terrain, but the result <b style="text-decoration: underline;">ALWAYS</b> refers to the
          local coordinate system of the application.
        </p>
        <p class="sub-header">
          <strong>2D distance measurement in the 3D map:</strong>
        </p>
        <div class="image-box">
          <div class="sketch">
            <img  src="../../img/measurement/sketch-2d-measure-distance.jpg" height="160" width="215" class="scale"
                  alt="Sketch measuring distance in 2D view">
          </div>
          <span class="sketch-subtitle" style="max-width: 210px;">
            Direct euclidean distance of two points in 3D considering the terrain
          </span>
        </div>

        <div class="image-box">
          <div class="sketch">
            <img src="../../img/measurement/sketch-2d-measure-area.jpg" height="160" width="288" class="scale"
                 alt="Sketch measuring area in 2D view">
          </div>
          <span class="sketch-subtitle" style="max-width: 285px;">Area measurement in 2D under consideration of the terrain</span>
        </div>
        <p class="clear-both"><strong>3D&nbsp;measuring tools in the 3D map</strong></p>
        <p>
          The measuring tools in 3D are extended by the height measurement and allow to directly include 3D objects in
          the measurement or to measure them directly.
        </p>
        <p>
          The following measuring modes are possible with the 3D measuring tools:
        </p>
        <p class="sub-header">
          <strong>Distance measurement in 3D:</strong>
        </p>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/measurement/sketch-3d-measure-distance.jpg" height="154" width="300" class="scale"
                 alt="Sketch measuring distance in 3D view">
          </div>
          <span class="sketch-subtitle" style="max-width: 300px;">
            Direct euclidean distance between two points in 3D considering the terrain and the 3D objects
          </span>
        </div>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/measurement/sketch-3d-measure-distance-on-top.jpg" height="154" width="300"
                 class="scale" alt="Sketch measuring distance on top in 3D view">
          </div>
          <span class="sketch-subtitle" style="max-width: 300px;">Euclidean distance measurement on the 3D object</span>
        </div>
        <p class="sub-header clear-both">
          <strong>Area measurement in 3D:</strong>
        </p>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/measurement/sketch-3d-measure-area.jpg" height="280" width="300" class="scale"
                 alt="Sketch measuring area in 3D view">
          </div>
          <span class="sketch-subtitle" style="max-width: 300px;">Area measurement on the 3D object</span>
        </div>
        <div class="image-box">
          <div class="sketch">
            <img src="../../img/measurement/sketch-3d-measure-area-top.jpg" height="280" width="300" class="scale"
                 alt="Sketch measuring area on top in 3D view">
          </div>
          <span class="sketch-subtitle" style="max-width: 300px;">
            Area measurement on the 3D object up to the terrain
          </span>
        </div>
        <p class="sub-header clear-both">
          <strong>Height measurement in 3D:</strong>
        </p>
        <div class="image-box" style="margin-bottom: .5rem;">
          <div class="sketch">
            <img src="../../img/measurement/sketch-3d-measure-height.jpg" height="300" width="300" class="scale"
                 alt="Sketch measuring height in 3D view">
          </div>
          <span class="sketch-subtitle" style="max-width: 300px;">Height measurement on / with the 3D object up to the terrain</span>
        </div>
        <br/>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->

      <div class="help-menu-toggler hidden vcs_vcm_widgets_heightProfile_HeightProfile">
        Height profile tool
        <i class="fa fa-angle-right fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="heightProfile" class="content-box hidden vcs_vcm_widgets_heightProfile_HeightProfile">
        <h3>Height profile tool</h3>
        <p>
          <span class="widget-button single-left white font-icon fa fa-line-chart"></span>
          The height profile tool allows the user to create a cross-section including height information between two
          points in the 3D map.
        </p>
        <p>
          The height profile is created with the button <span class="widget-button text dark">New Profile</span>.
          The resolution and thus the precision of the height profile can be adjusted. Please note that the lower the
          resolution, the longer the calculation time of the profile. If the resolution is too low and the extension is
          too large, an error message will appear.
        </p>
        <p>
            Under the selection item "Reference surface" you can select whether the 3D elements are to be included in
            the height profile or only the terrain is to be taken into account. The setting options can also be adjusted
            after the profile has been created.
        </p>
        <p>
          The start and end points of the height profile can be defined and then calculated with two separate clicks.
        </p>
        <p>
            The profile can be moved later by selecting the green line in the map and clicking on the round symbol again.
        </p>
          <p>
              <b>Attention:</b> Although the green line is set exactly to the 3D content, overhangs cannot be taken into
              account in the height profile.
          </p>
        <p>
          Detailed measurements can be made in the output height profile by selecting two points between which the
          measurement is to be made:
        </p>

