Commit b968708f authored by Alfakhori's avatar Alfakhori
Browse files

Update public/threeJS/three2.html

parent 6024905a
Pipeline #7508 passed with stages
in 9 seconds
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Three.js Cube and Cylinder</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdn.jsdelivr.net/npm/three@0.133.2/build/three.min.js"></script>
<script>
// Create a scene
const scene = new THREE.Scene();
// Create a camera
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
// Create a renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create geometry
const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
const cylinderGeometry = new THREE.CylinderGeometry(0.5, 0.5, 1, 32);
// Create materials
const cubeMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cylinderMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
// Create mesh objects
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
const cylinder = new THREE.Mesh(cylinderGeometry, cylinderMaterial);
// Add mesh objects to the scene
scene.add(cube);
scene.add(cylinder);
// Render loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
cylinder.rotation.x += 0.01;
cylinder.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment