Scene Rendering Performance.html 11 KB
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<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
    />
    <meta
      name="description"
      content="Use explicit rendering to improve app performance."
    />
    <meta name="cesium-sandcastle-labels" content="Showcases, Tutorials" />
    <title>Cesium Demo</title>
    <script type="text/javascript" src="../Sandcastle-header.js"></script>
    <script
      type="text/javascript"
      src="../../../Build/CesiumUnminified/Cesium.js"
      nomodule
    ></script>
    <script type="module" src="../load-cesium-es6.js"></script>
  </head>
  <body
    class="sandcastle-loading"
    data-sandcastle-bucket="bucket-requirejs.html"
  >
    <style>
      @import url(../templates/bucket.css);

      #toolbar {
        background: rgba(42, 42, 42, 0.8);
        padding: 4px;
        border-radius: 4px;
      }

      #toolbar h3,
      h4 {
        margin: 0 0 2px 0;
      }

      #toolbar i {
        font-size: 85%;
      }

      #toolbar table {
        margin: 2px 3px;
        max-width: 280px;
      }

      #toolbar td {
        padding-bottom: 10px;
      }

      #toolbar .cesium-button {
        margin: 6px 0 0;
      }

      #toolbar input {
        vertical-align: middle;
      }

      #toolbar input:disabled {
        color: darkgray;
      }
    </style>
    <div id="cesiumContainer" class="fullSize"></div>
    <div id="loadingOverlay"><h1>Loading...</h1></div>
    <div id="toolbar">
      <table>
        <tbody>
          <tr>
            <td>
              <h3>
                <code><span data-bind="text: lastRenderTime"></span></code>
              </h3>
              Simulation time at last render frame
              <button
                type="button"
                class="cesium-button"
                data-bind="click: requestRender"
              >
                Render new frame
              </button>
            </td>
          </tr>
          <tr>
            <td>
              <h3>
                <input
                  value="true"
                  data-bind="checked: requestRenderMode, valueUpdate: 'input'"
                  type="checkbox"
                />
                <code>requestRenderMode</code> enabled
              </h3>
              <i
                >When enabled, a new frame is only rendered when scene updates
                occur, or a new frame is explicitly rendered.</i
              >
            </td>
          </tr>
          <tr data-bind="visible: showTimeOptions">
            <td>
              <h4>
                <input
                  value="true"
                  data-bind="checked: timeChangeEnabled, valueUpdate: 'input'"
                  type="checkbox"
                />
                Render when simulation time changes
              </h4>
              <i
                >Automatically render when the simulation time changes by "Max
                delta time". Adjust the simulation time on the animation widget
                and "Max delta time" value to see their relationship.</i
              >
            </td>
          </tr>
          <tr data-bind="visible: showTimeOptions">
            <td>
              <h4>Max delta time</h4>
              <input
                min="0"
                max="20"
                step="0.1"
                data-bind="value: maximumRenderTimeChange, valueUpdate: 'input', enable: timeChangeEnabled"
                type="range"
              />
              <input
                size="2"
                data-bind="value: maximumRenderTimeChange, valueUpdate: 'input', enable: timeChangeEnabled"
                type="text"
              />
            </td>
          </tr>
        </tbody>
      </table>
    </div>
    <script id="cesium_sandcastle_script">
      function startup(Cesium) {
        "use strict";
        //Sandcastle_Begin
        // Create a viewer that won't render a new frame unless
        // updates to the scene require it to reduce overall CPU usage.
        var viewer = new Cesium.Viewer("cesiumContainer", {
          requestRenderMode: true,
          maximumRenderTimeChange: Infinity,
          terrainProvider: Cesium.createWorldTerrain(),
        });

        var scene = viewer.scene;
        scene.debugShowFramesPerSecond = true;

        var tileset;

        var viewModel = {
          requestRenderMode: true,
          showTimeOptions: false,
          timeChangeEnabled: false,
          maximumRenderTimeChange: 0.0,
          lastRenderTime: "",
          requestRender: function () {
            scene.requestRender();
          },
        };

        // Clear scene and set default view.
        var handler;
        function resetScene() {
          viewer.trackedEntity = undefined;
          viewer.dataSources.removeAll();
          viewer.entities.removeAll();
          viewer.scene.primitives.remove(tileset);
          viewer.clock.shouldAnimate = false;
          handler = handler && handler.destroy();
          scene.skyBox.show = true;
          scene.camera.flyHome(0.0);
          scene.requestRender();
          viewModel.showTimeOptions = false;
          viewModel.timeChangeEnabled = false;
          viewModel.maximumRenderTimeChange = 0;
        }

        // Load a tileset and set the view.
        // No need to call scene.requestRender()
        function loadTilesetScenario() {
          resetScene();

          tileset = new Cesium.Cesium3DTileset({
            url: Cesium.IonResource.fromAssetId(40866),
          });
          viewer.scene.primitives.add(tileset);
          viewer.zoomTo(tileset);
        }