        <div class="sketch">
          <img src="../../img/height-profile/height-chart-en.jpg" height="272" width="487" class="scale"
               alt="Height Chart">
        </div>
        <p>
          Measurements taken can be replaced by selecting two other points or removed by pressing the
          <span class="widget-button text dark">Delete Measurement</span> Button.
        </p>
        <p>
          <span class="widget-button single-left white font-icon fa fa-download"></span>
          In addition, the output height profile, including the measurements performed, can be saved as an image by
          pressing the Download Button.
        </p>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->

      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_widgets_AdvancedWalkMode">
        Extended Pedestrian Mode
        <i class="fa fa-angle-right fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="advancedWalkMode" class="content-box hidden vcs_vcm_widgets_AdvancedWalkMode">
        <h3>Extended Pedestrian Mode</h3>
        <p>
          <span class="widget-button font-icon single-left white adv-walkmode-btn"></span>
          The extended pedestrian mode allows the user to define a visual analysis between two freely selectable points.
          After activating this mode, the first click on the map defines the start position and the second click
          defines the view direction. This function can be used to find out, which objects a User is able to see from a
          certain point of view.
        </p>
        <p>
          <span class="widget-button font-icon single-left white adv-walkmode-btn active"></span>
          This mode can be left by deactivating the symbol in Control-Elements or underneath the Navigation-Control.
        </p>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->

