Add SceneBuilder turning polygons into SceneData
Implements SceneBuilder with fromPolygons() and build() entry points,
plus private helpers for center computation and base color selection.
Test loads real GML fixture (building with BoundarySurfaces) to verify
buffer length consistency and that all picking ids resolve to Polygons.
Co-Authored-By:
Claude Opus 4.8 <noreply@anthropic.com>
Please register or sign in to comment