Refine selection: no polygon tint, bigger markers, accurate picking
- Drop the selected-polygon colour tint; selection is shown only by the
highlight points and edges (scene shader outputs vertex colour directly).
- Larger highlight points (glPointSize) and thicker edges (glLineWidth);
markers use a constant on-screen pixel size independent of zoom.
- Fix click picking on HiDPI: scale logical click coords to physical
framebuffer pixels so the sampled pixel is the one under the cursor.
Co-Authored-By:
Claude Opus 4.8 <noreply@anthropic.com>
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