      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_widgets_TransparentTerrainMode">
        Transparent Terrain Mode
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="transpTerrain" class="content-box hidden vcs_vcm_widgets_TransparentTerrainMode">
        <h3>Transparent Terrain Mode</h3>
        <p>
          <img src="../../img/cutout-view-btn.png" height="32" width="32"
               class="widget-button single-left" alt="Button Cutout View">
          The transparent terrain mode allows the user to look in 3D view under the terrain, for example, to make
          elements visible under the surface. Select the widget and position the box by clicking on the desired
          location. Click again to move the box.
        </p>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->
      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_widget_postProcessStages">
        Filter and Effects
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <div id="postProcess" class="content-box hidden vcs_vcm_widget_postProcessStages">
        <h3>Filter and Effects</h3>
        <p>
          <span class="widget-button single-left white font-icon fa fa-cog"></span>
          The possibility to apply filters and effects to the virtualcityMAP in 3D mode is provided under “Settings”.
          <br>The eight different filter modes can be activated individually or combined with other effects.
        </p>
        <p>
          <span class="widget-button single-left dark font-icon fa fa-plus"></span>
          Adjustments to the default settings of the filters can be made directly next to the corresponding filter with
          the button.
        </p>
        <p><br>To deactivate this function please click again on the filter.</p>
        <hr class="hide-for-mobile">
      </div>
      <!-- ENDE: Container Inhaltstext -->
			<!-- Navigations Button -->
			<div class="help-menu-toggler hidden vcs_vcm_widgets_NavigationControls">
        Navigation
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
			<!-- ENDE: Navigations Button -->
			<!-- Container Inhaltstext -->
			<div id="navigation" class="content-box hidden vcs_vcm_widgets_NavigationControls">
				<h3>Navigation in the application</h3>
				<p>The 2D- as well the 3D-view allow to navigate in the map by using the mouse or the keyboard.</p>
				<div class="hidden vcs_vcm_maps_Openlayers">
					<p><strong>2D-Map View</strong></p>
						<table width="100%" border="1">
							<tbody>
								<tr class="head">
									<td>&nbsp;</td>
									<td><strong>... by mouse</strong></td>
									<td><strong>... by keyboard</strong></td>
								</tr>
								<tr>
									<td>Map pan</td>
									<td>Left mouse click and pull map</td>
									<td>Press arrow keys to navigate to the corresponding direction</td>
								</tr>
								<tr>
									<td>Zoom in / Zoom out</td>
									<td>Zoom in or out by spinning the mouse wheel</td>
									<td>Press plus or minus key</td>
								</tr>
							</tbody>
						</table>
				</div>
				<div class=" hidden vcs_vcm_maps_Cesium">
					<p><strong>3D-Map View</strong></p>
						<table width="100%" border="1">
							<tbody>
								<tr class="head">
									<td>&nbsp;</td>
									<td><strong>... by mouse</strong></td>
									<td><strong>... by keyboard</strong></td>
								</tr>
								<tr>
									<td>Map pan</td>
									<td>Left mouse click and pull map</td>
									<td>Press arrow keys to navigate to the corresponding direction</td>
								</tr>
								<tr>
									<td>Tilt view</td>
									<td>Press mouse wheel and move mouse front or back</td>
									<td>Press 'Page Up' resp. 'Page Down' key</td>
								</tr>
								<tr>
									<td>Rotate view</td>
									<td>Press mouse wheel and move mouse to the left or right</td>
									<td>Press 'Home' resp. 'End' key</td>
								</tr>
                <tr>
                  <td>Zoom in / Zoom out</td>
                  <td>Zoom in or out by spinning the mouse wheel</td>
                  <td>Press plus or minus key</td>
                </tr>
							</tbody>
						</table>
				</div>
        <hr class="hide-for-mobile">
			</div>
      <!-- Navigations Button -->
      <div class="help-menu-toggler hidden vcs_vcm_maps_Cesium">
        Troubleshooting
        <i class="fa fa-angle-down fa-2x drop-down"></i>
      </div>
      <!-- ENDE: Navigations Button -->
      <!-- Container Inhaltstext -->
      <p id="troubleshooting" class="content-box hidden vcs_vcm_maps_Cesium">
        <h3>Troubleshooting</h3>
        <p>Falls die 3D Karte in Ihrem Browser nicht lädt oder sehr langsam läuft: Mögliche Ursachen</p>
        <p>
          <p><strong>Fehlende Hardwarebeschleunigung</strong></p>
          <p>
            Die Hardwarebeschleunigung Ihrer Grafikkarte wird nicht unterstützt – Das bedeutet, dass der Webbrowser auf
            Softwarerendering  umgeschaltet hat, somit ist eine performante Darstellung von 3D-Daten rein technisch
            nicht möglich. Lösungsvorschlag: Über die Webseite http://webglreport.com/ können Sie die aktuelle
            Browsereinstellung bezüglich Hardware- oder Softwarerendering testen.
          </p>
          <p>Softwarerendering ist aktiv = 3D-Karte kann mit Ihrem Browser nicht verwendet werden.</p>
            <p style="max-width: 90%;">
                <img src="../../img/softwarerendering_aktiv.png" width="1199" height="788" alt="Softwarerendering"
                     class="border scale">
            </p>
          <p>Hardwarerendering ist aktiv = 3D-Karte kann mit Ihrem Browser verwendet werden</p>
            <p style="max-width: 90%;">
                <img src="../../img/hardwarerendering_aktiv.png" width="1199" height="788" alt="Hardwarerendering"
                     class="border scale">
            </p>
          <p>
          <p><strong>Grafiktreiber ist veraltet</strong></p>
          <p>
            Lösungsvorschlag:  Bitte aktualisieren Sie Ihren Grafiktreiber und prüfen ob die Hardwareunterstützung
            aktiviert ist.
          </p>
          <p>
            Beispiel aus dem Internet Explorer 11: Einstellungen >> Internetoptionen >> Erweitert >> Softwarerendering
            anstelle von GPU-Rendering verwenden. Ein Neustart des Browsers ist erforderlich.
          </p>
            <div class="inline-block">
            <img src="../../img/internetoptionen.jpg" width="609" height="834" alt="Internet Optionen"
                 style="max-width: 609px;" class="border scale" />
            </div>
          <p><strong>Ihr Browser unterstützt kein WebGL</strong></p>
          <p>
            Lösungsvorschlag: Bitte verwenden Sie einen aktuellen Browser z.B. Firefox ab 51.x , Google Chrome ab 56.x,
            Internet Explorer ab Version 11. Der Microsoft Edge ist ab Version 0.95 WebGL-fähig.
          </p>
        </div>
      </div>
			<!-- ENDE: Container Inhaltstext -->
		</div>
	</div>
</body>

</html>