Commit ad56876e authored by Alfakhori's avatar Alfakhori
Browse files

Update public/webXR/three.html

parent 274ec007
Pipeline #7504 passed with stages
in 10 seconds
......@@ -14,50 +14,53 @@
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<script>
// create a Scene
const scene = new Scene();
// ------------------------------------------------
// BASIC SETUP
// ------------------------------------------------
// Set the background color
scene.background = new Color('skyblue');
// Create an empty scene
var scene = new THREE.Scene();
// Create a camera
const fov = 35; // AKA Field of View
const aspect = container.clientWidth / container.clientHeight;
const near = 0.1; // the near clipping plane
const far = 100; // the far clipping plane
// Create a basic perspective camera
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
camera.position.z = 4;
const camera = new PerspectiveCamera(fov, aspect, near, far);
// Create a renderer with Antialiasing
var renderer = new THREE.WebGLRenderer({antialias:true});
// every object is initially created at ( 0, 0, 0 )
// move the camera back so we can view the scene
camera.position.set(0, 0, 10);
// Configure renderer clear color
renderer.setClearColor("#000000");
// create a geometry
const geometry = new BoxBufferGeometry(2, 2, 2);
// Configure renderer size
renderer.setSize( window.innerWidth, window.innerHeight );
// create a default (white) Basic material
const material = new MeshBasicMaterial();
// Append Renderer to DOM
document.body.appendChild( renderer.domElement );
// create a Mesh containing the geometry and material
const cube = new Mesh(geometry, material);
// ------------------------------------------------
// FUN STARTS HERE
// ------------------------------------------------
// add the mesh to the scene
scene.add(cube);
// Create a Cube Mesh with basic material
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: "#433F81" } );
var cube = new THREE.Mesh( geometry, material );
// create the renderer
const renderer = new WebGLRenderer();
// Add cube to Scene
scene.add( cube );
// next, set the renderer to the same size as our container element
renderer.setSize(container.clientWidth, container.clientHeight);
// Render Loop
var render = function () {
requestAnimationFrame( render );
// finally, set the pixel ratio so that our scene will look good on HiDPI displays
renderer.setPixelRatio(window.devicePixelRatio);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
// add the automatically created <canvas> element to the page
container.append(renderer.domElement);
// Render the scene
renderer.render(scene, camera);
};
// render, or 'create a still image', of the scene
renderer.render(scene, camera);
render();
</script>
</body>
......
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