Imagery Color To Alpha.html 3.08 KB
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<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
    />
    <meta
      name="description"
      content="Apply simple color-to-alpha on imagery layers."
    />
    <meta name="cesium-sandcastle-labels" content="Beginner, Tutorials" />
    <title>Cesium Demo</title>
    <script type="text/javascript" src="../Sandcastle-header.js"></script>
    <script
      type="text/javascript"
      src="../../../Build/CesiumUnminified/Cesium.js"
      nomodule
    ></script>
    <script type="module" src="../load-cesium-es6.js"></script>
  </head>
  <body
    class="sandcastle-loading"
    data-sandcastle-bucket="bucket-requirejs.html"
  >
    <style>
      @import url(../templates/bucket.css);
      #toolbar {
        background: rgba(42, 42, 42, 0.8);
        padding: 4px;
        border-radius: 4px;
      }
    </style>
    <div id="cesiumContainer" class="fullSize"></div>
    <div id="loadingOverlay"><h1>Loading...</h1></div>
    <div id="toolbar">
      <table>
        <tbody>
          <tr>
            <td>Threshold</td>
            <td>
              <input
                type="range"
                min="0.0"
                max="1.0"
                step="0.01"
                data-bind="value: threshold, valueUpdate: 'input'"
              />
            </td>
          </tr>
        </tbody>
      </table>
    </div>
    <script id="cesium_sandcastle_script">
      function startup(Cesium) {
        "use strict";
        //Sandcastle_Begin
        var viewer = new Cesium.Viewer("cesiumContainer");

        var layers = viewer.scene.imageryLayers;

        // Set oceans on Bing base layer to transparent
        var baseLayer = layers.get(0);
        baseLayer.colorToAlpha = new Cesium.Color(0.0, 0.016, 0.059);
        baseLayer.colorToAlphaThreshold = 0.2;

        // Add a bump layer with adjustable threshold
        var singleTileLayer = layers.addImageryProvider(
          new Cesium.SingleTileImageryProvider({
            url: "../images/earthbump1k.jpg",
            rectangle: Cesium.Rectangle.fromDegrees(-180.0, -90.0, 180.0, 90.0),
          })
        );

        singleTileLayer.colorToAlpha = new Cesium.Color(0.0, 0.0, 0.0, 1.0);
        singleTileLayer.colorToAlphaThreshold = 0.1;

        var viewModel = {
          threshold: singleTileLayer.colorToAlphaThreshold,
        };

        Cesium.knockout.track(viewModel);

        var toolbar = document.getElementById("toolbar");
        Cesium.knockout.applyBindings(viewModel, toolbar);

        Cesium.knockout
          .getObservable(viewModel, "threshold")
          .subscribe(function (newValue) {
            singleTileLayer.colorToAlphaThreshold = parseFloat(
              viewModel.threshold
            );
          }); //Sandcastle_End
        Sandcastle.finishedLoading();
      }
      if (typeof Cesium !== "undefined") {
        window.startupCalled = true;
        startup(Cesium);
      }
    </script>
  </body>
</html>