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  • Three.js 101 : Hello World!

Three.js 101 : Hello World! · Changes

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Update Three.js 101 : Hello World! authored 2 years ago by Alfakhori's avatar Alfakhori
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Three.js-101-:-Hello-World!.md
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...@@ -47,7 +47,9 @@ The renderer is the place where we are going to put the result of our scene. In ...@@ -47,7 +47,9 @@ The renderer is the place where we are going to put the result of our scene. In
![image](uploads/d21895e6a5457bebfc3ded3e5b5b652c/image.png) ![image](uploads/d21895e6a5457bebfc3ded3e5b5b652c/image.png)
Here we create our WebGLRenderer, we pass it the size of the window as a parameter and then append it to the DOM. Here we create our WebGLRenderer, we pass it the size of the window as a parameter and then append it to the DOM. The **empty scene** is where we are going to add our objects. And by last we create a camera, passing as parameters the FOV, the Aspect ratio and the near plane and far plan.
Once this is done we have the 3 fundamental elements of a Three.js application.
``` ```
// BASIC SETUP // BASIC SETUP
// ------------------------------------------------ // ------------------------------------------------
...@@ -72,9 +74,5 @@ renderer.setSize( window.innerWidth, window.innerHeight ); ...@@ -72,9 +74,5 @@ renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement ); document.body.appendChild( renderer.domElement );
``` ```
Here we create our WebGLRenderer, we pass it the size of the window as a parameter and then append it to the DOM. The **empty scene** is where we are going to add our objects. And by last we create a camera, passing as parameters the FOV, the Aspect ratio and the near plane and far plan.
Once this is done we have the 3 fundamental elements of a Three.js application.
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