        // Load an animated model and set the view.
        // No need to call scene.requestRender()
        // Enable and adjust maximum simulation time change to see
        // animations at desired speed.
        function loadModelScenario() {
          resetScene();
          viewModel.timeChangeEnabled = true;
          viewModel.showTimeOptions = true;

          var entity = viewer.entities.add({
            name: "Aircraft",
            position: Cesium.Cartesian3.fromDegrees(
              -123.0744619,
              44.0503706,
              5000.0
            ),
            model: {
              uri: "../../SampleData/models/CesiumAir/Cesium_Air.glb",
              minimumPixelSize: 128,
              maximumScale: 20000,
            },
          });

          viewer.trackedEntity = entity;
          viewer.clock.shouldAnimate = true;
        }

        // Load CZML DataSource with a model and set the trackedEntity.
        // No need to call scene.requestRender()
        // Enable and adjust maximum simulation time change to see
        // animations at desired speed.
        function loadCzmlScenario() {
          resetScene();
          viewModel.showTimeOptions = true;
          viewModel.timeChangeEnabled = true;
          viewModel.maximumRenderTimeChange = 10.0;

          viewer.dataSources.add(
            Cesium.CzmlDataSource.load("../../SampleData/simple.czml")
          );
          viewer.clock.shouldAnimate = true;
        }

        // Pick an entity, only rendering when needed.
        function pickingScenario() {
          resetScene();

          var color = Cesium.Color.CORNFLOWERBLUE;
          var colorProperty = new Cesium.CallbackProperty(function () {
            return color;
          }, false);
          var entity = viewer.entities.add({
            position: Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883),
            box: {
              dimensions: new Cesium.Cartesian3(1000000.0, 1000000.0, 30000.0),
              material: new Cesium.ColorMaterialProperty(colorProperty),
            },
          });

          scene.requestRender();

          // If the mouse is over the box, change its scale and color,
          // then request a new render frame.
          var lastPicked;
          handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
          handler.setInputAction(function (movement) {
            var pickedObject = scene.pick(movement.endPosition);
            if (Cesium.defined(pickedObject) && pickedObject.id === entity) {
              if (Cesium.defined(lastPicked)) {
                return;
              }
              color = Cesium.Color.YELLOW;
              scene.requestRender();
              lastPicked = pickedObject;
            } else if (Cesium.defined(lastPicked)) {
              color = Cesium.Color.CORNFLOWERBLUE;
              scene.requestRender();
              lastPicked = undefined;
            }
          }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
        }

        // Changes to the scene with the API will require
        // calling requestRender() on change.
        function setScenePropertiesScenario() {
          resetScene();

          scene.skyBox.show = false;
          scene.backgroundColor = Cesium.Color.CORNFLOWERBLUE;
          scene.requestRender();
        }

        // BEGIN SANDCASTLE EXAMPLE UI SETUP

        var toolbar = document.getElementById("toolbar");
        Cesium.knockout.track(viewModel);
        Cesium.knockout.applyBindings(viewModel, toolbar);

        Cesium.knockout
          .getObservable(viewModel, "requestRenderMode")
          .subscribe(function (value) {
            scene.requestRenderMode = value;
          });

        Cesium.knockout
          .getObservable(viewModel, "timeChangeEnabled")
          .subscribe(function (value) {
            scene.maximumRenderTimeChange = value
              ? viewModel.maximumRenderTimeChange
              : Infinity;
          });

        Cesium.knockout
          .getObservable(viewModel, "maximumRenderTimeChange")
          .subscribe(function (value) {
            scene.maximumRenderTimeChange = value;
          });

        scene.postRender.addEventListener(function () {
          var time = Cesium.JulianDate.toGregorianDate(scene.lastRenderTime);
          var value =
            time.hour +
            ":" +
            time.minute +
            ":" +
            time.second +
            ":" +
            time.millisecond.toFixed(0);
          Cesium.knockout.getObservable(viewModel, "lastRenderTime")(value);
        });

        var scenarios = [
          {
            text: "Default view",
            onselect: resetScene,
          },
          {
            text: "Load a 3D tileset and set the view",
            onselect: loadTilesetScenario,
          },
          {
            text: "Mouseover picking",
            onselect: pickingScenario,
          },
          {
            text: "Load time-dynamic CZML",
            onselect: loadCzmlScenario,
          },
          {
            text: "Animated model",
            onselect: loadModelScenario,
          },
          {
            text: "Scene changes with API",
            onselect: setScenePropertiesScenario,
          },
        ];

        Sandcastle.addToolbarMenu(scenarios);

        //Sandcastle_End
        Sandcastle.finishedLoading();
      }
      if (typeof Cesium !== "undefined") {
        window.startupCalled = true;
        startup(Cesium);
      }
    </script>
  </body>
</html>